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File: CT.png (248 KB, 1128x375)
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Chrono Trigger is too short. 26 and a half hours for "Main + Sides" on HLTB. In comparison, just comparing with "Main" alone from JRPGs from about within a year of release (CT can be beaten much earlier without bothering with the sidequests that help explain the plot):
>Secret of Evermore (1995) - 16 hours
>Suikoden (1995) - 20~ hours
>Lufia II (1995) - 24 hours
>Shin Megami Tensei: Devil Summoner (1995) - 25 hours
>Romancing SaGa 3 (1995) - 26 hours (never played, but saw it ramps up to 40+ and 100+ hours for sidequests and completionists)
>Breath of Fire (1994) - 27~ hours
>Earthbound (1994) - 28 hours
>Wild Arms (1996) - 29~ hours
>Bahamut Lagoon (1996) - 30~ hours
>Final Fantasy VI (1994) - 33 hours
>Dragon Quest VI (1995) - 41 hours
bear in mind this is comparing Chrono Trigger's "Main + Sides" with the "Main" alone from the above games, and if I left out your favourite I apologise. CT would fall towards the mid-low end on this list. The entire Zeal section I feel is especially short, which is quite bad for CT because many of its key concepts come from that 12,000 AD era.
Like for example, why does Black Omen only appear after Crono and gang visit Zeal? It's because in the new timeline Schala had to use her power to transport the gang + Magus out instead of her mother, who was left free to complete her palace project. I had to read about that, I don't remember it being confirmed in the game. Whole other aspects of the plot from the time travel logic and Lavos being sapient or not could have had more evidences or explanation if only the game was as long as Earthbound.
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>>12610787
Just play the far superior sequel Chrono Cross

Trigger is just a meme baby first J-RPG
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Longer isn't necessarily better, especially for a game where you're mashing one button for most of it
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>>12610790
FPBP
/thread
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>>12610787
how long does it take to 1-all dodonpachi
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File: DDP.png (243 KB, 1137x361)
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>>12610809
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>>12610809
Shmups are doing the exact same, repetitive segments over and over to complete them. JRPGS are expansive and varied for hours upon hours. These are orders of magnitude different in raw content.
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>>12610787
An RPG full of handcrafted set piece battles and minimum grinding that's over 20 hours? Damn son.
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Chrono Trigger is a 4MB game.
The reason it isn't longer is because it just couldn't. Not without compromising something else.
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>>12610836
What if they didn't use cartridge?
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File: 1698781460135813.png (1.05 MB, 1170x1314)
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>>12610787
The only reason it's shorter than any other game on that list is because it has 10x less repetitive battles. FF6 with the same ratio of battles per step wouldn't even be 10 hours.
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>>12610845
CT has its share of palette swaps and repetitive battles too. Some places pit you back against low level regular enemies because... I don't know. Maybe they struggled to invent a linear progression of regular enemies amid the time travel.
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>>12610816
>they fundamentally don't understand the game
that's like saying it takes me 2 minutes to "beat" chrono trigger because it takes me 2 minutes to opena youtube video and fast forward to the credits
>>12610819
Yeah you're right. Shmups are a constant flow of unique content that demand unique inputs from the player, jrpg's are just you sitting there pressing a for 20 hours. love the chrono trigger ost tho
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>>12610862
Phwoad dude in this section we have to micrododge left and in the next hide in the safespace!!!

Riveting... and after spamming savestates for 2 hours we pat ourselves on the back for being elite gamers.
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>>12610880
if you don't like games it's ok. read a book nigga
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>>12610880
>spamming savestates for 2 hours
ur bad at shmups or don't understand how to play them if ur doing that.
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>>12610885
Games are for children and retards. I prefer immersive, curated, memorable, artistic experiences like JRPGs.

>>12610890
>shmuptards don't use savestates
That's basically all they do. It's in the essence of the experience and type of personality that is attracted to the genre.
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>>12610891
find a different board. there's museum boards too right
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>>12610787
If you play the PS1 version the loading screens probably push it to over 30 hours.
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>>12610962
Loading screens for the anime bits or what?
I emulated the SNES version.
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File: howlongtoikaruga.jpg (194 KB, 720x1418)
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More luke howlongtosavescum/howlongtocreditfeed. Look at any game with emulator save state support or arcade games that allow credit feeding. The times on that website are only accurate for modern games.
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>>12610787
Phantasy Star 4 is listed at 20 hours for the main quest and 25 hours for completionist run. And yet segatards claim that it's the best 16-bit jrpg.
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>>12610787
perfect, most jrpgs overstay their welcome
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>>12611167
>32CC
They don't even understand the premise of the game. Lmao.
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File: 15402058879.gif (1.44 MB, 498x249)
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>>12610787
>Shin Megami Tensei: Devil Summoner (1995) - 25 hours

This is the proof that this site is held together by lying cheaters and those numbers are completely skewed towards them.
There always has been a huge portion of JRPG players who play alongside guides, only then to proceed to claim things like "lol the game is easy/fast, you suck", personally I blame US players and the fact that console JRPGs on 8 and 16 bit platforms used to be sold with a guide over there.
A site that is all about "muh completion" is obviously going to attract those kind of players even more

Anyway SMTDS (95) is the perfect example of that because it's kind of game that will take you 50 hours to beat on a first play but if you already know what you're doing or use a guide you can easily divide that number by 2.
Now there is also probably also the factor that some retards played the shitty casualized handheld port not from 1995 but added their time to the 1995 version category.
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>>12610862
>>they fundamentally don't understand the game
you mametroons are literally playing arcade shmups in a way that they were never intended to be played. those games were not designed for emulators, they were designed for arcades and the monetization was a part of their designs.
the way creditfeeders play emulated arcade games is exactly how those games are, or in other words it's how their design translates to an emulator. there is no reason not to creditfeed.
the way you play arcade games is essentially "make your own fun bro" but then you get mad when people play the game as it was designed.
all those made-up rules about practicing and 1CCs are essentially parasocial internet community circlejerk which has nothing to do with game design as a craft.
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>>12611167
>>12611319
It's a bit irrelevant to the point because even with savescumming, Chrono Trigger comes out shorter in length.
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>>12610787
>Suikoden (1995) - 20~ hours
That is definitely inflated. Or maybe they got unlucky on the wheel part and spun around for hours.
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>>12611639
>doesnt even know japanese so thinks it's made up
cringe cope
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>>12611639
>—Is there a game you feel complete confidence in, where you feel like a total master of it?

>Ikeda: No, I don’t think so. The games I can 1CC are only the relatively easy ones. And in this world, there’s always someone better than you, so there’s no game I can really say I have complete confidence in. If I was forced to choose, I’d say Tatsujin. I really tried hard to memorize all the patterns in that game, but I couldn’t do it completely, and even now the stage 1 boss and the stage 3 boss make me very nervous.
https://shmuplations.com/cavestghistory/#tsunekiikeda
all the devs talk about it. it's commonplace lingo in Japan. you're bad and proud so you cope about "game design". You try to assume just because it's not easy it's not intentional, so that you can save your ego
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>>12610787
>Chrono Trigger is too short.
Yet it still manages to be a bore
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>>12611919
Post a jrpg that's not a bore
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>>12611919
It's pacing is very smooth, so what JRPG isn't a bore to you?
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>>12610787
If you need that site to know how long CT is, this thread shouldnt even exist
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>>12612071
I've played CT and several other of the JRPGs listed and felt CT was quite short, the data generally confirms that assumption.
Thr point being made is that it is shorter than most other JRPGs from the same release timeframe. Too short to get across the plot's key concepts to the player.
Did any of this sink in or did I waste my time.
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>>12612054
demon souls
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>>12612123
NTA but that's an action RPG and this thread isn't about those.
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>>12612128
it's a japanese rpg
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>>12612135
There's no action RPGs in the OP. They're shorter by default.
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>>12612136
how long to beat shitters have it at 24-33hours
https://howlongtobeat.com/game/82153
but this thread already established that they are retards that dont even understand the basic premises of the games they say they "beat". They count a 32cc as "beating" the game
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>>12612223
Yes that's short.
>They count a 32cc
Nigga who in got damn fuck cares about whatever that means. This is a thread about Chrono Trigger and JRPGs of that style.
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>>12612268
demon souls is longer than most of the games in op
thread is about whatever we want it to be about
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>>12612280
There's no need to be deliberately obtuse, your example says 24 hours which is in fact shorter than most of the RPGs listed in the OP. If we all act as retarded as you are right now and listed all the ranges, Demon's Souls still comes out shorter.
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>>12612295
longer than CT
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>>12612316
Chrono Trigger is indeed short as established by the OP. Well done for noticing.



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