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File: King.jpg (220 KB, 1024x1024)
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Instead of making versions of the game that is super hard, everyone is obsessed with randomizers mods for retro games
Why are modders like this?
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>>12611263
kaizo and randomizers are both very easy to do. Basically modders are 99.9% lazy hacks. But consider there are probably at least 100,000 mods out there. So there are about 100 good ones. Just stop eating slop.
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>>12611263
There are at least 100 SNES and Genesis games that could be made actually fun by reducing the rental difficulty.
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>>12611263
It's familiar, but surprising.
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>>12611263
You should never wish kaizo culture on a game you love. It sounds cool to have lots of handcrafted levels, but these retards don't know how to restrain themselves so you're just flooded in shit.
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>>12611280
>There are at least 100 SNES and Genesis games that could be made actually fun by reducing the rental difficulty.
cringe
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>>12611276
Randomizers can actually be quite difficult to design, because if you just allow the game to randomize shit willy-nilly, you end up with unwinnable softlocks, so safeguards are ideally put in place to make sure every seed, no matter how shitty, can eventually be cleared.

That said, I certainly have greater appreciation for a well-balanced difficulty mod with an actual design vision.
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>>12611263
Kaizoniggers need to be sterilized
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>>12611263
Is that reviewbrah
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>>12611263
Randomizers are just like cope for people to keep replaying a game that they've played to burnout normally. Like just refusing to move on to other stuff, so they have to run randomizers so there's something "new" to do in the game each time
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>>12611263
Difficulty hacks haven't been trendy in years. We've been in the age of """"QoL"""" hacks for years now. By """"QoL""" I mean
>professional re-releases come with built in cheats that they don't call cheats because modern gamers would be offended babies leaving negative reviews if you called them cheaters; and since I wanna pretend I'm a Professional too I'm going to the same thing as those official re-releases but in romhack form

see the baby modern gamer in question >>12611280
>>
also making a """"QoL"""" hack is basically making glorified gameshark codes so it's easy to do for likes and upvotes. Literally a couple hours work to put infinite life, reducing damage taken, reducing knockback on damage, increasing exp/gold, and you'll have 10 reviews calling your hack "the Definitive Edition" and you'll be famous!
No need to spend hours making difficult levels and actually getting good at the game to test them, in fact getting good is thrown upon now
>>
>>12611263
HELLO EVERYONE! THIS IIIIIIIIIiiiiiiiisssssssSSSSSSSS running on empty, food reviews!
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>>12611280
good bait
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>>12611547
He lives in all of us. There's a little reviewbrah in all of us.
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pretending to like kaizo garbage to feel like your mental caricature of a fulfilled person
>>
It's not easy to make a good hard mod. Most either make kaizo level design shit, or you change the values so the player has less health, and everyone else has more.
I don't play a ton of mods, but there was this hard-mod difficulty mod for Mafia that I quite like. It does have the usual more health for them, less health for you bullshit, but it has other things up it's sleeve to fuck with people who know that game inside-out. Things that took advantage of my familiarity with the game and deliberately fucked with that.
Making a good randomizer isn't easy either, but randomizers don't really do the heavy lifting or thought that a good hard mod will. A randomizer, assuming it has no softlocks, places all the difficulty and enjoyment on the player and their level of knowledge with the game.
Also, times change. Late 00's, early 10's YouTube was full of people "getting mad" at kaizo hacks. Now in the streamer age, people want to see their favourite autist try to solve the same Rubiks cube they have for the past five years, now with lemon and a new hat.
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>>12611647
Eslnigger cope
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Streamslop, randomizeres are basically endless content farms for streamers. That's it, that's the reason.
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>>12611280
No.
>>
Why is everyone acting like kaizo hacks are easy to design? Maybe if you slap together some 2012 era garbage, but a modern, properly play tested, well balanced kaizo hack takes hundreds of hours to create, especially if you make custom assets for every level.
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>>12611263
Bcause they're fun, you miserable bag.
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>>12611638
>seemingly fancies himself as a circa-1920s radio host
>almost entirely known for his reviews of FOTM fast food
I'm sure he's happy with the fame and money, but it must be a bit depressing to know that the only time 99% of your fanbase tunes in to your content is when it's "omg reviewbrah is eating the new Arby's limited time deep fried roast butterbeef and chocolate cheesewaffle hot chicken sandwich featuring their new hot-honey infused horsey sauce"
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>>12611263
Kaizo is cancer and hard =/= fun.



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