DOOM THREAD / RETRO FPS THREAD - Last thread: >>12599641Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Doom Eternity ProjectGame : Doom 2 | Format : EternityResource wad: https://files.catbox.moe/yxhlgx.zip=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21Release thread : https://www.doomworld.com/forum/topic/157593=== NEWS ===[06-02] Plutonium 2 demo releasehttps://www.doomworld.com/forum/topic/158649[05-28] Enigmatic Worlds releasedhttps://store.steampowered.com/app/2558730[05-27] The Third Descent releasedhttps://www.doomworld.com/forum/topic/158600[05-27] Eye Juice megawad releasedhttps://www.doomworld.com/forum/topic/158606[05-27] 10 Variations on 100 Revenants, mapping projecthttps://www.doomworld.com/forum/topic/158589[05-23] Crate Beyond released (sequel to Crate Expectations)https://www.doomworld.com/forum/topic/158563[05-23] Evil Beckons (by /vr/doom alumnus Cheesewheel) releasedhttps://www.doomworld.com/forum/topic/158554[05-22] Map-Center's Quake 30th Anniversary Jam releasedhttps://www.youtube.com/watch?v=a3skj73U4DU[05-21] Year Zero, MBF21 weapon mod for slaughtermapshttps://r3voke.itch.io/year-zero[05-20] You Broke Me releasedhttps://www.doomworld.com/forum/topic/158497[05-19] id Software founders to appear at Quakecon 2026https://www.doomworld.com/forum/topic/158487[05-19] Sunken Cathedral releasedhttps://www.doomworld.com/forum/topic/158492[05-16] Forward To Uranus X releasedhttps://www.doomworld.com/forum/topic/158465[05-16] Style Mod updatedhttps://forum.zdoom.org/viewtopic.php?t=81490[05-15] Raven MIDI Pack II final version releasedhttps://www.doomworld.com/vb/thread/116499[05-15] Bobby Prince's Doom soundtrack gets inducted into Library Of Congresshttps://playday.one/2026/05/14/bobby-princes-doom-soundtrack-inducted-into-library-of-congress=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
I don't recall when or where this was from exactly, but I like the idea of a medieval knight in full armor fighting a demon in hell. Kinda like a cross between Doom and Wizards & Warriors.
>>12611942So there's this cool mod called "Gee-Moata" buy some guy who goes by Combine_Kegan. I think that might be right up your alley.
>>12606802Reposting from last thread.To give more context, I want to remove weapons after a map, while keeping ammo (or later mod this script to remove some of the ammo but not all of it). A sort of middle ground in between a pistol start and continuous play.I know the console commands to do this manually on gz/uz, not sure if they're the same on DSDA but I don't use that too often these days. I don't think decorate can easily do something like this and I'm on gz anyway, might as well use zscript if it'll make my life easier.
>>12611942>>12611947There's also Walpurgis, a few of these around.
>>12611947I have heard of this. Tell me more.
>>12611947I'm eventually gonna do a full on Wizards and Warriors 3 themed class for Combined_Arms too.
>>12611971That makes me think, there should exist some kind of Wizards & Warriors-esque set of levels for Doom. This would be platforming focused, so it'd have to be for GzD/UzD to allow for jumping (and enhanced jumping powerups), but maybe it could still be friendly to gameplay mods?(8-bit style textures and sprites optional, but welcome, you could take a lot of visual yet aesthetic shortcuts with using a lot of pitch black for shading)
>>12611984You'd have to take some extra steps to make sure the NES textures aren't eye-searing.Also really you could make it Zandronum/ZDoom friendly too, air control and higher jumps are more than possible with older sourceports.
>>12611962walpurgis is goated but all the characters being so tall bugs me.
>> CLASSIC DOOM CHALLENGE <<Record a UV Max demo of Headless Chicken MAP28 "Hotpot" (-cl 9)Reply to this post with a demo & your time.Wad download & records:https://dsdarchive.com/wads/hdlschkn?level=Map+28Example demo in 13:36:https://files.catbox.moe/nol61f.lmpA large symmetrical map which kinda reminds me of GD16. Routing the efficient use of four invulns is key. Watch your cells or you can easily get stuck in the middle of a horde of revs or barons.Previous thread winner:PLVTORIVM MAP07 in 4:25! >>12603067>>12611928
>>12611928Eternity project update?
>>12611948I had this laying about, it'll do you for the vanilla weapons at least.https://files.catbox.moe/oxcksv.7z
>>12612050>script is called "dicks"Seems to be exactly what I want. Thank you.
>>12611971>taped on facial hairHeh.
>>12611971I just realized that some of the knight helmet visor's slits are also skewed to line up with Arti's slanted eyes.
I love Wang
>>12612075I like wangs, it's a personal weapon.
>>12612012>>12611962>Play this, it's pretty cool>There's an upgrade system>You can upgrade each firing mode every time you find an upgrade itemWtf this is awesome.
>>12611932Beachside Brawl released (for Hacx)https://www.doomworld.com/forum/topic/158688-beachside-brawl-hacx/Some dude made a map for Hacx>Newsworthy??Well, it has rarity value.No idea if it's any good.
>>12611948>>12612058Reminded me that I wanted to have myself a generalized Dakka ammo thing where it sets ammo back down to a certain level at the start of a map without touching weapons, so here's that as well.https://files.catbox.moe/yys3ij.7z>>12612171Seems newsworthy to me, and pretty fucking cool.
>>12612273>Reminded me that I wanted to have myself a generalized Dakka ammo thing where it sets ammo back down to a certain level at the start of a map without touching weapons, so here's that as well.But why?
>>12612294because it's a cool system for doing continual without taking a hundred rockets and a shitton of cells to the next map, instead spending them on the map you get them on.
>>12612131>eviternity worth bullshit>cool map stuff>faggot dick>/vr/ tried levels>worthy magnum>certainly corporate somehow>yholl used anons fix, thank>save waifu>pinkies normally difficult
>>12612131>>12612357>yholl used anons fix, thankWhat did anons fix?
>>12612371The bees.
>>12612273>Dakka ammoDoes this work with vanilla?Also what triggers the script? I don't know any acs, does it just check for the start of a map (or end of previous map) and then point to a script?
>>12612450That one's for vanilla, yeah and it does just run when the player enters maps.
>>12612467Noice. Thanks again.
I haven't mapped for a month now. It was my big dream, I was thinking about it so much. Still make up layouts every time I go to bed. But don't map for some reason, I learned it pretty well, got good at it, have some released projects. It's not working out and there's nothing to blame but myself. How do I fix this? The clock is ticking and nothing is done
doom but its the netflix adaptation
>>12612669Doom Annihilation was already a taste of something like that. I do not want to imagine a world where it's a full series.
>>12612669FUCK DEMONS NIGGA, I'M GETTIN ALL UP IN DAT CRASH PUSSYDA FUCK DOOM CRACKA GON DO?
>>12612357If I could patch anything in DRLA, it would be this inconsistency with the plasma pistol and the nuclear plasma pistol that I find weird.>The Nuclear Plasma Pistol can only be found in the wild, whereas the normal Plasma Pistol that actually uses ammo has to be crafted using a normal pistol.>Since the Plasma Pistol is assembled and the Nuclear variant isn't, there can only be a Nuclear Plasma Revolver and a Supercharged Nuclear Plasma Pistol without any regular versions.>Solution: make the Plasma Pistol into a naturally-spawning weapon like its nuclear variant, and change the Plasma Pistol's assembly into a new weapon.>Plasma Pistol recipe would create a "Prototype Plasma Pistol," which is just the default Pistol but with the same enhancements as the other plasma pistol assemblies, like the Plasma Handcannon and the Plasma Uzi.>The normal Plasma Pistol can then be assembled into a Revolver or Supercharged version like its Nuclear counterpart.>While I'm at it, make a Nuclear variant of the Plasma Shotgun and make corresponding recipes for it (Nuclear Plasma Shotgun Mk. II, Overcharged Nuclear Plasma Shotgun, etc.)
>>12612738who are you quoting
>>12612817Joe Mama
>>12612669Bro, that imp had a family, bro. He was just looking for a better life, bro. You don't own Mars.
>>12612669impensce.wad
>>12612669>>12612672It'd be Doomguy getting Surf Dracula'd, or not even being in it at all.
Why do people say Freedoom looks bad? Once they replace the boss monsters, it'll be perfect.
>>12612846>Once they replace the boss monsters, it'll be perfect.They replaced the worst one six months ago.
>>12612858FUCK that rocks. I need to build the latest version.
>>12612669>ID Software once again states they weren't involved just like with Doom Annihilation.>Union Aerospace Corporation is retconned into a euphemism for capitalism.>Further supplemented by UAC's president/CEO being a character, who's an allegory for either Donald Trump, Elon Musk, or [insert problematic figure here].>Crash and Phobos are revisited and remade into fleshed-out characters, but are a tokenized female lead and black lead, respectively.>Doomguy (if he is a character) is given the Paramount Master Chief replacement by virtue of receiving an actual name (and it's not even Flynn Taggart either), not being a silent protagonist, and once again having black hair instead of blonde.>Millenial writing; for example, the Cacodemon's debut is reacted to by a character going "uhhh, is that a... floating tomato?" (bonus if the caco isn't even red).>Main characters consist of Crash (loud-mouthed voice of reason only because every other character is written to be stupid), Phobos (just plain loud-mouthed), Doomguy (angsty, mostly along for the ride, and a punching bag for Crash), and another token minority female character for Doomguy to "pass the torch to" in the first (and probably only) season's finale.>Crash and Phobos get killed off, Doomguy gets the BFG-9000, and we'll be lucky for him to fire a single shot with it before he throws it to the other character who hogs the rest of the episode's screentime to fight a Cyberdemon; Doomguy's last shot is being prepared to hold off a horde of demons with the Berserk power-up, saying "Rip and Tear!", and the episode showing absolutely nothing else.
>>12612872You forgot the part where Doomguy has a homosexual threesome with two underaged brown children.
>>12611932Reposting from the last thread >>12612775
>>12612879What's that from? Trace.moe has let me down. It's usually so good.
>>12612950castlevania the netflix adaptation
I have never managed to find the chainsaw
>>12613024In which wad/map?In the original Doom (3 episodes), it's always in a secret.
>>12613030I have never discovered a single secret in a DOOM game
>>126130320 secret run lowkey kind of impressive
>>12613032I think you're a liar.
>>12613041Not him but I try my best I usually only like get 2-4 out of a dozen or so secrets on a map in my first run even less so if it's a community map where you gotta pull off some crazy tricks to get them. Same way with other collectibles like secret missions in Devil May Cry, I'm an idiot lol
>>12613052That's fine really, especially for a first playthrough, you're not supposed to be blind 100% UVMaxing stuff.
>>12612669Slopflix is so terrible now. You could make something like a Doom movie, and generally base it around the classic games, with certain creative (but not excessive) liberties.Important ingredients, owing to how Doom was a thematic blend of Aliens and Evil Dead 2:>MUST have practical gore, like Verhoovenesque squibs with blood bags, occasional severed or exploded limbs>MUST have mostly practical monsters, which would probably be the more expensive and complicated part, the Zombies would be easy, the Imps somewhat challenging but not very, while Pinkies, Barons, Revenants, Cacos, etc, will all present some difficulties, requiring some creative photography and certain helping by CGI for some aspects>(genuinely just hire Greg Punchatz to lead the monster FX part)>real guns with blanks, it just looks and sounds better, at least one scene with a chainsaw>old brutalist shitheaps and shuttered factories could be used as techbase locations with a bit of dressing up, maybe an oil refinery>must have some kind of actual Doomguy character, possibly switch back and forth between him and a group of survivors slowly getting picked off by demons, occasionally being rescued by him showing up and taking on the biggest and baddest monsters>Doomguy would be a strong and daring warrior, but shouldn't be depicted as completely unstoppable and godlike, show him taking hits and suffering, show him occasionally terrified when fighting, show him fleeing overwhelming odds at least once (basically a couple of pages from John McClane)>adapt KDITD and TSOH, Doomguy helps band of survivors secure an escape, then stays behind and goes deeper to fight the Cyberdemon>reveal Deimos to be suspended over hell as the ending, with Doomguy rappelling down>probably actually license some Metallica and Alice In Chains and what not for a couple of scenesA modern movie studio would NEVER do something like this, but one from 30 years ago wouldn't be the most co-operative either.
>>12612846what about the mancubus?
>>12612846FreeDoom is like 50% good assets and 50% bad ones, plus the awkward blend of sometimes very distinct styles over a period of 20 years make for an overall disjointed and sometimes schizophrenic mess of an aesthetic.There's genuinely some very high quality assets in there, but they get let down by the bad shit and inconsistent art direction. Hell, there's assets in there which are actually good, but their designs just don't fit what FreeDoom is trying to go for, so they stand out very awkwardly.
>>12613113Are they still using that blob-snail thing? That thing is actually well drawn, and a good design even (I like the interpretation of the Mancubus), but it's a victim of style, it looks too cartoony to just drop in.
>>12612879>infinite budget>license to castlevania>woke slop gay porn shitthey literally could've hired the best writers and artists and made a generational tier series and they chose to produce this
>midi of Moonsong on Plutonian Sunrise's 9th mapWritewave'd immediately
>secret is a normal armor and 5 health bonusesRage.
>hey bro, need a tune for your WIP Doom map?
It's time for Wednesday Night Wipeout!Come play some SRB2Kart!How to join (The short and easy way):Download the All-in-one repack: https://mega.nz/file/3dUUWTbR#Ir3l9U2JAKSdT84wQwbKsgQ1Go39xdCCznpF2ChCgmcExtract it to its own folder (NOT the desktop or program files)Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-gameDO NOT run "srb2kart.exe" and expect to be able to join the server.If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folderHow to join (The longer and harder way):Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exeGet the custom client we use: https://codeberg.org/NepDisk/srb2k-neptune/releases/tag/Neptune2.5.1Get the mods either automatically in-game or at: https://macgu.fun/repo/srb2kart/Connect to macgu.fun (either use connect in console or "specify ipv4 address" under Multiplayer)>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOWWe also have a Mumble server!Address: 51.161.34.159Port: defaultPassword: endoom>I heard this game supports proximity chat, are we using that?No.Pro tips: https://pastebin.com/YV6biqxq(This is out of date and written for a different server, but it still has a lot of useful information.)
>>12613286based
>>12613142im not sure its been years since I updated. but youre right it isnt even that bad it just clashes with the rest of the game. >>12613135inconsistent definitely.like do the people who do these projects not have any sense of style?
Vores kill all the fun in playing on Nightmare
Cherry Doom is nice. Just being able to level select from a menu whilst having all of Nuggets features.
>>12613394You can at least learn to strafe jump well enough to turn their balls into corners. Shamblers instant attacking you is more of a trigger for me.But some of the other monster behaviors also make nightmare less fun.
>>12613410We live in a golden age of Vanilla Plus and Boom(ish) ports
>>12613421It's so fucking good that there are loads of ports and forks of them, trying different stuff and adding things that sometimes get brought back to the rest.
>>12613421Yeah it's really nice. I am finally playing some maps I meant to play for a while but they were buried in the back half of a giant community wad and I'd get put off by some of the worse maps prior or just didn't feel like grinding through them - that's why I asked about community wads with hub maps for Doom the other day - I think Quake gets it right by just making every level part of a hub so I can pop in for a moment see if it's something that interests me atm just from the opening/monster count and if not pop back to hub to find something else to play. Actually got put off initially by Dwell and Mjolnir reverting to the pick your episode format over the single level hub format I had played in everything else prior. Also legit I think Quake shotgun starting is just much much more preferable to pistol starting in Doom.Aside: I got stuck in a pit in Misri Halek that clearly I was never meant to backtrack into whilst looking for a path forward after finding the throne/red key.
>>12613296GGs
>>12612131>mods bad>mod bd