Why did almost every game on SNES have such horrendous input lag? Was there a technical reason, or is it just shit programming skills? This isn't a problem on other consoles from the era like NES, Mega Drive, PlayStation, so I know it's not just me.
Nah its you, I have never had an issue with input lag on a real snes for 30 years
>>12613031Stop playing through a 4k smart tv's software scaler.
>for the love of god please stop liking the SNES!!!!
>>12613031Are you actually playing on a real snes on a crt or are you playing an outdated emulator on an lcd?
Are we supposed to discuss your hallucination seriously? I don't get it. Way too many threads of this genre.
>>12613053>>12613073is input lag really that much of an issue for most people? i never notice it because I am able to quickly adapt.
>>12613082Input lag isn't an issue until you play something where the input lag has an impact.A good way I've found to demonstrate it to people is Super Metroid. If input lag is too high, people will find it a massive pain in the ass to jump out of the quicksand. They can mash the button, but they will still struggle. Meanwhile on real hardware and emulation where the lag is low enough, it's just a minor bump in the road, not even a concern.My cousin didn't understand what I meant by input lag until I had him try the quicksand in Super Metroid on ZSNES and on real hardware.
>>12613497I found out input lag was real in emulation with SMW.I played that game a lot since its release on real hardware and the first time I played it on emulators I kept missing jumps all the time, my muscle memory makes me jump at the exact last moment before a cliff, but on emulators that's too late.
>>12613507I noticed with the water parts in SMB3, since I couldn't get out of the water as easily as I remembered. But for people who won't notice small timing details, they need something that makes it a bit more obvious, and I've found the quicksand in Super Metroid is perfect for that. My cousin played SMB3 on an emulator with me and was confused when I kept complaining about the input lag. After the Super Metroid demonstration, he understood, and noticed the difference when we switched over to playing the All Stars version on real hardware.