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File: 1728309190393.png (10 KB, 320x288)
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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net
pouet.net

Huge Community List:
pastebin.com/edWKBJqn

IPS/BPS Patcher:
romhacking.net/utilities/1040
https://www.hack64.net/tools/patcher.php

Huge Archive:
archive.org/download/En-ROMs/En-ROMs/

Other Archives:
archive.org/details/rom-hack-patch-archive
mediafire.com/folder/50m95vbbuyf25/vr's_ROM_>Hack_Recommendations
archive.org/details/hbmame_0244_roms

Quality of Life Improvements:
https://pastebin.com/4gmM7wc6

Desplash Patches:
mega.nz/folder/FZtzjZJa#qtrGXSbVNjiXUrnGUGSVMw

AtariDev:
forums.atariage.com
atari-forum.com
atarimania.com
atariarea.krap.pl

NESDev:
wiki.nesdev.org
forums.nesdev.org

SNESDev:
snes.nesdev.org/wiki/Main_Page
github.com/alekmaul/pvsneslib
wiki.superfamicom.org

N64Dev:
n64dev.org
n64vault.com

GC/WiiDev:
devkitpro.org
github.com/devkitPro/gamecube-examples

SegaDev: smspower.org

MegaDev:
gendev.spritesmind.net/page-doc.html
github.com/Stephane-D/SGDK

SaturnDev:
antime.kapsi.fi/sega/docs.html
segaxtreme.net
jo-engine.org

DCDev: dreamsdk.org

PSXDev:
psxdev.net
problemkaputt.de/psx-spx.htm

PS2Dev: github.com/ps2dev

XboxDev: xboxdevwiki.net/Main_Page

GBDev: gbdev.gg8.se/wiki

GBADev:
forum.gbadev.org
github.com/pret
forums.serenesforest.net/index.php?/topic/26913-nintenlords-hacking-utilities

VBDev: virtual-boy.com/development/

Amigadev: eab.abime.net

PC98Dev:
hackipedia.org/browse.cgi/Computer/Platform/PC,%20NEC%20PC-98
target-earth.net/wiki/doku.php?id=blog:pc98_devtools

Previous thread: >>12583641
>>
Based fucked up Sonic
>>
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>>12613619
Hey, that's not a screenshot of Holocauster 3D!
>>
https://www.youtube.com/watch?v=aLSnS76W4k0
>>
MesenCE has a releases page now, so no more needing to build from source just to use the emulator.
https://github.com/nesdev-org/MesenCE
>>
>another sonic spinball thread
stop posting any time
>>
>>12614069
SOVL
>>
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>>12613619
RHDN user TonyJih recently made this hack of Mega Man V (Game Boy) which restores Mega Man's original Mega Buster.
To obtain it, you have to buy it from Dr. Light's shop like any other item. However, you'll be able to switch between the Mega Buster and the Mega Arm as your default weapon.
https://www.romhacking.net/hacks/9696/

>>12614169
Neat! I guess it's time to update Mesen again.
Seeing that Mesen now supports Game Boy Link Cable emulation, I hope that they also add support for Game Gear Link Cable emulation in the future.
I think there's currently like 1 or 2 emulators that have Game Gear Link Cable emulation, but they aren't very good ones.
>>
The 4 GB limit of MSU-1 only applies to the data stream portion, correct? There's no limit to the amount of PCM audio an MSU-1 ROM can use, right?
>>
>>12615413
>correct? [...] right?
Correct but you'd be limited to 64k total audio files of 4GB each
>>
>>12615413
>>12616067
Slooper shitposter, go away, please.
>>
*saves the master system*
https://studiomdhr.com/mightycuphead/
>>
>>12616698
Funny thing is that Studio MDHR was actually in SMSPower like 10 years ago, asking users how feasible would it be to create Cuphead for the SMS.

https://www.smspower.org/forums/14847-CupheadNewSMSGame
>>
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>>12616704
Very.
>>
>>12616698
>another fucking fake

Thats not the resolution of SMS games, but more like this >>12616896
>>
>>12616996
NTA, but Studio MDHR posted in the SMSPower forums today and confirmed the game is indeed coming to the SMS.

As for the resolution thing: I read in SMSPower that later models of the SMS have an option for a bigger vertical resolution, so maybe this Cuphead game will make use of it.
>>
>>12617032
This still smells like a hoax, the character animations looked a bit too advance to being even for Game Gear, maybe Genesis if they were being honest.
>>
>accusing developers of Cuphead of lying about developing a demake of Cuphead
Why would they lie about this? What would they gain from lying about this? The credibility loss it'd cause it far too large.
>>
So why did the cuphead thread get pruned?
>>
>>12617941
Not enough AI spam by this boards new standards
>>
>>12617941
Not retro.
>But it’s homebr-
Not retro.
>>
>>12617941
Post it again with an image like this one and the mods will ignore it.
>>12595742
>>
>>12617941
>and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted).
Best guess is that it's technically not homebrew, so the exception doesn't apply.
But at the same time, it's absolutely not an official game for the SMS.
So this raises the question: Where do aftermarket releases count in /vr/'s rules?
>>
>>12617995
There is nothing to guess, the Code Veronica remake thread is still up.
>>
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I appreciate Pigsy's dedication to his craft. I really do. You don't keep doing this shit for 3+ years if you don't have the passion behind it. What I can't stand is treating SGDK like the objective end all be all of Genesis development. High level coding is only a commodity when you have a much more complex system or architecture that you would be extra retarded or autistic to try and interface the bare metal. When you have an idiot proof machine like the Genesis and a CPU with ACTIVELY user-friendly machine language (and big endian to boot) why the fuck wouldn't you just learn 68k, the basics behind how the hardware works, use some free driver for sound and have complete control over what you're making?
>LOOK GUYS BIG VRAM OPTIMIZATION, WE DON'T NEED TO LOAD A FUCKING ASCII FONT ANYMORE
Like miss me with this goddamn shit holy fuck
>>
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>>12617942
your level of butthurt is fascinating. vidrel is your face when you realize AI is here to stay and there's nothing you can do about it
>>
>>12618091
Why should somebody waste their time learning to program for an obsolete system the hard way?
>>
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>>12618095
>waste their time learning
learning expands your thinking. are you really asking on a retro board about the value of learning assembly
>>
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>>12618095
Because fighting the devkit with its arbitrary bullshit or holistic interface to force it into the mold that you want and then lamenting you can't is equally as time wasteful?
>>
>>12618093
Tranny Smith
>>
>>12618107
Yes. There’s some things that are a waste of time to learn. Learning about scat porn is a waste of time. Learning about transsexuality is a waste of time. Learning assembly is a waste of time.
>>
>>12618114
41%?
>>
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>>12618121
>scat porn
>transsexuality
the level of jewishness in this anon... this is what occupies your mind? You should go to another board if that's the case. No one wants to hear about that here. In any case your actual technical arguments fall flat if this is the best that you have been able to come up with.

Getting back to what's important, the anon is right about the SGDK. It is not the end all be all.
>>
>>12618139
Good job not actually refuting my argument. I accept your concession.
>>
>>12618091
>(and big endian to boot)
How does that affect the development experience?
>>
>>12618139
Nobody wants your AI bullshit either but you keep slinging it about the place.
>>
>>12618121
Following your passion is never a waste of time.
>>
>>12618152
It's easier to mentally visualize data or register blocks if you're not a freak.
>>
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Out of curiousity, I was looking into how you'd implement memory paging on the N64. It looks like a fucking headache. I really hate how TLB entries are grouped into pairs. Each pair shares a bunch of attributes, so you can't just map a single 4 KB page and call it a day. Instead, you have to do this silly little dance where you map two neighboring 4 KB pages, mark one as invalid, then rely on TLB exceptions to let you fill in the unused half as needed. Maybe software page tables were a mistake.
>>
>>12618169
What if my passion is to make a Sega game without learning assembly?
>>
>>12618213
then you seeth cus it's not possible
>>
>>12617942
>>
>>12618114
His NAME is Jerry.
>>
>>12618114
Yes?
>>
File: dick-face.webm (4 MB, 960x401)
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>>12618143
>my argument
maybe try restating your argument in a way that we can understand
>>
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Tranny Clown 64 possible????
https://files.catbox.moe/dwj7fw.mp4
>>
>>12619584
>Meanwhile you holding data file of shemale porn
>>
>>12619565
I’m sorry your ESL ass can’t understand the most simple of shit. What disgusting language do you speak?
>>
File: 1780867329457015.gif (1.43 MB, 255x255)
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>>12619705
Meds?
>>
Mighty Mighty Smith of Tranny, where art thou?
>>
https://happy-ferret.itch.io/tom-king-of-rejection-demo
>>
>>12616698
Neat! I like the promotional material style, too.
>>
Minish Cap N64 port!
https://github.com/999sian/picori-n64
>>
>>12621934
But why would you want to play Minish Cap on an N64?
>>
>>12620319
You are, so fuck off
>>
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>>
This is starting to sound obsessive.
>>
>>12622107
love how this hack isn't even for regular females, but troons specifically
>>
https://www.youtube.com/watch?v=ZhoNU89rB1A
New N64 dev tool
>>
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https://www.youtube.com/watch?v=RlOive6N67w
>>
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Will it be ai translated slop?
>>
Pepsi for TV Game!
https://www.youtube.com/watch?v=9X-A6Ks0rZU
>>
SNES Hero
https://nitter.net/RheoGamer/status/2064390929134264436
>>
>>12624139
>>12622570
>>12622490
Tranny tranny TRANNY smith
>>
>>12622538
Hilltop literally made a blog post about the Segaga AI translation and how they don't understand why someone who cares about a translation would use AI, so I doubt it.
>>
>>12624241
That doesn't mean a whole lot. Either they're true to their word or they'll just try to be sneaky about using AI.
>>
>>12624267
They've been publishing patches since way before LLMs were viable. I don't know why you think they'd switch over now.



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