What is the biggest canceled retro game?
>>12617180That one, Sonic X-Treme or Thrill Kill
>>12617180a full build of SC:G was released a few years ago
>>12617180star fox 2
>>12617180Daredevil on ps2messiah on psxblack and white on psxthrill kill on psxgreen lantern and lobo on megadrive or supernes
>>12617189>>12617180Sonic X-treme has to be it in terms of 'biggest', because no Sonic meant Saturn was dead in the water in the west. Remember, the Shitga Genesis only sold because of Sonic, and if it sold outside of Sonic, it was because of sports, which Sega also didn't have on Saturn.
>>12617452that's like saying SNES only sold because of Marioyeah, they were big popular titles but people played plenty of other shit on it tooSF2 for example was very popular on both systems
Earthbound 64I remember Nintendo saying it was gonna be 256 bit
>>12617461Sonic 1 being a pack in (much to Sega of Japan's annoyance) was why the Genesis sold in the first place.
>>12617475and the SNES was bundled with SMW at launch...
>>12617337Yea I’ve tried to get it running on my modded Xbox but I’m a dummy. Still, the game is almost completely finished maybe another 6 months in the oven and it could’ve had a full release. Kind of silly of them not to, after all the money and time they put into it.
>>12617180If canceled ports count than it would probably be one of the following:> Half Life on the Dreamcast> Diablo on the Gameboy> Resident Evil on the Gameboy Color> Baldur's Gate on the PS1If ports don't count than probably Sonic X-Treme (or any actual mainline Sonic game) on the Saturn.
huxley
>>12617180For me personally it’s the cancelled Battlefront 3. They even had a working alpha. The idea of having players engaging in battles in 3 quadrants (ground, sky, space) seamlessly sounds amazing. As far as I know, no game has ever done that. I cannot fathom how epic it would be to chase someone on the ground, hop in an x-wing as they jump in a tie fighter, dog fight in the atmosphere, and end up in a giant space battle, finally landing in a capital ship and capping them. Would probably need decent ai bots to make sure all spots are constantly filled w action but you could’ve done all sorts of things w this. Ground to ground blaster fights, people manning ground turrets firing at enemy fighters trying to destroy objects in the sky and on the ground, while also looking at a major battle in the sky box only to be able to fly through up and into it. A prequel stage could be the opening of episode 3 where one side is tasked with abducting Palpatine, the other defending him. This still could be done especially w tech now and they could even keep the retro look since more people play og battlefront over EAs pretty, but very boring battlefront games so it makes all the transitions and support for massive bots and players fairly easy on the hardware.
>>12617610I remember the trailer blowing me away. I thought this did come out, just severely altered from the original concept.
>>12617621Without Battlefront 3, there was a long stretch of just no Star Wars games until Star Wars Kinect.
>>12617180
>>12617468Whats a bit?
Shenmue Online is a pretty big one. It had a massive budget and was almost ready to release, it even had a few public play tests but suddenly the company co-developing it with Sega pulled out and started fighting them over the rights to it and after that it was just cancelled. I wish we knew more about it and what exactly happened, seems like a topic ripe for the picking for some Youtuber to do an investigation on. It's also lost media, nobody that participated in the play tests kept or has come forward with any of the game files and theres only very little gameplay footage of it online. We do have most of if not the entire soundtrack for the game though because the website had a music player: https://youtube.com/playlist?list=PLC774B2F232D2DD98&si=DfFuGynwcGlSxOV5In some ways I'm glad it didn't come out. The game was supposed to continue the Shenmue story, but you don't actually play as Ryo in the game so it would've been really awkward to see things play out as an observer rather than doing it yourself. On the other hand it would've been a great setting and world for an MMO, Shenmue 1 and 2 are super detailed and I've always really enjoyed Chinese martial arts stuff and the rural Chinese settings from Shenmue 2 are beautiful.After Shenmue 2 flopped and only sold about 30k copies world wide the series kept trying to come back but in the strangest ways possible. Shenmue Online aside they also tried to bring it back as Shenmue City which was a cellphone "game" where you also did not play as Ryo but you clicked through still images with text recapping the story of the first game with a few interactive elements sprinkled in. The Shenmue HD Collection was also originally going to be a much more in depth remaster in a brand new engine and all of the visuals remade from the ground up but Sega got fed up with waiting for it so they made them shit out the collection that we ended up getting and it's a buggy worthless piece of shit.
>>12617468>Earthbound 64By the time that would have released, FFX would have been out. I understand why they cancelled it, it would have got shit on so hard by anyone who's not an Earthbound fan, which is like 99.99% of gamers at the time.
Space Quest 7, still salty about that one
>>12617180/thread
>>12617817not retro
>>12617630I didn’t even realize that. We did get some good Star Wars on 360/ps3 in the form of force unleashed but I am not sure what console battlefront 3 was being developed for I’m assuming ps2/xbox but now that someone mentioned half-life 3 I’m not really sure. Seems a bit to ambitious for the ps2/Xbox but they did have it playable so maybe not?
>>12617845Yes it was: https://www.gamespot.com/articles/half-life-2-episode-one-gold-two-dated-three-announced/1100-6151796/
>>12617621Damn, that actually sounds like so much fun I’m now sad we never got to have it. Just imagine the Hoth and Endor levels with that kind of versatility.
>>12617879Yea, would’ve been crazy. Don’t understand why no one has tried doing that again. Some of it was playable. I don’t know if they got that far along w the alpha but there is definitely footage of gameplay on YouTube last I checked.
>>12617180Duke Nukem Forever
>>12617621This is one of those concepts that sounds neat, but I promise you 99% of the game would be boring botmatches.
>>12618191Nah people are still playing BF2 for sure and probably BF1 more than the EA remakes. No shot it wouldn’t have been awesome and still played to this day. Especially since it was being made by Free Radical iirc they just ran out of money.
>>12617817Half-Life 2: Episode 3 =\= Half Life 3
>>12618607So, Half-Life 4, since the story is still unfinished. We're in the same situation as Shenmue. Otherwise, there's B.C. on Xbox by Peter Molyneux, a canceled game.
>>12617180Thrill Kill
>>12617452>shitga>not gaygaONE job, anon...
>>12619224Anti-segafags aren't known for their wit or cleverness.
>>12619224Kek trvke
I remember being really into True Fantasy Live Online.
>>12617180Lobo on the N64, I was really looking forward to that game. I know the SNES & Genesis prototype roms were released, but the N64 version feels like a missed opportunity.
>>12617817Gay and lame, no thanks.
>>12617180Starcraft: Ghost did release, you just can't see it
the Kirby GCN game immediately comes to mind. In the grand scheme of things it really wasn't important but as a GC fanboy I always had this in the back of my mind and wondered what happened to it. Starfox 2 was a good answer, it was THE cancelled game for the longest time. It is sorta blessed that it is playable on Switch now, but as a result it lost all its intrigue.Sonic X-treme is undoubtedly immense in the Sonic community, but I don't think it would've been good or saved the Saturn in the West or anything>>12617621oof. The pain comes rushing back. We were robbed
>>12617180What do you mean by biggest? Largest game size? Most hyped? Potential importance to the company in question?
>>12617452As a proud Sega Saturn owner I can refute this by simply saying, Sonic X-treme can't be the biggest vaporware title of all time over StarCraft Ghost, Thrill Kill, BMX XXX, or because literally no one owned a Saturn or was actually hyped for Sonic Xtreme.The reason Saturn sales were so abysmal in the US was because no one trusted 3D games to be good in 1995, and by 1996 PS1 had already clearly beat Saturn and N64. Sonic X-treme didn't even start getting hype until well after Crash Bandicoot and Mario 64 were already hit games. No one was actually hype for it because the magazine previews basically showed nothing, and halfway through the year all those magazines just gave up on covering Saturn entirely. No one was gonna bother to do marketing for SoA if SoA wasn't even willing to market the Saturn themselves.
>>12620826>Not having a Sonic game in development for your notoriously shitty hardwareThis is how retarded you and SEGA sound my dude. Also you being stupid enough to buy the worst console that gen just for some sloppy arcade ports says more about you than it does anybody else, who were playing real games like Final Fantasy 7, Silent Hill and Goldeneye.
>>12620838No amount of Sonic games, or different hardware design could have saved Saturn in the United States, because SoA was determined to kill it on purpose as early as 1995. Like the entire office and everyone that worked there. Just to spite the Japanese because they were fucking butthurt that no one liked their shit games like Sonic Spinball and Comix Zone.I didn't own a Saturn until the 2020s. Basically everything you hear about the console becomes obviously false the second you actually play games on it. Not on emulator, on the actual hardware on a CRT TV. The "lack of transparency" is non-existant, you can't tell any difference between real or dither transparency on actual hardware over composite to a CRT. The video output quality over composite compared to PS1 and N64 is absurd. It looks like a 6th gen consoles video output. There are an absurd number of great games in an absurd number of genres. The hardware is unironically only slightly worse than the PS1. SoA strangled a great console in the crib, so no one bought it...I was alive and reading the magazines and buying FF7, Silent Hill and Goldeneye when they were new... Nobody gave a fuck about Sonic X-treme because Sega barely talked about it, we were hyped for mainly PS1 games, but also Goldeneye/Turok/Zelda64/Banjo/Perfect Dark, you heard about Saturn only fleetingly and assumed it was just this terrible console that was too shitty for any Sonic game, so you didn't buy it.
>>12620848This is an AI post, isn't it?
>>12620850Come on bro. They don't let the AI say fuck.
>>12620851
>>12620854Have some anecdotes retard.My grandpa, whose favorite games were Solstice and Zelda on NES (I thought about making a post about how much he loved Solstice in the isometric games thread) hated Goldeneye and went full schizo on my cousin and me about it. Something something, "I didn't fight and kill for this country in the war so James Bond could act like killing people was fun or cool." He died that same year.I didn't play FF7 until 1999 because I wasn't really into RPGs. The first one I played was FF8 because the same cousin was hyping it up, but I couldn't figure out the systems because I was still in middle school. But I bought FF7 at a pawn shop for $19.99 and put 200 hours into it sitting on the edge of my dead grandpa's bed while visiting my aunt who inherited his house that summer.And Silent Hill, oh man, probably my best retro vidya story. After my parents got divorced in the aftermath of my grandpa dying, I ended up living with my mom and stepdad. My mom's sister's husband and his daughter came to live with us for a while. Me and my stepdad rented the original Silent Hill 2 weekends in a row because we had bonded over RE2 and Metal Gear Solid. My uncle in law really REALLY fixated on Cheryl, kept asking if we ever were going to find her, and after he left he asked in a phone call if we ever found her in game. A few years later we found out he was a pedophile and molesting my cousin... So THAT made sense.I may be AI or I may be a failed fucking journalism major who never got his gaming blog going, YOU DECIDE!
Fallout 3https://www.youtube.com/watch?v=xzYmQyHl2bc
>>12617589If we're going down that route, then Grand Theft Auto III on the Dreamcast. Was actually pitched as the target console before Rockstar reluctantly switched gears to PS2 for sales, unironically would have saved the Dreamcast if Sega convinced them to make it an exclusive.
>>12620815Kirby GCN would have released after Air Ride, then HAL rebooted development three times until they stuck with Kirby Wii (Return to Dream Land). The unspoken reason is because Sakurai and Shimomura left and there wasn't an obvious successor at the company. A lot of assets from the helper iteration were recycled into the next 2D platformers and the 3D version idea became Forgotten Land. The third version looks the most interesting to me, but supposedly it had the most influence on RtDL's structure and was pretty much an early version of that (you can see here it even looks like the first world)...That said, the first iteration feels a lot like a lost chapter in the Kirby series - moreso than Star Fox 2 ever did. It feels weird that HAL makes references to it as if it's a game you can play by establishing HR-D3 and Morpho Knight as characters from another dimension (..where the game released?). But it doesn't seem like a game finished enough that Nintendo will suddenly drop it like with Star Fox 2 or the upcoming second wave of Virtual Boy games. My hope is that Sakurai being open to working with HAL again means he'll go back and finish it, but I'm not holding my breath...
>>12620815Agreed it was super ambitious but everyone still loves the old battlefronts. I think it could’ve been something special in gaming…. Too bad Free Radical ran out of money. Would be unrealistic but if some dev team could get their hands on all the old code and alpha build and work from there to make it, could be special. Someone said having Hoth and Endor missions like this would be spectacular and I agree. Imagine being able to fight in the forest as a grunt but also being able to hop in a fighter and fly to the battle over Endor. Not every stage would need an atmosphere part. They could also do some original battles only mentioned in the books or EU, but im blanking for the moment on what battle could fit into this mold outside the first 6 movies where you could do the obvious. I guess you could make up some such as an attack on an imperial base planet that has a giant star destroyer shipyard in the sky w maybe a sky elevator being protected or attacked as part of the atmosphere battle. That could be pretty wicked.
>>12620854That is some insane cope or a really good troll.
For me, its Thief 2 expansionDuke Nukem Forever (the last version)Saboteur on original xboxQuake for ps1
>>12617452sonic xtreme wouldve been the bubsy 3d of sonic
>>12621310Sonic for most of its lifespan is the Bubsy 3D of Sonic.
>>12617589>> Baldur's Gate on the PS1A playable version exist. I would guess 80% developedIt's very scuffed and unpolished.https://www.youtube.com/watch?v=ngXSpx-UaH4
>>12619224>gayga>not segayFool!
>>12617589>Diablo on the Gameboyhttps://www.youtube.com/watch?v=0VG9LRSyQ4MInnerestin' I guess
>>12621043>reluctantlyCopeville, USA
>>12617589https://www.moddb.com/mods/half-life-dreamcast/downloads/half-life-dreamcast-v11
>>12617817>HL2e3>HL2e4>HL3>Portal 3Instead we got the Alex prequel and the Aperture Desk Job games.
>>12622797As I recall it was a higher-up decision, most of the developers preferred Sega over Sony.
>>12621249Saboteur? That game where you fuck up Nazis in occupied Paris?
>>12620848cope
>>12620848>actual hardware over composite to a CRT Yea, no fucking shit. That's quite literally the only way they could hide Saturn's texturing deficiencies. If you ran the console via composite on a CRT, the innate blending and dithering made everything look the way it was intended to. If, OTOH, you ran it via RGB SCART (or S-Video, or some other non-blending output) on an LCD-TV, it looked like utter ass. Most retrotards who entered the hobby circa 2015-2016 (when YT engagement farmers started talking about old consoles) played Saturn games on S-Video to LCD, and justifiably called the graphics garbage.
>>12617461This idea that Sonic X-treme would have saved the Saturn is pure cope, the missing library aside, the thing was complete mess that nobody wanted to develop for.
>>12617817Requires Steam which doesn't support Windows XP (last retro Windows.) Not Retro.
>>12623220>LCD-TV over SCART>1994
>>12623512Might want to level up that reading comprehension a bit.
>>12623524I don't give a damn about "youtube engagement farmers" in 2015, these games were all greenlit in 1994-1996 when no one had the setup you describe. None of my pre-7th gen hardware has ever been hooked up to a non-CRT TV, so I have never had the problems of these "retrotards" you describe.I don't know what kind of weird ass TV even takes a SCART signal, I assume you have to import it from France or some shit, all the idiots who told people they needed that kind of thing were the same idiots hyping up FrameMisters and RetroStinks.
>>12623531>1994-1996And what I'm saying is that most people didn't play them at that time, because barely anybody bought the fucking console. Had they done so, It wouldn't have bombed in the first place. People played them after 2010 on LCDTVs, using either S-Video or some slapdash HDMI adapter. Hence the oft-repeated complaint about checkerboard lighting and other dodgy effects.
>>12623220>on an LCD-TVEven on a CRT dithering won't blend when using S-Video and better
Mad max for ps2
>>12617452>>12623264I was reading various gaming magazines at the time, and I just don't remember there being any hype around any saturn games. I was absolutely the target audience and a longtime gamer at that point, and there was nothing about the Saturn that was appealing. The only reason I even bought one was because I was kind of a sega fan first. I grew up with a sega master system and genesis, didn't get an nes and snes until later. Between the Saturn and the Playstation, it seemed like an obvious choice... and I always regretted it. All the games I had were mediocre and my save card never worked, so it limited my options. After FF7 released and I got a playstation, sega was dead to me. I considered getting a dreamcast a few times, but I didn't try until years after they were gone from stores, and finding anything for it was a chore where I was from, so it wasn't even worth the effort.
>>12617390Nobody wanted Starfox 2 on SNES, they wanted Starfox 64 and they got it. Of course, the leaks were great, and ended up creating hype that wouldn't have existed for the game if it came out on SNES. Slapping it on the mini console was very wise.>>12617452In the west Sega was toast Sony was getting all the hype. I think Sega burned the bridges with their rapid hype cycle of new $200+ accessories every couple years that just fizzle.>>12617461Mario does sell Nintendo.
>>12621043GTA an exclusive, in what world?amiretarded.gif
I've literally never heard of Starcraft Ghost.
>>12624827>I've literally never heard of Starcraft GhostAlmost impossible unless you're under 30
>>12624801>so it limited my optionsLimited them how?
>>12624827No shit you never heard of it. It got cancelled. Remember, dumbass?
>>12624827I've never played the Starcraft games but I remember seeing stuff about it in PS2 magazines around 20 years ago.
>>12617180Resident Evil 1.5
>>12620838they were developing Sonic games for 32x, saturn, nvidia nv1, pc, everything. they just never managed to release one.fun fact, Chaotix was supposed to be on Saturn, but got pulled to the 32x because it needed more games.
>>12623264saturn was dead at day one, the fucked up launch meant that nearly the entire retail market refused to stock it. it only sold in Japan thanks to Virtua Fighter too.>>12620848don't forget that SoA using Sonic as a pack-in meant they lost like a billion dollars of revenue. it sold what, 20 million copies? at $50 each? they really are what drove Sega bankrupt.
>>12620848>The "lack of transparency" is non-existant, you can't tell any difference between real or dither transparency on actual hardware over composite to a CRTThis is false, because not only do you get zero additive blending, but dithered transparency can only achieve a 50% blend (which both prevents objects from fading in/out and prevents overlapping transparencies).
>>12624827as someone who has completely ignored starcraft for most of his life unless it was right in my face, you're probably pretty young.
>>12617461Both the NES and SNES got their initial sales from bundles with Mario games.
>>12625074Also the lack of true transparency really kneecapped the devs when the PS1 and PS2 showed us just how important to visual effects having a framebuffer with real transparency are.PS2 would keep up with consoles using shaders using such effects, most notably in games like Gran Turismo which used transparency to accurately fake both reflections and shine from light.