[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: image (13).jpg (132 KB, 1024x1024)
132 KB JPG
What was this like to play in the 90s? Weren't everyone against 2D shit.
>>
>>12617618
bought it based on the cover.
was amazing. legendary OST.
>>
>>12617618
It was very scary. At any moment the anti-2D factions might bust into your room and smash the game.
>>
Buying this game was a huge risk and the gamestop employees might beat you up for buying this game instead if a 3d game
>>
>>12617618
it was straight bussin
>>
>>12617618
It got some bad reviews at release for being 2d. I got jumped by 8 white people for playing it instead of the N64 games
>>
I hid it in my attic to make sure the 3d-gestapo doesn't take it with them. It wrote a diary about its life during those dark times, everyone should read it to make sure that we don't let terrible events like this happen again.
>>
Everyone thought it was too easy and the crissaegrim broke the game. Sales were very poor as a result. Only historical revisionists insist people liked it.
>>
>>12617658
Man, the amount of people talking about the crissaegrim back in 1997 is beyond measure. It was a bloodbath.
>>
>>12617618
We used to kill people who caused stagnation by buying and thus encouraging the creation of archaic two dimensional games
>>
>>12617618
My neighbors were sent to camps for playing this game. I never saw them again. What they didn't know is that I was the one who told on them.
>>
Seeing Death take away all my equipment made me turn the game back in, what horrible game design.
>>
File: ye.jpg (148 KB, 768x432)
148 KB JPG
>>12617618
I found it appealing specifically *because* it was 2D. 3D was cool and all but too many people jumped on the bandwagon too quickly . EVERYTHING was 3D for a minute there and it was huge missed opportunity because the CD tech made it possible to do amazing shit in 2D and not enough developers too advantage. Yeah, I thought Resident Evil and Tekken and FFVII were stunning but I wanted more Raymans and Street Fighter Alphas and SOTNs, too.

And as for >>12617658, not everyone missed being knockbacked into instant death pits every 5 seconds. SOTN focusing more on exploration than arcade-style perfectionism was a drastic pivot but one that was kind of welcome. Yes, you could break the game a thousand ways but you had to explore the castle to find the stuff broke the game and that was the fun part. The level design was more elaborate and interconnected than any previous Castlevania. It felt like an evolution, not a downgrade.
>>
>>12617618
No one played this game til they saw it on youtube
>>
File: 6086_nJt6.png (461 KB, 1280x1280)
461 KB PNG
>>12617625
>>12617628
>>12617636
>>12617648
>>12617690
>>12617698
>>
>>12617618
I don't know. I never played it until spring 2001. It was amazing, and blew me away.
>>
File: 1676436355193150.png (734 KB, 634x767)
734 KB PNG
>>12617990
>>
You went to an arcade because shit was expensive. It wasn’t till like the 2000 when china started mass producing PlayStations that everyone started to have a home console.
>>
>>12617990
>noooo please don't shitpost in my retro gaming board, retro games are a serious matter!!!
>>
>>12618575
bought my copy from a Target. don't remember how much but it definitely wasn't 60 fuckin bux. Playstations had a price drop down to $150, my man.
>>
>>12617636
Castlevania 64 was a great game
>>
>>12618617
I got mine from a Ray's Video rental inventory purge for like $15.
>>
>>12617618
It was fun.
>>12617618
>Weren't everyone against 2D shit.
No.
>>
>>12618575
More like 2010 before consoles became a non-richfag item.
>>
>>12617618
It was too new in the consoles life, people were still trying to justify their big expensive (if your a teenager) purchase. In 1998 or 99 not many people shit on games just for being 2D anymore. Mr Driller looked so awesome with its high rez and super smooth graphics. Abes Odysee and Heart of Darkness, so much detail that it was a pleasure to watch, it got good scores in the 90% range. They weren't against 2D, just old looking 2D. Yoshi Story, crap game but good graphics. Castlevania was an unfair victim in it though.

>>12617963
I used to look for 2D games. Wasn't worms 2 and 3 super popular and got good reviews.
>>
File: big_expensive_purchase.jpg (407 KB, 1491x658)
407 KB JPG
>>12618641
>>
>>12619549
>cropping out the much cheaper ps1 game prices
>>
>>12619551
so you're saying the PS1 was even more affordable?
>>
>>12619553
yes
>>
>>12618620
It's way cooler than SotN.
>>
>>12619562
glad we agree, pretty far from "richfag."
>>
>>12619572
lol
lmao
>>
>>12617990
>GIGO
>>
File: Tribute.jpg (3.18 MB, 4032x3024)
3.18 MB JPG
>>12617618
Not exactly. While I did get it later than the launch date, used for $10USD, so the reviews were already out about how great the game was, coming from the reverence I had with the NES Castlevania games from before, I wanted the game to match the joy I got from those earlier titles. I was not against 2D at the time, as there were some artistic styles and flourishes which I felt suited a game well that wasn't present in the polygon-based games at the time. I remember preferring the Street Fighter Alpha series over the EX series in terms of looks and feel, similar with how I preferred the pixel art Megaman games over the polygonal ones. Not saying the polygonal games weren't good, they were pretty good even then, but at that time I felt the gameplay tightness was a bit better in traditional raster pixel art, maybe it was easier to visually measure distances on a fixed grid or just a refined set method of art over developing experimentation of new paradigms. The game itself was a fun playthough, even addicting to finding all sorts of secrets. Without knowing about the inverted castle, I somehow still filled the conditions to get to it on the first try, so that "myth" of how it was surprising doesn't hold true, as it was just a continuation of the game. In fact I thought of it as a sort of "cheap asset flip" (pun somewhat intended) at first until I realized it was creative to make floor secrets into ceiling secrets and vice versa, but glad they didn't also mirror and flip the mirror horizontally as well for 4 maps at the price of one.
>>
>>12620471
>so that "myth" of how it was surprising doesn't hold true,
as a child who played it in '97, i can confirm it does.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.