Why didn’t fucking bastard Warcraft 3 get a console release
>>12620932StarCraft 62 is not a good game
>>12620932Playing RTS with a controller has to be one sad fucking sight, almost as sad as playing FPS with a controller
>>12620942I kinda like the way console RTS menus and HUDs look.
>>12620941it's the same game
>>12620942Bro, you're not flying the Star Trek Enterprise, the controls shouldn't need over 50 different inputs to be playable
>>12620981Wc3 has more unless you wanna suck dick10 control groupsF1-F3 for heroesHotkey for every building/unit/special ability/basic commandsNumpad for inventoryShift, ctrl, alt for more effective army control
>>12620932I was about to ask for good RTS on a console, but remembered this is /vr/, and retro couldn't figure out good controls
>>12620991PS2 controller could easily handle it.
>>12621007this, holding a thumbstick down could give you a whole new list of controls
>>12621017And as often happens with complicated games, the D-pad wouldn't be used for movement (besides maybe the starting game menus). That's 4 actions right there depending on what they need.
>>12620991Bitch, that ain't nothin'. I once mapped mechwarrior 2 to a controller and played it from my couch.
Playing AOE on PS2 must be brutal
>RTS is still stuck on consoles
>>12621047
>>12620952It has awful compressed low res graphics with a blur filter on top and slows down to a crawl often
As someone who played through all 6 campaigns in starcraft 64 it's playable but way more frustrating on the hardest levels. The 2 player split screen was fun as hell.
>>12621149just like how I play on laptop in back of 2005greetings from brazil!
>>12621498>greetings from brazil!You stay away from me
>>12621040Nice
>>12621048This
>>12620932PC players were completely different from console players back then, zoomer.PC players = RTS, FPS, MMORPG, SimulationConsole players = Everything else.
>>12622631even the sims got a console port in 2002
>>12622631There were some good PS2 fps games like timesplitters future perfect and black.