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File: 1200_900.jpg (189 KB, 1200x900)
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Sega's biggest mistake?
>>
>>12621801
You. You are Segas biggest mistake.
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>>12621801
Every resource devoted to the 32x should have been thrown at the Saturn to make a solid Sonic game instead.
>>
>>12621801
They should've released it as the neptune and put a shit load of games on it, but do this a few years earlier.
>>
I think it's generally a better idea having one adapter with an enhancement chip than millions of carts that all have their own one like the fancier SNES games had to do
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>>12621825
> but do this a few years earlier
Why are you Neptune fetishizers so retarded. Firstly the SH2 did not even exist a few years earlier. Secondly, the only reason the 32x exists is because its an addon. No 32x no Neptune. There is no timeline in the multi-verse where they release just the Neptune.
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>>12621941
>babble babble babble
don't even bother reply to me tranny
>>
>>12621946
retarded braindead nigger
>>
>>12621801
>Sega's biggest mistake?
entering the console business
>>
>>12621996
The genesis did great. The problem was the constant need to keep selling it while not developing software. The Sega CD was interesting, but they didn't continue to support. The 32X was too much cost, did too little and too late. The SNES does things like Star Fox and Donkey Kong country and Sega is late to the party with Vectorman.

Segas really biggest mistake is not supporting their IP. They had major brand recognition and didn't utilize it in favor of trying to come up with the next big thing.
>>
>>12621801
Easily. Absolutely braindead decision to release it when they did. The fucker came out shortly AFTER the Saturn in Japan (and not long before the Saturn in the US); if it were to have had any actual value, it wood of needed to have been released probably two years earlier. The thing should have been scrapped, with Chaotix and the Star Wars Arcade port instead developed as launch titles for the Saturn.
It was life support for a system that they should have been immediately retired to being entirely the budget system as soon as the Saturn came out.
>>
>>12622047
Even the genesis was a bit of a fuck up. They screwed up hard with having only 4 sub-palettes. Given the thing had 3 layers, that leaves 1⅓ palettes per layer, barely an upgrade over the Master System. At the bare minimum the genesis needed 6 sub-palettes.
>>
>>12622071
They also cut out half the VRAM. The console was initially intended to have 128 KB of VRAM (128K mode instructions are supported, but return errors when used in a production unit).
And, a fuckup which bit them hard in the ass when designing the Sega CD: the expansion port had no IRQ.
>>
>>12622071
For most of the Genesis's life it was outselling SNES in NA. The software matters most and sega stopped caring about that after Sonic & Knuckles. Garfield Caught in the Act wasn't going to sell consoles.
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>>12621859
>I think it's generally a better idea having one adapter with an enhancement chip than millions of carts that all have their own one like the fancier SNES games had to do
This was SEGA's thinking also. They only made one (1) Genesis game that used an enhancement chip, and that was Virtua Racing, but that resulted in a $100 cart.

The 32X stemmed from the idea of creating an add-on that would include the Virtua Processor chip that game used and then games that used it could be released cheaper.

This idea was sound, but SEGA fucked it up. Feature creep set in during development and SEGA kept beefing up the specs of this add on until it became this 32x monstrosity they ended up releasing. This was far more powerful than the simple addon they originally conceived, but at the same time it also fell short of being as powerful as the Saturn. This meant it took the middle of the road path and failed.

It should have EITHER been the simple basic idea they originally conceived of, OR an upgrade pathway (along with the SEGA CD) that could allow Genesis owners to turn their hardware into a Saturn. But SEGA blew it by failing to keep it either way. The rest is history.
>>
File: Legend of Oasis.gif (2.99 MB, 480x360)
2.99 MB GIF
>>12622093
>>12622090
>>12622071
The genesis came out 2 years before snes yet is more powerful. snes is pathetic.
>>
>>12622093
Turn based: After Armageddon, Aisle Lord, Arslan Senki, Cosmic Fantasy, Dark Wizard, Langrisser 1&2, Lunar 1&2 [unworked hack], Phantasy Star 2&4, Pier Solar, Shining Force 1/2/CD, Shining in the Darkness [Antigrinding Hack], Vay [Unworked], Vixen 357, Legend of Wukong

Narrative: Illusion City, Rise of the Dragon, Snatcher, Space Adventure Cobra

Side Scrolling Action: Alien Soldier [6 button hack], Annet Futatabi, Alisia Dragoon, Astebros, Demons of Asteborg, Black Jewel, Blades of Vengeance, Blaster Master 2, Castlevania Bloodlines, Cave Story, Comix Zone [Easy Hack], Contra Hard Corps & Invasion, Cyborg 009 CD, Daemon Claw, Dahna, Demolition Man, Dynamite Heady, Earthworm Jim 1 CD, El Viento, Gargoyles Ultimate, Gunstar Heroes, Hayato, Mazin Saga, Megaman The Wily Wars [Mega Hack] & The Sequel Wars, Mega Turrican, Midnight Resistance, Popful Mail [unworked], Pulseman, Ranger X, Rent a Hero, Rocket Knight 1&2, Shinobi 3, Shadow Dancer, Pirates of Dark Water, Streets of Rage 2 & 3DX, Strider, Tanzer, Terminator CD, Tinhead, Ultracore, Valis 3, Wolfchild CD, Monster World 3&4, XMen 2, Ys III

Platformer: Animaniacs, Alter Ego, Another World (AKA Out of this world), Chiki Chiki Boys (AKA Wonder Twins), Ecco 2 CD, Escape 2042, Flashback, Generations Lost, Flink [speed hack], Garfield, Highseas Havoc, Lost Vikings, Taruruuto, Maui Mallard, Mickey Mania CD, Castle of Illusion & World of Illusion, Pantufa the Cat, Pitfall CD, Prince of Persia 1 CD & 2 Remastered, Quackshot, Ristar, Socket, Sonic (Classic Heroes, 3 Complete, MegaMix CD, Hellfire Saga, S-Factor, Mobius Evolution),

Top Down: Arcus 1/2/3/Odyssey, Beyond Oasis, Mega Bomberman, Crusader of Centy, Chaos Engine, Dungeon Explorer CD, Landstalker [Mijet hack], Light Crusader, Mercs, Metal Gear MD, Rambo 3, Skeleton Krew, Shadowrun, Techno Clash, Tougiou, Traysia, True Lies, Twinkle Tale, Xenocrisis, ZAMN [wide hack] & ZAMN Roguelike
>>
>>12622461
Other: BC Racers, Doom Resurrection & Fusion, Columns, Devilish, Battle Golfer Yui, Klax, Lemmings 2, Marble Madness, The Ooze, Puyo Puyo, Polterguy, Q-Bert, Rock 'N Roll Racing, River City School Fighters, Speedball,
>>
>>12622461
Next time review your AIslop before posting. He was talking about actual games released for the hardware, not hacks and homebrew.
>>
>>12622465
This is a list I made before AI was a thing, and have just updated. Cope you fucking faggot.
>>
>>12622465
Turn based: After Armageddon, Aisle Lord, Arslan Senki, Cosmic Fantasy, Dark Wizard, Langrisser 1&2, Lunar 1&2, Phantasy Star 2&4, Pier Solar, Shining Force 1/2/CD, Shining in the Darkness, Vixen 357, Legend of Wukong

Narrative: Illusion City, Rise of the Dragon, Snatcher, Space Adventure Cobra

Side Scrolling Action: Alien Soldier, Annet Futatabi, Alisia Dragoon, Blades of Vengeance, Blaster Master 2, Castlevania Bloodlines, Comix Zone, Contra Hard Corps, Cyborg 009 CD, Dahna, Demolition Man, Dynamite Heady, Earthworm Jim 1 CD & 2, El Viento, Gargoyles, Gunstar Heroes, Mega Turrican, Midnight Resistance, Popful Mail, Pulseman, Ranger X, Rent a Hero, Rocket Knight 1&2, Shinobi 3, Shadow Dancer, Pirates of Dark Water, Streets of Rage 2 & 3, Strider, Terminator CD, Tinhead, Valis 3, Wolfchild CD, Monster World 3&4, XMen 2, Ys III

Platformer: Animaniacs, Another World (AKA Out of this world), Chiki Chiki Boys (AKA Wonder Twins), Ecco 2 CD, Flashback, Generations Lost, Flink, Garfield, Highseas Havoc, Lost Vikings, Taruruuto, Maui Mallard, Mickey Mania CD, Castle of Illusion & World of Illusion, Pitfall CD, Prince of Persia 1 CD, Quackshot, Ristar, Socket, Sonic 1-3&K

Top Down: Arcus 1/2/3/Odyssey, Beyond Oasis, Mega Bomberman, Crusader of Centy (AKA Soleil), Chaos Engine, Dungeon Explorer CD, Landstalker, Light Crusader, Mercs, Rambo 3, Skeleton Krew, Shadowrun, Techno Clash, Tougiou, Traysia, True Lies, Twinkle Tale, ZAMN

Shmup: Arrow Flash, Assault Android, Elemental Master, Eliminate Down, Gleylancer, Gaiares, Gynoug, Grind Stormer, Heavy Unit, Hellfire, Keio Flying Squadron, Lords of Thunder, MUSHA, Panorama Cotton, Robo Aleste, Space Invaders 91, Steel Empire, Sol-Feace, Soul Star, SubTerrania, Thunder Force 2/3/4, Trouble Shooter 1&2, Truxton, Undead Line, Whip Rush, Zero Wing

Other: BC Racers, Doom 32X, Columns, Devilish, Battle Golfer Yui, Klax, Lemmings 2, Marble Madness, The Ooze, Puyo Puyo, Polterguy, Rock 'N Roll Racing, Speedball
>>
>>12622448
>The genesis came out 2 years before snes yet is more powerful. snes is pathetic.
Go back to the early 90s and tell that to SEGA then. They didn't seem to believe that, because the released no less than 2 add-ons for it in an effort to try to catch up to the SNES.
>>
>>12621801
10 hour rail shooter rpg instead of phantasy star v. Nights was based and 3d sonic wouldnt have worked on saturn but this was just retarded. abandoning their classic series in general but that is the most egregious to me. dont even get me started on turning it into mmo looter slop.
>>
>>12622468
>>12622472
There, that's better. Good job.
>>
File: IMG_7815.png (416 KB, 966x1629)
416 KB PNG
Picrel is Sega’s actual biggest mistake.
Why did they never release this?
>>
>>12622507
no, the cd was to catch up to the pc engine cd and 32X was to compete with the 3DO.
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File: 1760114842446336.png (55 KB, 957x334)
55 KB PNG
>>12622701
>32X was to compete with the 3DO
The Jag, actually
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>>12622472
Is this a list only for Genesis, or a mix od Genesis and CD?

Also, not seeing Warriors of the Eternal Sun in Turn-based. Is it really that bad?
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>>12622507
>sega released their add-ons to compete with my favorite console because i say so
it's autist time
>>
>>12622660
Who is sis
>>
>>12623225
the furfag version of a Fighting Vipers character
>>
>>12621979
>starts insulting xirself in response
anti-neptune faggots are so weird
>>
>>12622701
>no, the cd was to catch up to the pc engine cd and 32X was to compete with the 3DO.
>>12622826
>The Jag, actually
What's the point of even trying to "compete" with consoles with like ~1% market share? You can safely pretend they don't even exist at all since they're such a non-factor.
>>12623223
>because i say so
You can hold whatever opinion on the SNES or Nintendo that you like. But it is an objective fact that it had a relevant market share which the Genesis was competing neck and neck with throughout the early 90s, until the SNES eventually pulled way ahead and won.

That was the competition that mattered. These other literal who consoles that were cited were irrelevant.
>>
File: losers.jpg (342 KB, 1072x1318)
342 KB JPG
>they flushed their only chance of ever winning a single generation because they really needed shitty add ons instead of just making good 16bit games
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>>12623248
Even if they "lost" by your faulty standard, that doesn't mean we Sega fans didn't have fun.
>>
>>12623238
>i prefer my head-canon to documented evidence
not my problem
>>
>>12623254
I doubt sega fans had any "fun" with the 32x
>>
>>12622047
SNES had a big advantage of being able to extend the functionality of games with on-board chips, co-processors like SA-1, SuperFX, Cx4, or whatever else publishers could throw in if they made it themselves.

I can only really think of two things like that on the base Genesis / Megadrive; Virtua Racing, and SEGA Channel.
Virtua Racing was the only title that used the SEGA Virtual Processor, since it was too expensive to produce and the game's retail price reflected that.
SEGA Channel, it has additional hardware for streaming data but I don't know if it has any additional processing for that purpose.

SA-1 wasn't a perfect thing for Nintendo, the majority of SA-1 games never got PAL releases except for Kirby Super Star (as Kirby's Fun Pak).
>>
>>12623272
Your little graphic doesn't mention the 32x.
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>>12623248
>look mom i posted it again
kill yourself tendie
>>
>>12623268
>documented evidence
Documented evidence that the 3D0, etc. were irrelevant in terms of market share are easy to find. Consult the respective wikipedia articles and their cited sources for yourself.
>>
>>12623310
>nintendie in denial
k.
keep us posted
>>
>>12621806
you jut know this kid thought this post sounded so cool in his head
>>
>>12623349
you sound like a faggot
>>
>>12623272
i'm actually having fun with Chaotix
>>
>>12622448
SNES had better games though, which is what actually matters?
>>
>>12623238
they made out before it came out, they were worried it was going to be big.

>>12623279
>SNES had a big advantage of being able to extend the functionality of games with on-board chips,

genesis can also do this you retard.
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>>12624393
It didn't though. Only comes out ahead for jarpigs.
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>>12624410
>genesis can also do this you retard.

Did you read the rest of the post?
>>
>>12622448
Legend of Oasis is the Saturn game, Anon.
>>
>>12623238
>What's the point of even trying to "compete" with consoles with like ~1% market share? You can safely pretend they don't even exist at all since they're such a non-factor.
Sega had a magic crystal ball that let them know this before the Jag was even out?
How can you know it's not going to be huge like the PS1?
>>
>>12624415
It's not a "strength of the console"
or was a weakness.
SNES needed expensive carts and then trash like star fox STILL only ran at 18 fps
>>
>>12624712
So, you didn’t read the rest of the post, you just read something you didn’t like, seethed and typed without thinking. Thats okay, just admit that next time instead of replying with irrelevant nonsense.
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>>12622461
This is such a disonest list. It's just a list. It's like listing all 50 american states. Like, what does this mean? Lets tackle this though.
>Earthworm Jim 1 CD
And? So the SNES version was the slightly inferior version of Earthworm Jim. You think people who owned an SNES cared? The sega vs nintendo argument weakens when you have to pay so much more for minimal differences in the experience. Was Earthworm Jim on Sega CD really so much more worth it over playing on the SNES?

Also you seem to be ignoring the original comment.
>>12622093
>The software matters most and sega stopped caring about that after Sonic & Knuckles.
This came out October 1994. Re-do your list so it reflects releases after this date.
>>
>>12623279
There's 2 other issues with this. Is one, Sega never really tried till after the fact. Sega for sure could have explored similar chip expansions. Vectorman looks great, but it's a whole year later. They weren't exploring ways to push consoles and carts.

Beyond that, Sega never pivoted to work on innovating game play. Nintendo's strength has always been coming up with gameplay within the confines of what they could do. Sega wanted the prestige of arcade experiences at home. Nintendo is making more immersive longer games. Sega is yet again late to adapting to this trend. You don't need a hugely impressively processor to make a game like Super Metroid or Bomberman, but Sega focused on different experiences.
>>
>>12625073
A lot of SEGA's business was porting arcade titles by other developers. They were quite frequently "programmed by SEGA" as noted on splash screens.
In the early Genesis / Mega Drive years, they had a strong advantage over the competition, but they didn't push their software so much. Titles like Sonic 3 & Knuckles are an exception, but SEGA chose to expand their hardware with accessories instead. The SEGA CD itself is a co-processor and introduced graphical capabilities like rotation effects (as demoed on the BIOS screens), a fact that's often overlooked in SEGA CD discussions that focus on the CD quality audio and FMV sequences.

Both Nintendo and SEGA saw the demand for more impressive visuals (especially 3D), and responded with pre-rendered visuals in games like Donkey Kong Country, Super Mario RPG, Sonic 3D Blast, and Vectorman. They didn't specifically need co-processors for the visuals, though SMRPG does use the SA-1 for pulling off more impressive visual effects whilst maintaining performance, and having more things happening on screen at once.

Of course Nintendo explored attachment accessories for their consoles on more than one occasion. There was the unrealised SNES PlayStation CD add-on, and some games developed for it were repurposed as standard SNES releases (like Secret of Mana), and there was the ill-fated Nintendo 64 DD add-on that never left Japan, as well as Japan's exclusive Satallaview SNES peripheral.

It wasn't that SEGA couldn't do add-on chips for Genesis games, but that they didn't choose to. Nintendo doing it were able to extend the lifespan of the SNES whilst they worked on Project Reality, the Utlra 64.
>>
>>12625108
Sega trying and failing to upsell consumers really likely gave nintendo the sense to not do it. It's just a matter of Sega tried and failed first to give the lesson to all the companies.
>>
segafags and soniggers will never learn to cope with them only having one successful console in their entire history.
they always come around the corner with muh better hardware and le soul and ignore that the whole world is bing bing wahooing and looking at tifa's tits while sucking snake's cock.
when you learn to gracefully take your losses and converse with the world like adults, people will start respecting you. Until then you will continue to shit this board and the internet in its entirety.
>>
>>12626205
Haven't you heard of the new console, the Sega Cope?
>>
nintendies are the most bitter species on this board. they can't stand their consoles not being the center of attention for a nanosecond. hilarious.
>>
>>12626384
Ah yes the 32x the most discussed retro console
>>
>>12626393
???
can't tell if can't read or if stunted development



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