Unironically needed more rpg stats and inventory engagement
>>12623226Bye bye
>>12623230We were never acquainted
>>12623226I like how it felt like a fully 3D version of one of those Japanese detective games like Snatcher or Famicom Detective Club.
>>12623226I wouldn't be mad about it>>12623245This is more in-line with the intended vibe however
>>12623226>Unironically needed more rpg stats and inventory engagementand that's why Yakuza is better than this walking simulator slop
>>12623226Not sure about stats but something should be done with combat, it feels like something added on top of the game and is unnecessary until the end
>>12623373Time of day, when, assetflip boy?
>>12623514isn't the fighting just Virtua Fighter?
>>12623768In theory, not practice
Will we ever get a conclusion to Ryo's story?
>>12625039We do. he finds true love
Should I make this game my next obsession?
>>12623515Nta but I don't know why people use this as some strike against it. The asset reusage means they can actually focus on the shit that matters, and more importantly when a game takes place in mostly a single area, things should more or less look the same from game to game.
>>12625051But that doesn't revive his father?