Sandy Petersen is a fucking sadist. Fuck episode 4.I love this game.
It's the last episode. They had to make the Spawn pay for himself.
>>12624274Quake is really hurt by lack of an automap.
>>12624361gotta disagree. some of the later maps take a lap or two to properly mentally model, but it's entirely doable. an automap would trivialize the spatial reasoning entirely and cut into the horror atmosphere a bit. this ain't rip n tear Doom here, this is paranoia and dark spaces
>>12624274Episode 4 is where it gets all freaky, and that rules.
It's not difficulty from clever design like E4M2 of Doom for example, it's just difficult because a horrifically unbalanced enemy was spammed by him.
>>12624274I'm playing it on 64. Having a hard time even beating it on normal
>>12624637Awful port
>>12624637I beat it on hard.Game's tough but still fun, some levels being cut do suck though.
>>12624274episode 4 is the best episode.
>>12624675Isn't it the best console version?
>>12624757It’s the least awful console version.
>>12624718agreed and I hate itI love this game
>>12624409>this ain't rip n tear Doom here, this is paranoia and dark spacesQuake has just as much action and shooting as Doom. Quad damage is a ton more powerful than Doom's berserker which forces you to get close to enemies and suffer insane damage. And Doom PSX or 64 has just as much of a horror atmosphere as Quake imo, much of which comes from the creepy evil soundtracks. Quake does look visually scarier from its constant use of darkness though. Id say both are examples of action games with heavy horror vibes.
>>12625097The point isnt that Quake doesn't have action, it's that you're not meant to feel like a badass Doom is a horror pastiche at best
>>12624361no it doesn'tlevels are not that large to need a map, and the lack of one forces the designers to be good at their jobs.
>>12625314why are they so bad at their jobs then
>>12626443but these are some of the best fps maps ever conceived
>>12627721yeah I love dull brown baby mazes
>>12624274Contrary to Doom in Quake the "base" levels do not work as well as the more abstract offerings. Peterson did, relative to his talents, a pretty good job with regards to creating "otherworldly" maps. He's a great designer but designing maps isn't necessarily his strong point.
>>12627727You might not like Quake then, if you ever get around to playing it.
>>12627727>the game needs an auto map>but also the mazes are too simplePick a lane you faggot lol
>>12627727>He hasn't actually played the gameWay to out yourself as a retard
>>12628257Not the same person. I'm the automap guy.
>>12628025The one thing he didn't seem to good at was making his maps as aesthetically pleasing as the others, but they still played well. Barring some of the spawn traps, his Quake episode is probably my favorite.
>>12628282your raid failed miserably, newfag.
>>12628618You said some dumb shit about a widely enjoyed game and you think it's only a single person calling you retarded? For an "oldfag" you sure are a dumbass. Your thread failed because you're a failure. At life. Nigger.
>>12624274>Sandy Peterson making bullshit levels>:(>John Romero doing the exact same shit:O
>>12628247oh wow I stand corrected, washed out blue baby mazes too what an improvement
>>12628368it's probably because of the theme but it's also the creepiest ep
>>12629579why would you play Quake with such an awful gamma setting?
>>12628247>blue, green, orange, purple, blue i.e. colorsStill not enough for the babbies sadly, gotta saturate it all by 300% for them.>>12629753They’re also some of the least linear levels while also not being big Doom or Hexen mazes.
>>12627727Name an FPS with better single player maps so I can laugh at you
>>12629871yeah I'm sure you'll approach my response in good faith
>>12629871
>>12624757No, that was the Saturn one.
>>12629871That one's easyDoom
>>12629871Half-Life
>>12629878you got your quake 2 all over my quake 1
when the agony is azure
>>12630109Appropriate.And then, Q264 uses Q164’s engine, so it’s basically just a reskinned Q1.
brown: the game
>>12632397Brown gray dull colors suite horror themed games pretty well (Silent Hill, Condemned etc). Problem was when the 7th gen sperged out and put that in every regular action game.
>>12630154Is quake 2 64 the one where towards the beginning there is a marine that begs you to kill him? That was so creepy as a kid.
>>12632475Regular Quake 2 had plenty of marines throughout that begged you to kill them.
>>12628368x2
>>12632589Oh okay, never played it on PC. By the time I had a PC quake 3 arena was out and I’ve just never gone back to play the first two. Not sure why, I’ve played doom and unreal but never went back to Quake.
>>12630076hahahaha>>12630091lol>>12630097lmao>>12630103lmfao