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File: link to the past.jpg (339 KB, 1600x800)
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Genuinely the closest a game has ever come to perfection.

Ocarina of Time hype has come and gone, with each reiteration showing its age more and more, while ALTTP just stands like an obelisk, a testament to its truly fundamental and masterful design.
>>
Zelda 1 and II are better.
>>
>>12624484
LA >>>>>>> AlttP
>>
>>12624487
>and II
way to destroy any shred of credibility or intelligence you had.

Zelda 2 fucking sucks and is a massive downgrade from Zelda 1
>jarpiggy grinding crap in an action game
>this jarpiggy grinding crap leads to MASSIVE power differences
>where just a couple levels (few minutes of grinding) makes you literally TWICE as strong
>instead of actually adventuring and finding gear that gives you a satisfying power increase, you.... just farm the same trashmob 200x and congrats you got the master sword now!!!
>trashmobs can take 10+ hits to die and one shot you, or die in one hit and need 10+ hits to kill you purely depending on your jarpiggy grinding level
>shitty, broken hitboxes for numerous enemies
>tiny little dagger sword that jabs 3 inches in front of Link
>combat is massively dumbed down as you only have left/right to move instead of all four directions, and most fights are now just 1v1 instead of vs multiple enemies; nothing better exemplifies this than the shitty final boss where you sit in a corner the whole time
>downward stab attack is insanely OP against every enemy it works against (or you can just jump right past them)
>magic system that encourages just ignoring enemies
>generic recolored dungeons
Zelda 2's combat is fucking shit and you're an absolute fucking retard. It's a downgrade in every way from Zelda 1 and ALTTP is the true sequel to Zelda 1.
>>
>>12624487
I'm impressed how quickly this post triggered the bot, you're right by the way.
>>
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>>12624487
>>12624489
do you faggots ever get tired of being contrarian retards just for the sake of it?
>>
>>12624487
I've grown to like Zelda 2 but the fact that you only have the sword and a bunch of spells as your tools is really strange in the context of the series. I know it's this game that inspired 3D games' combat but it seems it's nothing but combat and some very light exploration. I also don't like how dungeon treasures are mostly glorified single use case keys.
And now for some defending...
>>12624491
>>just farm the same trashmob 200x and congrats you got the master sword now!!!
If you grind in this game, you're doing it wrong.
>>>combat is massively dumbed down as you only have left/right to move instead of all four directions
...and up and down. That's the whole point of the combat system. Enemies are also much tougher.
>>magic system that encourages just ignoring enemies
Oh so that you could then grind and complain about the game on 4chan?
>>
>>12624484
>I played this game when I was in my prime childhood development years therefore it is the best game of all time
k
>>
>>12624506
>If you grind in this game, you're doing it wrong.
The only situation you would not need to grind is if you know the exact optimal route, never die once, and save all your dungeon level-ups to the end.... AKA someone who has played the game before or is following a walkthrough the whole way.

Alternatively, just a short stint powerfarming can completely turn the difficulty on its head and allow you to plow through everything.

Jarpiggy grinding crap is bad in general, but Zelda 2's is implemented and balanced exceptionally poorly.

>...and up and down. That's the whole point of the combat system. Enemies are also much tougher.
The jumping is only used in a very one-dimensional way to exploit the enemy AI that reacts the same way every way. Every single enemy that can be pogo-jumped, that is the optimal way to beat them. Every single enemy with shields, you just jump to bait them and hit them like that.

>Enemies are also much tougher.
They are not much tougher, they are very simplistic and one-dimensional in their design (despite rarely ever having to take on more than one enemy at once or contend with environmental hazards like in Zelda 1/ALTTP), but they are very spongy (unless you are overleveled) for aforementioned reasons. Have fun hacking away at the same stupid repetitive tanky mobs over and over.


>Oh so that you could then grind and complain about the game on 4chan?
You are much better off getting exp from powerfarming in certain grinding spots and saving dungeon level-ups. The risk-reward ratio for random enemies in dungeons is very poor when you can just bypass them and powerfarm. Very shit game design once again.
>>
>>12624484
Every time I try this game I get insanely bored, has been this way since my friend lent me his copy in 2006. I really can't be missing out on much by skipping it at this point lol.
>>
>>12624509
I played it for the first time in my late 20s on original hardware and it became one of my top 5 of all time. It really is timeless.

And that was even going into ALTTP with low expectations and annoyed about Zelda 2 (which I approached with an open mind after really being surprised how much I loved Zelda 1)
>>
>b-b-b-buh muh Zelda 2 harder!!! WAAAAHHHHH!!! HARDER GAME BETTER!!!! WAAAAHHH!!!
The only thing Zelda 2tards can ever cling onto is the challenge because every other aspect of their game is putrid dogshit.

But it's funny because even the "challenge" is almost entirely the obtuse progression and being underleveled. The combat is unforgiving with a moderately high skill floor but very low skill ceiling; it's extremely shallow once you learn the basics. There is only one of like four tactics that you will ever use for every given enemy in the game, and they all require very low execution skill, so combat becomes very formulaic. And since every combat encounter is such a segmented 1v1 with little consideration for other enemies or the environment, you will never have to deviate from those tactics and will rarely ever face unique and dynamic situations.

Not to mention bosses are pushovers with very limited and predictable movesets, the magic system encourages you to use fairy magic to skip and completely bypass huge portions of levels, you can just jump right over and bypass most enemies in the game, the pogo jump is completely OP against any enemies it works against, your sword has incredibly short range and feels very unsatisfying to use, the hitboxes are really wonky and inconsistent, the final boss in the game really just sums up how incredibly laughable the combat system is where the optimal strategy is to sit in the corner and mash attack with your eyes closed, and it has basically no replay value as the combat is shallow and one-dimensional with no additional difficulty modes, Second Quest, builds, or playstyles.

Zelda 2tards really should just kill themselves at this point.
>>
>>12624491
Wait a sec… are we talking about Zelda 2 or Castlevania COTM?
>>
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>>12624523
what the fuck is jarpigging
>>
>>12624523
I always wonder why people have this sort of attitude towards jRPGs, both casual enjoyers and haters, and it's the fact that they equate the genre with grinding... but just because you could grind, doesn't mean you should.
In fact, powerleveling should be the absolute LAST option you should ever take in a regular playthrough of a fair jRPG. It's when you absolutely cannot progress any further in the state that your characters are currently in. But good jRPGs, like Dragon Quest 2 onward - you know, the second console jRPG ever released, the actual genre codifier - tend to give you lots of exploratory options at any given time. You go exploring and if you're not retardedly running away from every battle, you come out stronger from each expedition. That's the primary instinct of every old school jRPG player, go out exploring, manage resources (they're even more like fantasy survival games than they are role-playing), grow in power from fighting. At some point no loss will take away your progress, and it's the same way with Zelda 2's levels.
What you're describing is an attitude that should never mix with an old school jRPG. And I agree that perhaps Zelda was not the right franchise for those kind of mechanics, Nintendo certainly did - but guess what - even Zelda 1 was marketed as an action RPG. Zelda 2 just took some inspiration from Dragon Quest and Xanadu, that's it.
>>
>>12624551
The gameplay is extremely simplistic and shallow and grinding is really the only meaningful way you interact with it. Oftentimes grinding is not even intentional, as they also have obtuse progression where you talk to every Tom, Dick, and Harry to arbitrarily progress so you do a lot of wandering around, and you have random encounters every 3 steps.

Exp. systems are not inherently bad, but the way they are implemented into early RPGs is usually pretty poor, with mostly linear systems where you can easily become overleveled or underleveled, where there is little skill expression, and there is no punishment for grinding.

Something like DOS2 is on the far opposite end of the spectrum, and is how to masterfully implement exp. mechanics. The exp. system requires exponential increases for each level, and exp. rewards increases exponentially as the game goes on while your stat progression is largely linear (meaning both underleveled and overleveled players tend toward the mean). Also the bulk of the exp is for unmissable critical path events, each combat encounter is unique and non-repeatable (so no grinding bullshit), and combat is extremely deep and high skill ceiling where you can still overcome enemies with tactics and strategy instead of just brute-forcing even if you are under-leveled, likewise an overleveled player will only be marginally stronger and will still get their ass handed to them if they don't know what they're doing.
>>
best twin peaks game ever made.
>>
>>12624484
What, you didn't get your fill from your last thread?
>>
>>12624484
it's mid. tedious overworld, boring dungeons, combat is shallow.
Not only is minish and the oracle games better, but also Crusader of Centy and beyond Oasis
>>
>>12624719
>aonumaslop
>capcomslop
>"it's just like Zelda, but better!" slop
At least you didn't say Alundra.
>>
>>12624484
not even the best 2d zelda. Id rather replay LA or oracles.
>>
>>12624540
>>
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I always got filtered by the dark world; always fucking lost
>>
>>12624551
>but just because you could grind, doesn't mean you should.
No, it absolutely does. The games don't suddenly become strategic when you under level yourself, you just end up healing more and hoping to get an attack in without dying.
>>
>>12624495
>do you faggots ever get tired of being contrarian retards just for the sake of it?

I don't know about them, but I genuinely don't like Link to the Past.
>>
>>12624776
i like pigs feet and more so cow feet but i would never eat them jarred like this
>>
>>12624894
>I genuinely don't like Link to the Past.
but are you able to articulate why in a clear concise manner or is it just "i got stuck in this one part and it pissed me off"?
Not liking a game because you got stuck and pissed off is a valid reason btw
>>
Out of the the bonafide 10/10 masterpieces in the Zelda series it goes Chadwaker >>>>>>>>>> Reddit of Time > A Link to the Subreddit
>>
>>12625280
Majoras Chad >>>>>>>>>>> all that other shit
>>
>>12624776
>lust provoking pig
>>
>>12625280
>Reddit of Time > A Link to the Subreddit
Kek
>>
>>12625280
2d > 3d except alttp, which is worst in the series
>>
>>12624495
Not either of those anons, but I prefer Awakening’s beachy island setting. Same reason Wind Waker is my favorite 3D Zelda game.
>>
>>12624894
Then you are not a fan of the series cause it shits all over the first two games in every category.
>>
>>12624527
If you find it boring it isn't worth struggling through. It's the blandest and least interesting of the first 8 or so game in the series, despite what it managed to innovate.
>>
>>12624487
Fpbp
>>
>>12624484
ALttP is so fucking slog. You literally waddle to point A to point B before you get the Pegasus Boots and even then you have to wait for the screen to transition in the over world constantly.
>>
>>12624775
This so much
>>
>>12625540
Why is /vr/ full of such retarded contrarians? ALTTP is one of the best paced games with absolutely minimal downtime, no loadscreens, snappy animations and menus, minimal story, and retards still cry about muh half second panning on changing screens. Kill your fucking self retard
>>
>>12625540
>>12625573
Same board that sucks off RE with 15 sec door animations every single time you change rooms btw
>>
too many dungeons+dark world is boring. links awakening mogs it
>>
>>12625607
The dungeons are the main focus of the game and the best part

>muh Link's Awakening!!
fuck off to reddit nigger
>>
>>12625614
LA is better and saying 'Reddit' isn't an argument.
>>
>>12625620
No system with a screen res 1/4 the size, 1/3rd the buttons, only 4 colors, and weaker than an NES is making a better Zelda game than ALTTP. It's good for the hardware, but it still pales in comparison to ALTTP. Stop this contrarian virtue signalling bullshit you fucking fag.

LA is also significantly easier, much more linear, worse exploration and smaller overworld, has smaller dungeons with way less combat focus, ugly artstyle, worse sound, etc.
>>
>>12625630
>there's literal graphics whores on /vr/ now
god help us
>>
>>12625614
Dungeons are better in LA though
>>
>>12625645
>gee, I don't know man, I think having only 1/4 the screen real estate and 1/819th the amount of colors, and significantly weaker hardware, and only 1/3rd the amount of buttons could maybe detract from the experience..
>UGH YOU'RE SUCH A FUCKING GRAPHICS WHORE!!!
You might just be the stupidest fucking person I've encountered on this site
>>
>>12625630
>>12625656
>>12625645
And LA still has a much better art style where world doesn't looks bland and link doesn't looks like gay midget Mexican with pink hair.
>>
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>>12625660
>this looks bad
>this looks worse than LA
post hand
>>
>>12625664
Yes the bosses are completely forgettable and some have sprites that you can't even tell what they actually are supposed to look like, one example of that? THE GAME'S MAIN VILLAIN
And link? Looks awful, the worst ingame link ever.
>>
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>>12625674
Ganon looks fucking great, looks like an evil pigman monstrosity. Nothing wrong with Link either, aside from the pink hair which is so negligible it doesn't even matter (not to mention there is romhacks for it).

Pic related is what Ganon looks like in Zelda 1 and ALTTP is the high-res version of that and looks far better.

Seriously, where the fuck does this retarded nonsensical nitpicking come from? You fags fucking bend over backwards just to find the most insane shit to cry about it in ALTTP just to be contrarian.
>>
>>12625685
I mean Anaheim and his famous porky face
>only the pink hair is bad
Nah he looks brown too, no excuse at all other than shit art direction, the snes is supposed to be able to hand a lot of colors yet can't make link look like link while the colorless Gameboy does? His fucking hat doesn't even looks like Link's hat in any other game
>>
>>12625630
>1/3rd the buttons
LttP only allow a single item to be assigned and barely makes use of most of its buttons.
>weaker than an NES
LA looks better than any NES game outside of Battletoads and is more soulful than that easily.
>worse exploration
This is where I disagree. Actually looking around for the dungeons and secrets is more compelling than what LttP offers, and LA really advanced on both puzzles and atmosphere compared to previous games. I don't even think that LA is as good as the Oracles or the N64 games, but it's closer to them and what they do that's great than LttP is. LttP is a weak middle ground between the daring NES games and the soulful atmospheric Zelda that came after.
>>
>>12625698
You mean Agahnim? How does he look bad? He looks like an evil wizard wearing a robe.

Just go eat paint chips or something, you fucking retard. You're just scraping the bottom of the barrel and continue embarrass yourself.
>>
>>12625727
Everyone saw him as a mouthbreathing retard with green hair, the sprite does a poor job of showing he is an evil wizard with RED robes.
>>
>>12625630
less is more sometimes, and in this case I'd argue it is. a game having MOAR doesnt make it better by default. They're both great games obviously.
>>
>>12625721
>LttP only allow a single item to be assigned and barely makes use of most of its buttons.
LA basically only allows a single button to be used as you are almost never unequipping your sword. The menu is also much slower in the DX version than LTTP. In LA, you are constantly shuffling your items around for puzzles whereas in LTTP, really the only section of the entire game that has even mildly annoying weapon swapping is the final boss, and that's very minor and menu swapping is so fast it hardly matters (unlike say OoT where the menus are slow as fuck). It would be nice to have the option for LR item swap, but honestly, the menu is so snappy that just popping it open and choosing an item is faster anyways.

>LA looks better than any NES game outside of Battletoads and is more soulful than that easily.
It really doesn't, and Battletoads isn't even top 20 best looking on NES. LA only has 4 colors total compared to NES's 56, and it also has <1/2 the screen size of the NES, leading to screen crunch and oversized sprites.

>LA really advanced on both puzzles and atmosphere compared to previous games.
LTTP is combat-focused, and a continuation and refinement of Zelda 1 style (and Zelda 2 to an extent, but Zelda 2 is trash). The puzzles are moreso exploration of the overworld, finding secrets, and learning labyrinthine dungeons. What little puzzles are present are interesting and difficult as they are combined with the combat, instead of segmented combat/puzzle sections

>daring NES games
HOW THE FUCK IS ALTTP NOT DARING? IT LITERALLY ESTABLISHED THE ENTIRE FUCKING ZELDA FORMULA THAT WAS USED FOR DECADES IN A SINGLE GAME

It's historical revisionism bullshit of retarded zoomers who played all of the games that aped LTTP's design before the OG and then can't appreciate the OG

>atmospheric Zelda
LTTP has some of the best atmosphere and music of any SNES or Zelda game. Leaving the house into the rainstorm was fucking ICONIC.

What the fuck are we even doing here?
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>>12625743
Oh shut the fuck up you faggot.

LA is a game that is extremely impressive for a GB game but is kneecapped by its technology, it has 4 colors, NES-level hardware, less than half the pixel density of even the NES, and two buttons. It is well beyond the point where the technology inhibits the ambitions and quality of the game.

What a ridiculous statement. ALTTP has almost no bloat or filler, pacing is immaculate, every element is exacting and intentional.

Go play your hipster Playdate and fuck off you queer.
>>
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>>12625804
LOL keep seething dumbass, its quite amusing.
>>
>>12625735
>Everyone saw him as a mouthbreathing retard
I think that was your reflection in the TV champ
>>
>>12625794
>Battletoads isn't even top 20 best looking on NES
Then what is? The NES barely has things that actually look genuinely good, and that's despite it having a good number of solid games. There are more Gameboy games that are actually atmospheric and pleasant to look at and listen to compared to NES games despite though perhaps because of... being limited to grayscale.

The NES games are daring in that they're more willing to be brutal to you in terms of outright combat difficult and how much they expect you to explore and just figure out yourself off the bat.

>LTTP has some of the best atmosphere and music of any Zelda game
It's much weaker here than LA, OoT, MM, WW, Oracles and even SS and BotW. It's really in the lower half of the franchise at best and its music often gets pretty repetitive.
>>
>>12624832
>under level
>not overleveling means you underlevel
No, you dummster..you level normally, obviously. Who'd come up with the idea that if you don't overlevel you've to underlevel..sigh..
Then you exchange blows with the enemies that come your way fairly. Then you play the game.
>>
>>12624484
Nope bitch, not winning here either
Just leave the site
>>
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>>12626214
>It's much weaker here than [...] even SS and BotW.
>>
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>>12625892
Literally the poster child of confusing sprites
>>
>>12624489
This.
>>
Why is Link pink? And hell why does the whole world made out of Playmobil? Lttp is one of the most overrated games. I'm not some zoomer either. I played Super Metroid and I ejaculated multiple times while playing. LA and OoT and MM are way better than Lttp
>>
>>12626409
Why is it always Super Metroid fanboys that have the worst fucking taste imaginable?

Shitty subpar action and platforming, zero stakes or challenge with pisseasy enemies and hazards that don't even pose the slightest threat, one-dimensional bosses, bland and copy-pasted stages, and 90% of the game is spent slowly inspecting every single tile of every room, but it's a masterpiece btw

I don't even hate Super Metroid, but holy fuck is it massively overrated by insufferable retards.
>>
>>12626409
ALTTP
>grand adventure that immerses you in its world and established the formula for all future Zelda games
>timeless artstyle that looks clean and appealing on both CRT and modern displays
>comfy atmosphere and ambiance
>controls are incredibly tight, responsive, and intuitive
>dungeons are challenging, complex gauntlets of enemies and puzzles that must be learned and mastered
>satisfying combat that rewards proper spacing, timing, and learning of enemy behavior, with many magics and tools at your disposal
>challenging and memorable bosses that require unique methods to dispatch
>dense and detailed overworld packed with secrets
>creative light/dark dynamic with the overworld

Super Metroid
>corny story and pointless cinematic sequence at Ceres Station
>combat just feels like an afterthought and enemies are a total pushover
>run right past enemies or just lazily throw some bullets their way, doesn't really matter as they pose zero threat and health is in abundance
>bosses are largely one-dimensional and just flail around the screen while you unload all your missiles into them
>slow, clunky, floaty jump where you have to hold jump down for 2+ seconds to reach max height and are constantly bonking your head on platforms
>clumsy linear shuffling to choose items
>levels are just grids of colored tiles
>must methodically shoot and bomb every surface to pixel hunt for destructible tiles (which are just arbitrarily destructible with no rhyme or reason)
>checking a dead end or making a wrong turn can mean several minutes of tedious backtracking
>missing one tiny detail could result in just running around in circles checking every tile of every room to see what you missed

It really is incredible just how much better ALTTP is in every possible way. Super Metroid has some of the best graphics and presentation on the SNES, but that's really all it has going for it, it's just a shallow, cinematic game for easily impressed retards.
>>
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>>12626409
>this looks bad
holy fucking brown
>>
>>12626372
Kids weren't used to dark skinned people wearing light skin coloured crowns
>>
>>12626409
Truthnuke
>>
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>>12626372

His green hair and big, open mouth are probably explained by the brussels sprouts on death mountain
>>
>>12624539
Zelda II, but none applies to either game. Both are kino.
>>
>>12624723
Stop wasting electricity with these boring shitposts
>>12625573
>no load times
you mean Iike every other 16 bit cartridge game, fucking retard.
>>12625664
mid AF
>>12626430
zero mission, fusion, am2r, returns, and dread are all more fun than super.
>>
>>12626604
No loading, no slowdown, no overly long animations, no excessive transitions

Complaining about half second screen transitions (same as Zelda 1 and 2 btw) is fucking absurd on the same board that sucks off classic RE with 15 second door animations every time upon changing rooms
>>
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>>12626436
That looks bad for a SNES game.
>>
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>>12626616
On a technical level, maybe, but in terms of artstyle, ALTTP is one of the absolute best looking games on the system. It looks brilliant and it translates really well to modern displays. It's very sharp, clean, colorful, comfy, and easy to visually parse at a glance..

Looks way better than that ugly piece of shit attached to your post.
>>
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>>12626643
>>12626616
>>12626604
>>12626409
mind you, this is the piece of dogshit that /vr/ sucks off as looking better

The same board that dickrides Zelda 2, FF1, and Mother 1 btw. LMAO
>>
>>12626648
>this is the piece of dogshit
>posts a literal piece of art
I would hang that picture of zelda 2 on my wall bro
>>
>>12626616
>>12626643
ALttP was also released very early in the SNES’s lifespan. 1991 in Japan.
>>
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>>12624484
>glazing a game everyone and their grandmother glazes
Don't you think that makes for a boring ass thread OP? Why not choose a more controversial game you like?
>>
There is nothing wrong with RPG mechanics
>>
>>12626990
Right. There is nothing wrong with children's games.
>>
>>12626997
Just like Alttp?
>>
>>12626436
That looks like the Wind Wakered Zelda before Wind Waker. It's some saturday morning cartoon shit. Sonic the Hedgehog has more realistic graphics
>>
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>>12626436
Yeah. It does. Nintendo had all the money in the world to hire the best artists out there, so why didn't they?
>>
>>12624509
It's a fantastic, timeless game. Z1 is better, though.
>>
>>12624536
All correct
>>
Let's settle it here.
>GBA version with voice removal patch
>SNES version
Which is better?
>>
>>12626643
It's poor really.
The PC sprite isn't accurate to character, and the borders of that mountain look terrible. The game in general has a problem with perspective of its walls.
>>
>>12627329
>1991 vs 1995
>>
>>12624484
So is it just one with extreme autism who glazes this game non-stop on /vr/ to the point that he's damaged the rep of the game or is it a group of them that can't let go of the past?

Either way the oracle games are better, cuck.
>>
>>12627419
Same hardware. And I'm not even asking for some CPU microcode optimisations; I'm just asking for more talented artists, which will exist regardless of year.
>>
>>12627440
Artist ability grows with one’s experience with the hardware. You’d know this if you had any artistic ability whatsoever.
>>
>>12627459
Again, these drawings exist independently from CPU microcode optimisations; this isn't a job for the programmer but the artist. Castlevania 4 came out the same year and is much more impressive.
>>
>>12627470
>Castlevania 4 came out the same year and is much more impressive.

Man, I like SCIV, but no, it’s decidedly not.
>>
>>12627367
>GBA vs SNES
Answer is never gba.
>>
>>12627459
No. They just had a cartoon-y vision of what the Legend of Zelda was on NES. Because it was cartoon-y in the original concept arts. It was only with Ocarina of Time that tried to "mature" it - most likely as a reaction to Final Fantasy VII and the PlayStation.
>>
>>12627470
>Castlevania 4 came out the same year and is much more impressive.
To be fair it's among the best looking games on SNES

Though LTTP might be among the worst looking
>>
>>12627481
>but no, it’s decidedly not
Hell yes it is! It has way more colours and the sprites are shaded much more elegantly.
>>
>>12627558
It helps that Simon doesn't have pink hair
>>
>>12627558
Eh, no, I guess it technically looks good, but there’s something about the art of this game that doesn’t sit right with me. I prefer the look of the NES games, and Rondo, Bloodlines, X68k, and Dracula X all look like more faithful interpretations of those games’ art in 16-bit.
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>>12627602
>waah waah I don't want my gothic horror to look like gothic horror
No wonder the guy who prefers the look of the NES games prefers a Zelda that looks like a fucking NES game
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>>12627602
>no it doesnt look good because it just doesnt vibe with me
fuck off faggot, i love alttp but castlevania iv is easily more graphically impressive. alttp has its simplicity working for it and it looks great but its not impressive
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>>12626430
>SNES drone discovers how obnoxious SNES drones are in realtime
Pure gold ITT. You couldn't pay me to leave this website. Pic related completely rapes LttP and any Zelda game btw.
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>>12627301
>muh realism
ALTTP has a great artstyle and so does WW (the GCN version at least)

Kys retard
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>>12627617
It doesn’t look like gothic horror though, I’m not sure you’ve ever seen any gothic horror films. The NES games resemble the Hammer Horror classics and x68k. SCIV does not, just looks like a muddy mess, which contrary to popular belief, is not what gothic horror is about.
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>>12627841
This is the most retarded post I've seen all year.
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>>12627683
Beyond Oasis looks good (and came out 4 years later), but that's about all it has going for it, ALTTP is a far better game.

Also ALTTP has far better readability/depth perception. Great effort was put into making the game easy on the eyes, clear in terms of perspective/levels/dimensions, and very quick to parse visually.

See >>12627396
It's very easy to tell upper levels from lower, hitboxes, your player character is a small sprite allowing a great degree of movement and creating fluid and dynamic combat focused on spacing and positioning, color pops and gives emphasis to points of interest, UI is intuitive and unintrusive. Overall, it's very 'gamey' (positive connotation) in its visual language and very intentional in its visual design as an extension of gameplay. SMW as well.

Compare that to >>12627558
SCIV is a cool game and all, but it's ugly, it's garish, it all blends together, excessive shading techniques just make it look muddy, the UI is a big block that cuts off a quarter of the screen real estate, your player character and enemy sprites are massive which is why gameplay is very stop&go.

ALTTP is genuinely the best looking game on SNES, not in terms of raw numbers, but artstyle and visual cohesion with gameplay.
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>>12627843
>No rebuttal

Concession? Accepted. Now go watch Horror of Dracula.
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>>12627846
>SCIV is a cool game and all, but it's ugly, it's garish, it all blends together, excessive shading techniques just make it look muddy
Retardation
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>>12627846
Holy fucking truth nuke
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>>12627846
>Also ALTTP has far better readability/depth perception
On what fucking planet do SNES drones live? This doesn't matter at all because, unlike Story of Thor, LttP never challenges you between multiple layers at once. Story of Thor uses bright, high contrast visuals which are never difficult to parse visually unless you're retarded.
>creating fluid and dynamic combat focused on spacing and positioning
This is completely laughable. Story of Thor's combat has far more depth and it's not even close. Various types of melee attack, combos, extra items and fairy abilities which are actually preferable over the melee attack in certain situations, unlike with LttP. Based on these completely ridiculous claims you're making, it's highly unlikely you've ever actually played Story of Thor.

/vr/, there has got to be a way to get these SNES drones to play some decent games. They're desperate for it.
>>
Fun thread, good job anons
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>>12627846
>ALTTP is genuinely the best looking game on SNES, not in terms of raw numbers, but artstyle and visual cohesion with gameplay.
There comes a point where trying to not come off as pretentious is the most pretentious of all
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>>12627873
Post clears shitter
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>>12627873
>muh shitty beat em up combos add muh depth
ALTTP is all about fundamental design, it has a huge amount of unique enemy types that are present together in the same area, tons of unique environments with considerations for terrain and hazards/traps, combat is fast paced and dynamic, different enemies require different tactics and prioritization, spacing and positioning are vitally important, you have tons of items that have their own niche and situational usefulness, careful resource balancing is necessary, dungeons are complex and labyrinthine and require extensive mental mapping, and puzzles are oftentimes intermingled directly with the intense combat.

It's like you can't understand the finer details of what makes a game truly great, challenging, and enjoyable. Your grug brain just goe
>"more move type better!! higher number better!!"
and then fail to comprehend why Beyond Oasis has been forgotten to history, relegated to "hidden gem" status while ALTTP stands tall as a timeless masterpiece.
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>>12626643
What is that creature in the upper right corner supposed to look like? Was there an illustration in the manual?
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>>12627825
>it looks bad
>it doesn't!
>it does
>yes it does but so what - it's "unique"
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>>12627846
>ALTTP is genuinely the best looking game on SNES, not in terms of raw numbers, but artstyle and visual cohesion with gameplay.
Not even the best Zelda-style game on SNES. Terranigma looks better than ALTTP
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>>12626643
I love alttp but it's art style is just OK
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>>12627903
>huge amount of unique enemy types that are present together in the same area
More true of Thor than LttP.
>tons of unique environments with considerations for terrain and hazards/traps
FAR more true of Thor than LttP.
>combat is fast paced and dynamic
Don't make me laugh.
>different enemies require different tactics and prioritization, spacing and positioning are vitally important
Now you're describing basic fundamentals that are true in almost every game with combat. Do you really believe LttP stands out for this?
>you have tons of items that have their own niche and situational usefulness
More true of Thor than LttP, where almost every enemy is better handled with the basic melee attack. LttP has many items but most of the time they aren't useful outside of specific gimmicks. Thor requires you to use different items to overcome different groupings of enemies, a concept almost totally missing in LttP because the game is reluctant to ever have you manage more than 3 enemies at a time.
>careful resource balancing is necessary
Resource balancing of fucking what? You're never using anything but the fucking sword. You will never run out of bombs or arrows, you only might run out of magic during some of the gimmick sections requiring some specialty magic item (and even then the game will give you plenty of magic replenishments), and rupees are basically useless. Again, this is something Thor does far better than LttP.
>dungeons are complex and labyrinthine and require extensive mental mapping
I'm beginning to wonder if you even played LttP. You realise you get maps that tell you the entire dungeon layout in LttP? This is as opposed to Thor which has no such items, actually requiring mental mapping.
>It's like you can't understand the finer details of what makes a game truly great
It's like you've barely played LttP and have never played Thor and the only thing you're going off of is "SNES good, Zelda good". SNES drones are just sad.
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>>12624491
>Zelda 2 fucking sucks and is a massive downgrade from Zelda 1
Should I tell him anons?
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>>12624495
Dude how is Links Awakening not a good game? You just don't want to admit how well it stands on its own.
>>
I'm gonna say it. LTTP looks like a flash game
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>>12627982
There's no point. SNES drones have the worst taste on the planet.
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>>12627964
>literally every point is "NANANANANANA MY GAME DOES IT BETTER!!! MY GAME DOES IT BETTER!!"
Kek, you drones are so mindbroken. I've beat Beyond Oasis with best rank, the game is totally bland and forgettable like all these soulless Zelda clones that lack any sauce.

Alundra, Ys, Soulblazer, Landstalker, Golden Axe Warrior. Stop hyping this garbage up. Trying to act like any action RPG with a sword is Zelda but better. You're like a little gnat, no one even acknowledges you or your shitty game.
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>>12624484
Lttp would be 10/10 if not for the soundtrack which makes it 10/7
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>>12628008
>I've beat Beyond Oasis with best rank
That's funny because you don't seem to know even basic fundamental things about it. It's pretty sad that you're still clinging to babby's first entry level retro game for the babby's first entry level retro console. Maybe someday you'll branch out. Knowing SNES drones though, I doubt it.
What exactly do you think you're accomplishing in this thread anyway? Everybody who has ever been interested in playing LttP has done so. We've all made up our minds about this game since at least a quarter century ago. You're not sharing anything new or interesting. And trying to act like LttP is "le Best. Game. EVAR!!!!!" in 2026 simply doesn't land. Look around you, mate. Nobody agrees with you. You're just making a fool of yourself.
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>>12628008
>drones
>he has no retort or comeback to being called a SNES drone
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>>12627964
None of this is even true.

ALTTP is harder than Beyond Oasis, especially for challenge runs

Basic enemies can be dealt with a sword attack but require specific tactics based on enemy type and you're dealing with many enemy types at once, you don't just run up to them and mash. The enemy and boss variety are massive and you're fighting multiple independently aggressive enemies at once.

Position, spacing, micromovements matter far more in ALTTP as enemies actually pose a threat compared to Beyond Oasis where it's just beat em up comboslop where you run up to copy-pasted enemies and pummel them.

You have tons of resources to manage like health, magic, arrows, bombs, potions, etc. You can save items for later and go back and retrieve them when you need them.

You have tons of combat tools that help out from shield, bombs, arrows, hook shot, boomerang, rods, medallions. Especially if you're going for any kind of challenge run or randomizer run or speedrun, you'll be using these a lot.

Dungeons do have maps, but a) you have to find them first and b) you are mentally learning the connection between rooms and different levels, puzzles require you to have a good mental map of how everything fits together. c) enemies are always on your ass so you can't just be slowly inspecting the map to see where to go constantly.

You frequently have to deal with different enemy types together dynamically along with unique environments and environmental hazards.

ALTTP also has a far more complex, interesting, and dense overworld.

It's funny how when your library is so shit, you hype up mediocre shovelware and convince yourself it's as good as the classics because it's similar on a surface level.
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>>12627991
no it is flash games that look like LTTP
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>>12628043
>"LttP is better!!! All you have to do is play by special rules I made up, or use this special rom hack!!!"
>This after accidentally outlining all the ways Thor has more depth and interesting design
I couldn't ask for a better tacit confession that LttP is mid and Thor is better. Next time, try playing a game before arguing against it.
>your library is so shit
This is why nobody takes you SNES drones seriously. You think the Mega Drive library is shit, I've got bad news for you then. Best to stick to LttP and Mario World, or else you might come to some disappointing realisations about the rest of the SNES library.
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>>12627964
I will have to try Beyond Oasis. It sounds good.
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>>12628234
No, it's actually kuso. Terrible controls, ugly graphics and font, clunky and sluggish movement, spongy enemies, dull world, obtuse puzzles. It's like the Streets of Rage devs watered down the whole appeal of their game to make some shitty, clunky RPG-lite Zelda clone, completely missing the entire appeal.

These types of shitty half-rate action RPGs are a dime a dozen on Sega consoles and arcades. Willow, Golden Axe Warrior, Magic Sword, Cadash, Gaiapolis, Crusader Centy, Beyond Oasis. You just mash some buttons for an hour then drop them and never rememberthem again. Just completely braindead, forgettable shovelware.
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>>12628246
Are you that ALTTP fanboy?
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>>12628252
No, I just happened to see the thread. Obviously Zelda III is a masterpiece, but that goes without saying.
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>>12628234
Even legendary retro gamer Mike Matei, of AVGN fame, known for his countless no death runs of retro games on OG hardware, dropped Beyond Oasis after 2 hours and said it was a trash game, boring with bad controls.
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>>12628246
>Willow, Golden Axe Warrior, Magic Sword, Cadash, Gaiapolis, Crusader Centy, Beyond Oasis
>Just completely braindead, forgettable shovelware.
>Obviously Zelda III is a masterpiece
SNES drones are not dodging the "worst taste on the planet" accusations.
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I'm playing Beyond Oasis right now and it's actually so trash lmao. Your character moves quarter speed, jump and crouch are on the same button, enemies barely acknowledge your existence, enemies are just punching bags you lock in place and whale on, the camera perspective is fucking terrible and higher and lower terrain look exactly the same, trees just completely obscure you and enemies, tons of screen edges look like they can be entered but are just invisible walls, the text is horrendous, environments are bland and samey and just all blend together.

Like holy fuck, this is why you retards get clown on. These games can ONLY hold their status because no one actually plays them to know how dogshit mediocre they are.

It's funny how hard you have to try to bend over backwards to scrape the bottom of the barrel to find nitpicks to bitch about with the classics, then proceed to say with a straight face that this shovelware without a single redeeming quality is actually better.
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>>12628294
Even just navigating the world feels so terrible because your sprite is fucking huge, there is so much empty space, and you move at a slow crawl by default and you have to constantly spam double-tap to "sprint" (aka slow walking speed) like in a beat em up. And the perspective is just horrendous, the camera tracks you poorly and takes too long to move, and you have to constantly check every edge of the screen to see which sections you can arbitrarily advance through

Actual fucking shovelware. Even if I rented this back in the day, I would have been PISSED
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>>12628270
Mike Matei said that?
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>>12627486
DKC is better on GBA because the FOV is wider and the collision detection is more elegant
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>>12628682
>256×224 is smaller than 240x160
Nice hallucination, bot-kun.
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>>12628705
They rescaled all the graphics for the GBA version.
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>>12628709
>fan patch to fix the games colors
thats cheating
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>>12628729
The option is available to me, so I'll take it. And fan patches notwithstanding, the FOV is still wider and the collision detection more sensible.



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