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File: 1781148874996704.jpg (105 KB, 2048x1546)
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>don't feed the machine bro
>if you didn't 1cc the game, you didn't beat the game
hold the fuck up
just how many coins did YOU assholes feed to git gud in the first place, huh??
>>
>>12626878
I donate a quarter to retroarch every attempt
>>
>>12626878
they're all zoomer trannies who practice with save states
>>
>>12626878
literally none beat any games or made much progress in arcade games back in theday
>>
>>12626892
>they actually play games
oh no. the horror.
>>
i emulate arcade games and savestate at the start of the levels because 1cc is retarded autism shit and putting in coins is cheating since it just revives you
>>
>>12626878
1CC is impossible for nearly all arcade games except for one and that's Splatterhouse, which I managed to successfully master. No, I didn't have to waste a quarter and no I didn't use save states. I did it on my PC with the Japanese physical copy of the game. I don't even need that now, since I also mastered it on the Switch
>>
>>12626919
>1cc is retarded autism shit
It's the entire premise of the game.
>>
>>12626878
The idea is that you should not quarter feed your way to the end of an arcade game and then consider yourself to have actually completed the game. Because that is a poor way of experiencing the content the game offers, and you're getting mostly just a "tour" of the game's graphics and sound rather than actually engaging with the game's mechanics and difficulty.
It's fine to quarter feed through a game just to have that "tour", but in no scenario ever does it mean you beat that game.
>>
>>12626892
Save state practice is fine as long as you do a clean run.
Arcade players have always used various tools like magazine guides, vhs tapes, level select codes, trainers, and more to improve their performance.
>>
>>12626919
>savestate at the start of the levels
If you're doing this you care at some level about the integrity of the game's challenge. You should attempt a 1cc of the game on the easiest difficulty. You might change your mind about this whole matter.
>>
>>12626919
Agreed. Are we allowed to kill wunseesee niggers yet?
>>
The only way arcade games are enjoyable is with save state/rewind practice (for runs without them obviously), otherwise they are too autistically difficult, even the most brutal console games have nothing on arcade games, and I have no idea how the fuck people practiced checkpoint/power-loss games back in the day without basically living on the machine.

I did have a good year or so where I played mostly arcade games and cleared plenty, but console games are still the clear winner and superior experience
>>
>>12626937
>1CC is impossible for nearly all arcade games
A great many fighting games are quite easy to 1cc.
Most any decently skilled gamer should be able to 1cc most arcade games on their default difficulty within about 20 hours of gameplay if they utilize secondary references like guides and videos (which are part of the arcade gaming ecosystem and are *not* cheating). Often 90% of an arcade game's length is fairly easy and the key to the 1cc is memorization of the how to deal with the various choke-points that are intended to have a huge difficulty spike. That and the locations of 1ups, and how to milk the score system for extra lives.
>>
>practice with save states
larping zoomers believe this is normal
>>
>>12628101
>even the most brutal console games have nothing on arcade games,
This is not true at all. You're coloring all arcade games based on the reputations of a few games like Ghosts n' Goblins or some infamously hard shmups.
Most* arcade games have ways to cheese the gameplay and get a relatively easy 1cc once you get the hang of things.

*not counting early arcade era games that don't have a true "end" other than a kill screen
>>
>>12628105
Save states have been around since the 90s.
Level select codes and trainers have been around even longer.
>>
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Cheat devices also offered basically the same kind of functionality as save stating.

Every shmup released for the Japanese PC platforms like the X68000 or Fujitsu FM Towns would inevitably have a trainer patch released for it that would include a level select function. If the game didn't have it built in to start with.
>>
>>12628108
Ghosts N Goblins isn't even one of the worst offenders as the game has minimal loss on death

Mainly shmups like Raiden 2, Gradius III, R-Type 2, Tatsujin Ou. They're like 500x harder than anything on console
>>
What this argument comes down to is there is a breed of autist who detests the world outside the video game. Anything past the game's default code is too ideologically messy for them. I'm waiting for the thread where they accuse the prior generations in general of never having actually beaten any video game at all.
>>
Post a single example of someone savestating on an arcade machine back in the day
>>
>>12628125
>They're like 500x harder than anything on console
There are several console games that are just as ball-bustingly hard to get the 1cc on. Getting a 1cc of any of the Super Star Wars games on the SNES would be a nightmare. And of course the infamous Battle Toads.
>>
>>12628127
>this argument comes down to is there is a breed of autist who detests the world outside the video game.
Case in point.
You don't play, let alone clear games. Pottery.
>>
>>12626953
It's not, those arcade devs wanted you to put more quarters not 1cc the game
>>
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>>12628136
Trainer patch on the Sharp X68000 port of any of the arcade games for that PC, which were often nearly identical to the arcade version. This would let you select levels.
/vr/ era extends to 2007, which is well within the years when arcade emulation became mature and allowed save-state practice.
>>
>>12628140
>ad hominem attack
I accept your concession.
>>
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>>12628136
Pressing the rewind button on a super play tape so you can watch the boss pattern again.
>>
I worked at the arcade, I played everything for free.
>>
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>>12628153
I played the home ports released for the fifth and sixth gen consoles.
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>>12628105
Why do you lie? All the beginners guides to getting into 1ccs from two decades ago always said to use save states
>>
>>12628237
Examples?
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>>12628149
do you think a 1cc is required to say you beat an arcade game or not?
>>
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Anti-Arcade anons have been proven countless times to be shitters who want to cope with their lack of skill:

https://desuarchive.org/vr/thread/12599230/#12599627
>>
>>12628278
Full extent of the Jam, seen as a seminal work by the community iirc
>>
>>12628302
Yes, in my opinion to say you have "beat" an arcade game* you need to complete the basic 1cc on default settings. I would also accept a 1cc of a machine with unknown settings performed in a commercial arcade as a "wild" 1cc.

However, a great many arcade games don't conform to this idea of "beating" the game on one credit because they will naturally limit the amount of game content accessible by the player. In this case you need different categories, such as to "beat" many rhythm games there is a particularly hard song that is considered the final boss of the game. It would take multiple credits to play through each song linearly without losing to reach that song.
>>
>>12628326
They just really really really really want to say they did something without actually having to do it. It's the collectorfag mentality. They can't just go out and buy a 1cc, and most arcade games can't be beaten by grinding character levels, so they rage.
>>
>>12626878
once you reach a certain level of vidya proficiency you can 1cc a lot of games just by playing like a bitch but it's incredibly unfun. There's really no point though outside of epeen which nobody actually cares about
>>
>>12626878
Im moreso wondering why anyone gives a shit. What do you have to prove to faceless nobodies?
>>
It took me like 5 hours to no-death stage 4 in final fight (save state in the beginning of the stage)
There is no way people 1cc'd this game back in the day wtf
>>
>>12628648
For context the only 1cc under my belt is... sor4 hard mode as blaze, i should probably work up to fight n rage instead of tackling ff.
>>
>>12628671
sor4 is extremely easy to 1cc. if you're stuck on hard at it, you shouldn't be anywhere near final fight 1.
>>
>>12628104
>if they utilize secondary references like guides and videos (which are part of the arcade gaming ecosystem and are *not* cheating)
You did NOT, by any stretch of the imagination, beat the fucking game. You cheated not only the game, but yourself.
>>
>>12628648
>There is no way people 1cc'd this game back in the day
That's correct. They didn't
>>
>>12628674
Its not that i am stuck on hard, i only did it for the achievement lol, and that was back then.
By now i can definitely 1cc sor4 on mania (never played mania+ because i thought it was a meme mode)
>>
>>12628678
no matter how many times you repeat it won't become true, kid
>>
>>12628648
They had a lot more motivation to do it than the average player today. The game was cutting edge entertainment. The same kind of people who are doing no-hit runs of Souls games for the internet hype today were the 1cc'ers and score players of the 80s. It was everything to get your score in Gamest.
>>
>>12628613
Because like it or not, most people do seek validation from their peers, and it is a huge part of arcade gaming. Arcade games are not played in a vacuum. Their native environment is public, after all.
>>
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>>12628091
You're kind of assuming that it's a dichotomous choice between getting gud or credit feeding but most of the time in actual arcades you kind of met in the middle. You *would* credit feed because the games were designed to kill you frequently to essentially force you to send more money. But your average kid or even teenager didn't have unlimited money to throw at this shit so you would still have to engage with the mechanics and play well enough to get some mileage out of each credit.

Just brute forcing your way through an arcade game was always possible but could be a very expensive proposition. Shit, with some games you could get stuck on a particularly difficult part and if you just tried to credit feed all you were doing was lighting money on fire. If you gave me $1000 in quarters I'm still not sure I could beat Shinobi arcade. I savescummed the fuck out of that when I finally got a home version and I have no regrets. Those last levels are horseshit.
>>
>>12628689
insane levels of cope, lol
>>
>>12628104
Okay, fair point about the fighting games. But not if they made the final boss extremely difficult to beat like Shao Kahn.
>>
>>12628678
He did beat it. He didn't even need a Game Genie/Game Shark/Cheat Code to do so. But even cheating devices mean you beat the game. Sorry Mike, I didn't make the rules, I just break them.
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>>12626889
Fippy bippy
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>>12626919
>i emulate arcade games and savestate at the start of the levels

You didn't beat the game.
>>
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>>12628648
My friend and I beat Final Fight on a cabinet at the local supermarket back in the day. I'd say it cost us somewhere between $5-$10 in quarters between the two of us. Doing it in one credit never even crossed our mind. I would have said it was impossible
>>
>>12628136
psikyo games have level select in the service menu
>>
>>12628851
>have to convince the arcade/pizza parlor manager to program the game so you can go to a specific level
>or have to buy an entire cab just to practice
>>
>>12628805
Shao Kahn is pretty easy once you get his pattern memorized. He's easier than Kintaro.
Hardest enemy in the game is Kitana.
>>
>>12628750
Lotta words you posted but even as a kid playing Golden Axe and Superman we all understood that the "true" beating of the game was on one credit. Nobody who spent $3-5 could brag that they had done anything when they killed Death-Adder. And we did see people 1cc both those games, so it was within the realm of possibility.
>>
>>12628872
You've never heard of a supergun.
Or conceived of the idea of someone working at an arcade playing games in their off time.
Therefore you've not qualified for this discussion.
>>
>>12628872
plenty of people bought pcbs back in the day. theres a interview with the gradius devs on shmuplations and they mention some kid coming aroung to buy a pcb off them
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>>12628881
>>12628750
>your average kid or teenager
Implying those age ranges make the rules about these subjects?
They don't.
1cc is an adult gamer thing. Even in the 80s it was.
>>
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Basically Americans are mindless retards
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>>12628696
Im referring to statements on /vr/ like "you didn't beat the game because [x arbitrary bull crap]"
>>
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>>12628881
Yeah see I was one of those kids who played games for fun. I wasn't worried about whether I got bragging rights. And as for
>And we did see people 1cc both those games
I've seen people land on the moon too but it's not something I feel the need to attempt personally. There go more bragging rights, I guess
>>
>>12628125
>Gradius III
This one wasn't even tested properly by the development team iirc, they admitted to it in an interview. Also, pretty much every Gradius game is supposed to be completed with one life, there are some recovery strategies if you take a death but it's quicker and more efficient to restart the whole game.
>>
>>12626953
No lol, whoever told you that is an asshole.
>>
>>12628105
All the superplayers use savestates, you're nuts if you think guys who are constantly getting 2-ALLs and WRs aren't using them
>>
>>12626878
IF you didn't play the game and beat it first attempt without ANY help you DIDNT beat the game
>>
>>12626953
The premise is to have fun
>>
>>12626892
>>>12626878 (OP) #
>they're all zoomer trannies who practice with save states
This. Arcade autists aren't human.
>>
>>12626892
This. I grew up in real arcades in the 80s and 90s. The term "1cc" was alien and only emerged in the 21st century emulator scene. It is historically a very new concept, like speed running which was alao only made possible by saved state training of later stages. 1cc was especially ptevalent in 2000s shootemup forums/ communities.

In real life arcade machines moved around a lot as they constanky rotated machines to keep players interested in new games, or to get more life out if old games. Convenience stores and pizza parlors didnt own the machines, regional coin op or vending machine companies did.

Long story short, you may have only had access to a facite game for 4 months before it moved somewhere else, and it could be 2 years before you ever saw it again. Only huge hits like SF2 and mk could reliably be found regularly. Most players simply coulndnt get enough time on a specific machine to fully master it, especially with arcade operators fucking with difficulty dip switch settings.

Tl; dr
1cc is inauthentic and not retro (except japan which had a different arcade culture). Machines were built to promote credit feeding and were simply removed and replaced if too easy or too unpopular.
>>
>>12629624
>I played the games wrong as a kid so you should too
>>
>>12629518
Credit feeding isn't fun
>>
>>12626893
This. Only the mega autists that owned a machine at home ever got far in games. Nobody back in the day was getting to level 50 of Pacman. Nobody beat Time Crisis 2 on one credit.
>>
>nobody played for 1cc or score
OH no nononono ackkkkkkkk
https://youtu.be/D6pmTfNgkGs?si=ZbM1vnRfdwtfF-i6
>>
>>12628881
How many credits did you need to get to the point where you could 1CC it? I feel like the "coolness" of beating a game with 1 credit is nullified by spending enough money to beat the game on one credit in the first place.
>>
>>12629929
Sponsored sega infomercial as proof of anything
Lol. Lmao even
>>
>>12629667
It was fun as fuck because it was harder to get enough money to credit feed in the first place. As a kid when you got $5 you had a very real chance to beat a game with your fistfull of quarters. Its the reason, double dragon, TMNT, final fight, NBA Jam and T2 all made insane money. Credit feeding was the metric for success. (T2 needed like $20 though, fucking evil machine).
Only tourists put in a single quarter, got as far as they could and then simply walked away when they died. They didnt support the industry.

Double dragon was mentioned above, it was americas top earning arcade machine for 2 years back to back, with 40,000 machines sold. It was hard but fair and could be beat for only $2-$4 dollars which people happily paid. It was a game I saw played to completion more than any other arcade game, ever. Other games at this point had endings and stages, but they didnt feel like they gave value. A lot of other games would start you at the beginning of the stage on death, so stuff like shinobi or ghosts n goblins rarely saw credit feeding, and you almost never see someone beat them. Others let you continue, but ramped up to "fuck you!" difficulty that made credit feeding not feel worth it. Double dragon was hard but fair all the way through. After double dragons enormous success, almost every action game and beat em up had continues that carried on the action right where you left off. It became the industry standard because gamers preferred it.

Tl; dr
Credit feeding was the right way to play, and we fucking loved it.
>>
>>
>>12630112
>>
>>12630113
>>
>>12630114
>>
>>12630114
>>12630116
>>
>>12630112
>>12630113
>>12630114
>>12630116
>>12630118
These are hilarious. Thanks for posting, anon.
>>
>>12630106
>>12630112
>>12630113
>>12630114
>>12630116
>>12630118
American arcade culture is so retarded and cringe. It's like when you go to the third world and you see all of the infrastructure that white people built worn down and misused.
>>
>>12629624
>except japan which had a different arcade culture
South Korea and both Chinas had the same culture.
>>
>>12630135
No they had bootleg arcade machines, sometimes sped up or modified clones.
"Xiaho shu ping hero fighting street" and not-zangief shoots fireballs as he spins!
Mainlanders are fucking disgraceful people.
>>
>>12629952
Golden Axe and Superman are pretty easy games. Maybe 8-10 hours each to learn a 1cc route. Since a skilled player will get like 20 minutes of gameplay per go around it wouldn't take as long as you think. I'm thinking like 60 credits or so.
This is for an adult aged player who is already fairly good at video games of the time period and familiar with their gameplay styles. So this person is natively familiar with using a leaf-spring joystick and buttons. And they are not in a hurry to go anywhere, they're sitting on a stool smoking a cig dumping a paycheck into the machine because in this time period these kinds of games are still novel forms of entertainment.
>>
>>12629691
>Nobody ever beat Dark Souls without dying!
>>
>>12630106
>It was fun as fuck because it was harder to get enough money to credit feed in the first place. As a kid when you got $5 you had a very real chance to beat a game with your fistfull of quarters. Its the reason, double dragon, TMNT, final fight, NBA Jam and T2 all made insane money. Credit feeding was the metric for success. (T2 needed like $20 though, fucking evil machine).
You were a kid who didn't visit arcades that often. Thus you never learned or had the time to realize what a chump move this was. "Tourist" kids like this will come in and quarter feed so they can "tour" the game and see what all it has in store in the later levels and see the ending, because that does have a novel appeal to them.

But if you were a kid who had time to bum around an arcade for hours with nothing else to do you learned that continuing is the quickest way to burn through all your money, and you tended to stick to a game you were already pretty good at. In this way a couple of dollars can go from being 15 minutes of entertainment to over an hour.
>>
>>12630270
Easy games because you didn't have to start over when you needed to add quarters to continue. Extremely difficult due to the number of enemies and how unavoidable it is to get hit.
>>
>>12630293
No there was a difference between hanging out after school with pocket change and making it last, and actually showing up with $5-$10 to really focus on something new at a real arcade.

You are describing the hang out at the concenience store game room, or maybe a laindromat where you have a few quarters to your name left over after buying a coke. You absolutely had to make those coins last or they kick you oit for loitering.
>>
I was too poor for the arcades
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>>12626878
Insecure larpers the genre
>>
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>They don't know by using more credits the score either resets or it starts using the final digit to count the amount of addiitonal credits you used
>>
>>12630420
The fallacious arguments only validate it
>>
>>12630403
>You are describing the hang out at the concenience store game room, or maybe a laindromat where you have a few quarters to your name left over after buying a coke.
This is still "the arcade" in the cultural zeitgeist.
>>
>>12628137
>Getting a 1cc of any of the Super Star Wars games on the SNES would be a nightmare.
Dude, shut the fuck up. Tatsujin Ou 1CC is like 500x harder than shitty boomer meme games like Super Star Wars. You have no idea what you're talking about.

Battletoads is hard, but still nowhere even near as hard as the hardest arcade shmups
>>
>>12630580
>Dude, shut the fuck up. Tatsujin Ou 1CC is like 500x harder than shitty boomer meme games like Super Star Wars.
stinky fat weeb hands typed this
>>
back then you were just hoping to make your money last. once emulators debuted, the only way to have any kind of challenge is to 1cc. I try to 1cc Ghouls 'n Ghosts every day and fail at it.
>>
>>12630613
>back then you were just hoping to make your money last.
Unless you worked at an arcade.
Or you owned your own cabinet.
Or you owned a Neo Geo.
Or you owned a supergun.
Or you owned a good port.

These things were not as rare as /vr/ makes them out to be.
>>
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>>12630293
>In this way a couple of dollars can go from being 15 minutes of entertainment to over an hour.
yes. this anon gets it.
>>
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>>12630619
you literally just described a bunch of rare things
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>>12630624
Not really. As I said your understanding of history is flawed. These things were not as rare as you think they were, especially in Japan.
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>>12630636
>your understanding of history is flawed

lmao. You might need to get out more and touch some grass buddy. Most people back then did not own an arcade or even own a neogeo it is actually you who is off-kilter here.
>>
>>12630641
>Most people back then did not own an arcade
Did I list arcade owners? I did not. I said people who worked at an arcade. Your reading comprehension is flawed.
I said
>Or you owned your own cabinet.
These are two different things.
A massive amount of used cocktail cabinets were on sale in Japan during the 90s as left overs from the 70s and 80s. These were about the same price as a Sega Saturn.

Look through any issue of Gamest from the mid-90s. Advertisement after advertisement for superguns. Not costing much more than a PlayStation or Saturn.

You, and many others like you on this board, just do not know the history of this subject but think you do. You make assumptions that life elsewhere must have been like what you experienced. You are wrong.

How many arcades were there worldwide? Probably over 100,000. For three decades. How many people do you think ever worked at these arcades over the years? This is probably up near a million people worldwide who ever worked at an arcade and had access to all the free tokens they could want.

Then there are the faithful ports + Neo Geo + Neo Geo CD + the early days of emulation. New Neo Geo games were coming out for years after Neo Rage X and even Nebula was released.
>>
>>12630641
>image
what the fuck does that have to do with anything
>>
>>12630661
>You make assumptions that life elsewhere must have been like what you experienced. You are wrong.
it's called conversation. we are not writing a college thesis here. seriously gtf over yourself
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>>12630738
do my images cause you some kind of distress. we are on an image board, are we not? Explain your distress and I'll see if I can help you cope
>>
>>12630798
I accept your concession that I am right.
>>
>>12629624
>except japan
Arcade culture is Japanese along with 90% of the good games for arcade.
And literally every jp mag of that time has 1CC strats.
>>
You will never be japanese
>>
>>12630850
Sounds good to me. I'll just keep on playing their games and ignoring assmad murricans who think people actually care about how they played it.
>>
>>12630823
no, my point still stands. most people didn't own (or work at) arcades. you have some statistical copy/pasta that no one read, good for you. but don't tell me that what you initially described was anywhere near commonplace. it is you who has a warped reality. it's a big world out there anon, with lots of perspectives. you are neither right nor wrong.
>>
>>12630280
If you had to pay .50 cents every time you died yeah probably not.
>>
>>12630868
You're an idiot who doesn't know the difference between "most people didn't do something" vs the raw numbers of people who exist who *did* do that thing. There is a key difference between these concepts. Most people have never played a game of frisbee golf in their life, yet millions of players exist. By your logic these people and their experiences can't count as a "you" perspective because they are "rare" and "most people don't do that". Yet at the same time an objectively notable population of people engage it that activity to the point where there's a national championship that pays $50k to the winner.

Your zero-sum perspective of "if most people didn't do it, nobody did it" is one of the worst cancers on /vr/.
>>
>>12630868
>doesn't know what Gamest is
lurk more
>>
>giving the slopper (you)s
Kek arcade tards



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