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File: 1778246453416.jpg (1009 KB, 3440x1440)
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You can't name anything else on the PC that used bump mapping and similar lighting effects (such as the flashlight) before Halo on Xbox in 2001. I doubt you'll find one.
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>>12627042
There's already a thread for this you son of a bitch. But yeah Halo was groundbreaking. I would have liked the game to be longer. Also, at the time I didn't like how you couldn't carry as many guns as other games. But I got used to it.
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>>12627042
A bunch of games supported bump mapping since 1999. Faggot.
https://www.vogonswiki.com/index.php/List_of_games_with_EMBM_support
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>>12627042
You post these lies often don't you
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>>12627042
how old was Half Life 1 again?
or you meant only for Xboner 1?
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>>12627042
>>12627093
Outcast had it in '99 too (software rendered there).
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>>12627046
I hate that 2 gun limit became the default. Newer games didn't understand what made it work so well with Halo. Every covenant or flood would drop a weapon with a ton of ammo after you killed them. It would force you to experiment with every gun and CONSTANTLY keep switching.

No game since has implemented this mechanism well.
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>>12627042
Why does it look so ugly? Like a 1998 PC game
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>>12627127
Smelleron cpu with a laptop GPU. It was the best they could do
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>>12627042
>You can't name anything else on the PC that used bump mapping and similar lighting effects (such as the flashlight) before Halo on Xbox in 2001

Yes, I can.
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>>12627285
Ah, a time traveller.
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>>12627127
>1998 PC games
>ugly
What the fuck is wrong with you? If anything you're complimenting it.
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>>12627042

Did you just memory hole Serious Sam?
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>>12627693
Half Life has worse graphics than Conker's Bad Fur Day
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>>12627773
Half Life is mostly grey corridors. Unreal has gorgeous graphics.
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>>12627778
Unreal also has worse graphics than Conker's Bad Fur Day.
>>
only zoomies think pc gaming is about >muh graphics
consoles like the ps1 had dedicated 3d graphics hardware before consumer pcs

pc gaming was about deep complex games or innovate experimental small budget games
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>>12627783
Now you're just being absurd.
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>>12627839
Higher poly models, more realistic character lighting, and much more impressive animation.
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>>12627118
I had that gripe with FEAR, even though it let you hold 3 weapons. For most of the game you're using the SMG, the shotgun, or the assault rifle because that's what the enemies had. You might keep the impaler around in place of one of those, but the cool guns (the weird burst-fire sniper rifle, the particle beam, rocket launcher, and that cannon gun) were too rare to justify carrying them just in case.
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>>12627042
Back then, consoles were actually competitive with PC hardware for the first couple years of the generation.

Even into 7th gen the Xbox 360 was ahead of PC in performance when it first released. Though it didn't quite show due to the slow adoption of multi-threading in game engines.
It wasn't really until 8th gen that consoles were overshadowed by PC on day 1.
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>>12628196
>Even into 7th gen the Xbox 360 was ahead of PC in performance when it first released.
I'll take "things that didn't happen" for 500, Jim.
Xbox 360 was underpowered as fuck day 1, and one of the main reasons why most games were DOWNGRADED to even RUN on that RROD toy.

Hell, my 2.1Ghz 1-core AMD Athlon + 1.5GB DDR1 RAM + Geforce 6600GT 128MB already beat the shit out of the Xbox back in 2005, but the moment upgraded to Core2duo + 4GB DDR2 + 7950GT 512MB, it was all over for the consoles.
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>>12628210
The 360's CPU was really good for it's time, but yes it was a bit anemic in other aspects, and PC quickly caught up and surpassed it.
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>>12628236
>PC quickly caught up and surpassed it.
Not true even at launch. Quake 4 and CoD 2 were both 360 launch titles so they clumd do direct comparisons.
An even modest PC of late 2005 easily outperformed on Q4, and CoD2 the visuals were similar but xbox was capped at 30 fps.
Also quake 4 om xbox was capped at 8 players only due to limited system resources.
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>>12627042
Deus Ex came out a year before and aged just as bad as Halo
Halo has nothing special.
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>>12627042
That's just a painted glyph, retard.
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>>12627115
Trespasser had it in 98.
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>>12627042
halo had good lighting sure but even back then the game was very primitive in terms of graphics. It only looked good if you were a goyfish and it was you first shooter ever, which I guess Halo was for most people
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>>12628318
>CoD2 the visuals were similar but xbox was capped at 30 fps
no, it was capped at 60. dropped plenty but it was 60 the majority of the time.
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>>12628458
Still looks great even today, excellent art direction.



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