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File: nintendoarcade.png (2.15 MB, 2048x1137)
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Why was Nintendo so quick to abandon the arcades? They still released some arcade games during the early NES era but after that they were focusing exclusively on consoles. Most of the other japanese developers still had a thriving arcade division throughout the 90s until the early 00s, even if their home console games were more successful. I understand it's important to give unique experiences to your console but why not bring some of their more arcadey games like F-Zero, Star Fox, Mario Kart or hell even Smash Bros. to the arcades for some easy bucks?
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>NINTENDO
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>>12627570
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They didn't even make the one in your OP lol
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>>12627565

Not enough money to be made in arcade game sales.
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>>12627565
What's funny to me is how they abandoned their shmup grift and successfully memoryholed it completely. Before DK they were in a shmup phase. They reference the g&w, the hanafunda cards, even the love hotels, but they never ever reference their shmup days in official media
>>
Maybe they understood a lot sooner than everyone else that arcades were doomed once console hardware caught up. Sure, there was a renaissance in the 90s thanks to Street Fighter II, but it wouldn’t be long-lived.
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>>12627659
Donkey Kong 3 is a shmup, and in my opinion is the most fun game of the three.
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>>12627614
>Not enough money to be made in arcade game sales.
probably the reason although you could still make a killing off mega popular arcade games like sf2, mk, nba jam, etc. but i would imagine nintendo was making so much money on consoles that they just focused on them instead of hoping to have a huge arcade hit
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>>12627669
well that game has also been memoryholed
imagine if they had put him on mario kart instead of koopa troopa lol
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>>12627565
i don't know if there's any actual concrete details out there, but with how big the famicom/nes ended up becoming, they probably just didnt see any reason to stick to it when they could just put nes games into arcades (often, but not always as-is) and still rake in cash
even their later arcade endeavors like mario kart and f-zero AX were licensed to other developers (namco and sega, who are already two of the biggest arcade companies in japan)
>>12627659
space invaders clones were a fad for a while in japan
galaxian and galaga are also part of this, just a lot more fondly remembered. xevious was the one to bridge the gap from "space invaders clone" to "shmup" as we know it today imo
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>>12627565
Arcades won't make you a winner
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>>12627716
Xevious is an incredible game that is technologically almost a decade ahead of its time
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>>12627756
masanobu endo doesnt get nearly the credit he deserves for xevious and tower of druaga, though i guess that's because no one outside japan cares about them. still fuckin lightyears ahead of the game among namco's already insane early-mid 80s output.
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>>12627565
They realized they could make a shit ton more money with home consoles by having 30% royalty rates and making third parties pay for cartridges.

They literally made money on games that did not sell. Not even arcades can beat that.
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>>12627565
>anon doesn't know....
Just remember the nintendo super system arcade, then the ultra 64 arcade and after it the triforce arcade then the pokken arcade, you are clearly AI since most humans know about nintendo and their arcades but AI depends on wiki data edited by itself so wouldn't know.
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>>12627864
Stop being a pedantic fag; no one gives a shit about games ported to arcade from consoles, and Nintendo otherwise had no involvement in the development of any games released on those boards.
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>>12627565
They did bring fzero to arcades >>12627864
and sadly that did not work out.
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>>12627570
>>12627590
Matate
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>>12628305
NTA but your post is cope. Nintendo didn't abandon arcades, they just embraced a cost saving strategy that ended up being hightly profitable and influenced the Neo Geo AES/MVS.
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>>12628359
>Thread title: why did Nintendo stop making arcade games

They did stop making arcade games, that’s a fact

>influenced the Neo Geo AES/MVS

And you called my post cope, lol. The Bally Astrocade was the progenitor of the Neo Geo model.
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>>12628372
The VS system and Playchoice-10 are arcade machines made by Nintendo
>The Bally Astrocade was the progenitor of the Neo Geo model.
Holy schizo. Opinion disregarded.
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>>12627706
>well that game has also been memoryholed
https://www.nintendo.com/us/store/products/arcade-archives-donkey-kong-3-switch/
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>>12627565
Legal restriction in Japan forced them out from the arcade industry, they were plaining to move to the 68000 CPU if they stood as they were plaining a racing game that used 3 monitors with that CPU.
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>>12627864
Pokken used the Namco ES3 board which is PC based like 99% of all modern arcade hardware, in fact Mario Kart Arcade GP3 uses the same board but with a Xbox One grade GPU (Pokken used half that).

Bombergirl however did use Switch based hardware (uses GDDR5 instead of LPDDR4 because it's not tethered to a battery, also uses a 128-Bit ram bus as well) while Bombergirl Rainbow is Switch 2 based (the hardware was ready by 2021, also GDDR6X support (Dane) which the home version (Drake) lacks and twice as much L2 and L3 cache).

Really, Bombergirl and Bombergirl Rainbow are the only modern arcade games to run on ARM hardware (Bombergirl's PC version was built from the ground up), everything else is X64.
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>>12628406
> The VS system and Playchoice-10 are arcade machines made by Nintendo

So? Those were 80s machines, absolutely no one said they quit the arcade business right after Donkey Kong Jr.

>Holy schizo. Opinion disregarded

It’s 100% fact. If you weren’t a weeb, you would understand that much.
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>>12628757
>its 100% fact
Meds.
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>>12627565
>Why did Nintendo stop making arcade games so soon?
Because almost all of them were flops besides DK, DK Jr, and Mario Bros.

>Sheriff
Flopped

>Space Fever
Flopped

>Space Launcher
Flopped

>Monkey Magic
Flopped

>Heli-Fire
Flopped

>Radar Scope
Flopped so hard that Nintendo nearly called it quits in terms of videogames.

>Space Firebird
Flopped

>Donkey Kong
Mega-hit that saved Nintendo's gaming division

>Sky Skipper
Flopped in location tests and cancelled despite being 100% complete

>Donkey Kong Jr.
Big hit

>Popeye
Underperformed

>Mario Bros.
Big hit

>Donkey Kong 3
Underperformed

>Punch-Out!!
Moderate hit

>Super Punch-Out!!
Adequate-enough hit

>Arm Wrestling
Flopped
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>>12627659
the Game Boy Camera included Space Fever II
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>>12629138
Sheriff did alright, enough to have it be brought up in later Nintendo releases.

Popeye was a hit.
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>>12627659
I wonder if that would still be the case if they ported Heli-Fire to the Famicom & VS System like they initially planned to.
They also FINISHED this lost port but decided not to release it for some blank reason according to Gigaleak data.
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>>12629187
NSO releases are likely.
Hamster's Console Archies are still stuck on obscure 3rd party releases so no first party Nintendo (or even Sony (Parappa The Rapper, Jumping Flash, Ape Escape, Doko Demo Issyo, ect) since they allowed Sellar Blade on Switch 2) games yet.
>>
bump
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>>12627565
>why did Nintendo stop engaging in the only market competing with their flagship product while the writing on the wall said consoles were the future
I dunno genius, its a mystery.
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>>12627565
>why not bring some of their more arcadey games like F-Zero, Star Fox, Mario Kart or hell even Smash Bros. to the arcades for some easy bucks?

>https://en.wikipedia.org/wiki/Mario_Kart_Arcade_GP
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>>12630909
The issue here is those games not getting a home port.
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>>12627565
They realized arcade game design is shit and moved on. Nintendo were simply way ahead of the curve in that regard. That on a console you can offer a much, much richer experience without scamming the player every two minutes.



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