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File: 1775212183462137.jpg (122 KB, 910x1024)
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Well...
>>
>>12628612
I think the remake looks good in it's own right.
>>
i like both.
deal with it.
>>
How many years have you been at this now?
>>
File: 1775212470727530.jpg (1.07 MB, 2160x3240)
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The original was so colorful and--
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>>12628627
It doesn't look like that on actual hardware with a CRT. You just crushed the quality and the amount of colors to make it look worse. Way more dishonest than OP. Shift + click.
>>
>>12628635
to be fair, OP also pushed saturation to 130%
>>
>it's the anti-REmake schizo again
lol
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>>12628635
The backgrounds are prerendered with those colors and color-banding. Nice try.
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>>12628645
>to be fair, OP also pushed saturation to 130%
Nonsense.
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>>12628650
yessense
>>
File: 20230228_203726_1.jpg (1.77 MB, 2448x1832)
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>>12628635
Yes it does, the game has banding up the ass with barely any dithering. This is with a CRT + composite.
>>
File: 20230226_200831_1.jpg (2.56 MB, 3242x2400)
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>>12628673
>>12628635
>>
Konami and Capcom=Cuck Companies
>>
>>12628627
>>12628645
What's the point in lying when anyone can boot up the game and see?
>>
>>12629204
i see browse thread on the same display i play these systems on and they don't look that saturated on real hardware. OP is a troll
>>
>>12629449
*i browse this thread
sorry i haven't had coffee yet
>>
>>12629204
This isn't even a 'nice try,' you're just out of ammo.

>>12628673
RE1 is like FF7 in that the prerendered backgrounds have no dithering applied to them but the character models and other real polygons have dithering for shading/texture.
>>
File: a8uFLH3.gif (184 KB, 480x336)
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>>12629498
>RE1 is like FF7 in that the prerendered backgrounds have no dithering applied to them
I never noticed any banding in FF7; they look plenty dithered to me.
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File: 1773313967002.jpg (148 KB, 1280x960)
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What about it?
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File: no civilian casualties.jpg (1.09 MB, 2912x2382)
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>>12629509
Because that's a gif which uses dithering to compress itself.

Any dithering in the prerendered backgrounds comes from when they were rendered or from transparent polygons overtop.
>>
>>12628673
your brightness is turned up way too high.
the backgrounds in RE are MDEC-encoded, which is basically legally-distinct JPEG. the blocky areas you see here are supposed to be dark enough to barely see
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File: 1775435578673.jpg (123 KB, 856x1208)
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Which way, Evil man?
>>
File: fuck the grid.png (194 KB, 480x336)
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>>12629519
It's not going to dither any banding away because GIF compression isn't going to create detail where none exists. And pic related is a raw extract from the ROM and it seems to look identical to the gif (if you'll excuse the grid created by the "Makou Reactor" software).
>>
>>12629520
Lowering the brightness enough to not see the artefacts just makes it impossible to see anything in the game
>>
>>12629531
Not the lack of dithering anywhere in the image, also note how the dithering in the gif is concentrated around the green glow which probably is dithered transparent polygons place over some of the background.

As I said before, the background do not use dithering.
>>
>>12629534
maybe your crt is just tired.
to be clear i'm talking about brightness like how crt displays define it, which is a bit different to lcd's
>>
all of them except American dual shock circus edition
>>
>>12629524
>>12629539
>>
>>12628612
i don't get it. playing on a monochrome display will make it impossible to differentiate the colours between rooms?
>>
>>12629537
>Not the lack of dithering anywhere in the image
You just said the gif was dithered, so how can the raw image that looks identical not be dithered? Where did you see dithering in the gif that you don't see now?
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File: JAIL2a.png (588 KB, 512x640)
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>>12629572
Ah, I see what you did! You intentionally chose a picture with artist-placed dithering in the sky. Very cute... Of course, the PS1 dithering we are talking about is applying a dithered pattern across its polygon graphics, not just selective dithering used by artists when they created the prerendered image.

Here's an unaltered image of the Gold Saucer's prison area from the PS1 disc. Note, again, the lack of any dithering.
>>
>>12629572
not him but gif supports 8-bit colour (256 colours), while playstation games typically use 15-bit (32,768 colours) modes (often with dither). the playstation supports up to 24-bit colour, but that was considered wasteful most of the time.
a gif can't display as many colours as a typical playstation game can, so it's not suitable as a reference
>>
>>12629581
>Of course, the PS1 dithering we are talking about--
--was the sort that may have benefited Resident Evil's backgrounds, which were absolute rubbish with lots of banding and evidently minimal dithering (>>12628673). Moving the goalposts is one thing, but putting words in my mouth is another.
>>
>>12629581
that could be dithered. it can be hard to tell from really dense/noisy scenes like that
>>
>>12628615
>>12628619
Based
>>
>>12629587
No dithering at all*

I'm the anon who posted this >>12628627 and who isn't lying about there being dithering or less color banding on CRT and other cope to make REmake seem as terrible as possible in comparison
>>
>>12629593
No, it's not.

You can tell because the PS1 dither is a consistent "diamond" pattern, which isn't seen in FF7 or RE1's backgrounds.
>>
>>12629596
the hardware dither is a specific pattern, but that doesn't stop someone from making 15-bit images with any bespoke dither pattern
>>
>>12629596
No one is talking about Sony's hardware dithering algorithm, we're talking about the backgrounds being dog shit in Resident Evil. Dithering had existed in games long before the PS1 and I don't know what you've hoped to achieve with this Ben Shapiro-esque pedantic meltdown because it doesn't help explain why Resident Evil's backgrounds are shit and does not debunk the existence of dithering in FF7's backgrounds. Being a pedantic cunt doesn't work when you're completely fucking wrong, you sped.
>>
>>12629604
>>12629605
Really my point is to end the line of argumentation he wishes to go down: that whatever evidence others show doesn't count because it isn't how it is "supposed to look" aka how it looks on a real PS1 on a CRT. Even when presented with pics from a PS1 or off a CRT he still claims something is inauthentic so that's where FF7 comes in.
FF7 is a very popular game that also does the same thing as RE1 by not having its backgrounds coated with dithering, but it hides the color-banding much better.

Now he's forced to deny the realities of a game he is NOT experienced with shitposting about for years.
>>
>>12629524
Can you imagine how much money Capcom has made from this single game? It’s actually genius. Too bad the quality of REmake didn’t make it to the rest of the series because having 2, 3, and code Veronica w the same level and care of the original Remake would’ve been awesome. I tried Re2make and while pretty it was awful to play.
>>
>>12629672
Characters having weight and inertia a little too much for you, pops? Or is it because of manual camera controls?
>>
>>12628612
Color and lighting should be reserved for areas of interest and interaction.
>>
>>12629695
Fuck you and your yellow paint
>>
the remake has lots of amazing lighting and its scarier and also harder, people who dont like the remake got filtered by crimson heads
>>
>>12629524
The remake is more of an evolution of the Director's Cut Arranged Mode than a remake of the original game.
>>
File: ff10-04cover.jpg (1.91 MB, 2581x2000)
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>>12629524
This way
>>
>>12630162
ultrapoorfag
can't even afford sound, let alone graphics
>>
>>12630162
bruh livin in da hood
>>
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>>12629524
For me, it's the original Alpha Team.
>>
File: 4.jpg (123 KB, 1379x617)
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>>12630162
source
http://gaming.moe/?p=1380

>Interview: Kenichi Iwao, Scenario Writer/Planner/Director for Capcom, Square-Enix, DeNA, and Oriflamme
>>
File: 5.jpg (395 KB, 1809x719)
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>>12630162
>>12630195

another source
https://www.crimson-head.com/articles/biohazard-development
>>
I just finished RE1 on PSX for the first time. I am an unc and my bros all played it back in the day except for me. I save scummed relentlessly and liberally perused a guide to make it more time efficient. It took 7 hours. I hated this game and it was a stressful nightmare to get through. I have absolutely no idea how any kids completed it back in the 90s without dying a trillion times to all the cheap unfair bullshit that this game throws at you. The lack of ammo, the impossibly narrow corridors, the first person cameras set up so the zombie 1-pixel out of frame will get a guaranteed hit on you when you walk through, the sluggish tank controls, the nimble hunters, the insultingly cramped inventory. The whole thing feels unfair "artificial difficulty". This is not my idea of fun and I don't understand how people can have fun playing this. But having said that, the guide I was following was made sure that I would save both Barry and Chris, and the final stretch of the game leading to the helicopter boss fight (which I had still never seen before) was extremely epic and almost worth all the rest of the bullshit. I have a lot of respect for this franchise, where it came from, and how it has grown. Thank you for reading my blog post. Please know that before you insult me, know that it does not matter, because I have already won.
>>
>>12630204
I will also say I had no idea that there were cheesy FMV cut scenes with real life (shitty) actors in this game. And the Nine Inch Nails esque soundtrack was also welcome. It was funny listening to Wesker's voice actor and how nasally/nerdy he sounded compared to all the later incarnations of him.
>>
>>12630204
pathetic.
that's THE new pasta i'm creencaping this
>>
>>12630298
I had planned on also doing RE2 + 3 too, but I hated this game so much that I will never touch it again and I believe my childhood self to have been corrected in avoiding this shit.
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>>12630317
yeah go back grinding some building materials in your indie game or some shit
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>>12630204
As I read more about Capcom's history, I see that one of the devs for RE also worked on Ghosts 'n Goblins. The "this is unfair bullshit" DNA in RE comes straight from that era of coin slurping arcade cabinet mentality. Took a while before this was stamped out of the franchise.
>>
There's exactly 1 enemy placement in RE1 I'd consider cheap. If you're playing Chris, there's a Hunter right inside the door to the 2F hallway that connects to the dining room balcony. Even if you know it's there, it almost always lands a cheap shot on you. They actually moved it down to the middle of the room in the DS version so that doesn't happen anymore.
>>
>>12628645
>>12628654
OP's image is showing the Director's Cut version of the psx game which has more color saturation.
>>
>>12628612
I already knew this but I didn't know it was that discrepant. Like damn
>>
>>12630162
based Steve and Ian
>>
>>12630380
yeah you tell them sister. we don't slurp coins around here. Just sperm :3
>>
>>12630162
Only book I managed to somehow beat legitimately. The key was to stumble around like a dumbass until I forgot page numbers and entered the right door moving through the hallways. Other two books is The Creature and that Sorcerer asshat you had to literally Skip to the next page as a filthy cheater to win.

Gotta hand it to these books in spite of the bullshit some of it throws at you. They managed to leave such a deep impression on the Japanese that you still see them being referenced. (i.e. Elden Ring and the crystal guys)
>>
>>12630204
>play as Chris
>walk toward Rebecca Storage Room in a straight line picking up 45 bullets along the way
>you need to shoot 3 zombies to get to Rebecca, 4 if you're too dumb to do Dining Room without knife cheese on the statue or just clumping the zombies up so they're never close to you
>go down staircase, the zombies in this room are the easiest to avoid in the entire game, go into Rebecca Storage Room
>Rebecca Storage Room has chest full of more ammo
After that you just go to get the chemical with 1 key on you at a time unlocking all the doors, any time you get a Crest, you bring it to the crest door. You have enough pistol ammo to kill MOST of the zombies that are in your way on the east side of the mansion, and once you get the shotgun ammo is never a problem in this game again.

Chris also has 1 fucking zillion HP and can get hit like 7 times, even on NA release. I could see someone calling this game tedius, but it's not hard.
>>
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697 KB WEBM
>>12628612
>literally employing this meme

Odd to be so blatant with this self report.
>>
>>12630204
It's weird that everyone spams that it's unplayable because to me it seemed perfectly fine by modern standards, only that tank controls are not the standard in gaming anymore but when you get used to them you don't even really think about it anymore. The weakest link to me were the boss fights which seemed to reward approaching them without any real caution, not sure if they changed that in the remake. You have modern indie games on steam that play the exact same way (including tank controls) except the main character is a transfolk instead of a burly american and every publication on the internet gives them a 10/10
>>
>>12630513
>see them being referenced. (i.e. Elden Ring and the crystal guys)

which book?
>>
>>12630515
Are you actually supposed to kill every monster you encounter? That would make it trivial. I was playing and trying to NOT kill every monster.
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>>12631303
You're supposed to kill the enemies in the rooms you pass through a lot and ignore the ones in hallways you only walk through once or twice. It's important to do this right on Chris because you aren't going to generally unlock all the doors/place all the crests without making multiple trips due to limited inventory space.
>>
>>12631309
The other question I have is how does zombie decapitation work? Sometimes I'd shotgun them and their heads would explode instantly and other times it didn't. Is it proximity? Randomness?
>>
>>12629587
Not only none of the PSX RE games use dithering * (it's something that can be disabled), but in any case dithering only affects 3D so backgrounds wouldn't have been effected anyway.

* the only exception is the demo of RE2, pic related, but they turned it off by the time of the full game

Note that retroarch's dithering for PSX is fake, it's a filter they put on the entire screen
>>
File: Contra-NES-gallery-04.png (105 KB, 1144x752)
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>>12631509
>dithering only affects 3D
TIL that NES games don't have dithering
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>>12631523
not him but the context implies that only 3d is dithered /on the psx/
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File: MMX4.jpg (65 KB, 640x480)
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>>12631556
It's not.
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File: psxdithering.png (84 KB, 320x224)
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>>12631583
Are you pretending to be retarded or are you genuinely uncultured? The topic at hand is the PSX' hardware native dithering, not dithering built on the assets themselves.
>>
>>12631587
>The topic at hand is the PSX' hardware native dithering
No you stupid fuck, the topic at hand is why Resident Evil's backgrounds look like shit, and one of the issues is severe colour banding that could have been resolved with dithering (>>12628673). Why are you still having this autistic meltdown?
>>
>>12631587
i feel like there's been an increase in the number of posts that really seem to deliberately misunderstand your posts. maybe it's trolling, maybe it's ESL, idk, but it's pretty weird. at this point i don't go past one clarification, i stop responding.
>>
>>12631597
Yeah I'm deliberately misunderstanding his posts by not straying from the original discussion!
>>
>>12629542
The one on the right is a remaster/remake that removed all the color via desaturation so it universally looks like that.
>>
>>12630934
Very few games in existence come even close to how well designed and balanced RE1 is. I would say maybe MGS1 and MGS2 esp. on extreme. And no, I'm not counting shmups or whatever, apples to oranges
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>>12631592
What is the actual cause for color banding in this case? The filesize? Palette?
>>
>>12631816
Probably a really bad compression algorithm
>>
It's weird how people continued my arguments I was making without understanding my point... which was merely to shut the REmake Schizo up before he even started calling people's footage and pictures inauthentic.
He was trying to disingenuously argue that the color-banding is not present on original hardware (due to dithering) or on a CRT (due to blending and better colors), when really he can't admit that RE1's backgrounds were quickly made without much care at all to aesthetics or how the colors looked for ant true artistic reason.

This isn't a case of soul being lost but a lack of effort and care being replaced with meticulous attention to detail and lighting in the REmake.
>>
>>12631941
Time to stop replying to the trolls my man. As for my two cents as a 300 IQ Hardcore Gamer, RE1 was in the early days of the team using new tech and while it still is a classic and the mansion is iconic, yes, in areas you can see the gap in quality between later RE titles or FF7 or whatever but the game is so good it doesn't matter, and the Remake is also GOATed and anyone complaining that we have both has too much free time on their hands. Random, but to offer up an example on the other end of the spectrum, I would say FF8 tried to go too hard too soon and the locations as well as sprites, battle presentation etc. pale in comparison to FF7, which succeeded albeit being more simple, due to the charm of it and clarity of it all. Both great games, but thinking of FF7 I see a seamless image, weird as it might be at times, and thinking of FF8 I see blur and pixels.
>>
>>12630198
based source provider
>>
>>12630934
You can just dodge some of the bosses and avoid fighting them in RE1 though. I don't think they ever did anything like that again unless you count running away from Nemesis.
>>
File: file.png (1.11 MB, 1335x982)
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Why did they think that Cesare Borgia is a woman?
>>
>>12631049
The Fighting Fantasy series books:
>The Zagor Chronicles.
>Caverns of the Snow Witch (book)
>Midnight Rogue
>Slaves of the Abyss

*forgot the add the rest, fixed it now
>>
>>12628627
Did you take photos of your monitor like a fucking retard?
>>
>>12633449
If by monitor, you mean TV screen from playing on original hardware, then yes.

I always love when young idiots can't comprehend gaming without a share button or screencap function.
>>
>>12633509
>TV screen
You mean a flat panel, which looks even worse than a CRT when photographed?
>>
>>12633521
If you would like to confirm that all those rooms all have the same brown and beige coloring, be my guest.
>>
>>12633418
tks, fren



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