I saw someone describe it as Shining Force without the SRPG battles, which sounds awesome to me since SF is one of my favorite games ever. Upon further investigation it looks like it was actually made by the same people who made all of the good SF games before Sega ruined the franchise, and Golden Sun which also got good reviews.So is Beyond the Beyond really as bad as all the reviews said? It seems like some people have warmed up to it in recent years but that could just be for youtube contrarian content and I would trust /vr/'s opinion more on this.
Beyondu ze Beyondo
It's basically a 8 bits J-RPG on PlayStation If you like Famicom style RPG you will like it
>>12629464How so? In terms of the battles or obscureshit or what?
>>12629467Tight ressource management Very high encounter rateIntricate and lenghty dungeonHigh difficultySimplistic story
Choose oneDivine Divinity or Beyond the Beyond
>>12629468>Very high encounter rateIt's amazing there aren't more hacks to reduce encounter rates in these dog shit old RPGs. Could easily turn a bunch of 3/10 games to a 7.5 or 8.But yeah let's just keep making hacks for games that are already good, and make them worse by changing them.
>>12629471Lower encounter rate is not an objective improvement RPG are about ressources management,if you lowered the encounter rate it impact the balance and make the game much easier
>>12629473Well the anon just said tight resource management was one of the reasons the game is shit. Clearly in some cases less random battles would make for a more enjoyable experience. Hard games have their place but there are shitloads of RPGs with unbalanced difficulty out there that would benefit from the change.
>>12629474>Well the anon just said tight resource management was one of the reasons the game is shitThat was my postI never said it was shit just that it look a lot like a 8 Bits J-RPG
>>12629468NTA but this sounds just like my jam
>>12629473Lower emcounter rate makes grinding more tedious.
>>12629504That's why you offset it with an XP multiplier hack. Phantasy Star Collection on PS2 let you reduce encounter rates and boost XP and it made them better games.
>>12629507x2 gold+exp combined with encounter rate divided by 2 doesn't equal the same thing, it equals a much easier game.
>>12629460It's the most agonizingly mediocre and tedious RPG ever created.
>>12629526Well that's my whole point. No matter how you slice it, doing that alone without regard or consideration for anything else still makes some of these shitty old RPGs better.
Camelot made my favourite Saturn RPG shortly after this. I will now play it and I WILL enjoy it thoroughly.
>>12629473actually you make them harder because you're lower level.sorry, your grind jarpigs are not about resource management, they're tedium 2 win.>>12629470there's a lower encounter hack on retrogametalk>>12629526no it doesnt. being under leveled will force you to use real strategy instead of just spam strongest move to win.>>12629535it makes all of them better. final Fantasy is especially better when you're under leveled. they're shorter ytoo.
>>12629574>they're shorterRPGs used to rely on excessive random battles to pad out game time, but what I don't get is why they continued to be excessive past the point that it was even necessary to pad out the play time. By the time of FF7 we ended up with 60 hour RPGs that actually had a lot of content but 90% of play time was still random battles. Without that they could have been 20-30 hours of pure undiluted content, but we can't have that now can we?
>>12629468You sound retarded
I feel like if I press the attack button at the right time after an enemy attack with the hero, then it triggers a counter attack. Is this a mechanic or am I imagining things/being lucky with the counters?
>>12629645>In the PlayStation RPG Beyond the Beyond, the Active Playing System (APS) allows for timed attack and defense inputs. Rather than one precise button press, you must aggressively mash controller buttons (X, Square, Triangle, or Circle) while holding a specific D-Pad direction at the exact moment an icon appears>When your character attacks, you have a chance to trigger a critical hit or a follow-up strike:Watch for the Icon: Wait for a flashing blue icon to appear over your character.Action Input: Mash any of the face buttons repeatedly while pressing Left or Right on the D-Pad.Outcome: Pressing Left attempts a jumping double-attack, while pressing Right attempts a critical hit.>When the enemy is attacking, you can attempt to block or counter to reduce incoming damage:Watch for the Icon: Wait for a flashing orange icon to appear over your character.Action Input: Mash the face buttons before the icon appears. When it pops up, immediately press Up or Down on the D-Pad.Outcome: Pressing Up yields a higher chance to block the attack.Beyond the beyond is a precursor to Mario RPG
>>12629589we can have that. use cheat codes.
>>12629471skill issue
>>12630406Grinding doesn't require skill.
>>12629460It was fun when I played it in 1996 but if I had picked it up later when there were more JRPG options on the system I would have been pretty disappointed.
>>12629460It's like a mediocre 4th gen JRPG except it's on a 5th generation console. It's not terrible or anything but the ps1 and saturn are littered with these kinds of games.
It is the most generic jarpig you can imagine. If you asked an LLM to shart one out for you, this is what you would get.
Can someone who's played both Shining Force and Beyond the Beyond explain the similarities, if any? SF also had a generic story, simplistic towns and dialogue and a dog shit menu system but was somehow charming for it.
Would you suck beyond the beyond of a cock?
The worst thing about this game is how it leaves the player having to figure out how to progress when said progression is cryptic and the game offers a ton of freedom>pretty big overworld area>4 towns and 3 dungeons you can enter>reach a town after a dungeon, get new character, games tells you to do X in said town>you actually have to backtrack through the dungeon you came through and back to another dungeon you passed next to a previous town>and the only clue for this is super vague>even though you can also already enter another later dungeon as well
>>12629474>tight resource management makes the game shit>less random battles is more enjoyable>hard games have their placeBro really just be writing this and not seeing the obvious dissonance.(You) may not find those qualities enjoyable, but that does not make a game bad.
>>12633768Hard games do have their place but this game got almost universally bad reviews (pro and user) specifically because of those things. The few people who appreciated them could say it's better for it, but those opinions are the exceptions and most people will just think it's a bad game. And somehow I doubt that the developers meant to market it toward the slim minority. It just wasn't very well balanced is all.If you've ever tried to make an RPG even in RPG Maker or some other engine, you would know that finding a right balance between too easy and too hard in an RPG is no small task. It takes a lot of time and testing and retesting the whole damn game over and over. Chances are they either didn't have the time or money to put toward that before releasing it.
>>12633803>game is hard therefore it's bad designYeah you're full of shit. First of all this is a first generation 5th gen RPG, before FF7 and the likes casualized the genre even more.Secondly the balancing in this game isn't even that hard, it's basically more or less on the same level as DQ5/6.Thirdly Camelot's next RPG, Shining the Holy Ark, is harder. And was better recieved.The game isn't great but the 'difficulty' isn't why, in fact being able to die and run out of ressources are the most interesting things about this game.
>>12633812Ok so tell me why so many of the reviews list the excessive random battles and difficulty as a negative. Is everyone but you just wrong?
>>12633814Most reviews from the time period it was released in don't complain about that, quite the contrary. Their complains come from the game looking like an SNES game and the cryptic progression.Reviews that complain about the difficulty or encounter rate are from much later on, once press X to win became standardsThe encounter rate is lower than in DQ5/6 btw, and the battles are fast with zero loading times.