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Showed my nephew Super Metroid

When he got to ridley, he expended his entire missile stock shooting upwards when ridley left the screen.

"That's bullshit! That should have killed him!"

I explained to him that it doesn't count if ridley is not on the screen.

"This game must be really old if it doesn't even have enough memory for that."

What are your thoughts, /vr/? Is being unable to shoot something offscreen an example of 90's jank? Have these games aged worse than I could have ever imagined?

I offered him $20 to finish the boss, and he declined. The game is so bad you couldn't pay a zoomer to finish it.
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ITT shit that never happened
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>>12633279
it all happened :(
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I'd let Ridley poke me to death.
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>>12633276
>Is being unable to shoot something offscreen an example of 90's jank?
It was jank back then too, SNES drones just spent 30 years pretending this game is some flawless masterpiece so people are surprised when the impartial youth aren't impressed by it or notice the many glaring and obvious flaws.
OP, give him Contra Hard Corps or Gunstar Heroes. Trust me, he is far more likely to take to something like that. You can even play it together.
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>>12633276
>Is being unable to shoot something offscreen an example of 90's jank? Have these games aged worse than I could have ever imagined?
Yes
>I offered him $20 to finish the boss, and he declined.
W zoomer, millennial L
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>>12633305
You know there's a huge cockpussy with chelicerae and shit concealed within the tail spike. You just know.
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>>12633276
Cool story, but how did he handle the wall jump section?
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>>12633279
Yep
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>>12633389
the only part of the story OP altered is that it was actually $100 dollars
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>>12633462
he didn't want to fuck his nephew, he wanted him to continue Super Metroid
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>>12633276
Too advanced maybe. Consider for a lot of millennials that played Metroid 3 their first game would have been something like Mario 1 or even Atari so most gamers would have had 10 years of gaming experience by the time they got to games like these.
And that memory crack applies to modern games too, from Elder Scrolls to GTA 5 objects don't exist if they are outside of the players vision or they go inside a building.
Its kind of weird, the games you would think they like they don't but they end up liking weird stuff, they just don't have affinity for Mario and the like. Its almost like giving games to your parents to try.

>>12633308
If was good in 1995 before you got a ps1 or pc with 10 demos a month you could play. At the time people wanted games to be stretched out and longer. I think they would be better to start off with pacman and frogger
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>>12633276
>things that absolutely never happened: the schizo nintendo lolcow bait thread
And then everyone started programming NES games on the Apple 2 using wozmon while playing their gameboy powered by "z80 and some memory controllers" during their downtime waiting for NES magic to happen.

>>12633495
>he didn't want to fuck his nephew
you can guarantee op's relatives were molested many times
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>>12633356
Story ends with op being placed on a sex offender register and now spends his days posting fantasy Nintendo threads and having schizo meltdowns on an image board every day.
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>>12633276
You should smack him across the face he sounds stupid as fuck.
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>>12633276
>What are your thoughts, /vr/? Is being unable to shoot something offscreen an example of 90's jank?
No, it just means they didn't want you to cheese the fight without having to engage the enemy in a dangerous situation.
>>
You're a faggot and so is your nephew, this is why you'll never have children of your own
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>>12633276
It's not a memory issue so much as it's how the engine is configured. Actors that aren't on screen don't have collision, though there's a threshold where they can be somewhat off screen and your weapon fire still interacts (like doors).

Though in likelyhood what probably happened is most of the shots just missed, or got blocked by Ridley's tail. Firing blindly at this boss doesn't work well, and you really need to learn patterns like when Ridley is going to swoop and switch sides, or start doing that tail pogo attack with fire breath.

A first time player isn't going to know shit like this, but you're expected to morph ball to evade the pogo attack. The screw attack provides invulnerability against most of Ridley's attacks except for the tail, and if you try to screw attack into Ridley it will interrupt his currently attack pattern and make him back off.
If you use a power bomb, Ridley will try to get as far away from it as possible, but cannot avoid harm if you deploy it in the center of the room. This creates an opportunity to charge your beam, if you're less adept at firing with charge beam only.

I've gotten a lot of practice in with Ridley fights playing map rando, and have gradually gotten better at fighting him with fewer items and weaker beams.
I won't dare attempt a Ridley fight without Varia suit though.
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>>12633623
>GTA 5 objects don't exist if they are outside of the players vision
This isn't true. Physics still happen a certain distance away from the player.
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>>12633276
>I explained to him that it doesn't count if ridley is not on the screen.
I'm pretty sure it does if you hit him.
But for most n00bs it takes every super missile + every missile + charged plasma shots to put Ridley down.
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>>12633632
Just thought I'd let you know that I pronounce it Siga and yes the Apple II was an excellent dev machine for Nintendo's engineers
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>>12633308
>Contra Hard Corps or Gunstar Heroes
You can shoot things off screen in these games?
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>>12633276
and then everyone clapped
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>>12633276
>Is being unable to shoot something offscreen an example of 90's jank?

Not in this case because obviously Ridley can move left and right, which means you can't necessarily even aim at him when he's off the screen. This hypothetical nephew sounds like a hyperactive moron with poor planning skills.
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>>12633276
it's just an example of the devs using abstraction. games often aren't complete simulations and have contrivances that break them up. in this case a character flys off screen to surprise you with a new attack angle and isn't literally above you in the spatial sense that you can shoot at him.
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I beat this shit when I was a small child
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>>12635580
The room is only two screens tall, and Ridley's AI is active the entire time including when it's off-screen.
It has to be, since the player can just jump up too. Honestly you're expected to space jump over Ridley since it's the safest way to avoid damage when he's going to switch sides.
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>>12633276
Super Metroid is already absurdly easy and now you want the ability to snipe monsters from screens away? Would it be fair if every space pirate in the long shaft started raining projectiles on you the moment you entered the room? Would it be fun if every enemy behaved like mini-Kraid?
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>>12635627
There's surprisingly few aggressive projectiles in the game, and they usually don't deal much damage. Discounting bosses, the Evirs that appear in only two screens in Maridia have the fastest projectiles in the game, and they only fire them once when spotted, then infrequently afterwards after submerging themselves in the sand.

Super Metroid is balanced around missing a lot of the collectibles, whilst assuming you've collected the progression upgrades.

Most of the challenge comes from the bosses, particularly Ridley and Phantoon.
Phantoon practically requires a good supply of missiles, since charge beam is impractical for most of the fight, and super missiles cause it to enter a punishing attack pattern that is very difficult to avoid (requiring high or wall jumps and mid-air morphs).

Draygon's boss fight can be unnecessarily hard if you don't know about destroying the turrets. Once they're removed, Draygon's patterns are very easy to manipulate, and most harm can be avoided with the morph ball. The sticky glob projectiles can be manipulated to trigger ASAP, so they run out by the time Draygon reaches the other side of the room and you can spam missiles into it for free.

Golden Torizo can be a situationally challenging boss fight, because you can't freely spam super missiles at it. Attacked from the front, it'll grab your supers and throw it back at you, but this also leaves it open to more super missiles and regular missiles (that it ordinarily dodges).
The trick to fighting Golden Torizo without charge beams is to morph ball under its legs and wait for an opening to attack it from behind. You might see a rare attack pattern where it tries to sit back down on you if you roll under it.
Something I've noticed during map randomizer runs, is that Golden Torizo never seems to use its crescent-energy waves attack on some runs. I have a hunch that the game only lets it use that attack when Samus' maximum energy is high enough, but I'd have to investigate.
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>>12635569
He also told me he never wants to play the old zelda's like ALttP because he thinks they would bore him to tears. I'm disappointed he can't enjoy any of this stuff. He seems disgusted with older things, movies too.
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>>12635714
He had a lot of trouble in Maridia, the spike room where you have to grapple hook your way across to the boss almost made him quit. It's not just boss fights.
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>>12635717
The grapple mechanics is unironically the worst part of Super Metroid, and something most experienced players actively avoid using because you can just wall jump over most things, or use alternatives like bomb jumping or speed booster jumps / shine sparks.

Like, in the big room just before the Grapple Beam, there are flying Ripper enemies that you're expected to use as grapple points so you can get a missile pack. That method is the HARDEST way to get that missile pack compared to simply using a shine spark, bomb jumps, or coming back later with space jump.

There's a ROM hack called Super Metroid Redesign that goes overboard with forcing you to use grapple beam, and it really shows how bad grapple beam is for latching onto targets, then swinging from point to point blindly because your area of view isn't large enough.

The spike room in Maridia though with all the grapple points and mocktroids, it's the quicksand at the bottom that's frustrating right?
Quicksand is weird in that if you cancel a somersault mid-air you can then jump from quicksand a lot more easily, otherwise it's a complete pain to get out of.
That's yet another room where wall jumps make life easier.
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>>12633276
it's a legit complaint. Normally you would just cite object permanence but something something zoomers bad, so it's actually good.
Lost Vikings actually had a silly puzzle utilizing this kind of quirk. You have to shoot an arrow through a hole to hit a switch, but if you just shoot it, the arrow disappears when it goes off the screen. So you have to take another viking to the switch, shoot the arrow, switch vikings and have the arrow stay on the screen while the camera moves. Then the arrow goes all the way and hits the switch.
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>>12635871
that's not a puzzle, thats just exploiting shit mechanics
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>>12633276
If Ridley can shoot down with fireballs from the top of the arena, but Samus can't shoot up with missiles/beams to hit him back in the same spot, that's undeniably bullshit



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