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thread for ibm (PC, XT, AT, PCJr, PS/2) games in general
i'm personally looking for good recs for a fairly high spec ibm 5170/AT, its got an ethernet card so online bbs games or stuff i can send through another computer is doable
i would really like to play some NES ports like the original two legends of zelda but i havent been able to find anything
i wanna fuck around with bootlegs aswell
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>>12636335
>would really like to play some NES ports like the original two legends of zelda but i havent been able to find anything

Why would you get old IBM when you want to play Zelda m8

Is this a zoomer thing? It seems like you don't really give a fuck about diving into this yourself.
Watch some old LGR I guess.
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>>12636497
i didnt get it so i could play nes games i just think console ports of games to PCs of the time are cool and I've already got other software in mind but its just not all games, also the computer was given to me, i'd probably get a c64 if i wanted a "gaming" computer of the time
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>>12636335
If you're looking for NES-type games playable on an AT-class machine, the best you're probably going to get are games from the likes of Apogee and id (Commander Keen, Crystal Caves, Duke Nukem, etc.), who were releasing games playable on 286 CPUs as late as 1992 or so. There are earlier arcade-style games as well, including stuff like Bubble Bobble and Arkanoid, that might be worth looking into. But really, the main genres represented during this time are cRPGs, simulators, and adventure games. Plenty to look at here, just be aware that a whole lot of software made prior to 1987 or so was made specifically for the PC/XT, meaning they only work properly on a 4.77 MHz 8088, and even a 6 MHz 286 will be too fast for them. Notable exceptions include Alley Cat and Sopwith 2, which will work even on Pentiums and beyond.
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>>12636541
i learned that the hard way after a missile defense game already on it instakilled me when I started the level
I believe theres software that fixes this but i dont know how reliably
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5170 was the first computer I ever used.
I don't remember a lot of the games.
I liked Infiltrator II: The Next Day a lot.
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>>12636610
i guess the difference between 286 games and 8088 games are way more different than i thought
most of what i found on my 5170's drive have far more primitive graphics and need turbo
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>>12636620
When I was away for college my parents threw out our 5170 and Apple II GS, like into a dumpster, accessories and all. Heartbreaking stuff. Good on you for keeping one alive.
I played a lot of this but I don't think it'd be entertaining today.
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>>12636620
Many of the early 80's games don't even have CGA graphics, opting for text mode instead (likely because it's easier and only requires the baseline MDA adapter for maximum compatibility). Not that you can't make a fine game using only text mode graphics, of course.
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>>12636661
>a fine game using only text mode graphics
dwarf fortress is probably the pinnacle of ascii games
im thinking of using my 5170's internet connection to use it as a terminal connected to my main pc running it
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>>12636335
just go play the EGA version of Loom
>>
I had Lacuna for a few years. I have to say it was a terrible piece of shit. Just get a normal 386 or 486 PC with AMI or Award BIOS and normal hardware support.
>>
>>12637552
anything win95 era or newer doesnt feel as fun
the aesthetic was great but its more like i'm just using a slower version of my current computer, and the internet of that time that made it cool is gone
i'd sooner do a sleeper build and a linux rice for that kind of aesthetic
>>
>>12637585
You seem fucking clueless. Nobody fucking uses win 95 with a standard 486.

You talk about aesthetic? What kind of faggots is this. Bunch of posers.
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>>12637679
look i get what you're saying but what the fuck is the point of telling me "bro just get something from the generation of computers that came after this one" on the retro board
sure i'm retarded for not having the timeline completely correct but i already knew that a 286 machine was the latest/advanced kind i wanted to fuck around with
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>>12637713
latest/most advanced*
>>
>>12637713
>>12637716
Namefags are fags, but what people are saying is that if you aren't going to be using a 4.77Mhz 8088, then there is no reason to be using a 286 since there's nothing you can get with it that you can't get with a 386 or 486 machine but better. There's a divide.
>games designed with 4.77Mhz 8088 in mind
>nothing
>games designed with 386 machines in mind
The only thing you get with a 286 that you wouldn't get with a 386 or 486 is the complete and total lack of support for EMS and XMS. You can do EGA gaming on VGA cards. The first games to even require a 286 was EGA-Roids and the PC port of The Uninvited. Both came out a year after the 386 launched, and will run just fine on a 386 or faster machine. You gain nothing, and lose a lot.
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>>12636335
>ibm games
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>>12636335
When I started school in 1990 all the PC's they had where PS/2 models. Only game I remember was some hangman variant
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>>12638649
does that mean 286 was a trap for gamers? they bought one and then all games ran too fast because they were still designed for 8088?
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>>12639387
All four games for the 8088 that were not text adventures?
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Really though, DOS era gaming o nthe 286 was a dark place. It was a spreadsheet PC, often with a monoichrome monitor or a 4-color CGA display at best. In the mid 90s you only played games on an IBM because your dad had one for work, and the game on it was likely golf.

Bottom middle picture is what OP is aiming for. And for what purpose? So many other authentic retro mid 80s PC alternatives out there that have actual games. Just get a 386 if you want an authentic late 80s and early 90s experience when DOS gaming started to be less terrible.
>>
>>12639417
>In the mid 90s you only played games on an IBM because your dad had one for work
mid 80s I meant, sorry
>>
>>12636335
The NES pc games can be fun, they were usually ported by 1 person so have issues.
Castlevania pretty decent but controls are messed up so if you have a controller it should help but most of the content is still there
Megaman is decent is play it on an XT class machine or else its way too fast, they are new games based on the basic look of the nes game
Shinboi not bad
Bionic Commando - needs EGA and probably the most basic level designs on any port but decent gameplay
Sega games like Altered Beast, Outrun, Afterburner are comparable to the Master System
They are interest because of the different priorities that take with PC focussing on larger character but worse animation

Others I've played just a bit or know about
Tom and Jerry - I think it was slow on my 386 but the levels are close to the designs of the nes
Metal Gear
TMNT
Simpsons the arcade game

>>12636541
NES was around with 286's, feels poor if an nes game needs anything more than a 386 which was the common pc during the SNES.
>>
>>12639519
NES arrived in North America a few months after the 386 was released, and the SNES arrived 2 years after the 486 rolled out.
>>
>>12638649
ah yea i see what you're saying
i think i can still find a solution to the clock speed problem but you're right that its in this poor middleground
>>
>>12639560
Right, but the thing to take into account with early PCs is that what was out and what most people actually had were often wildly different. 386 PCs were prohibitively expensive when they first released, and so were out of reach for the majority of consumers for a few years. It wasn't until the early 90s that they were widespread.
>>
>>12639649
That is true for the 386 as it was only a few months old,, but the 486 was pretty widespread by the time the SNES came out. I had a 486sX in 1991, which was the lower cost version of the original 486dx released 2 years earlier.
>>
>>12639387
Eh, it was good for the turn-based strategy games so CPU turns didn't take 4-10 minutes each, but you didn't want it for text adventures or action games or anything else that wasn't turn-based. I can't think of any gamers that ran out to buy a 286. If any gamer was buying anything PC-related around that time, they were probably buying a RAM expansion card, or one of those fancy new EGA cards.
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>>12639659
Also ram, hard disk and a VGA card in 1989 were all insanely expensive. A 286 vs 386 cpu differenec was not that bad at this point, its everything else that caused price to soar.. Pic related is identical 386 20mhz, but the cost soars when going from 1mb to 2mb ram, and adding VGA.
>>
>>12639417
Funny how the three on top sold themselves purely on the fact that they look a lot better than DOS, and then only a couple years later VGA graphics and accelerator cards came out and suddenly nobody gave a single fuck about gaming on Amiga, or Apple, or Atari.
>>
>>12639669
I could be wrong, but don't the best Tandy 1000 PCs (the ones with the 3-voice sound and 16 color graphics) have 286 CPUs? The models after that became just generic old PCs like all the others, as seen in >>12639670
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>>12640815
Literally every Tandy 1000 had 3-voice sound and 16-color graphics, except the RLX and RSX, which used VGA and SVGA, and the RSX had a 386. Some had 286 CPU's, but they had the option of 4.77 MHz 286's to preserve compatibility with games designed for the 8088.
Funny enough, most Tandy-enhanced games that require DOS to function won't be able to perform properly on the 4.77 MHz 8088. The 4.77 MHz cpu option was just there for the older DOS games. Might be worthwhile to check the Tandy-enhanced games that never had a EGA or VGA release to find the few 286-Tandy enhanced games out there, but I don't know if there would be many or any at all.
In case you were wondering, the Tandy-enhanced games that work on the 4.77 MHz CPUs are booters.
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>>12640907
Cool, I didn't know a lot of that. I've been wanting to explore Tandy stuff lately, but it looks like it's not as simple as it seems. It never is with old PCs lol
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>>12640919
Main things to know about Tandy is:
1.) The 1000 TL, TL/2 is the best model for Tandy/PCjr gaming since it covers both 4.77MHz 286 and full speed 286, and has both the 2nd generation video and audio chipsets so it can play almost any Tandy/PCjr game.
2.) Though the Tandy is supposed to be a PCjr clone system, it's not a 100% clone so some PCjr games will look/sound off or not run properly. Most are compatible, and most of the incompatible ones had a Tandy-specific release, but there's still a handful from what I remember.
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>>12640928
Groovy. I tried to see if I could build a Tandy on 86Box, but unfortunately they don't yet have an option for a TL/2, with the SL/2 being the best option. Still, it does allow up to a 16 MHz 8086 or V30, which seems to work pretty well. Boots really fast, too.



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