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I got the red heart gem but every door is now locked. I thought surely you can use the red heart to open the heart door? Nope. Maybe you can burn it in the fireplace as a sacrifice? Nope.

Assuming I just missed some stupid tiny detail that blends into the environment and looks the same as every other piece of generic background trash that you can do nothing with. I'm sure I'll figure it out soon, but man, awkwardly running back and forth between these empty rooms with the shitty tank controls and constant camera changes is just not fun at all.

Also the controls are terrible (I just love the first puzzle where you figure out the solution in 2 seconds then spend five minutes awkwardly fidgeting with the tank controls trying to move these statues), the combat is braindead, the long door animations are obnoxious, and the constant inventory juggling gets old quick.

The vibes and atmosphere are great, I love the font and hoq the little environmental descriptions immerse you in the world, but everything about the gameplay is just clunky, awkward, and unfun. This is uniquely a classic RE problem, I've beat tons of games before, after, and on the PS1 that feel and play miles better.
>>
Classic RE isn't for everyone, and that's okay.
>>
>>12636658
Also these games are not scary. The gameplay is just too basic and braindead for it to actually be scary. There is very little tension as most of the progress you make is mental/game knowledge, so you can blow through and get back where you were in no time at all.

RE4 for example has a huge variety of threatening enemies that you have to focus and deal with in specific ways and they can overwhelm you easily, and it leads to tense and frantic combat encounters. Classic RE, you just stand in one spot and repeatedly press one button while the game aims and shoots for you, at worst you have to lazily run past an enemy, and use one of the multitude of healing items the game showers you in if you get hit.

The atmosphere is not even frightening either, compare SH1's nightmare sequences, the sounds, the visuals, the enemies are much more horrifying than a few slow-moving zombies in an everyday background of classic RE
>>
>>12636658
Which version are you playing? PS1 original, Dual Shock version, PC or what?
>>
>>12636802
I already beat RE1 on PS1.

>>12636804
PS1 Dualshock verison
>>
>>12636808
Holy shit I'm retarded. I thought I was looking at the RE1 cover. kek
>>
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>>12636670
The RE games are called survival horror but I'm not sure what the horror part is other than whatever your personal fear/fobia might be
>zombies
>spiders
>dogs
>darkness
here it borderlines frustration
>navigating/backtracking (even if you have a map, it's not for all people)
>running out of ammo/items
>running out of saves
>a boss fight which is unbeatable but forces you to reload save

Haven't played silent hill games but something like max payne 1 dream sequences, even if they include frustrating stuff for some like jumping on the blood lines, are generally regarded as actual horror. Hearing your dead wife/baby scream and your hero is dying of overdose if your fail is some horror.
>>
Most horror movies aren't scary either. As long as they convey a grim or bleak enough atmosphere to tell the story, that's all that's needed.
>>
>>12636658
Here's a (you) for your shitpost.
>>
>>12637021
I guess something being scary depends on how deep people are capable to make their brain believe it's real even if the other part of their brain knows it's not.

I know, deep thoughts.

Then there's the other thing where you know it's fiction but it's a safe way to face those fears and emotions.
>>
I beat RE2 without a walkthrough and I'm completely retarded, get a brain test done OP
>>
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>>12636658
This is the most straight forward fucking RE game ever, more so than RE4, if you genuinely got stuck you're retarded and you missed something that was right in front of your face the entire time, the game literally shows and tells you what to do next
>>
>>12636658
>guaranteed replies
You got filtered. This game isn't for you
>>
>>12637005
>running out of ammo/items
>running out of saves
This means you suck at the game and have to try harder
>>
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>>12636658
Dude, the game gives a picture that shows you exactly where it goes.
Come on scrubby.
>>
>>12637270
I was implying that some people in gaming world might consider those to be actual horror. But it kind of depends, like are you really scared or see bad dreams about not having enough ammo.
>>
>>12637310
I missed the journal in the STARS room, I clicked all over including each desk but the jounral looked like just a generic piece of scenery.
>>
And the usual 80 IQ retards come out of the woodwork...

>>12637235
I've been playing for less than an hour dumbfuck retard

>>12637248
See >>12637360

My bad for missing one piece of trash background detail in one of the 30 rooms. I literally spam X dozens of times each room while brushing up against each surface and still somehow miss it

Is it so fucking hard to make interactible items stand out in some way from the 99% of useless background clutter that only serves to waste your time?
>>
Also the game is way too easy and I have a huge stockpile of ammo and like 8 ink ribbons
>>
>>12637369
>Is it so fucking hard to make interactible items stand out in some way from the 99% of useless background clutter that only serves to waste your time?
It's a 3D model on a 2D graphic for starters.
>>
>>12637360
kek, what a retard
>>
>>12637406
On PS1 it blends in perfectly with the background and looks like the hundreds of other generic files/folders/notebooks you cannot interact with
>>
Also why the fuck does this piece of shit game not have any way to remove ammo from a weapon, no way to combine two of the same weapon to combine their ammo, and no way to discard???) have two bow guns with 3 and 6 ammo each, just obnoxious.

Now watch the insane bootlicking shills find some way to damage control this as actually genius game design. Fucking subhumans.
>>
>>12637486
Thank you chatgpt
>>
>>12637478
>it blends in perfectly
Guy who grew up on RE games here, it absofuckinglutely does not.
>>
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>>12637573
It looks like another piece of trash on the desk (and this is some screenshot online from an emulator where the graphics are much clearer).

I already opened the locker for the greande launcher so I thought there was nothing else in the room as I had already spammed X 100 times and it was just generic background trash like 99% of the shit in this game.
>>
>>12637580
She spends the intro saying she's looking for her brother and you don't think you might've missed something in the desk?
>>
>>12637581
The text doesn't even hint that it's Chris' desk. The only mention to Chris in the room is a trophy for marksmanship or whatever it is.

Look at how you bend over backwards to defend shitty design. But the hundreds of other times when something looks like it should be interactive or relevant to the story but is just window dressing, don't mention that do you? Fucking faggot, eat shit and die.
>>
>>12637593
His diary is on it.
>>
>>12637593
>>12637598
also the vest that is in a similar style to Claire's vest.
>>
>>12637616
>a brown jacket with a graphic on the back is similar to Claire's red vest with no graphic
????

Why are you shill fanboys such scumfuck shit-eating subhumans?
>>
>>12637369
No, you're just literally retarded, when you get the red heart key that opens exactly one fucking door in the entire game, you use it and then it gets discardedand you go into the basement where almost every door is closed but one and it has almost a puzzle you have to do to turn the power back on, then you meet ada and there is one way to go again, to meet ben. Cutscene happens and the camera angle literally shows you a fucking pipe you can use to open a sewer manhole, Ben even explains it in a non skippable cutscene. You go down there and end up in a dead end til you see Ada again. You be here do a puzzle and get a new key that opens more shit in the basement that you couldn't open when you first got there

The point is every thing you do in this game, the game literally puts you in front of what to do next, you're just literally dumb
>>
>>12637627
Retard, THIS HAS NOTHING TO DO WITH THE HEART KEY OR THE BASEMENT OR THE POWER PUZZLE OR ADA. This is right at the very beginning of the game.

Holy fuck, you don't remember the game and have no idea what we are talking about and you are STILL spewing just spewing bullshit. kys
>>
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>>12637619
???????????????????
>>
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>>12637630
The logo is so faded in the PS1 release that it is almost impossible to see
>>
>>12637629
>doesn't have reading comprehension
Yeah you really are retarded LOL
>>
>>12637635
I haven't had to look anything up after that journal so I'm not sure why you're even mentioning that.

The ""puzzles"" in this game are utterly braindead and consist of moving two statues into convenient statue receptacle squares or pushing three boxes into a row. It's funny how the hardest thing to figure out in this game was this one random piece of trash that blends in with the 1000 other background trash pieces and has one tiny area where you can interact with it, and if you miss it, you just wander around in circles with every door locked.
>>
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>>12637634
Okay?
>>
Why do fags have to push their views on others and they always make multiple threads
>>
the police station segment of re2 is pretty hard as far as the classic games go(not so much in literally dying but generally struggling). if you aren't perfect finding ammo pickups you'll find yourself in situations where you do actually need to juke zombies or face being out of ammo and tanking zombie bites.
>>
>Filtered less than an hour into the game by "puzzles" that 10 year olds in 1998 could figure out without a guide.
>Proceeds to seethe endlessly across multiple posts, writing paragraphs on the game's design as if he has something interesting to say.
You're really not making a good case for yourself here and clearly no one in their right mind should listen to you.
>>
Lmao you suck. Stop blaming the game for you being a shit person. If you were alive back when it came out you'd have a different opinion of it. Maybe you should go back to playing fortnite with your broccoli haired sisters
>>
>>12637248
They thought they were supposed to shove a gem into a keyhole because of a heart shaped etching. They're either retarded of baiting.
>>
>>12637942
>puzzles" that 10 year olds in 1998 could figure out without a guide
fucking this, how dumb is the new generation for fucks sake, I finished the entire Claire A when I was 13 with zero guides or walkthroughs, a stark contrast to RE1 mansion where you have multiple paths to choose from, and it is actually believable you might get stuck somewhere
I refuse to believe that actual grown up men get stuck in RE2 opening sequence
>>
>>12637478
I'm starting to think you haven't really played this. As everyone else has said on this thread, items do stand out quite obviously and they even fucking sparkle at you too
>>
>>12637486
Just use one bow gun with the three darts, don't reload and then swap it at the next storage chest. How have you managed to stay alive for so long? Does mummy still do everything for you, including thinking?
>>
>>12637930
Pretty use one of the first files you find said something about scattering ammo all over the place. After that I started checking everywhere and found tons of ammo
>>
>>12638316
Yes, obviously I fucking know that, but it's a pain in the ass to carry two different weapons around that combined amount to three shots, swap them out, lug it back to the chest, and deposit them where they now sits as a piece of trash for the rest of the game. All because the game doesn't just let you combine or discard.

If I was near an enemy I wanted to clear out that would be fine, but I already cleared most enemies out and don't want to walk into a new area down 2 inventory slots.
>>
>>12638085
>>12637942
How are you both this fucking illiterate and stupid? I looked it up, saw it was that piece of trash (that conveniently has a medallion hidden underneath it) that I missed in the room despite checking every other thing meticulously.

Now I'm past the first Sherry part and the game has been pisseasy and I've played totally blind haven't had to look anything up or been stuck at all.

The ""puzzles"" in this game are utterly braindead and consist of moving two statues into convenient statue receptacle squares or pushing three boxes into a row. It's funny how the hardest thing to figure out in this game was this one random piece of trash that blends in with the 1000 other background trash pieces and has one tiny pixel area where you can interact with it, and if you miss it, you just wander around in circles with every door locked.

It's just such stupid fucking design and its fanboys are the most low IQ subhumans who get their ego stroked because 25 years ago their managed to beat an extremely pisseasy game where you hump against every inch of the environment spamming interact and 99.9% of it is useless trash.
>>
>>12638517
I mean I guess I'm an idiot then because I check most scenery, every thing that could possibly be a container, and the east hall was a problem area for me, in a good way I'd add. I was pleasantly surprised that the game was pushing me to prioritize zombies and perform with cleanly juking.
If it really is that easy to become stuffed with ammo and mindlessly kill everything then I guess I take back my praise.
>>
>>12638678
you're that tombraider faggot aren't you?
>>
>>12638678
I think you are the stupid one. You clearly aren't enjoying it and choose to sperg out online and continue to play it....
>>
>>12637619
>Why are you shill fanboys such scumfuck shit-eating subhumans?
considering Claire's vest has a similar graphic on it and the fact that you get stuck on god damn RE2 i wouldnt call others subhuman...
>>
>>12638706
I don't hate it, I just think it's average, and would rather have actual puzzles or challenging combat over 'hump every square inch of every room because that one random piece of trash is arbitrarily needed to progress'

Silent Hill did everything way better
>>
>>12638801
Okay but your angry sperging out and lashing out at other anons gives the impression you don't like the game.
Also, you shouldn't need to 'hump every square inch of every room' if you actually paid attention to what was going on, read the documents etc and as myself and others have mentioned before, the environment is 2d and items are 3d, stand out and sparkle at you. Maybe you'd get it more if you played it when it came out when ps1 was the future
>>
>>12638801
>Silent Hill did everything way better
The first two Silent Hill games are worse than this than Resident Evil for most people. The starting area of SH1 is pretty open and the Apartments in SH2 all look very samey. The classic RE games have areas so small that youre going to end up finding what you need eventually, the starting areas of the first two Silent Hill games can take you quite a while if youre not familiar with them
>>
>>12638863
Anon you’re assuming the sperg can read
>>
>>12638863
>stand out and sparkle at you.
Not the journal you stupid fucking retard. We've already gone over this.

And even if the journal is 3D on 2D environment, I'm playing on an OG PS1, it absolutely doesn't stand out at all, it just looks like background trash. Even in UPSCALED EMULATOR screenshots here >>12637580 it still barely stands out unless you are paying very close attention

>>12638873
SH1 has much better and more coherent design and world structure, and puzzles are actually challenging and engage your brain instead of requiring you to just push blocks into inset squares or push 3 crates in a row like a fucking retard, you'd find better puzzles in a fucking moviegame than RE2. SH environments are also not filled with errant trash everywhere and don't make you hump every pixel of the environment.
>>
>>12638946
Cool but everything else stands out, as well as you claim to have pixel hunted every room for shit yet you missed out Chris' desk, the most obvious and important desk in that room? Damn you really are retarded even more so because you hate the game yet are obsessed with it
>>
>>12639026
>the most obvious and important desk in that room
>that has zero markings or indications its Chris' desk unless you are an autistic lorefag with 20/20 hindsight
>Claire doesn't even fucking comment or allude to it being his in any way when you check it
>AND WHY WOULD A RANDOM PIECE OF TRASH LOG ENTRY EVEN HELP YOU WITH ANY OF THE PROGRESSION OR PUZZLES, NO OTHER LORE ENTRY IN THE GAME DOES
>OH WAIT IT'S BECAUSE WE PERFECTLY HID THE MEDALLION YOU NEED CONVENIENTLY UNDER THIS STUPID PIECE OF SHIT TRASH THAT YOU NEED TO WALK UP TO AND STAND IN A 1X1 PIXEL AREA TO ACTUALLY INTERACT WITH
>MIND YOU THIS IS JUST ONE ROOM OF DOZENS, AND YOU HAVE NO WAY OF KNOWING WHERE WHAT YOU NEED TO PROCEED IS BECAUSE THERE IS ZERO LOGICAL CONNECTION BETWEEN A FUCKING UNICORN MEDAL AND CHRIS' JOURNAL
>IF YOU EVEN KNEW YOU WERE LOOKING FOR A UNICORN MEDAL, AS THERE AS 20 OTHER ITEMS/DOORS THAT COULD POTENTIALLY BE THE WAY YOU PROCEED
Fuck you shit-eating subhuman retard. It's like your insectbrain completely lacks theory of mind. You can't even fathom another point of view than your current one, and once you obtain new information, you can't even comprehend that five seconds ago you did not know that information, whenever you get some new piece of information, it's just "known information" and always has been, always will be, and everyone else in the entire world should also know it because you do.

These are the fucking retards that browse this board.
>>
Thats a lot of words for someone this bad at video games lmao maybe you should spend time actually playing the game
>>
>>12639049
>Is a complete dumbass and can't handle simple puzzles that a literal child can solve
>Crashes out and calls everyone else a retard

Lol k
>>
>>12637630
I love her outfit. Super cute. ( I am not trans, just a regular straight white man.)
>>
>>12639049
if this website wasnt anonymous you would become a lolcow in no time,please start a youtube channel or something.
>>
>>12639080
OG Claire is pretty cute
>>
>>12637991
Many games do things like this
>>
>>12639049
It was nearly 30 years ago since I first played it but I do remember it being obvious that chris' desk was something you needed to check out. I think it was the jacket - ain't no biker jacket on other desks yo. Wait a minute - Claire has a bike too

I am sorry I can't really comprehend your retardation on this, and the more people point out the obvious, the angrier you get. So just wanted to say thanks on behalf of all the other anons in this thread, thank you for entertaining us with your stupidity
>>
>>12639049
Did you not inspect the fountain as soon as you arrived to the station, seeing as its a big highlight of the entrance?
>>
>>12639213
Can you stop acting like a fucking retard for just one minute? I hate having to explain to illiterate morons.

Yes, I saw that. No, I did not know that would be the immediate next point of progression as I do not have clairvoyance. Regardless, a random blue folder on a desk would never hint you that it would contain the unicorn medallion as it lies flat on the desk looking like a piece of background trash like the 1000 others in the game as it completely obscures it.

Funny enough, I've already beat Claire A and this was the hardest """puzzle""" in the game and the only thing I looked up. Meanwhile the actual "puzzles" could not possibly be any more braindead simple and obvious.
>>
>>12639261
Just admit you want yellow paint and stop bitching.
>>
>>12639268
Epic trole bro!!! You got me!!! Dude I just love humping every pixel of the environment while spamming X nonstop to see which of the thousands of interchangeable pieces of trash strewn in the environment are arbitrarily relevant! That's so much fun!! Who needs actual puzzle or brain engagement!! I just love humping the environment and mashing buttons before doing a puzzle designed for a toddler where you push a statue onto a square or push three crates in a row! EPIC!!!

RE fans truly are such retared cattle.
>>
>>12639275
Yellow paint literally got memed into existence because of these complaints. Its not even trolling, you're just boring.
>>
>>12639275
Also I want to add it's ridiculous how many items in the environment that should have flavor text completely lack it. They just got lazy with it. Is it so hard to have a line of text to even acknowledge your interaction with the environment? The dead chief's body doesn't even have a line of interaction, nor does the dead giant alligator.

Additionally, items really should have a subtle sparkle or something, as there have been dozens of times that something stands out and looks relevant, but is just a piece of errant amorphous trash that you can't interact with.

Despite all the glaring issues, I still can't hate it, I even like it, it definitely has a certain charm to it. I just hate its insufferable fanbase who refuse to even acknowledge any of its flaws, and they should all kill themselves.
>>
>>12639282
Yellow paint became a necessity due to lack of clear visual language, removal of "gamey" elements in favor of realism, ans overly busy, cluttered, and hyper-realistic worlds where 99% of the world is window dressing and plot necessary items or paths don't stand out in any way.

Yellow paint is now a necessary evil due to the degradation of cohesion between gameplay and visuals in modern games.
>>
>>12639297
So basically:
>Regardless, a random blue folder on a desk would never hint you that it would contain the unicorn medallion as it lies flat on the desk looking like a piece of background trash like the 1000 others in the game as it completely obscures it.
>>
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>>12639282
>miss one item that looks like it's part of the environment and shouldn't be necessary for progression anyways
>spammed interact on both sides and all around it but didn't stand directly 1 inch in front of it to trigger grabbing it, unlucky
>beat the rest of the game blind easily with zero help, despite most "people" (RE fans aka retards) struggling constantly and needing walkthroughs and guides
>hurr u stoopid dis y we haev yellow paint durr
Your routine is old and you are an 80 IQ brown simpleton. Shut the fuck up
>>
>>12639313
Its going to be fun when you forget the fire extinguisher in CV.
>>
>>12639287
>The dead chief's body doesn't even have a line of interaction, nor does the dead giant alligator.
I could be pulling this completely out of my ass but I think there are no instances of an enemy/object that can move having interactive text, even if it stops moving/dies whilst you're in the room. Don't know if that's a programming limitation or what.
>>
>>12639309
That's the main exception. Almost all items in the game do literally sparkle or at the very least look out of place in some way (a medallion, a stone plate, a shiny gem, the crank is heavily alluded to by the camera and is shown on the attract screen).

The journal is really the only exception, as it's a generic colored folder in a desk/room (and game really) full of generic colored folders and papers and books, very few of which can ever be interacted with, and the few that can only give flavor text.

And not only that, but the area of interaction is very small for some reason, a tiny smidge left or right and you get the generic desk interaction line.
>>
>>12639326
Oh yeah, I'm well aware of how items often stand out in a reasonably subtle manner, like having different lighting and being obviously placed overtop of the pre-rendered background. The more obvious ones like occasional glints were mostly there so they would still be visible on small CRT screens. Yellow paint is the catch all for when shit like that still wouldn't be considered obvious enough, like
>I got the red heart gem but every door is now locked. I thought surely you can use the red heart to open the heart door? Nope.
It doesn't have to refer specifically to the paint, but includes shit like another character telling you exactly where to use an item. Just in case you're trying to shove a gem into a keyhole like a retard.
>>
>>12639341
>Just in case you're trying to shove a gem into a keyhole like a retard.
Tons of games do contrived shit like that, even RE games do

Is it REALLY more contrived to think that a heart gem goes in the door with the heart slot than it is that you take the two red gems, stick them in random statues and it opens a compartment in another statue to a half of an animal tile that is used in a slot behind a painting? Are you REALLY going to go there? Lmao

>includes shit like another character telling you exactly where to use an item.
RE2 blatantly signposts basically everything as if it's designed for retards. Which is why Chris' journal stands out because it's so far on the opposite end of the spectrum.
>>
>>12639341
It's not a heart shaped keyhole you moron. The key is a regular key, it just has a heart on its end. It has a heart engraving, where it could make sense to slot the gem (obviously unless you've already gotten the second gem and/or been to the part where it blatantly signposts that you should use the gem)

Sorry for thinking the game wasn't so blatantly signposted when it was
>>
>>12639343
>Tons of games do contrived shit like that, even RE games do
>There are keys based off of suits of cards
>One of which is a Heart
>Its a fucking keyhole in a door.
>Is it REALLY more contrived to think that a heart gem goes in the door with
Yes. Because You're forgetting its a Gem, and hyperfocusing on the link you are forcing in your mind. Instead of realizing you're on the wrong logic path, you break down like a child.
>RE2 blatantly signposts basically everything as if it's designed for retards.
And yet its apparently still not enough.
> Which is why Chris' journal stands out because it's so far on the opposite end of the spectrum.
Thats the danger of turning your brain off. Blaming the game for that instead of yourself is literal zombie behavior.
>>
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>>12639356
>slotting a heart-shaped gem in a heart engraving to open a heart door
>THAT MAKES NO SENSE YOU FUCKING RETARD!
>going into the STARS room, interacting with Chris' desk that I don't even acknowledge in any way is my brother, ignoring the journal right there until you stand one pixel directly in front of it, then picking up the journal that lies conveniently completely flush and flat over top a unicorn medallion, then sticking that into a slot on a fountain which causes the statue to move and drop a spade key
>OMG THAT MAKES PERFECT SENSE! CAPCOM ARE HECKIN GENIUSES!!!
RE fans are worse than Marvel retards.
>>
>>12639356
It's pinkish and shaped like a heart, why the fuck would the gem even mention heart when it actually has no relevance at all?

The obvious assumption (at that point before you encounter the keys or the second gem or the room where you slot the gems) would be four colored gems of different shapes that would correspond to each suit/door.
>>
>>12639376
>I AM SILLY argumentation
>"RE fans"
>Avatarfagging
Like I said, boring.
>>
>>12639392
Retard anon.... this is before you ever get the spade key.

Even if you didn't remember any of this from the game, this statement
>The obvious assumption (at that point before you encounter the keys or the second gem or the room where you slot the gems)
should clue you in. So I can only assume you are illiterate.

>Getting angry at the game for not having the same reasoning as you is why people think you're being silly.
More illiterate garbage where you completely misunderstand and misinterpret everything being said. NO ONE is mad about this.
>>
>>12637593
>The text doesn't even hint that it's Chris' desk
>desk behind it is obviously Jill's because of her beret
>desk behind Jill's is obviously Rebecca's because of her medic bag
This leaves you two desks to choose from
>one with a fish trophy
>one with a biker jacket
Now since Claire is also a biker, which one can we logically infer is likely her brother's and which one is old man Barry's?
>>
>>12636658
>Assuming I just missed some stupid tiny detail that blends into the environment and looks the same as every other piece of generic background trash that you can do nothing with
I played RE2 for the first time just this week and completed it yesterday and if your playthrough is like mine, then you also missed the diary on Chris Redfield's desk that contains the item you need to progress. I pressed X all over that STARS room looking for stuff, and it confusingly gives you flavour text for Chris's desk for 80% of it except the ending where the non-glinting item is. It's a little deceptive. That was the only problem I had playing it.
>>
>>12639268
Why do the devs make some items glint if not to direct players to interactable objects? They clearly feel that players need direction to not miss items. They clearly disagree with you about this, and both me and OP separately missing the diary proves that fact. Hiding game progression behind obscurity is not good game design.
>>
>>12636658
>>12636670
>>12637369
>>12639049
you are proof that the third world should've never been given internet access.
>>
I played this game for the first time like 2 months ago and the first thing I did was pick up the diary, actually the thing I missed was the weapons cabinet.
>>
>>12640115
If you played RE1 you would also instantly recognize jacket that as Chris's alt costume.
>>
>>12640115
>>12640386
It being Chris' desk doesn't even matter or affect anything said ITT. There is still no reason a tiny blue folder that looks like any piece of trash on the desk is hiding a medallion perfectly flush underneath it and you have to stand in one tiny 1x1 pixel square directly in front of it to interact with it

It's laughable because everything else in the game is so braindead simple and blatantly signposted yet this one thing, literally just picking up a folder, is somehow the hardest thing in the game by far

>>12640356
Projecting brown retard
>>
>>12639376
The gem is not heart-shaped.
>>
>>12640673
Yeah OP is just a retard and tried shoving a rock in a keyhole. You think he tries to open his real life doors with rocks too?



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