>the port of a retro game onto a new console is significantly harder than the original gameWhat other examples of this exist? FF4 on the DS is the only one that really comes to mind, the game on the SNES is a cakewalk but the DS version makes it the hardest Final Fantasy ever.
>>12637530>portYou mean a remake?
>>12637536Yeah, i'm retarded.
>>12637530Not retro
>>12637530>is significantly harder than the original gameIs it? Because the original isn't exactly a challenge run but it will fist fuck you if you get caught off guard.
>>12637612neither are you
FF3 on the DS is significantly harder than the original Famicom version, for sure.
>>12637970I didn't really have any trouble until the last dungeon. Same with FF4
>>12637617I've never played the original but the DS version has atrocious balancing that forces you to grind levels at many points in the story.
>>12638082I doubt it, grinding is a punishment for not playing skills right.
Not retro>B-butModern remasters are fine. Remakes are not. OPs pic is a remake, a completely different game than the original. Not retro.
>>12637617It adds in new consumable items called "Augments" that permanently teach a new ability (or a whole set of abilities) to a character of your choice, functioning as a sort of multiclassing system. The fights are then made harder to balance for the new options you have.How much harder than the original it is will depend on how good you are at using the augment system, but on the whole it's generally agreed that it's a significant increase in difficulty. It's definitely much, MUCH harder than the SNES "Final Fantasy II" that hugely waters down the difficulty from the original.This post (>>12638082) is not really true, if you're good at RPGs and familiar with FF4 you can beat the whole game without any grinding at all. Here's a Youtube playthrough that does mandatory battles only, even: (Spoilers, obviously)>https://www.youtube.com/playlist?list=PL591F88F81A8B1995The difficulty curve does spike at many points though, and when I first played it back when I was much worse at RPGs I had to grind to beat Cagnazzo and some of the really late dungeons.
>>12638082the game just expects you to actually use all of these spells your characters get instead of just spamming cure and direct damage spells until you win but because for some reason everyone plays jrpgs in this way of just mashing buttons and grinding when that fails they gaslit square into thinking turn based rpgs are inherently terrible for like 20 years now
>>12637970i have played both (somewhat)recently, if you honestly think this you probably just didn't know about the attack level mechanic that screws you over ultra hard for not specializing characters.ff3 nes has some absolute bullshit rng shitfests because turn order is totally random, so the boss can act twice and do two big party rapes consecutively without you having any ability to react.maybe overall the difficulty is a touch higher but the chance of getting rng screwed and hitting the game over is incomparable.>>12641726the jp version is not really that much harder, actually desu because of the items it's easier... until you get to zeromus and big bang forces you to grind or jump cheese.
>>12637530The augment system was fucking stupid. This remake is one of the worst games I've ever played. Unironically.
>>12641758You must be the luckiest gamer on the planet to have Final Fantasy Anything be the worst game you've ever played.
>>12641765I wish, I've actually played a lot of trash and this game is honestly one of the worst.
>>12641726>This post (>>12638082) is not really true, if you're good at RPGs and familiar with FF4 you can beat the whole game without any grinding at all.I'd agree with the other anon more than you, even if you're technically right that you can savescum or get lucky instead of grind.The perfect example are the flamedog enemies in the Tower of Bab-il (a mid-game dungeon). In the DS version, they have a very strong AoE fire attack and the enemy AI is random (not a script as in the original SNES). If you get ambushed by two of them and they both use their AoE fire attack, it's an instant game over with no chance to take even a single turn (iirc if you manage to have the ice shield on Cecil, he might survive one more round). But if you get lucky this won't happen and you'll never know the problem was there. If you're lucky you'll only see the fire attack once or twice, in a normal non-ambush battle, and it will cause massive damage that forces you to heal up after the battle and make you think "wow this game is so hard." When in fact, it's just badly-tuned.A random risk of an instant full-party wipe out with no chance for an appropriately-leveled party to survive is garbage encounter design for a mid-game dungeon. For a late-game or optional dungeon? Sure maybe, more factors come into play. But in this case, it's obviously just careless and lazy.
>>12642625Final Fantasy Origins has this too. The Mage enemies originally cast a single-target instadeath spell as their first spell and traveled in groups of up to 5, if they surprised you in the original game they could fuck up your party very hard. In the remake they instead cast a multitarget fire spell that WILL tpk if they surprise you in big groups and start spamming that.
>>12642625>if you manage to have the ice shield on CecilThe Ice Shield is purchasable in the town right before the Tower of Babil, and you also get one for free in a chest in the Tower itself. It's arguably harder to manage to NOT have one.And this is the one encounter I keep hearing people complain over and over about, and even you admit that even if everything goes as wrong as it possibly can, it's still winnable if you're prepared. Do you just not want to ever lose in an RPG?Do you find the concept of getting a game over insulting?Over and over I hear people complain that the problem with RPGs is that the random battles are too easy. Well, here you are, here's an RPG where the random battles are challenging. Ambushes are dangerous. Dungeons are long and attrition is a factor. And what do people do? They complain. And yet they wonder why RPGs get easier year after year.FF4 DS is hard (compared to other FF games) but in the grand scheme of games it is fair, it is VERY fair. Contrast with shit like Dragon Quest and Fire Emblem where enemies can CRIT. Pretty much any point in the game, SLAM, outta nowhere, character dead. Oh yeah, by the way, you only get one Phoenix Down in DQ, and in Fire Emblem the fucker's just dead.Is that "forced grinding"? Is that "careless and lazy design"?We are talking about the hard mode version of a game that has two official easy mode versions. You don't see me playing FF4 Easytype and complaining that it's too easy.It's not a perfect game and I'm sure you can keep listing nitpicks where this or that random encounter has room for improvement. But I have enough confidence in the average FF player to believe they are capable of having fun with an RPG that has a few questionable random encounters. I don't know why other people find that so hard to believe.
>>12641743Most of those spells are good and useful. I've used every single one. Safe and Shell are the least relevant.>Berserk/"Fury"Quite possibly the best spell in the game>BlinkExcellent defensive spell, there are a lot of physical-attacking enemies FF4>WallCritical for certain enemies and bosses, even before you learn that reflected spells don't trigger some counter attacks.>SlowEffective in many boss battles>Mute, MiniThese work excellently on numerous normal enemies, often far more efficient than brute-forcing with cures and heals.>FloatOnly a few points where it's needed, but it's very effective in those.>HoldCan be useful sometimes. >FastThe only reason this doesn't get much use is because there's rarely an opportunity in-between casting berserk/blink/healing. And it's maybe a little expensive for what it is.>Safe and shellHave never really found a good use for these.
>>12642726>The Ice Shield is purchasable in the town right before the Tower of Babil,No, it's not. The Dwarf castle sells the fire gear, not the ice gear. The ice gear can't be bought until the Eblan Refugee cave.> it's still winnable if you're prepared.The only sure way to prepare is to grind (and if you do that, all the other encounters will be a complete joke)>Do you just not want to ever lose in an RPG?>Do you find the concept of getting a game over insulting?Not at all, indeed that's why I spent so much time emphasizing that it's a mid-game dungeon and describing the exact nature of the fight. There's no GOOD reason why the encounter is the way it is. It's just lazy, and you are making up excuses for it because it counts as "difficulty" to you. None of the counter-arguments you make addresses the actual accusation. Nothing you say justifies the random use of such an overpowered ability that any sane person would recognize as a balance problem (maybe a number in a spreadsheet got copied wrong at some point).>Over and over I hear people complain that the problem with RPGs is that the random battles are too easy.>Well, here you are, here's an RPG where the random battles are challenging. The argument is: The Encounter Design is Lazy. You aren't addressing that. You're just conceding that FF4 DS had to sacrifice encounter quality to add """challenge""", where the challenge isn't anything compelling or interesting, and where the most effective way to prepare for it is to GRIND.>And this is the one encounter I keep hearing people complainIt's just the best and easiest example that I remember. I could go through the whole fucking game and give plenty of criticism. The Kainazzo boss is another good example a tedious, obnoxious slog. It's not hard at all, just drawn out due to superfluous status attacks. The Dr. Lugae fight is a cheap, unfun gimmick that is easy to exploit into a cheesy instant-win once you know it's coming.