is it me or is this game a disappointment? I just got done beating Dark Forces, hard mode, no saves. It was great. Went to this game, it's a fucking clunky mess with awful character physics. Its like the game was meant to be in third person but you can't enable the crosshair in third person mode and aiming sucks. In first person camera your guns shoot just below where your actual crosshair is. Your fucking character moves 2 times faster going forward than sideways and theres this awful prolonged momentum to everything that makes the game feel unresponsive.
It's memorable for the dopey FMVs (Christopher Neame as Jerek is particularly hammy and excellent) and the lightsaber combat was pretty unique at the time. I've personally always felt like it was a downgrade from Dark Forces. Mysteries of the Sith is better, albeit shorter. Honestly there's not a lot of reason to play this game at all these days. The saber combat is improved in Outcast and them improved again in Academy, and while the story in Academy is kinda dumb, the game is dramatically better and less dumb than Outcast (or JK) is. No stealth or escort missions, for one.Oh, and you have to secret-hunt in every level or you miss out on bonus force points that are required to max everything, and some of the secrets are REALLY stupid.
>>12637701i already beat outcast and academy and I love them, this is the last game I haven't beat and yeah, its quite fucking shitty. If only the movement just felt like a regular FPS game instead of a camera stuck inside a third person character on skates.
>>12637670It is flawed certainly but I wouldn't call it a disappointment. It was a bold vision for an fps and specifically a starwars game. What makes outcast cool was established in this game, just hadn't worked out all the kinks yet(outcast also still has plenty of kinks)
>>12637701The secrets thing for me is the only downgrade to this game. Other than that I personally enjoy it alot
>>12637841also in terms of atmosphere and level by level interest I'd easily put this over outcast desu.
>>12637841>>12637857So much this. There's something so strange and fascinating about DF2. The level design was insanely ambitious and nothing released since compares.My first Star Wars games were Battlefront and Academy so this isn't nostalgia talking.
I like both games but I've definitely played way more of Dark Forces 1, including lots of fan levels, whereas I didn't like DF2 enough to find out if the community even made any. The combat and movement in DF2 is acceptable but always felt a little weird and jank to me. The force powers are cool but kinda half-baked too. The main appeal of DF2 is the wild level layouts. It's like they said "okay, now we have a true 3D engine, let's do it REALLY 3D". Crazy amounts of verticality and open spaces and twisty connections.
>>12637670Retard
>>12637670Just you. This is hands down the best of the series.
My opinion has already been posted >>12638350
>>12637670I love this game so much it's unreal. The verticality, the secrets, non-overpowered lightsaber, the emergent force alignment system, the FMVs... everything.
>>12637670>is it meYes, it’s you>theres this awful prolonged momentum to everything that makes the game feel unresponsiveAre you playing on some kind of vm or emulator? I get none of that. Sure, it’s not smooth like a modern fps, but cmon.>>12637701>mysteries of the sithMots is not better than the base game. There are some great levels, but some of the later levels were clearly unfinished, and the first swamp level on drommund kaas is poorly designed.>academy better than outcastAgain, no. The stealth and escort missions can be weirdly unforgiving, but I’m not trading those for the “no story, no level design” approach of academy.>secretsThe secrets are mostly easy to find.>>12638589Finally, someone itt with taste!
>>12638350>>12638361Slightly agree. I love everything about JK, but DF is a lot more fun to just go back and blast through. Secrets feel less mandatory and flow better with the level progression, TFE vs openJKDF2 is a much smoother comparison, and the physics in JK/MotS have always been really awkward. Don't feel anywhere near as harsh on JK as the other anon though, both it and MotS are still excellent. Its more of about which game makes me want to go back and replay it more often.>>12638990>Are you playing on some kind of vm or emulator? I get none of that. Sure, it’s not smooth like a modern fps, but cmon.When you compare it to DF (sourceports or vanilla) the physics use considerably more inertia in JK, as was the style at the time. DF feels much closer to Doom even if running is like fucking lightspeed, so I guess it depends on your comparison point.
>>12638990OpenJKDF2Heres what I was expecting, Dark Forces 1 was a great doom clone. Its engine isn't perfect but simple = good and holds up better nowadays. Sometimes it just feels like you are playing a really good, charming Doom TC. JKDF2 feels like a badly made quake clone. If they just copied the feel of the Quake engine they would have had a lot more solid game on their hands, but they tried to be way too ambitious for 1997 and it feels really dated and just awkward to play because nobody really knew how to make a decent 3d FPS game like Quake until a year later when HL1 and Unreal came out.
Jedi Knight is great in most ways, shooting just gets a little used too, same as movement. The only real flaw is the lightsaber combat, it's too unpredictable as wherever you going to hit someone or wherever they will hit you. Mysteries of the Sith is fun and good, but as good as main Jedi Knight
>>12639186Honestly, you're just going into the game's feel with the wrong expectations. I should know, I have an adjustment period every time I go back to it after games with less inertia, the difference makes you feel like a stumbling drunk at first. When you get used to it, it feels just fine, and those ambitions make for some really cool gameplay that you don't get from the games you compare it to. Pulling weapons out of enemy's hands, literally staring enemies to death, force pushing shit like rockets and grenades back at people in midair, levels dynamically changing like the inside of a ship thats falling off a fucking cliff while you run through it, there's a lot of badass shit that DF didn't have and other contemporary 3D rendered games wouldn't really do until years later. The multiplayer was fucking awesome too.
>>12639217not that anon but I still think about the crashing ship level when I think of DF2
>>12639239Its a pretty cool level, especially since using your force abilities feels natural and helps substantially. Its also a cool way of giving a descent style time limit to a level without it just being the usual race against a timer or just get blown up. Its gotta be brutal on people who get motion sick or easily disoriented though.
>>12637670>Your fucking character moves 2 times faster going forward than sidewaysYou're supposed to run diagonally. You go way faster than just going forward. It's fucking awesome.
>>12639186OpenJKDF2 is awesome but the Flatpak is broken. You have to download the Flatpak, find the openjkdf2 binary in its folder and move that into the Jedi Knight 2 directory, then double click it to run.
>>12639394flatpak works for me?
>>12638589>The verticality, the secrets, non-overpowered lightsaber, the emergent force alignment system, the FMVsAll things they abandoned in the sequels which would’ve greatly improved those games past what they already achieve. JK2 with DF2 level design and puzzles plus a light/dark side choice would’ve been legendary. And I don’t get all the love for Academy except that I gather it was most people’s first Jedi knight game or they loved multiplayer. IMO just give me a MotS style expansion for jk2 and sacrifice Academy.
>>12637701MORGAN KATARN
>>12640945I always lol’d at this, the acting was wonderfully exaggerated but seemed like he was jizzing himself.
>>12640958He breaks uppity Jedi bucks
>>12641000>kyle, if Jerec gains control of the power in the valley of the Jedi, he will become a buckbreaker like the galaxy has never seen…