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File: dkc.jpg (73 KB, 640x465)
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This game's hard
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>>12637758
Battletoads was better
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>>12637758
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>>12637758
>3-D Adventure
false. they shouldve been sued for this.
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>>12637758
Git gud, scrub.
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>>12637772
It's not even that bad because part of the game's marketing was to highlight the 3D redndered graphics.
If you want to see an actual hilarious 90s marketing stunt, look for the Neo Geo catalog that says the games had "4-dimensional graphics"
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>>12637758
We beat it as children, zoomerbro. That's because our generation sticks with problems until they are solved instead of trying to get help from others.
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>>12637758
some levels are pretty tough but it's a pretty comfortable form of hard. you can just grind problem spots with relatively little delay and a gameover will only send you back a couple levels at worst.
100%ing is balls hard in every game.
>>
>>12637758
It's honestly not too bad aside from the massive spike in the ice world where you can't save for like 6 levels straight.

Otherwise you can just save after every level, or fly to a previous island to save even.
>>
>>12637758
Wait until you try dkc2
>>
Not really, and I'm a zom zom
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>>12637882
OP didn't say he was quitting or asking for help, anon. He just said it was hard, which you seem to agree with. Most people would agree it has some tough spots even if the game on the whole isn't super difficult.
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>>12637758
i also suck at it, and i only suck at hard games.
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>>12637758
It's mostly because of terrible visibility, the sprites are too large for the tiny SNES resolution, so you can't see anything ahead, which leads to a lot of trial and error.

Compare this to Tropical Freeze, which is mechanically a much harder game, but way less frustrating.
>>
>>12637758
I'd argue DKC1 is actually the easiest of the entire series

Difficulty scaling goes: DKC Returns 200% > DKC Tropical Freeze 200% > DKC3 103% > DKC2 102% >>> DKC1 101%

DKC1 is actually very straightforward.

Impossible tier would be the DKC Returns and Tropical Freeze Shiny Gold Medal Time Trials. Those are actually challenging.
>>
>>12637758
>This game's hard
I can't remember if I ever beat it or not as a kid (I think I did, but I'm not sure).

But beating it and completing it aren't the same thing, because there's so many collectibles you have to find and you get a different ending based off that. While I might have beat it, I don't think I got everything.

Either way though it was a really awesome game with very impressive graphics for the time.
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>>12638342
I got all of the regular golds in dkcr3d. Thought there would be some speedrunning glitches that trivialize shiny gold by now. There's not?
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>>12637758
2 is harder
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but its also very fun
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>>12637910
Oh, I didn't realize you could go back to earlier save points. That helps
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>>12638763
I love the way those temple levels look. Really gave me “the feels” as a kid.
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>>12637758
I thought it was fairly easy. Then again, I've finished the second game before playing it
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>>12637758
>This game's hard
Its was no harder than the average platformer at the time. I got it for Xmas in 1994 and beat it in a few days.
>>
DKC1 is balanced around constantly gaining lives from bananas, KONG letters, and bonus rooms while also constantly losing lives from genuine difficulty and also falling to your death searching for bonus rooms/barrels.
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>When someone says a post-NES Nintendo game is hard
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>>12638370
Doesn't it also not give you any indication which levels you've found all secrets in? Unforgivable for a game with as many levels and secrets as this one.
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>>12640108
If there's an exclamation mark after the level name on the map screen, it means you've found all the secrets in it.
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>>12640114
Unfortunately you have to blindly suicide into pits to find them.
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>>12640159
I remember getting 101% and 102% on DKC 1 & 2 as a kid, but I ended up having to call up the Nintendo Hotline for the last few ones. Some of them are pretty bullshit.
Pretty sure that shit was designed to get you to call up those help lines or buy the playguide since it was well in the days before GameFAQs and the like.
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>>12640179
Tbh it's the only thing that keeps me from putting the SNES DKC series on the same level of the classic Marios. Still good games but I'll never bother to even try for all secrets.
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>>12640182
Yeah, I keep meaning to go back and play them again (started DKC1 a while back but haven't finished it yet) but I highly doubt I'd bother going for completion this time.
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>>12638771
It's also piss easy to grind lives at pretty much any point if you start getting into a risk of a Game Over. The lives system is pretty pointless.
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>>12640179
The first game only has a couple that are really obscure. Finding everything in 2 is reasonable with a little effort and ingenuity, don’t remember having to look up anything to get 102%.
>>
>>12640179
>>12640182
DKC1 doesn't have any actual reward for finding the bonus rooms, which is probably why some can be a big dickish. The game also has several other secrets that are way harder to find, but because they don't give you an exclamation point achievement for finding them, nobody bitches about that.
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>>12637758
It's amazing how much better DKC looks on a CRT. I can get away with using a filter with most other retro vidyas but DKC is like a special case that looks atrocious with all of them.
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>>12640215
It's been around 30 years now but if I remember right I think the only one I needed help with for 2 was one where you needed to use the spider to make a bunch of web platforms to get to some unseen spot.
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>>12640218
>because they don't give you an exclamation point achievement for finding them
Wait, so getting an exclamation mark on a level doesn't always mean you've found everything in it? Is that the extra 1% or something else?
>>
I can't relate to people who find 2D platformers hard. Maybe because it's the genre I played the most since I was little, including the DKC trilogy which I've beaten when I was 8-9.
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>>12640219
I find DKC3 is especially impossible to enjoy properly without a CRT. The game is visually magnificent, but looks like mspaint-tier pixelated ass unless you play it on a CRT.
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>>12640697
I'm guessing you didn't plow through each of them in a few days though? It's easy to forget the struggle once you're past it.
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>>12640179
DKC1 has the infamous bonus room within another bonus room, that you can only find by picking the single banana in the minigame, which turns into a barrel that you have to immediaty toss against the wall before they teleport you away. It was complete bullshit.
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>>12640727
I think I did, frankly as a kid I had very little perseverance, whenever I hit a difficulty spike and got stuck I ended up dropping the game, I left countless ones unfinished because of it. But platfomers I never had any problems.
>>
>>12637882
>instead of trying to get help from others

>strategy guides
>helplines
>gamefaqs
>>
>>12637758
Just play Diddy 90% of the time
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>>12640731
There's a giant arrow pointing to it, and it's the only bonus room reusing that specific room layout that has a wall to the right instead of a door. It's not that difficult to find, though requires a bit of experimentation to find out how to enter it.
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>>12640234
>Wait, so getting an exclamation mark on a level doesn't always mean you've found everything in it?
No
>Is that the extra 1% or something else?
It doesn't add to the percentage either. It's just regular old-school secrets you know you found because you know you found them.

That first one here I think extremely few people knew about back in the day:
https://www.youtube.com/watch?v=b9eQZ351fkE
>>
>>12640159
>Crouch and hold down
>Screen doesn't move down
It's gonna be one of those kinda games
>>
>>12640159
>Unfortunately you have to blindly suicide into pits to find them.
It ends up being a fun little easter egg where you miss a jump and think you've died but instead you not only live but discover a secret.

A lot of platformers were like that both back then and also even before then. Remember in SMB3 there was some secret area in one level you got to by having to go through quicksand? Usually the quicksand meant death so its not something that was immediately obvious to most people.



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