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File: hq720.jpg (49 KB, 686x386)
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How did people interpret this at the time when they had no FPS exposure beforehand?
Like a third person but with a really close camera?
>>
>>
the fuck are you schizoing on about FPS games were a thing long before goldeneye
>>
bait posts are less and less funny by the day
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File: BoF_Bait.png (677 B, 224x72)
677 B PNG
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>>12642528
Not everyone had a PC and Doom
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>>12642482
First FPS I ever played was Halo. It felt normal and natural. I'm sure that's how Goldeneye felt for everyone.
>>
kek let me guess you can't imagine an apple in your mind?

we saw it and thought holy cow im playing an action movie in my living room
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>>12642523
>reviewer retard hadn't played Turok
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>>12642578
With that logic you could have made the same thread about halo.

Even if they didn't hand experience with the genre, fps were well fucking established in the zeitgeist. Doom was installed on more pcs then fucking windows. Even if you never touched it, you'd seen it.
>>
>>12642482
No idea. But I am pretty sure PC gamers had conflicting feelings about it.
>>
>>12642528
the joke is him pretending to think that looking through your eyes irl is weird and has to be explained "like a third person but with a really close camera". The supposed confusion of TPP shooters coming before FPP ones is just a red herring for autists.
>>
>>12642586
It's more like
>reviewer retard hadn't play Medal of Honor
Which is even more embarassing when reviewing a PSX FPS inspired by MoH
>>
>>12642482
>How did people interpret this at the time when they had no FPS exposure beforehand?
they thought the rifle was an oversized black colored pencil
>>
>>12642578
Practically anyone who'd ever used or known someone who had a PC had seen Wolfenstein 3D or Doom at some point.
My grade school library computers had Wolf3D on them, and both that and Doom were ported to the SNES. If you had even the remotest interest in video games you knew what an FPS was.
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>>12642596
But who can say definitively what first person even is or is like?
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>>12642482
>when they had no FPS exposure beforehand
Nigga, DOOM has been there way before that game.
And any fucking dungeon crawler since forever before DOOM had a first person view.
Also, why would they need "interpreting" anything? That's the "natural" view they have in real life. If anything it's easier to jump into than anything else.
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>>12642602
Medal of Honor has this as a secondary control option, so he can absolutely have played it and just used the default.
Your average Goldeneye player never used the Turok style controls either.
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>>12642612
This.
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>>12642528
Nintendo invented everything
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>>12642482
>>12642578
Even people who didn't have PCs were generally aware of Doom
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>>12642773
>>12642612
And Wolfenstein 3D, as mentioned here. I played Wolfenstein long before I had a PC at home.
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>>12642482
It actually scared me a little bit. I felt nervous and vulnerable at the idea that there could be enemies behind me and I couldn't see them.

I don't want to oversell it. It didn't last that long. I was fairly young and hadn't had a lot of opportunity to play fps's on pc. But I thought I'd offer an honest answer and it gave me just a bit of rush with a character that I've really never felt since, it's almost nostalgic.
>>
>>12642783
Is there a third person game where you can see behind you?
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>>12642808
all of them? you can pan the camera behind you while moving forward unlike fps
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>>12642815
you didn't beat the game
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>>12642808
I've said what I have to say and I'm not interested in arguing with anyone about or even defending myself. OP asked a question and I wanted to answer it.
>>
>>12642826
>>12642783
Is this a bot?
>>
>>12642829
You are AI (actually Indian).
>>
>>12642559
>filename
kino
>>
>>12642783
>felt nervous and vulnerable at the idea that there could be enemies behind me and I couldn't see them.

I sometimes do to this day.
I should have streamed horror games when it was all the rage, my true and honest reactions would probably made me some cash.
>>
>>12642482
We were all like "whoa dude!"
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>>12642578
there were fps on genesis for fucks sake, to say nothing of first person dungeon crawlers

"omg I cant see my Elven Warrior. what is this? I'm going insane!!!"
>>
When people played Duck Hunt for the first time, people thought it was virtual reality. They thought the game could see them, with how it seamlessly broke the 4th wall. It was the modern equivalent of the silent film about an approaching train. People were worried that they were going to shoot their own TV.
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>>12642667
1.2 Solitaire? That the layout I used to play when I was eight.
>>
Doom was already described to normies on TV shows and news as "a game where you look down the barrel of a gun, a game where you ARE the killer and you personally murder your targets!"
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my first "FPS" was that windows screensaver with the mouse and smiley face
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>>12643021
Mine was Midi Maze in 1987 :3
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>>12642578
and? doom was ported to all the consoles of the time as well

also for some time fps games were often called doom clones. while it wasn't the first "fps", it was the first massively popular one
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>>12642592
>Doom was installed on more pcs then fucking windows.
i still find this funny

https://youtu.be/Mni7B4H33OE
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>>12642640
How can mirrors be real if our eyes aren't real?
>>
>>12642482

It was pretty cool albeit it looked quite goofy when it came to some of the characters. The scenery and interactivity was quite impressive. Multiplayer was really cool!
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>>12642640
t.
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There is a tangential kernel of interest from OP's troll question. The way the weapon models distort in Goldeneye is a little weird, and led to things like people calling the KF7 "the pencil gun". I always thought the AR33's looked really weird. I knew from the pause screen that they were supposed to be M16-esque guns but they look weirdly distorted. And of course no one would walk around holding up rifles one-handed like that in real-life. So there is a tiny bit of truth in the idea that people had to think a little bit about what they were seeing, and Goldeneye *was* one of the earliest FPSes to have full 3D models for so many real-world inspired weapons.
>>
>>12642964
Yes. I used it too, but nobody else I knew used anything but the default.
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It's really fascinating how Mario 64 contextualizes itself as being a first-person game from the perspective of an in-game cameraman. They were on another level of creativity when they made this intro.
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>>12643231
who films the lakitu bro in the intro though?
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>>12643328
its just never ending fractal lakitus
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>>12643328
Mario has a camera but he doesn't take it out because he's busy
That's why you can do first person also but only if you stand still
>>
>>12643328
Mirror.



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