Anyone remember how much of an impact Super Mario 64 had?
>>12646467no retro final fantasy has 3d movement. you are confined to the xy axis and there is no verticality
>>12646467Not really, so many other significant games came out in 1996 like Tomb Raider and Duke 3D and Quake that Mario 64 just felt like yet another to take the plunge into true 3D. These days its limitations stand out among its contemporaries.
>>12646475No one cares about your westernslop shit
>>12646479Nobody makes games where turning around is awkward and the camera behaves like a spastic anymore, Mario 64's influence was really short lived.
>>12646475Now this is cope. Mario’s analog movement was unparalleled at the time. Tomb Raider’s clunky grid based movement wasn’t even close.
>>12646475Every serious gamer cares about this western kino
>>12646475Nintendo Derangement Syndrome
>>12646494>Mario’s analog movement was unparalleled at the timeIATAI agree, but it's also telling how much we cut in adapting it forwards, even from the creators of the style. Trust me I'm extremely grateful there's only two games I can list off that have turning around like Mario 64. Mario 64 and Croc. And the latter had the humility to give a turn in place button.People just don't copy that. Perhaps they're even influenced not to copy that. Thanks Mario for the trial run, we know that *didn't* work.
>>12646509Guess I never had an issue with turning around in Mario 64, but obviously its main influence was having a fully polygonal character model with full analog movement in (mostly) 3D polygonal environments. Some stuff was pre-rendered I think.
>>12646467Nooooooooooooolol
>>12646467Nowhere near the impact Doom had honestly
>>12646537First person 3D was never as impressive because you’re playing as the camera rather than controlling an onscreen character model.
>>12646474>there is no verticalityWhat is a ladder, then?
>>12646554Im talking about public reaction nerd, at least in my area everyone shat their pants with Doom while Mario 64 was more of a "oh neat" reaction
>>12646573I'm sorry you grow up on a poor non-white hood
Anti-Nintendo people want to downplay anything Nintendo did (understandable, if you hate Nintendo, it must be hard to endure the hobby with Nintendo being mentioned all the time).But reality is that yes, Super Mario 64 was different to any other previous 3D game. I was there.Gabe Newell said his favorite game is Super Mario 64.
>>12646587Im european and back then non whites were like 0.2 % of the population here
>>12646613So you're Muslim?
>>12646616What? No Im Catholic. Why cant you accept mario 64 was just another 3D game for some people
>>12646625It was a big deal, much more than generic fps #29999
>>12646568a loading screen
>>12646467>picWasn't Kingdom Hearts conceived as Square's attempt at making Super Mario 64?
>>12646474Nomura directed Kingdom Hearts whose freedom of movement was inspired by Mario 64
>>12646467Imagine if he actually played Quake instead, he might had gone to make an actually good game in his life.
>>12646750Quake wasn’t that graphically impressive.
>>12646750id fags are delusional retards
>>12646494It makes me sad how most people completely forget/ignore that computer joysticks were analog inputs :( Nintendo didn't just invent the idea from nowhere, they were already compatible on Wolf 3D, Doom, Quake, and other stuff. But then again I don't think anyone under 25 knows what a computer joystick is in the first place.
>>12646765Yeah, but in FPS games, you’re playing as the camera. Mario 64 was impressive because you had an onscreen polygonal character model with impressive full analog movement.
>>12646752Im just shitpostingI do like Quake better than mario 64 tho
>>12646751>unparallel detailed 3D environments>real-time lighting and effects>extremely robust and well optimized engineBut yeah it wasn't THAT impressive. Everyone knows Bug! for the Saturn is clearly better.
>>12646789The level of architectural detail here is stronger than some PS2 games, and people still say this isn't impressive enough
>>12646789Meh. Mostly brown corridors.
mario 3d is also Gabe Newells fav game
>>12646789>>12646791It all looks the same and it's an autistic FPS game where you get key cards and have to remember 2 hours ago which fucking door it probably opens
>>12646474>there is no verticalityMr. Dolphin says "fuck you"
>>12646748then he threw all that shit away after the first game in the series to focus on muh combat
>>12646765and here I thought my boomer dad was a weirdo for playing DOOM with what looked like a flightstick
>>12646814I think one of the HL level designers said SM64 is why they added platforming sections. Turok also added platforming because of SM64.
>>12646789Doom but brown and ugly
Mario 64 is insanely impressive and if you were there at the time you weren’t thinking “oh Sega ghey or Nintendo ghey or pc master race ghey” everyone who played games saw this jump and jaw dropped. It’s just crazy to compare just the ability to move around and do things compared to AAA games these days and see a literal regression from this type of freedom in movement. It’s no wonder people are being driven back to retro games in droves when all modern games can give you is graphic fidelity and that’s it. Coming from the Genesis, this was a game changer.
>>12647008>It’s no wonder people are being driven back to retro games in drovesand where is that happening?
>>12646789This looks way better than Mario 64
>>12647008>Mario 64 is insanely impressive>Coming from the GenesisComing from PC, PS1 and arcades, it was just another 3d game
>>12646467Mario 64 is a game that inspired many but was copied by nobody. Basically anyone who wasn't inspired to make 3D games by Virtua Fighter, Virtua Racing or early home computer 3D games like Frontier Elite and Alone in the Dark was doing so because of Super Mario 64.But how many games can you think of that are in any way mechanically similar to Mario 64? The movement, the level design, the overall structure etc. There's basically nothing out there before modern indie games that even tries to ape Mario 64 to any significant degreeMeanwhile games like Resident Evil, Tomb Raider and Crash Bandicoot have enough clones on the PS1 alone to be considered their own genres with movement and level structures copied to the point of plagiarism even
>>12647118reddit, tiktok, instagram, youtube
>>12647150Gex 3D
>>12647008>compared to AAA games these days and see a literal regression from this type of freedom in movement.3d platforming was never really huge, more of a short fad. using mario 64 as a measuring stick the vast majority didn't measure up. It's not really a recent shortcoming.
nintendo bad
>>12647168wtf you cant say that
>>12647150you're making this post as a point of pride when it should be a lamentation of hackery.
>>12647150It shows how revolutionary SM64 is that its gameplay innovations can be applied to multiple genres instead of just carbon copies.
>>12646467I do. I vividly remember how how many smoothbrains in the industry were enthralled by the gimmicks and wasted years of their lives trying to emulate that garbage.
Game developers: I like and/or respect plenty of games that I didn't makeFans: Me game better than you game duhhhhhhhh
>>12646467How likely KH would have dropped earlier to the N64 if the Disk Drive came with the console itself dispelling the "issue" that made Squaresoft turn to Sony?
sega bad
>>12647374This thread is about a Square Enix employee praising Mario 64, but you've still managed to hallucinate it about being Sega
>>12646516>Guess I never had an issue with turning around in Mario 64Surely you have observed the behavior of Mario turning around.
>>12647810In Mario 64? No, it never struck me as a bad thing.
>>12646467>RememberNo. I don't remember other people's schizophrenic fantasies invented by drooling morons.>>12647374>raging lolcowDid your shill thread end in tears again?
>>12647373>if the Disk Drive came with the console itselfwas never going to happen. the disks and drives were too expensive to make.
>we need a new mario game>I don’t want to design 50 levels though>design 15 levels instead>make the player complete each level 6 times>15 levels x 6 plays = 90 levelsProblem gamers?
sony good
>>12646467I was 22 when it was released and honestly its influence is overblown. There were already 3D platformers before it and not many 3D platformers after even played the same. It was a "landmark" release, but not a particularly influential one. A case could be made that Tomb Raider was more influential. Mario Kart on the other hand, highly influential. Super Mario 64 was a big release and marketed to hell in back, but the actual impact of its release was mostly limited to whether people would buy an N64 or not, that's it.
>>12648751An actual jap video game dev disagrees with you
mario 64 turns to shit when you get to the 2nd story. i never liked those levels
>>12647815It's an annoying thing when turning around in a narrow space and having to reset the stick just to get a proper turn around.
There were a lot of games which didn’t copy it at all, thankfully. But it is a near perfect way to translate a 2d game to 3d. They thought about everything.
>>12648764Ok, show me some games that play like Super Mario 64.
>>12648778Oh yeah, I know what you mean now. It’s one of those things you kind of have to accept with early 3D. I wouldn’t be surprised at all if Nintendo decides to do a full remake.
Even Tony Hawk's Pro Skater was inspired by Super Mario 64. Not too shocking when you consider that the mission structure is basically if you took SM64, had all of a level's stars active at the same time, and put a 2 minute timer on each run.
There were actually very few 3D platformers before it at all, so it's amazing how much it got right with nothing to base it on.
>>12648751>There were already 3D platformers before itNot many>>12648797Few that do it as well, or have the same sort of movement, but basically every 3D platformer that followed took inspiration from it. Banjo Kazooie, Spyro, Jak and Daxter may not play exactly like Mario 64, but it'd be wrong to say they weren't inspired by it or building off of that base.
>>12648751Influence only counts if the games are carbon copies, right? Nothing else about the game can be an inspiration. You need to get kicked out of the level when you collect the level-unlocking collectible or something or it doesn't count because you're a brainlet.
>>12648885>Mario 64 showed me that you could make something 3D that was fun and that wasn't just about shooting things.Ok, fair. That's a legit influence.>>12648891That was mostly a hardware limitation. Developers eventually got good enough to make bigger platformers like Spyro on PS1 but that was despite the hardware really. But even before then, Jumping Flash was a pretty high profile game for its time and seems sadly forgotten these days. I remember the reviews and previews even commented on it being the first fully 3D game of its type.
>>12648914Nah, other types of influence do matter. I was just being a bit inflammatory because this is 4chin. Sometimes it's better to say something doesn't exist and piss people off enough to get replies with complete lists, than to simply ask if something exists.
>>12646467Nobody played that game when it came out, we were all too busy playing racing days and mr potato head saves veggie valley on our pippies, the the appie with the killer apps
>>12648934Spyro got made because they wanted to compete with SM64
https://www.vg247.com/super-mario-64-changed-face-games-industry-25th-anniversary>Elements of Mario 64 also informed the design of the 3D platformer Spyro the Dragon, such as having levels with long views and distinctive architectural landmarks and a playable hub area, according to teaching professor at the University of Santa Cruz Michael John, who worked on the original trilogy of PS1 Spyro games. However, Insomniac was keen to use Mario 64 as a launch pad - for example, John remembers that they consciously ensured that Spyro had more collectibles than Mario 64. However, John says that the quality of Mario’s gameplay was the biggest influence on Spyro, making Insomniac focus on creating a character that was fundamentally fun to control.>“I think everybody understood that it changed everything; everybody was paying attention,” John says.>John also feels that the level design of Mario 64 holds up to this day and still uses examples from the game to teach level design. In 2D games, the player has an “omniscient” perspective of a level, meaning that designers will always know exactly what a player is seeing at any given moment.
>>12649000It's amazing that it took another game having good/fun controls to make them realize that's important in video games, as in amazingly retarded. Like holy shit. It took them until 1996 to realize that?
>>12649016I was thinking the same thing reading it lolI imagine it's more about the amount of emphasis placed on it and getting inspired by specific ways Mario 64 made it fun, but still. You'd think the idea that moving your character (the thing you're doing constantly) should be incredibly important to a game seems super obvious.
>>12649016when a reviewer mentions "good controls", I become skeptical of how good the game actually is. Games are incentivized to give the player infinite frictionless movement because it "feels good" to casuals, but level design and balance is more important to me. For example in Sunshine none of the platforming with fludd presents a meaningful challenge, while all the well designed levels are the bonus ones that remove fludd
>>12649016>>12649040You’re looking at it in hindsight. 1996 was the wild west days for 3D games.
>>12649261Yeah true
>>12646826That part
>>12646467guy who was inspired by garbage game made another garbage game... god just nuke their whole fucking country
>>12649210a lot of times "bad controls" means the game has physics and therefore depth, which these insects hate
>>12648891polygonal 3D graphics doesn't make the game design new. Isometric platformers like Snake rattle and roll are no different that mario 64.
>>12650391Maybe "nothing to base it on" was a bit too strong, but so is saying 2D isometric platformers are "no different." Obviously, 2D isometric platformers are very different in terms of game design. No worrying about moving the camera for starters. The games still feel like you're playing on a tiled grid. True 3D games give you greater control over your movement, as well as the movement of every other object in the game.
>>12646475I understand the other ones, but what on Earth was so influential about Duke compared to any shooter released prior?
>>12646483Your skin is poop colored.
>>12646479I do, fuck Mario
>>12646467It was one of the worst mario games I ever played.So bad it made me ditch the n64, and just play the PS1 and PS2
>>12651036Considering this is the retro board, maybe play it and find out. Preferably without a source port so you can see what the build engine pulled off natively before quake released later that year. It was an engine built on paperclips and dreams and we fuckin loved it.
“You know these games that are making our company into international rockstars? Yeah, we shouldn’t do that, we need to copy what others are doing. That is clearly the way forward.”
>>12651061I have played it, along with every notable FPS from ‘94 and ‘95, including System Shock, Doom II, Heretic, Hexen, etc. Duke is a good game, but it does nothing that any of those games didn’t already establish, besides maybe some added raunchiness.
>>12646959Not even remotely true. KH2 is the only one that suffered from that with its hallways.
>>12646568An illusion.
>>12647150Mario 64 benefits from a novel mixture of maximizing the platformer moveset in a rules-based way in a surreal minimalist low poly world. Each component comes together to make it timeless.>maximized platformer moveset: the 3 timed jumps, dives, sliding, different movement modes (grounded, airborne, swimming, flying), crouch jumps, etc., it's just a really perfect moveset that keeps the player always PLAYING and having fun while moving around.>rules-based: the game has it's own "fake" physics that actually empower it, instead of the unpredictable simulated feeling of modern game physics, Mario's world is more fun to play in because the physics are fake and predictable. It makes the feeling of bouncing around the world feel fair and able to be mastered.> surreal, minimalist, low-poly world: the simple polygonal world makes everything feel strange and otherworldly, but also extremely readable and clear. The saturated textures, odd mixtures of fantasy, modernity and just random strangeness, all combine to make a game that feels like visiting a totally strange world, with extremely clean readability which is the most important factor when trying to bounce your little character around it at high speeds.So modern games might have cool movesets, but their physics system is simulated and their game worlds are too detailed and noisy.
>>12651183Room over room and environmental destruction, but beyond that, it had a shitton of cultural impact. Not everything needs to be the first game to do 50 things to be "notable" if you actually play them as they come out. People used to complain how many things in Halo were done first in other games, but people at lan parties with 4 setups downing pizza and beer didn't give a fuck about that.
>>12651445>room over room and environmental destructionBoth already done in some of the earlier games already mentioned.>Not everything needs to be the first game to do 50 things to be "notable" if you actually play them as they come out. Agreed, Duke is a significant game in FPS history; doesn’t mean it was anywhere near as groundbreaking as the other games mentioned in the second post itt.
>>12651472>Both already done in some of the earlier games already mentioned.>Doom II, Heretic, Hexen, etc.I can assure you these games did not have those features.>System ShockSource? I know it had slopes before build, but am not familiar with it internally enough to know whether it used true room over room or portals like the doom engine or even 3D objects for the very few instances I can remember.>Agreed, Duke is a significant game in FPS history; doesn’t mean it was anywhere near as groundbreaking as the other games mentioned in the second post itt.It was groundbreaking because it was a unapologetic badass lampooning of action tropes of the time that pushed limits at a time when the medium was essentially under attack by puritanism, both by out of touch lawyers and companies like Nintendo policing content on their system. It also kicked ass to play and had a great soundtrack.>Agreed, Duke is a significant game in FPS history; doesn’t mean it was anywhere near as groundbreaking as the other games mentioned in the second post itt.>>12646475>so many other significant games came out in 1996 like Tomb Raider and Duke 3D and Quake that Mario 64He didn't say groundbreaking, he said significant, the exact same word you admitted to. Your other question was >what on Earth was so influential about Duke compared to any shooter released prior?while Duke has certainly influenced plenty since being created, carries plenty of legacy, and even an entire engine multiple games were built off of (commercially as recently as 2019.) What the fuck are you even arguing?
>>12651502>>12651472>>12651445I called Duke significant because of its level of interactivity. From small things like being able to turn off light switches and having the lights actually go off, to flushing toilets to destroying walls, activating level changing explosions to advance, there was nothing else like it before this and that was a massive measuring stick for detail and polish after Duke came to be.
>>12651472>Both already done in some of the earlier games already mentioned.To come back to this, you could have at least pointed out shit like Descent technically supporting it first, even if not in the same format. Same for Dark Forces being closer to its format. Duke was far more successful than them however, and thats coming from someone who loves all 3 and thinks those two are wildly underrated.
>>12646467yes. only zoomers ignore it. it's far the most impactful game of the industry but it's the first 3D platformer to be casual-friendly. it was pretty comfortable to play and generated many clones
>>12651514Which invalidates nothing I've said in response to >>12651036in fact, it supports it.
I'm so old I've never really played Mario 64, just had moved on by the time it released.
>>12648778i honestly never had a problem with it in 64usually the only reason you wanna turn around is to do that jump because it goes a little higher
My takeaway from these ''interviews'' (and threads) is that every video game you ever played is inspired by Super Mario 64 in some way. Is there 'any' dev from this time that, I dunno..wasn't? Seems a little strange that no one in these 'interviews' about influences aside from M64 or even Mario in general.
>>12646467Mainly that it killed the Sega Saturn, PC games tried to mimick the style for about 6 months and then it was generally forgotten about.Later Tomb Raider 2 became really popular and soon after many games copied the famous lock on targeting system.>>12651647I can't think of many on pc or even ps1, Crash went into its own direction. Closest I can think of is Crok.
>tendies are getting old of control againTime for the REALITY CHECK image.Holy delusional bubble that these nintendo bootlickers still live in.
>>12651678Nintendo just did it all better. This cope is like dismissing the Wright Brothers because other people experimented with flying machines before them.
>>12651678I said it before the last time this image was posted, but Nintendo actually manufactured the Odyssey light guns, funny enough.A lot of these are also things that are never claimed by anyone, and some of these comparisons are just bizarre (such as likening the Intellivision disc to the NES d-pad??)
>>12651673>PC games tried to mimick the style for about 6 monthsWhich games?>I can't think of many on pc or even ps1They've been posted right here. Read the thread.