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It was more important and influential than Quake.
>>
>One of the Thief team's favorite games during development was Goldeneye on the N64. We were particularly struck by the manner in which levels of difficulty were handled. Each level of difficulty had a different overlapping set of objectives for success, and missions were subtly changed at each level in terms of object placement and density.
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>>12646989
Based and truthpilled.
>>
I think Doom, Goldeneye, Halo and CoD-MW are probably the most influential fps games. They all had an overt change on how fps games after their release where made, for better or for worse.
Quake was more of a continuation of what was there just more refined in fully 3d.
>>
wrong opinions general
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>>12647053
you say that as if the jump to full 3D with proper mouselook was some minor footnote. you seem retarded.
this isn't even getting into the innovations in network capabilities, the movement that set the standard for a whole host of imitators, and Quake being the first full-fledged esport and speed game, not to mention a yearly convention that served as the mecca for PC gaming for years... yeah nah Quake was just a lil continuation, no real influence.
>>
>>12646989
Truthnuke
>>
>>12646989
>>12647053
half-life way WAY more influential than goldeneye. it spawned the modern way of storytelling in fps's. what the fuck did goldeneye do? yes it was hugely popular but there's very little that future games actually took from it.
>>
VERY suspicious how this thread appears exactly around the same time when Quake 1 was mentioned in that Mario 64 thread.

Quake, Goldeneye, and Mario 64 are all incredible games, get over your pathetic and infantile behavior
>>
>>12647069
>Quake being the first full-fledged esport and speed game
Do id cultists really?
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>>12647053
You forgot one.
>>
No one mentioned Strife in those thread

Strife the first FPS with RPG elements, infiltration elements,ia compagnons,a developped story...
>>
>>12646989
>influential
What did it influence?
>>
>>12647101
Half-Life, Thief, Deus Ex
>>
>>12647094
That's because nobody played it or cared because it came out so late on its engine. See also: Icewind Dale 2.
>>
>>12647121
How?
>>
>>12646989
It's an FPS, but is barely playable due to performance and controls. Probably the reason behind the auto aim implementation.
Rare was indeed ambitious at the time, but they picked the wrong hardware to pull it off properly.
>>
>>12647101
https://blog.playstation.com/2012/10/25/behind-the-classics-syphon-filter/
>>
>>12646989
Looking at current most played games, Quake was way more influental. KB+M and online gaming won. CoD and CS2 still use Quake netcode.
>>
>>12647173
This. Cod, CS and TF2 are direct descendants of Quake. Valorant, Overwatch, Halo and Fortnite are indirect but heavily influenced. Modern online gaming exists because of Quake.
>>
>>12647081
it quite literally and factually was.
>>
>>12646992
While I dont like Goldeneye I do acknowledge it's one of the best approaches to difficulty in the genre.
>>
>>12647121
lol. I thought this post was listing pc games more influential than goldeneye. Then I followed the reply link...
>>
>>12647069
>and Quake being the first full-fledged esport and speed game, not to mention a yearly convention that served as the mecca for PC gaming for years..
Lol how is this influence? I get your other points though. But this is just fanboying. We all understand Quake was popular, so was Goldeneye. Turns out the game that was local only wasn't having "network" meet ups...
>>
>>12647508
how is being the first game to establish and fully realize the concept of a competitive circuit influential? that's your question? you seem retarded
>>
>>12646989
doubt it
>>
>>12646989
Counterargument:
>id makes Quake
>Gabe Newell fucks off from Microcock and, with a few of his friends, manage to get the Quake 1 engine with John Carmack's blessing
>They turn it into the Gold Source engine and become Valve
>Valve makes Half-Life 1
>Nearly the entire FPS market shifts away from being doom/quake clones as companies around the world try to make their own HL1
>A bunch of other shit happens, but basically the important part is that Valve was able to jumpstart their career using Quake and this eventually led to Valve creating Steam as a digital distribution and PC gaming service platform
>>
>>12647945
Valve said that when Goldeneye released a year before it inspired them to further improve on Half Life. So without it Half Life might have only amounted to a another decent 90s fps with only a later small cult following like many other fpses of that time, rather than a industry pushing classic.
>>
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>>12646989
>>
>>12647185
I can tell you've never watched The Wizard.
>>
>>12649925
the Nintendo World Championships were astroturfed garbage that did not organically produce a sustained competitive environment. Quake clans were the first development of a distributed competitive scene with true buy-in
>>
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>>12646989
Descent was more influential than either Quake or Goldeneye
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>>12647074
>half-life way WAY more influential than goldeneye.
>what the fuck did goldeneye do?
Inspire parts of Half-Life for one, see >>12646997

The enemy AI was really good in Goldeneye, and Half-Life uses a similar system. So maybe that's something they took from Goldeneye.
https://www.youtube.com/watch?v=M9sOE376tzk
https://www.youtube.com/watch?v=JyF0oyarz4U
>>
>>12647074
true
>>
>>12650992
Interesting. As a huge Valve fan I didn't realize all this stuff originates from Goldeneye.
>>
>>12650985
It wasn't, but I wish it was.
>>
>>12647069
>you say that as if the jump to full 3D with proper mouselook was some minor footnote
Quake didnt offer modern controls with mouselook, at least not "out of the box" at launch. The default controls were dogshit.
You had to edit a config file and add +mlook and then also remap WASD to be strafe keys and not "rotate left" or "rotate right" keys. Mouselook was not widely accepted until quake 2.
>>
The creation of the Nintendo mythos has been the biggest mistake in the history of humanity



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