If games didnt evolve graphically after the snes, and instead just grew in size and intricacy with more systems and such. Would gaming be better?Inflation would feel less insulting since you would be paying for a 60 dollar 150-200 hour rpg. The excuse that games get boring after a certain amount of hours is lame, it just means you didnt like the game that much. My best example is imagine a game like final fantasy 5 but twice as long with a bunch more classes or more side missions to do.
>>12647379No i don't want beat em up with 3 max enemies on screen anymoreSNES was too weak
>>12647385Can you read the op again? i said graphics dont improve but systems and size of game do. So yes you could have more than 3 enemies on screen. Reading comprehension is in the bin. Did you seriously just read the first 8 words?
>>12647387woke
I would like it if games were good and long, i would hate it if games were short and bad however it is also awful if a game is good and short because there is less of it and I wont replay it immediately
>>12647379I would be one of those people who would enjoy a 200 hour good game with simplified graphics, especially if its an RPG, which I assume you're talking about.But many people just don't have the attention, commitment, or that specific taste, so it would probably be a terrible scenario.
I remember I got obsessed with Chrono Trigger, played it through countless times to the point where my characters all had the maxed out experience points (NOT just levels, I mean the points themselves, it was a bunch of 9s), then a couple years later I got obsessed with DBZ and I guess because they are both Toriyama art I always fantasized about a Chrono Trigger that is much larger and eventually segues into space adventures much like how DB turned into DBZ. Same graphics and all that though. So I guess kinda what you mean.
>>12647581A game can be short and good, like Wild Guns, which I think is rather replayable.
>>12648172Yeh i said a game can be good and short but thats awful cause then its over and who the fuck wants to replay a story mode immediately after finishing it. Is reading comprehension that low on this board? Are you all geriatric?
>>12647379I would much prefer this. We really don't need graphics more advanced than the first Halo and even that isn't necessary. Games have gotten prettier but they're essentially the exact same games they've been making since the 1990s and even the 80s in some cases. There's no difference between Breath of the Wild and Red Dead Redemption and TES Daggerfall, regardless of how slick the newer graphics look you're still just piloting a sprite through almost totally uninteractable terrain engaging with NPCs that have an extremely limited behaviors and interactions. Why the fuck can't my character who's capable of wielding a 20 foot 800 pound sword just kick a hole in the wall of some peasants shack? Why can't my stealthy rogue climb up the castle's parapets and sneak into the princesses chambers and charm her into sucking my balls? Why can't my wizard create his own sanctum and sit in there and scry across the map? Various games have these features in extremely narrow and limited capacities where being able to do shit like that IS the gimmick, but none are truly open world in the sense that you can interact with the world the way you want to, instead of following the developers very rigid designs. I'd much rather have games on the level of Daggerfall graphically with truly advanced AI scripting and features.
>>12648175I'm not geriatric, I'm retarded, thank you very much.
Modern cel shaded games are essentially your idea but with 6th gen.
>>12649725That's fair everyone has something.>>12648195When i think back to the ps1 release and the move from final fantasy 6 to 7 I always think how didn't they all sit around a table and think "holy fuck imagine we fleshed out all the ideas way more and took advantage of the extra power to make towns bigger, npc's more active worlds feel more lived in." Instead we got worse but 3d which just feels.... lacking 30 years later.>>12649876I do believe that cel shading is a nice way to get what I want. an appealing art style that isnt hard to run so the games can be larger and more detailed in favour of being less graphically advanced. Though breath of the wild specifically misses the mark on both since it is a giant empty grass field with 150 dungeons that look the same all while having no intricate systems like classes, level ups, skills, upgradeable weapons or such.
>>12647379>>12648195When I was younger an older guy said that the ps2 was the last console he was going to buy. Even if they made better PlayStations, if his ps2 broke he'd just get another ps2. Wasn't till I was much older I realized he was right. Game development basically peaked in that console generation, games might be bigger or more intense but they haven't really gotten better.>Various games have these features in extremely narrow and limited capacitiesThis is what bothers me the most, it seems as though immersion has been linked solely to graphical fidelity, and the fact that games should be something you play around with has become overlooked.
>>12651341while i'm not the guy you talked to, i got a ps2 during 6th gen an just never bought a console beyond that. maybe i was starting to out-grow games, maybe 7th gen didn't spark my interest, maybe both. i just never got into the 7th gen or later.probably not a rare story give this is /vr/.