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Its been 30 years since SEGA pulled the plug on the 32x. The Neptune console which would have been a Genesis and a 32X merged together into a single unit never got off the drawing board and so it never happened. But now someone has finally managed to make it happen thanks to the miracle of FPGA.

Something like this is very important because there were only 800,000 units of the 32X ever made and sold and its not like this number is getting any higher over time, so its very hard to track down a working one at an affordable price these days. It isn't really needed to make a clone of the regular vanilla Genesis because there are so many of those out in the wild anyway, yet that's what does end up getting cloned, but not the 32X which actually desperately needs to be cloned. I'm glad someone is finally making it happen.

And to me this looks like it is being done very right, because its design to look like SEGA's Neptune mock-up. It also has the connector so you can attach a SEGA CD to it. Most clone consoles omit details like this, but this one seems spot on.

Everyone knows both the 32X and the Saturn failed, but I think if SEGA had just made only one or the other then they could have done well. The problem was both competing against each other. The Neptune wasn't as powerful as the Saturn, sure. But it was probably powerful enough. You don't need to be the top dawg in the power department in order to be the #1 selling console, in fact its often true that this isn't the case. Coupled with the SEGA CD the Neptune might have been able to compete against the Playstation even if it was weaker. Especially if it was cheaper and if it was reverse compatible with the Genesis library. That would have been a MAJOR selling point for it.

https://www.timeextension.com/news/2026/05/greetings-straight-from-the-32-bit-era-fpga-gf1-neptune-console-shown-running-sega-32x-core
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who gives a rat's ass?
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>>12649218
Doesn't the 32X break some Genesis games though? Wonder if they fixed that.
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>>12649224
32X disrupts Z80 coprocessor communication for some Genesis games. Virtua Racing just flat-out doesn't work at all on a 32X.
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>>12649218
>FPGA
Garbage.
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>>12649218
just get an n64
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>>12649231
But you could play the 32X version
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>>12649218
it looks like an orthopedic cushion
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>>12649512
32X version is buggy as hell. or it might be the Saturn version I'm thinking about, can't remember which one was the bad one.
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>>12649585
The Saturn version is the bad one (it was developed by Time Warner)
The 32X version is good (it was developed by Sega)
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>>12649218
>plug it in
>start it up
>play the same game's you've had access to for 30 years
>get bored in 5 minutes
>go back to shitposting on /vr/
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>>12649617
Pretty much this is the issue I have with it, since the 32X didn't have much of a library and what was worth playing has been easy to emulate for decades now. I get that these guys are trying to make a weird tech thing into a reality, but really, it would have been more interesting to make an original fpga unit like a 32XCD like that old Sega CDX form factor that could basically do everything, especially if they're relying on flash carts and probably reproductions / bootlegs.

It just reminds me of how they made the Commodore 64 Ultimate and priced it to be as much or more than the original almost 40 years later to justify their "investment" in making it happen.
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>time shitension
Fuck off
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>>12649218
I hope they make a version that looks like the model 1.
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>>12650620
>Mega cd, 32x and mega drive sharing a single power supply
>the power supply
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>>12649231
Anything other than that piece of shit?
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>>12649242
I'm straight bruh
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>>12649674
32X is rare, and a not holding up. It also has retarded cable management. This is a huge upgrade over the real thing, if it's accurate.

What interests me, is that if it catches on enough, we'll start to get some really cool homebrew. Megadrive has the greatest homebrew scene of any console.
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>>12650862
A non issue with a modern low voltage chip.
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>>12651602
>Every separate franchise entry gets its own cell in the Saturn column, while each franchise is combined into one cell on the other two columns

Saturn fans just keep losing…
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>>12651618
You say Kirby 64, I say Silhouette Mirage. You say Yoshi Story, I say Nights into Dreams. You say Mischief Makers, I say Megaman X4. You say Mario 64, I say Crash Bandicoot. You say Banjo Kazooie, I say Spyro. You say Donkey Kong 64, I say Ape Escape. You say Ocarina of Time, I say Mega Man Legends. You say Hybrid heaven, I say Metal Gear Solid. You say Goldeneye, I say Quake 3 Arena. You say Conker, I say Syphon Filter. You say Paper Mario, I say Grandia. You say Quest 64, I say Final Fantasy 7. You say Pokémon Stadium, I say Shin Megami Tensei Devil Summoner. You say Mario Kart, I say Rollcage. You say F-Zero, I say Wipeout. You say Star Fox, I say Panzer Dragoon. You say viewpoint, I say Radiant Silvergun. You say Ogre Battle, I say Final Fantasy Tactics. You say Smash 64, I say Tekken 3.

Were just not the same. I'm a gamer, you're a slopper.
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>>12651607
Nintendo SFX2 is SIX TIMES faster than cpu. What would be the ultimate sega enhancement chip?

RP2040 Coprocessor ($1):
•Offload logic so CPU/VDP max out sprites. Scrolling/collision math on 32X lets SH-2s focus on 60fps full screen bitmaps.
•AI for RTS or logic game (Factorio).
•2D object physics, destructible terrain (Worms)
•Modern compression: 20mb/s feels like 60mb/s.
•Geometry: 32X fills polygons well but struggles at vertex math. Handles Transform, Clipping, and Z-position. Feels 5th Gen now.

Lattice iCE40UP5K FPGA ($5):
•Sprite Scaler+Compositor: Transform every sprite/tile. Psuedo Parralax. VDP bottlenecks but 32X surpasses Neo Geo.
•Palette Sequencer: MD can change palette during H-Blank to reach 512 colors but CPU is too busy.Chip holds color table and blasts palettes to CRAM during H-Blank. Combine with the compositor for true transparency.
•Blitter: Blasts sprites from ROM to 32X VRAM. This alone makes Doom 60fps.
•Priority masking: Automates hole-punching in MD layer so 32X can do complex layering.

8mb SDRAM ($1):
•32X cart can send sprites straight to frame buffer. Allows thousands of sprites and can que up data for 32X burst mode (8 words in 12 cycles) so SH-2s never wait again.
•Lighting: Freed by the blitter and RAM, SH-2s gain idle time for dynamic lighting. lmao

With the RAM and the blitter alone you can easily port Symphony of the Night, Castlevania Chronicles, Resident Evil, Galerians, TRAG, Suikoden, Strider 2, Darius Gaiden, Gradius Gaiden, Policenauts, Baroque, Intelligent Qube, Community Pom, Brave Prove, Sexy Parodius, Langrisser 4, Rhapsody, SF Alpha 3, Neo Geo games, Parasite Eve, Oddworld, Star Fox 64, Grandia, Front Mission 3, Persona 2, Doom 64, Star Ocean 2 and Tales of Eternia. In fact, they would be the definitive versions because they would have no load times and the 32Xs bitmaps would actually look better than the compressed pre rendered Backgrounds on ps1.
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>>12649674
>the 32X didn't have much of a library
Yeah, the potential the 32X had wasn't realized. Every studio that developed for it (including SEGA themselves) was focusing on the "next generation" but clearly they were all of the mindset that the 32X wasn't part of it. It was doomed to fail because it was treated like it was just some short-lived thing to tide consumers over for about a year or so. It could have been so much more, but when you approach it with that attitude you've already pretty much doomed it from the start.

But indie/homebrew games are still being made for the 32X. The sloppy 32X DOOM port has been fixed up by fans, for example. And you can get that on a cartridge. It now works the way it always should have to begin with had it not been rushed out like it was.

Stuff like that is why this console should be created. Homebrew/indie devs can realize the potential of the 32X that was never realized in its official lifespan. They can make it good where SEGA failed. But in order for those new releases of 32X games to come out and catch on the hardware has to exist for it. There isn't enough official 32X units out in the wild so this is really needed.
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>>12649221
You maggot got nothing lol
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>>12651637
Agreed. Homebrew is entirely why I'm interested. Sega has so much awesome homebrew.
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>>12651637
>>12651713
There's also Sonic Robo Blast 32X, which isn't complete yet, but could have been a decent seller if it released with the 32X
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>>12649218
Thank you Brazil
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>>12649221
Absolutely nobody

>>12650862
As long as it provides the right voltage and amps you can power a lot of crap off of one wall wart.
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>>12651713
>Sega has so much awesome homebrew.
Does now, never used to be that way because the development tools were garbage. Since ROM space isn't that much of a concern, and homebrew coders aren't battling to cram some shitty arcade port into a few hundred kb of ROM, many modern genesis demos use a lot pre-generated effects/animations/unrolled code etc. to push the video hardware a little further. If ROM space wasn't so expensive and an issue back in the day, we would have ended up with way more visually spectacular titles, especially for 32x.
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>>12651602
>>12651625
Every single game on the left blows the ones on the right out of the water. It's the truth, sorry.
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>>12652369
>It's the truth, sorry.
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>>12651602
>Mediocre
>Super Mario 64
If this is your opinion you're entitled to it, but your opinion is not an objective fact. You're also the minority if you think it is mediocre, because most people have very high opinions of it and think it was revolutionary, a work of art, etc. It may be true that afterwards some Saturn and PS1 games tried to replicate the experience, but Super Mario 64 set the bar in the first place.

The one point on your chart which is valid is the lack of RPGs on the N64. Yeah the platform was really weak for that genre and no one denies that. But if you think the N64 was weak when it came to platforms or most of those other categories then you're full of crap.
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>>12650620
I hate AI slop so much it's unreal.
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>>12652508
AI images are here to stay,
you'd better start stomaching it.
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>>12652540
No, they're going to become too expensive for Indians to shit out eventually. I really don't get how you can tolerate this garbage, it's revolting. You must have some kind of mental deficiency.
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>>12652560
many models can run locally on your gpu,
did you also complain about the internet? or electricity?

gosh you are such a boomer
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>>12652590
60% of US electricity is made by burning coal or gas to boil water to generate steam to spin a turbine to generate electricity. Picrel.
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>>12652601
that is a US problem.
the small shithole country we have like 70% energy from renewables.

generating an image is not that intensive, it is just 5+ seconds of work on an RTX 4080 or whatever.

your problem is with all these data centers they are building for whatever reason,
you don't actually hate the technology?
like are you mad a program exists? LMAO

you are just heavily uninformed, typical of your kind.
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>>12649610
>The Saturn version is the bad one (it was developed by Time Warner)

Yeah and they had to code it blind, with something like a few hours per week access to Saturn devkits, and they had to go to Sega's offices for that. No wonder it turned out bad.
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>>12652590
>many models can run locally on your gpu,
This will also become unattainable because of AI, ironically enough.
That doesn't change the fact that your pictures look like grainy abominations. Consider euthanasia.
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>>12652748
This is mostly lies and disinformation. Stop spamming eerie-looking shit and find somewhere else to be Indian.
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>>12652409
The chart clearly shows the 64 has fuck all for most genres

Cope, kiddo
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>>12652560
You trannies are the ones are the ones with mental issues. It's a fucking render of a hypothetical console.,You think I was going to pay someone to make that for me? Of course not. Get over it you fucking faggot. It's funny that you spam Indian at everyone who uses it, when only you fucking leftists hate AI this much and you leftists are the reason all these shit skins are here to begin with.

kill yourself
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>>12653198
Fuck off, clanker.
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>>12651613
If you didn't use an iron core transformer you didn't beat the game

>>12652351
>amps
More amps generally means thicker wire so larger transformer.
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>>12653198
you really ought to die soon
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>>12653347
you got wrecked faggot. You're a lumpenprole tranny, and your life doesn't matter one bit.
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>>12653347
cope
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/vr/ is looking quite brown today
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>>12651625
>I'm a gamer
>Bringing tranny clown cope into this
The Shitga Gaytard is not a real console
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>>12653410
>L-lUmPeNpRoLe!
Muslim, why are you brown?
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>>12653434
your insults have no effect, because as I've told you before, I'm a white guy in Ohio. In fact, I'm even a land lord and a machinist.

Cope lumpenprole.



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