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This is practically the definitive version of the game, 2 super bosses and some new dungeons, the ability to swap characters for the final dungeon, and a superior localisation. This version of the game also made me aware of the Easy Type japanese exclusive version of FF4 since the Zeromus EG super boss sprite is just the one from the easy type release.
>>
ds version rapes and gapes this screen crunched shit sounding port but nice try
>>
>>12652085
Whatever you say, contrarian.
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>>12652082
The PSP version has everything from the GBA version plus more.
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>>12652089
gba version is peak contrarian, purists will say SFC and everyone else will pick ds or psp, only retards go with GBA.
>>
easytype zeromus is a joke in the GBA/PSP version, it's way harder in actual easytype
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>>12652082
PSP superiority
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>>12652103
Looks like shit though. They ruined the pixel art.
>>
I know these RPG handheld ports threads are designed to bait me, but I will not be hooked. Find another victim.
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>>12652463
>discussion is intended to bait me
okay?
>>
>>12652104
Spoken like a true contrarian faggot.
>>
its a shit game not worth playing. with FF you skip to V and stop after X.
>>
>>12652082
I got the pixel remasters for switch 2. How is 4 on their compared to the GBA game content wise? It was to easy to have all the games in one place on basically a handheld so I just went w that version so I could knock them all out one at a time. Yes I am being lazy.
>>
>DUDE you gotta play this version that looks and sounds worse for one whole shitty extra dungeon!
Hang all handheld downgrade apologists.
>>
>>12652997
Zoom zoom
>>12653084
The game is a graphical improvement, and the audio is fine. Why are you such a faggot?
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>>12653020
FF4 on the Pixel Remaster is braindead easy, they let you buy sirens now and the rare encounters like flan princesses are increased. It's got the GBA script but all the content is based on the SNES version so no super bosses or extra dungeons, it's good for what it is though.
>>
>>12653020
>>12653356
I really don't like the Pixel remasters. There's something off about them. Something a bit uncanny. And somehow they look worse than the original.
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>>12653387
I like them in a way that now people can experience these older games on their new hardware, but I also dislike them because they all reuse the same visual effects, sound effects, are way to easy, and other issues.
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>>12653392
Chasing the Pokémake trend I see.
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>>12653397
I don't know what that means, real words please.
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>>12653402
Pokémon remakes have a grotesque case of sameification, scrublerino.
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>>12652082
You could put a half-naked woman on the boxart and still just get an E10+ rating? Those were the days.
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>>12653446
Putting Rydia on the cover would've made the age rating a lot higher.
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>>12653353
GBA FF4 is a massive graphical downgrade. Then final battle is barely recognizable it's so shitty.
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>>12653356
Word, I’m kind of bed ridden for the moment so I guess this kind of perfect for me but I’ll try and go back and beat it later on the gba if I really enjoy it. I think it’s the only one I’ve never played. Pretty sure I’ve beaten 1 and most of 2-3 and definitely beat 6. Memory is fuzzy on 5 tho.
>>12653387
Yea I’ve heard some people have issues with it but atm it’s to convenient for my situation so I’m going to run through all 6.
>>12653392
So what you’re saying is even if I beat the games I didn’t really beat the games lol, except for the ones I previously played and beat way back in the day.

Anyway I appreciate the info from yall!
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>>12653913
Stop lying.
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>>12653919
>Memory is fuzzy on 5 tho.
I played and beat 5 for the first time via the Pixel Remaster, I own the real thing but it's all in japanese. I have a save before the exdeath fight but I can't really use chemist because I can't read fucking anything, might have to start learning nipponese.
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>>12653084
agreed but hang all remake/remaster/port apologists
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>>12654106
I think i'll enjoy my remaster, actually.
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>>12654095
how can you look at this and think GBA or PSP look better than the original lmao
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>>12652453
This, anyone who defends the PSP's graphics is insane.
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>>12654301
because i'm not blinded by nostalgia unlike you.
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>>12654310
>muh nostalgia
go back to /v/
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>>12654320
I accept your concession.
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>>12654095
are you fucking blind you zoomer babyduck faggot, or did the gamma increase in the GBA/PSP version rape your eyeballs?
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>>12654391
>xhe has no response and goes on a deranged schizo rant of insults
lmao what a pathetic fucking meltdown
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>>12654095
Try showing the final battle, fully animated.
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>>12652082
Plus the backgrounds and menus aren't ugly in this one
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>>12653913
>GBA FF4 is a massive graphical downgrade
Retard.
>>12654301
There's a horizon, a sky, an actual water graphic, and nice gradients.
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>>12655016
GBA has extra storage for battle backgrounds. That's literally it. Everything else is worse. Note how you still aren't showing any animation at all. And even in your screenshot you can see the crunch. Before you even look at the shitty menus.
>>
Isn't GBA FFIV just a port of the WSC version, made quickly to fill the void of canceling WSC FFIII?
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>>12652453
looks like someone's first project in rpg maker xp
>>
I definitely think SNES looks better than GBA, BUT I love how compact that version is presented. Battles have a cozy feeling because everyone is packed in there.
It feels even more cozy coming from the Pixel Remaster where there's all that screen space being used for nothing.
>>
File: big-bang-gba-nosound.mp4 (1.53 MB, 720x480)
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1.53 MB MP4
For all the fools who have only played the GBA version, this is what they think Zeromus's signature Big Bang move looks like.
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Here's the SNES version. Even ripped from a youtube video with shitty compression, it's a twenty million times better than the cringe GBA version.
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>>12655213
They also ruined the best monster sprite in the game, I see. Zeromus? More like Zeromidget!
>just remembered the Easy Type version of Zeromus also appears for some reason
...Dare I ask how it looks there?
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>>12655216
Flashing red and yellow and moving the clouds slightly faster isn't really "better"
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>>12655216
>>
>>12655335
Exactly. Was going to say this is going to give people seizures. Both me and my brother would have to look away from the screen during certain attacks.
What bugs me is how in every version after the SNES the clouds from the foreground are removed and don't look as good. Like in the GBA port, thankfully there's no extreme flashing, but the clouds are all equally moving at the same speed which flattens the depth and ruins the effect.
>>
>>12655316
If those are the only differences you see, you are not qualified to have an opinion.

The clouds not only move significantly faster, they accelerate and decelerate, each row independently for a more organic effect. The flashes don't just flash, there's a pattern of increasing intensity that climaxes with the audio effects.

In short, the SNES version was made by devs who cares. They paid attention to details and delivered the most exciting, dramatic effect they could given the limitations they were working with. The GBA version was coded to a half-assed spec by a wagie who didn't give a shit.
>>
>>12655353
Take out the flashing and the GBA one still looks retarded and lame. (There are hacks that disable them for people with defective genes). Funny you utterly tasteless faggots can't help but makes excuses to ignore the blatant inferiority of the GBA.
>>
>>12655359
>>12655354
r u mad faggot?
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>the GBA version looks fin-
SHE'S HANGING MID-AIR HAHAHAHA
>>
>>12655216
I noticed this too, it looks like shit in every port, the PSP is the only version where they got it looking decent
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>>12655601
Was that the case in the WSC version?
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>>12655213
>>12655216
I'm not putting up with the entire rest of the game being ugly because one boss (whose sprite is unanimated regardless) doesn't have a fancy effect in the background for one attack.
>>
>>12655587
Merely saving innocent bystanders from lies.
>>12655605
Yeah, I think the PSP version comes off looking cheap at times but at least it's not just a lazy port of the SNES.
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>>12654984
If this is your grievance with the GBA version, you're gonna be crying when you see the pixel remaster background for this fight.
>>12655335
https://youtu.be/rv9io5J63mQ?si=qX_O8n6XMU3OsgiX
>>
>>12655601
>he now resorts to nitpicking
never seen someone have such a meltdown over objective facts, cherry picking doesn't get you far.
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>>12655702
>I'm not putting up with the entire rest of the game being ugly because one boss
The entire rest of the game is full of shitty animations. Almost everything that moves is awkward and weird, the accompanying sound effects are even worse. Zeromus is just so obvious no amount of bullshitting can excuse it. It's the climax of the game, the big boss's signature move, and the GBA completely faceplants.

The original SNES FF4 is a beautiful game. It is not ugly at all. The art (especially the animated effects) is impressive given the constraints of the platform. Of course, the tile-mapped battle backgrounds are visually simpler than the static images used on the GBA. FF4 on SNES was limited to roughly 1MB of ROM. So they had to use techniques like tile-mapping to conserve space (FF3's battle ground was literally plain black). But it's not ugly. The backgrounds are consistent and many have a tasteful level of detail (like the river in the back of the watery cave). None of them are embarrassing, the way the GBA Zeromus animation is embarrassing.

The extra 7 MB of space on the GBA basically enabled two things:

1. They replaced the tilemapped battlefields with pre-rendered backgrounds.
2. Monster sprites got slightly more detail.

These are largely trivial things that only impresses people with no real standards or appreciation for videogame artwork. The pre-rendered backgrounds are consistently generic, in fact sometimes they're so carelessly designed that the enemies don't even fit on them properly (see: >>12655601)

PS the GBA font is ugly as shit. The letters have weird shapes and weird alignment and the overall effect is terrible. The SNES font is simple and clear.
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>>12655789
It's not nitpicking.
It's exactly what you expect from a low-effort port that just pastes in a bunch of pre-rendered images to impress retards like you.
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>>12655820
>i'm retarded because uhh low effort post!!
nice cope, faggot
>>
no handheld port can be the definitive version of anything. having to play on a tiny screen and one as notorious as the GBA is an absurd downgrade.
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>>12655830
Emulating the GBA gives you the full screen experience, or just use the gamecube GBA player. Just because the screen is to tiny for your eyes doesn't make it not the definitive version.
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>>12655820
Yeah, it impresses me, unlike the monochromatic menus on SNES
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>>12655016
This retard doesn't actually care for the improvements that the GBA excels in, he just wants to shitfling and deny reality.
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>>12655826
Low effort PORT, you sub-literate pleb.
Lazy cashgrab.
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>>12655859
>lazy cashgrab.
and that's how I know you're a zoomshit, because this port is superior to the SNES and had a superior localisation to what we actually got. Unless you think the shitty jank translation in the US SNES version of FF4 is somehow acceptable, which you are clearly retarded enough to believe.
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>>12655867
hell, the GBA got the best translation and so many other additions that makes it naturally superior to the SNES like character icons so you can make out what they look like instead of having to use your imagination with the sprites or look at the cover art. Just improvement after improvement, it's the superior definitive way to play the game.
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>>12655871
>GBA got the best translation
And yet they still keep that damn Spoony Bard line because of memes.
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>>12655842
Right, you are impressed by trivial things that don't really matter much and are explained ENTIRELY by the 14 year gap in technology. You are the ultimate no-taste-having pleb. You have no ability to recognize good animation, good sound effects, and the artful combination of both with good timing into a complete and consistent presentation.
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>>12655876
>And yet they still keep that damn Spoony Bard line because of memes.
it's funny though.
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>>12655881
what does he even call him in JP?
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>>12655878
>Right, you are impressed by trivial things that don't really matter much and are explained ENTIRELY by the 14 year gap in technology.
Immediately exposes himself to being a zoomer, while you weren't even a thought in your mother's head I was seeing gaming evolve from shit like atari to the likes of the SNES, GBA, N64, PS1, etc. You aren't as easily impressed because you were born in 2009 when gaming had already peaked, you weren't there and this is why you're having a sissy meltdown. Noted.
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>>12655884
I did some curious googling on this exact question, from what I can gather it was meant to be something akin to "You son of a bitch" or "you bastard!" but I don't think it was easy to really translate into english, and Nintendo of America with it's family friendly policies wouldn't of allowed it either way.
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>>12655789
At least they look like they're standing in the water on SNES. The background may be more detailed on GBA but it looks off.
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>>12655898
to be fair you couldn't really make standing on water look naturally, the only reason the SNES version makes it work is because the "water" is just a static flat foreground with no transparency.
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>>12655903
look natural*
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>>12655867
>Unless you think the shitty jank translation in the US SNES version of FF4 is somehow acceptable
The translation is poor, but that also means GBA can't really take any credit for being better.

Ultimately you have to decide whether the embrassingly terrible audio-visual experience you get with the GBA version is worth it for the moderately better translation, when you can just use any translation you want with any version. (Multiple translations of the SNES version have already appeared ITT).

In the end, the prose is just not that important to FF4. There's always enough to get the gist and even the engrish mistakes are often funny.
>>
>>12655871
>like character icons so you can make out what they look like instead of having to use your imagination with the sprites or look at the cover art
lel, good one.
Guys, this is a troll, stop getting so worked up and mind your blood pressure!
>>
>>12655909
>slightly Worser audio quality that isn't actually that bad in exchange for superior graphics, more post-game content, 2 new super bosses, new weapons & armour, and a better localisation
Does this even have to be debated?
>>12655916
I accept your concession
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>>12655886
>zoomer zoomer zoomer
I was 12 when FF4 came out on the SNES.
Keep coping though.
>>12655903
>the only reason the SNES version makes it work is because the "water" is just a static flat foreground with no transparency.
Yeah well that's what you get when you play an original game. You get consistency. You see the direct results of the craftsmanship. Standing on the water pattern looked fine in battle, so they left it. (and they had a transparency effect for walking through water on the field map).

Simply changing the background to a high-resolution pre-rendered image isn't enough. It draws more attention to details that don't align properly, that an original talented dev working on an original project that they actually cared about, would solve somehow. They'd fix up those details and make it work. Anyone can tell that they just didn't do that with the GBA port.
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>>12655936
>I was 12 when FF4 came out on the SNES.
Not fooling me, zoomie.
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File: guesswhichismostaccurate.jpg (3.15 MB, 6000x2014)
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>>12655867
The PS1 translation is arguably better than the GBA one though. Definitely underrated at least.
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>>12652082
healthy human beings concern themselves with adventure, not numbers
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>>12655963
man that scene always brought something in me, kain had a tragic story of jealously that he never really conquered. I would like to believe he did indeed rise over it, but I never played the after years.
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>>12652082
>This is practically the definitive version of the game
Determining the definitive version is easy, first ask yourself is this better than the SFC original. To figure that out just look at the release dates, FF4 SFC came out in 1991, 4th entry in a budding powerhouse franchise and punching well within its weight class. Its the second SFC JRPG and looks worse than Gdleen and Phantasy Star 2 but compared to the entirety of the RPG library at this point we are within the 1%. Add onto that the original and compelling narrative and there is an argument to this being the greatest JRPG of all time.

Now moving on to the GBA edition of FF4. Its the end of 2005. FF12 has gone gold and at this point the Xbox 360 is already out. The RPG genre is essentially peaked and the games of 1991 might as well be pong in comparison. enter FF4, but now it sounds like diarrhea. The story is terrible because you already played it, there are 2 bosses total because you beat all the old ones. There are no characters because you met them already, they already died once. So the graphics are worse than shovelware from 2005 and the story is plagiarized, what is this defining again?
>>
>>12655918
>Does this even have to be debated?
Yes. You care about retarded things that don't matter and advocate for an otherwise vastly inferior version of the GAME and the overall audio-visual experience, based on a handful of lazy graphical bells and whistles that aren't even well-integrated.
>more post-game content, 2 new super bosses
I get all the post-game content I could ever want from https://ff4fe.com/
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>>12655942
Believe whatever makes you feel better about yourself. The arguments stand either way.
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>>12656000
>Yes. You care about retarded things that don't matter and advocate for an otherwise vastly inferior version of the GAME and the overall audio-visual experience, based on a handful of lazy graphical bells and whistles that aren't even well-integrated.
And that's why you've been seething when you see something that is clearly an improvement over the original product, contrarian zoomzoom.
>>12656000
>randomiser
not remotely the same.
>>
>>12656002
>The arguments stand either way.
Mine do, your "arguments" are denying what has been clearly presented to you. I already accepted your concession long ago, I won this argument and until you can prove that all these improvements aren't real and this game simply doesn't exist I will continue to be right.
>>
>>12655974
>I would like to believe he did indeed rise over it, but I never played the after years.
This kind of headcanon always trumps b-team fanfics. For example nobody who enjoys Chrono Triggers cares even a little what Crono Cross does with the timeline.
>>
>>12656006
You never answered this: >>12655815
You're busy playing "accepted concession" games (that was a reply to another poster, incidentally, not me. Not that it fucking matters)
>>
>>12656019
Well for starters, you're replying to someone else. And it's a wall of text of likely the same shit you've been spamming in this thread since the start, so I am simply not going to read it.
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>>12656003
>not remotely the same.
Yeah, it's actually superior to crap "bonus content".
>>
>>12656024
>so I am simply not going to read it.
I accept your concession.
>>
There are two FFIV threads up. this game is powerful.
>>
>>12656031
>a-actually i-i won!!!
I have raped you this entire thread and proved you wrong, give me something worth responding to and maybe I'll consider this discussion.
>>
>>12656026
>got filtered by the lunar ruins award
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>>12655974
>I would like to believe he did indeed rise over it, but I never played the after years
He did
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>>12656037
It's the best game ever made, period. Which is why I care about the integrity of this game and the best way to experience it unlike some of the people in this thread.
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>>12656038
You have something worth responding to. You can't, and won't, because all you have has already been addressed. GBA has pre-rendered backgrounds and slightly higher resolution enemy sprites. That's it. You are a fool to be so amazed by such trivial things while ignoring the sum total of every other element of the game.

So all you can do is spam side-by-side screenshots comparing the generic RPG Maker backgrounds with the 1991 tilemapped battlefields. The one actually animated clip of the Zeromus battle absolutely wrecked you, and all you could do was cry "uhhh who cares it's only the final boss"
>>
>>12656046
FFIV as your best game ever is respectable. I don't know where I'd put it. Top 5 for sure.
>>
>>12656041
try a cata seed and get back to me about challenge
>>
>>12654102
Learning Japanese will always be a useful skill to have so I would encourage you to do so! I wish I could, maybe in the future when I’ve dealt w my health issues. Also I’m starting w 1 but loving the convenience so I expect I’ll enjoy the pixel remaster of 4 when I get to it. If it grabs me as much as I hope it does I’ll revisit it on another version, maybe snes version. Was there a reason we never got 5 on the snes here in the US? Seems like it was selling well enough it’s always been odd to me that it didn’t make it over here. Or maybe I’m just wildly misinformed
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>>12655884
He calls him a faggot
>>
>>12656181
>Was there a reason we never got 5 on the snes here in the US?
Square assumed the americans wouldn't be able to grasp the Job system and released Mystic Quest over there instead of 5.
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>>12656181
V got passed up twice, it was going to be released for SNES as "Final Fantasy Extreme" with a translation by Ted Woolsey but it didn't get far in development. Then there was a Windows 95 conversion by Top Dog Software by an unknown translator (likely Kaoru Moriyama, may or may not be built on the Woolsey version), but that also fell through. The wip text files for that version got used for the PSX version. This version failed against the old SFC fan-translation because Square assumed it passed the polish phase.
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>>12655878
>trivial things that don't really matter much
The way the game looks across its entire runtime is trivial and doesn't matter much, but a special effect in one boss fight is pivotal?
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>>12656321
The way the game looks across the entire runtime amounts to more than the battle backgrounds. Still don't understand that?
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>>12656234
>>12656251
Interesting. I’ve actually beaten mystic quest and while it is super easy, it was a decent enough experience. Would’ve rather had V but hey, we have it now and got a fun albeit very watered down side game too.
>>
>>12656251
Didn't IV and V also pretty much switch places?
>the game eventually retitlef Final Fantasy IV was originally going to be called "Final Fantasy V"
>a mysterious "Final Fantasy IV" was in development for Famicom, to be released after "FFV" for those who didn't adopt to the next gen yet, would have expanded on FFIII's gameplay
>this naturally got canceled and Final Fantasy V became Final Fantasy IV
The theory is that the concepts for the lost Famicom FFIV got repurposed into the final SFC FFV, which DID follow up and (in popular opinion) surpass FFIII, but it's never been confirmed; they instead said that certain ideas got put in the SFC FFIV, but the timeline for that seems rather tight and doesn't seem to line up with what little we know of FC FFIV.
>>
>>12656345
Yeah, it also includes gradients on the menus.
>>
>>12656529
Check out that impressive framerate drop when Cecil gets hit by the floateye.
(And holy shit I forgot how absolutely unbearable the sound is.)
>>
btw it's not like the GBA didn't use flash FX either.
>>
File: _ff4feodinhobs.mp4 (957 KB, 640x480)
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Free Enterprise is really fun, incidentally.
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>>12656620
it's not a framerate drop



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