To savestate or to use the pass word system, that is the question.
>>12654312Make a save state while the password is onscreen
>>12654312Both are the same thing.
use both for redundancy
>>12654312>To cheat or not to cheat, that is the question >>12654313>>12654324>>12654325It is not the same. If you remove the tediousness of entering the shitty password after a game over, you remove frustration and thus are not in the same mood you would be if you hadn't, very much akin to playing RPGs in fast forward.
>>12654443you're a faggot.
>Yes, it's a shitty game, but the devs intended it to be a shitty game.
>>12654509Yes. If you watch a super cut version of Twin Peaks that only keeps the supernatural and remove all the soapy small town bits, you didn't watch Twin Peaks. They are sometimes boring but are a core part of the experience.
>>12654527>it's not a shitty game because it's actually a good TV showNo one gives a shit what the intended experience is for Temple of Doom on the NES.
I am the only one ITT who realizes that often times, passwords don't save every paramaters (unlike save states).Also if a game has RNG, you never know when it's getting rolled and loaded, load a state at the start of a level and you might have the same RNG every time thus cheating. See for instance, using a resume state in Final Fantasy (NES) instead of turning on the console every time.
>>12654443>If you make something less tedious then it has to be, you're doing it wrong.Without sounding like a purist schizo, explain to me why using a save state as a convenient point of saving is not comparable to memorising and manually inputting a tedious password. Don't give me that "you didn't beat the game" shit because that's not the crux of my question.
>>12654556Not only there is what this wise anon said >>12654534 but also, as previously stated, the tediousness is part of the game. Making it easier by removing loading times, death cutscenes and entering a 40 charcters long password does fundamentaly change the flow of the game. It puts less pressure on not dying or not turning off the console. You might as well use rewind while you're at it, since you think you would have come back to the same point with no difference.
I'm OP and I think >>12654443 and >>12654580 are very spot on and >>12654535 is also a very good point.It's an important part of the game. Otherwise you might not judge it correctly.A similar thing; I've been playing GTA 3 very inconsistently for the past few months because the frustration of having to drive back to every mission after dying to something retarded or out of my control keeps me from wanting to finish it. Finishing a single mission can take multiple hours because there's simply so much time spent navigating back to the mission giver, driving to the location given and then having to do all of that all over again because my dumb ass forgot to buy a weapon because I was so caught up in the frustration of the repetition.
Boy am I glad I'm not mentally ill and considering frustration "fun"
>>12654580>>12654613>it's supposed to be annoying and repetitiveKek uncs will really do anything to excuse shitty game design
>>12654613Games like GTA are annoying because the missions are usually not that hard and the hardest part is just figuring out what to do with trial and errorThere's a reason why almost no one legitimately finished these games without cheats and just caused havoc around the streets
>>12654638If a game is bad, it is bad, and then you'll know it and are not obligated to play and finish every game there is. If you think a particular game needs a "QOL" hack, save states and rewind to be good, then it's really not for you. Same with a girl - when you grow up and want to use your little peepee, you'll start looking for one. But if you're this type of person, you'll be find with finding the worst 1/10 there is, slather her face with make-up, give her push-up bras, tuck all her fat in with scotch tape and call her a babe.
>>12654664What a weird analogy
>>12654580I kind of agree with this, but at the same time I prefer DOS versions of games to Amiga versions, just because of how un-authentically fast DOSBox is out of the box compared to the Amiga emulator with the floppy sounds and accurate load times. So by that metric, there's probably a lot of DOS games I didn't "beat" because of how convenient DOSBox makes it to play them.
>>12654664Modtrannies convince their childhood best friend to transition and then date him because they're too beta to find a woman
>>12654509no the devs intended to make a PRODUCT to SELL before moving on to make their next PRODUCT
What if you use save states and just pretend to let the console on?Of course no going back/savestatescumming, strictly save only to resume later and always rewrite the state
>>12656317Yeah, that's fine for some games. Hell, Dragon Quest 5 on the DS had a save like this available. Although, obviously, it only counts for games that allow you to pause.
>>12656317If you do it with more than one game's at once it's cheatingIf you do it too much it's aslo cheating because nobody would leave their console on 24/7You also need to delete your resume state once in a while at random to account for your mom finding out and turning off the console or power outages
>>12656885Kek
what's funnnier is: if you consider the average joe using chinaman bricks or phones, they're likely not using ss/rewind/whatever, because they're using default settings and don't bother changing anything.it's only the tr00s post-nut clarity after cheating or virtue signalling to the same group of tr00s jerking their hands in unison. And then normalfags fall for this century old bait lmao