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File: 1765826300438.jpg (216 KB, 679x916)
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This is the GOTY 1994 easily.

I've just finished this game on UV and it's so fucking fun. I only had played the first one before and I liked it too it but this has more variety and memorable moments. Went in blind, missed most of the secrets. Had to google how to get to the secret levels and replay those. Still, 10/10. Plasmagun is the best gun.

I couldn't decide whether FF6, DKC or Metroid was the 1994 GOTY previously but Doom 2 took the title for me.
>>
Some bad levels doe
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>>12654347
Nintendrones won't forgive your defection
>>
I like that the levels are more abstract but man there are some real stinkers, looking at you downtown
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>>12654353
Idk, never felt that any of levels was bad. Maybe the last one I'd prefer to have a proper level with the boss at the end rather than just one room.

>>12654354
I still love Super Metroid though.
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>>12654358
What's the problem with downtown?
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>>12654347
Congrats OP. Doom II is one of the PC gaming gems. Now go play System Shock.
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>>12654363
ppl get lost
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>>12654347
I love Doom II, especially the weird maps but Heretic came out in 1994 and was way better.
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>>12654370
I got lost on several maps, 10/10 experience, would get lost again. Don't see the problem.

>>12654372
I've only played Hexen, is Heretic better?
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>>12654376
>I've only played Hexen, is Heretic better?
Its more like a fantasy analogue to Doom, weapons serve similar focuses and no classes, levels follow the standard episode structure, etc. It would place between Doom 1 and 2 in terms of gameplay in a lot of ways, but it does have stuff like looking up/down and items. Definitely worth checking out, but keep in mind items are meant to be used pretty liberally and you can only carry 1 of (most) items between levels. So if it feels like you're not doing much damage for example, make sure to use the tomes of power to nuke encounters instead of feeling like enemies are too spongy.
If you end up playing it off the H+H bundle or whatever, just take the IWAD and play it through DOSBox or a sourceport. The remaster lets you toggle some changes but I'm pretty sure some things like the obnoxious weapon wheel are hardcoded.
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>>12654385
I play on DOSBox with SC-55 emulation. I understand why modern ports and remasters exist but I just can't enjoy them
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>>12654416
why not chocolate doom? you're exactly who it was designed for.
if you haven't heard of it, it's a source port which aims to act exactly like the original doom (vanilla... get it? vanilla/chocolate). it supports all the major doom engine games like heretic and hexen as well
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>>12654427
NTA but does it support VGA border?
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>>12654416
I'd recommend checking out the general if you're interested. Like >>12654427 mentioned, some of the sourceports are very focused on vanilla compat and just run better with no/minimal changes, while others have decades worth of all kinds of limit removing shit. There's a pretty wide spectrum available between purism and fuckery available, but dosbox is still a solid option.
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>>12654429
it appears that's a yes
https://github.com/chocolate-doom/chocolate-doom/issues/832
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>>12654437
also i'd recommend using/making a mode for your display that runs at a multiple of 35Hz if you want the purest experience. as vanilla doom and purist ports like chocolate run the game at the original 35fps. doom uses a 70Hz video mode in DOS, so will stutter if you're using more common rates like 60Hz/100/120/144... many source ports have interpolation for arbitrary framerates but if you're sticking to the original 35fps then you'll need to adjust your monitor instead. freesync probably works with chocolate doom at least, not sure since i don't have a freesync monitor
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>>12654361
>>12654363
There's this strange subset of nu-doomers who think only the Romero maps are good and all the Sandy Petersen maps are bad. Some of them go so far as to call Doom 2 a bad game and terrible sequel, and claim only the first episode of Doom 1 is any good.
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>>12654450
Okay, whatever. I like both games but Doom 2 is more fun from the gameplay perspective.
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>>12654347
I've never liked Doom all that much but I enjoyed your account of the fun you had with it
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>>12654446
why the fuck did they set the framerate to a weird prime number like 35?
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>>12654450
sandy petersen maps are pretty bad... quake episode 4 is dogshit for example
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>>12654347
>GOTY 1994
That would be Super Street Fighter II X: Grand Master Challenge
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>>12654347
Doom II was my very first fps and the first "3D" game. Played it at the school computer lab when it was still new. Having only a Genesis at home my first thought was that "behind the eyes" camera concept was stupid as fuck and controls were confusing. Didn't know that I could use the mouse. Also I remember looking for the "jump" key on the keyboard because I couldn't make that small jump to the brownish building on the second level.
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>>12654494
Just call it Super Turbo like normal people do
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>>12654492
Mate, I am not bying that. I've finished both classic Doom games and can't remember a bad map. Maybe some of the episode 2 of Doom 1 felt unpolished compared to the rest but that's it.

I can only guess that current community mappers make better maps but this could be said about any classic game with a modding/hacking community, like SMW. Doesn't make original SMW a bad game.
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>>12654473
I agree. That said, I kind of see what they're getting at with Doom 1 feeling more like a cohesive journey, and I also think Doom 1 introduces new players to shooter gameplay and weapons/enemies better. I think Tom Hall and Petersen deserve more credit for that than Romero though.

If you're expecting that kind of thing from Doom 2 though, you won't get it. The game has no problem just assuming you know how to play FPS games and throwing tough enemies at you in multiple numbers really early. I always felt like this led to extremely memorable encounters in maps like The Crusher, Tricks & Traps, Inmost Dens, and Suburbs, which immediately stick in your head and feel iconic. The middle of the game where there's a solid stretch of Petersen/McGee maps and also the best 2 Romero maps in the game really builds up this whole "hell is invading earth" narrative in your head as you play, and most maps in WADS to this day are very inspired by the environmental storytelling in those levels.

>>12654492
Petersen and Romero both have examples of great maps and absolutely mediocre maps in Doom 2 and Quake, but I much prefer Quake E4 to E2. Everything McGee, Romero, and Petersen did is infinitely better than Willits maps though, some of those are really bad.

>>12654516
For a lot of people it's the gimmicky levels like Tricks & Traps, Crusher, Gotcha!, Barrels O' Fun, etc. Petersen didn't make all of those btw, but he always gets singled out.
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>>12654483
because doom, like most DOS games, uses a 70Hz VGA mode (13h/mode x/mode y. doom uses mode y).
yes, most dos games run the monitor at 70Hz.
your monitor should already have at least one 70Hz mode available, though perhaps not at its native resolution for compatibility reasons

70/2 is 35. they could have designed the game to run up to 70fps, but that was unrealistic at the time
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>>12654521
>For a lot of people it's the gimmicky levels like Tricks & Traps, Crusher, Gotcha!, Barrels O' Fun, etc. Petersen didn't make all of those btw, but he always gets singled out.
These are fine for a change of pace if you play the game start to finish. Like you wouldn't single out the mine cart levels in Donkey Kong Country and lose your mind over them to the point of labeling the whole game bad. It's only a problem when the most of the game is gimmick levels, like Earthworm Jim 2.
Doom 2 starting from the first level and until the end is a cool videogame trip that doesn't get unfun.
>The game has no problem just assuming you know how to play FPS games and throwing tough enemies at you in multiple numbers really early
It made me panic quite a bit more times. In the first game I always felt being in control in a whack-a-mole point and click way. Hence why I find Doom 2 more fun.
>>
>>12654516
>I've finished both classic Doom games and can't remember a bad map.
that's more about your low standards than about the quality of the maps
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>>12654548
Sure, the whole retro gaming era circa 1994 might be bad until modders hacked and fixed those games for modern audiences
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>>12654552
>modern audiences
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>>12654547
I remember reviewers at the time being like "Doom 2 throws you into a level that's got a huge room with 50 guys in it on LEVEL THREE!!!!!" as an example not of bad design or anything, but just as a warning that you need to git gud compared to the first game.
>>
>>12654548
>low standards
Nah. As I said I love Super Metroid and original Doom since chilhood. I like DKC too. Do I have low standards for liking these games? I've played Doom 2 recently and have found it more fun and engaging as a mainstream videogame experience than all those. It's not some niche game like strategy games or old school CRPGs or flight sims which are a very specific kind of fun which is objectively not for everyone. I don't see a problem here, might be (You)
>>
>>12654573
It's basically the origin point of modern FPS enemy encounter design. Until games started implementing stealth and lighting systems and location specific damage in the late 90s, everyone just kind of copied those arena/urban firefight maps from Doom 2.
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>>12654496
No. Super Turbo is an inferior version with botched difficulty setting.
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>>12654347

Only game I really fancy. I remember buying any magazine that had an ad of it in it back in 1994.
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>>12654358

Downtown is a great map - especially in multiplayer.
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>>12654347
It's a fun game.

>>12654353
A couple are pretty rough, but there's way more good than bad.

>>12654358
I'd like Downtown a bit more if it wasn't following soon after Factory, which is one of the levels that I think is least fun. Downtown isn't even so bad, but the game hits a dip with Factory, and the recovery is kinda slow, so I don't find it quite enjoyable enough.

>>12654376
Heretic is a lot closer to Doom's gameplay and design, almost like a Total Conversion but having source code and a real budget.
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>>12654630
I always liked Factory but I get the criticism. I think the PS1 version with the spooky music and dynamic lighting help it a lot though compared to the base version in regard to it being boring.
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File: 1763914249888.jpg (1.37 MB, 2560x1920)
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>>12654632
I can't stand the PS1 port, lots of texturing downgrades and colored lighting looks lame
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>>12654640
It looks a lot better on a real CRT, but I get that the claustrophobic heightmap and texturing are love or hate. I always liked the lighting.
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File: brightmaps crispy.png (113 KB, 1711x962)
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>>12654416
I like Nugget a lot, as it's broadly vanilla, but allows for a lot of nice little optional extras (I like the fake brightmaps, pic related), and can play a lot of custom content that's good.
DOS-Doom can't play vanilla maps which break the static limits, nor Boom or MBF21 format content, some which is really damn good.
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>>12654651
There's definitely a patch for DOS-Doom to make limit-breakers from the Eternal Doom era work. Eternal Doom and Requiem both have maps you can't save on in DOS-Doom without it iirc, I know Eternal definitely does.
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>>12654450
Some people's entire conception of Doom begins AND ends with the shareware demo. What can you say? Some people have boring tastes.

>>12654492
Most of his maps for Doom and Quake were good IMO.

>>12654552
Kill yourself.
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Would you suck on doom guy's coom?
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>>12654682
Gay
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>>12654640

For the PS1 it was great.
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File: 1756893221584.jpg (28 KB, 320x480)
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>>12654698
I get it that it's optimized to hell to run well enough but the texture variety is even worse than in the Jaguar version. Excluding modern ports, DOS originals are the best by far.
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File: 1774964265231.jpg (183 KB, 700x800)
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>>12654660
My copy of Doom II included Doom Shareware, so Knee Deep in the Dead straight into Doom II is how I played it for years until I learned how to download Ultimate Doom on the Internet.
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File: bait.gif (2.69 MB, 500x207)
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>doom 2 had no bad levels
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>>12654864
Highest highs and lowest lows of all Doom games.
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>>12654705
The Jaguar port is the best there is. Only downside is the lack of music, but that's solvable by playing your own.
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>>12654864
>>12654916
>still trying to meme the "doom 2 bad" take into existence
>>
>>12654864
If it's better than much of Ultimate Doom, TNT and Doom 64 then your definition of "bad" is flawed, simple as
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>>12654959
>>12654975
I'm not saying it's bad, I'm saying it's not perfect. It has some levels that aren't great, it has some that aren't good. Pretty much every game has parts that suck, including Doom 2.
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>>12654347
>This is the GOTY 1994 easily
Yep it's definitely up there. Also nice amount of content for an action game. Console games rarely went over 1-2 hrs, except RPGs
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>>12654594
who cares, fighting games are inherently multiplayer affairs
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>>12654483
>prime number
>35
retard
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>>12655537
do you not know the definition of a prime number? wew lad
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>>12654347
Preach, DOOM 2's eccentric levels are kino. The Crusher, Downtown, The Chasm (you heard me), all kino. Romero's levels are so good, Tenements is like a Knee Deep In The Dead level turned up to 11, and Industrial Zone is one of my all time favorite levels. I can count on one hand all the levels I don't care for in this game.
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>>12654416
>I can't enjoy it when you can actually make out which enemy is more than 20 feet away
Strange, but OK...
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>>12654347
*mod of the year
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>>12655197
>fighting games are inherently multiplayer affairs
That doesn't disqualify it from being GOTY. If anything it strengthens it.
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>>12654354
>nintendo out of nowhere
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>>12655767
your retarded
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>>12654347
healthy human beings concern themselves with adventure, not numbers
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>>12655987
bot
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>>12655543
a number only divisible by itself and 1. 35 is also divisible by 5 and 7 so it's not a prime number
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>>12655924
Not an argument.
>>
>>12654347
Strange this guy told me it sucks....

https://www.youtube.com/watch?v=PJmW3zhY7dI
>>
>>12656825
Who?
>>
>>12656839
Probably that anon's youtube account.
>>
>>12656839
Who fucking cares.
>this guy told me
Means its not worth responding to.



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