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File: melted_dosroms.jpg (116 KB, 640x445)
116 KB JPG
For the sake of maximum authenticity, what is a good way to simulate DOS rot in an emulator? I've been making backups of my DOS-ROMs and flipping a few bits on the copy to simulate deteriorating floppy disks. Is there any emulator out there that will randomly swap 16 or so bits with a relatively normal (but noisy) distribution as it loads a file, similar to soft IPS patching?
>>
i rarely visit /vr/, but "dos-rom" sounds familiar, like it was part of a trolling attempt i've seen before...

it's not difficult to make a shell script that writes simulated random bitflips in files, but no emulator would include this as a feature for obvious reasons
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>>12654601
>>12654781
This is sounding a lot more like BRAIN rot instead of DOS rot.
>>
File: But Why.gif (3.37 MB, 480x259)
3.37 MB GIF
>>12654601
>>
>>12654781
it's part of the lexicon that grew out of the sega system spammer's character. this troll is using that character.
>>
>>12654601
>For the sake of maximum authenticity, what is a good way to simulate DOS rot in an emulator? I've been making backups of my DOS-ROMs and flipping a few bits on the copy to simulate deteriorating floppy disks.
This is madness. Cease this buffoonery immediately. I command you to turn off the computer and take a shower.
>>
>>12656645
i'm familiar with that as well, both probably on /g/ which i spend more time on.

this at least is a technically doable question, probably best done in the code for the floppy controller emulation since just damaging floppy images won't cause realistic errors. reason being that the floppy controller can't tell if data is "wrong" or not from a floppy image, so you couldn't trigger something like a hardware read/write error that way, only potentially filesystem errors or errors in software trying to load files from it



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