People tend to group Sonic's gameplay into 3 eras; Classic, Adventure, and Boost.However, there's at least one type of Sonic gameplay that's never been re-visited again. How would you describe Heroes' gameplay? It seems to fall within Adventure-type gameplay, but it's a lot more combat-focused with an emphasis on switching to certain team members in order to progress further.
>>12654685I guess while we're on the topic of seldom-used gameplay, this can easily apply to Mario as well. To date, the only Mario game I can think of that re-visited SMB2U's gameplay again were the e-Reader levels of SMB3 GBA.
> How would you describe Heroes' gameplay?"Shit"