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File: timecrisis1_ACRkbvf.jpg (471 KB, 1395x1080)
471 KB JPG
If I walked into the arcade at the same speed and shot the exact same targets at the exact same time every time, would the game not just be playing itself at that point?
>>
>>12655112
>If I walked into the archery range at the same speed and shot the exact same targets at the exact same time every time, would the game not just be playing itself at that point?
No. GG
>>
Playing at near-TAS levels isn't something people just casually do
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>>12655112
Isn't the first Time Crisis the one where all enemies can potentially hit you with a bullet and the red ones are just the most immediately accurate? Not like the sequels where anybody that's not red is totally harmless? I would think that even if you knew where all the enemies spawned from, you'd still have to react fast enough to take them out, and that isn't as much a guarantee.
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>>12655183
That's how it works in all of the games, with the only difference being that in 1 aside from stuff like rockets, knives and melee attacks the player is never given an indication that they're about to take damage from a bullet. From 2 onward potentially damaging shots emitted a gigantic red muzzle flash to briefly warn the player.
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>>12655112
Good thing you're not a robot anon
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>>12655112
A C T I O N !
>>
File: intro.png (133 KB, 640x240)
133 KB PNG
>>12655112
DON'T
CUM!
>>
>>12655112
>I walked into the arcade at the same speed and shot the exact same targets at the exact same time every time

you can't .because you are not a precision-engineered machine. you're organical pink slime barely held together with human leather.
>>
File: Super_Mario_Bros._box.png (45 KB, 250x361)
45 KB PNG
>>12655112
>If I popped this game into my NES and pressed the exact same buttons at the exact same time every time, would the game not just be playing itself at that point?
>>
>>12655112
>would the game not just be playing itself
Would the game be doing that without your input?



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