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Had it released in the US, would Final Fantasy V have been more popular than VI?
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>>12667316
no but it would have been more popular than 4
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Idk. I’m American and I preferred it to 6. Played both ‘00-02. They probably could have made a lot of money. Playing it on the PSX anthology release was painful because of the load times.
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>>12667316
I think they would have liked it considering it's the closest thing they'd have gotten to FF1 which they loved beyond belief
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I wish we had gotten it here in Europe.
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>>12667316
No, it would have been about equally as popular as 4.
>>12667451
Everyone with a PC, internet connection and a minimum technical competence could play it by 1998.
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>>12667716
>Everyone with a PC, internet connection and a minimum technical competence could play it by 1998.
SFC games in 1998 might as well be fucking pong, noone gave a shit.
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>>12667724
The shitty PS1 port still sold over 300k copies in North America.
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>>12667316
It wouldn’t have
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>>12667716
>No, it would have been about equally as popular as 4.
Probably not. Since we didn't get 3, 5 would have been the first version of the job system most people saw, which would have led to a fuckton of replay value, especially by comparison. That kind of shit was important back then, since people weren't rushing through games just to move on to the next one. Even RPGs got replayed multiple times, and it was a boon for both CT and FF6 due to how much you could change between subsequent playthroughs, while 4 was extremely static by comparison. You could argue that there would be people who prefered the simplicity of 4 by comparison, but then again, why don't more people praise Mystic Quest?
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>>12667764
Final Fantasy was a nerd game and that's why nobody cared.

Everyone who played FF4 would have bought FF5 (if they could afford it). They would have loved the shit out of it. But that was it. It wouldn't have drastically expanded the market. Nothing about the job system and "replayability" would have translated into noticeably more sales in North America. It's a complete non-factor. FF5 would have been seen as a newer and better FF4, that's it.

FF6 had more success than FF4 because it had a very aggressive marketing campaign and featured fantastic (for the time) visuals and storytelling. It was a distinctive steampunk-inspired setting and had lots of colorful characters (vs the rather generic-seeming FF5 cast). CT had Toriyama artwork, high-quality graphics that simply could not have shipped in 1992, and a simple, well-paced and exceptionally appealing story. The gameplay was kinetic and fun. If anything, CT was popular because they managed to streamline the combat system and make it more accessible, while still retaining some depth for the power players. FF4-FF6 all have greater gameplay depth than Chrono Trigger.
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>>12667845
>It wouldn't have drastically expanded the market.
Stop conflating arguments. The statement was about whether 5 would have been more popular than 4 under equal release conditions, and the rest of the arguments were focused on that.
>Nothing about the job system and "replayability" would have translated into noticeably more sales in North America.
Honestly, you have no way of knowing. You use quotations to try to downplay it, but replay value was an important consideration for people who had to pick and choose which games they got to keep rather than rent.
> FF5 would have been seen as a newer and better FF4, that's it.
How many console RPGs were both popular and had the level of customization in gameplay as FF5 at the time? It was a perfect fit for a niche that developed within the genre for years after, especially after games like FF7 introduced its newcomers to using materia shaping their characters, and is a big part of why FFT stuck with as many people as it did. Stop sucking 4's cock so hard.
>Reasons why FF6 did better than 4
Agreed. It was also a much better game both to newcomers and fans of the series.
>If anything, CT was popular because they managed to streamline the combat system and make it more accessible, while still retaining some depth for the power players. FF4-FF6 all have greater gameplay depth than Chrono Trigger.
Completely missed the point, but sure. CT had a lot of things going for it, and gameplay depth wasn't necessarily one of them compared to 5 and 6 (but absolutely was compared to 4.) The point was that CT introduced a lot of people to concepts like NG+, multiple endings, reasons to use different party members and experiment with more than just mashing attack or using a token ability or two. Every party member had a lot of abilities to choose from, dual and triple techs, equipment that completely changed how characters worked, multiple routes to the end fo the game, etc.
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>>12667316
>i have time and resources to develop entirely new games (FF USA and Secret of Evermore) or variations (FF4 Easy Type) and provide full European localizations for them
>localize finished games as they release, even when the English script (FFV "Extreme", FF2 NES) is mostly ready? Or releasing the finished French/German FF6 versions in Europe? Naaah
>Using the Final Fantasy name in Europe? Who needs that, might as well use 3 different names (Mystic Quest) and never properly release the series there until the PS1
>But I totally have enough resources to localize the Game Boy Mana and SaGa series, but I'll rename them all to Final Fantasy just in case for maximum brand damage
>i totally have ressources to translate Capcom's Breath of Fire though

It certainly beats Enix of USA localizing random third party shit and deprioritizing/delaying their mostly finished Dragon Quest localizations (Torneko, DQ6, partially finished DQ5) so hard they destroyed the series relevance overseas permanently, but that's not saying much.
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I wish we got the pc version where it was re nammed to Final Fantasy EXTREME.
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>>12667914
>Enix of USA
Forgot about them somehow managing to ruin and end a successful series because the localizers and marketing were poisoning the dev minds that the Actraiser sim sections were unpopular and the sequel really needed to be a mediocre platformer.
It's amazing to think this was another nail in Quintet's coffin, because they desperately tried to revive the series and remake it with sim sections on the Saturn but it was never greenlit and only a shadow of that released as the very limited Solo Crisis
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>>12667716
>Everyone with a PC, internet connection and a minimum technical competence could play it by 1998.
Internet usage at home was a lot rarer back then
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>>12667914
It is my personal headcanon that Nintendo of US did everything in its power to hamper Enix of US

No, I don't have any shred of evidence (which is still more than most poltards opinion).
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>>12667914
The first Mana game was marketed with the Final Fantasy brand in Japan, too.
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>>12667716
Mr money bags with soft hands detected.
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>>12667961
Might be more of a headcanon considering how Nintendo treated third parties like shit when ordering cartridges but that's all of Nintendo's subsidaries

However

NoE gave an unusually generous deadline for the European languages for Secret of Evermore, and were involved in the unreleased FF6 European versions
NoE also was to release Torneko 1 in the west and since that's a DQ spinoff it's not completely unreasonable to think there were plans at some point for DQ proper.

NoA was mostly the cause behind the Illusion of Gaia delay and removal of series continuity with Soul Blazer in the west. They were approving games and then reviewed the mostly finished Enix draft and said "let me publish it for you and fix your localization" (whether that was an improvement is highly debatable...) and Tenchi Suzo was likely never going to be released by Enix USA despite them (or the journalists?) teasing it as Genesis in magazines. But those two games are two less hits from Enix USA's revenue. The likes of Paladin Quest, 7th Saga and Brain Lord couldn't be much sustenance and Slapstick's marketing was too disastrous.
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>>12667328
The tone shift from IV to V would filter the primitive 90s burger audience.
>IV: starts out grim and deadly serious, with big plot and a chekhov arsenal
>V: a boy and his chocobo
>VI: starts out grim and deadly serious, with an armored squad doing wetwork to steal wmds
V is good but the first chapter is really goofy, and it'd be riding the hype from IV; it couldn't really claim its own success under the circumstances.
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>>12668094
The tone in 5 ramps and is actually consistent unlike 4. In 5 it starts off simple but as it progresses there are stakes and when a main character dies its impactful. In 4 it throws you in to some greater conflict that you arent invested in yet while mixing some genocide with some "oh they didnt really die look theyre ok see dont cry" completely butchering whatever tone they were going for. The primitive burger audience would have done fine with 5.
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>>12668094
>The wind has stopped, affecting everything down to your ability to traverse the world
>The other 3 elements fail in a cascade that further affects the planet and your party directly
>Constant inter-party interactions between a dumbass, a princess, an amnesiac chad old man, and a cross dressing pirate
>Stakes chaining together smaller scenarios and tying them into a growing threat, which starts getting exposited more as Galuf regains his memories and the party meets actual smart people (Cid)
>Constant plot weaving concerning werewolves, aliens, and possession magic.
>End of World 1 sets up the stakes and leads to an entirely different planet, leads to a second planet and a third merger of the two
>"a boy and his chocobo"
You forgot "he's a fuckin TREE" in your reductive summary, anon.
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>>12667951
we had floppy disks, bro. I could put zsnes and a rom on 15 floppies.
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>>12667370
>Playing it on the PSX anthology release was painful because of the load times
And the script leaning too heavily on Faris using YARR MATEY pirate lingo for the entire game.
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>>12667716
>Everyone with a PC, internet connection and a minimum technical competence could play it by 1998.
Reminder that this was the state of emulation in 1998
https://www.youtube.com/watch?v=fqfPbEwS-7Y
Assuming, of course, you had the absolute latest version of the emulator and weren't stuck on an older release
https://www.youtube.com/watch?v=Ay1UhN6P6y8
https://www.youtube.com/watch?v=94JcCOd2Fno
https://www.youtube.com/watch?v=zHoeQT4b0Ls
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>>12668795
>Reminder that this was the state of emulation in 1998
Sounds like UFOs are constantly out of frame
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>>12668114
The merged world will never compare to going to the fucking moon.
>>12668105
>In 4 it throws you in to some greater conflict that you arent invested in yet while mixing some genocide with some "oh they didnt really die look theyre ok see dont cry" completely butchering whatever tone they were going for.
Spoken like a true retard, a lot of the conflict and deaths are set pieces for the wider narrative. Tellah's conflict with Edward was intended to be humerous as filler for all the tragedy you just faced with going through a long dungeon and killing a little girl's mom. Then later, you see acts of betrayal from your best friend which has meaning because it is part of this game's love triangle subplot where Kain's jealousy is what made him so easy to mindcontrol, Golbez took advantage of that. In the end you find out Golbez was the pawn to a greater mastermind, a moon wizard who is so spiteful of the idea of coexistence with humans that he dies and his hatred embodies a physical form that lays the foundation to the final boss.

I love FFV but it is narratively weak as shit, it only gets excused since it seems almost like a parody kind of like Earthbound.
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>>12667316
Not having read other replies, no, It would have been loved. We got ROBBED of a classic.
But FF6(3US) was next level at that time in presentation, story and music.
If you weren't alive and able to play these games at release do not reply to my message.
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>>12668812
>If you weren't alive and able to play these games at release do not reply to my message.
make me, unc
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>>12667716
>Everyone with a PC, internet connection and a minimum technical competence could play it by 1998.
TFW the Gr 9 Comp Sci teacher comes to check out your emulator running FF5 and is amazed.
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>>12668810
>The merged world will never compare to going to the fucking moon.
Two worlds, then the merged world, then the void. The moon was kinda shit anon, but it was in a shit game so it makes sense.
>a lot of the conflict and deaths are set pieces for the wider narrative
A lot of the deaths were cheap fake outs for dramatic effect that got undone because consequences barely matter. Also Tellah was a lame shitter compared to Galuf.
>I love FFV but it is narratively weak as shi
Since I'm assuming you're the same anon who summarized the entire plot as the literal first 5 minutes of the game, probably shouldn't call others retarded.
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>>12668813
Nah, we chill <3. I'm too old to care.
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>>12668819
>two worlds, then the merged world, then the void. The moon was kinda shit anon, but it was in a shit game so it makes sense.
World 1 and 2 are the same, the merged world is just combining that. But you're also a contrarian faggot so that isn't saying much, V is only somewhat praised for its job system that it stole from FFIII and nothing more because its so easily forgettable.
>A lot of the deaths were cheap fake outs for dramatic effect that got undone because consequences barely matter. Also Tellah was a lame shitter compared to Galuf.
Tellah's death never got undone, Baigan's death never got undone, the King is still dead and becomes the summon Odin. Meanwhile FFV has only one actually established character being galuf while FFIV has an entire roster of established characters with personality, Tellah mogs the entire FFV cast.
>Since I'm assuming you're the same anon who summarized the entire plot as the literal first 5 minutes of the game, probably shouldn't call others retarded.
That isn't me, not everybody is the same one person you schizo.
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>>12668824
Retard with shit taste, keep sucking off one of the worst games in the series because it' took your virginity or something.
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>>12668828
I accept your concession.
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FF3us fans are a cult that you can't argue with. I doubt it would have exceeded that games popularity for presentation : graphics audio script character design ect . But it prolly would have showed people that FF6 has mid gameplay. FF5 u can replay forever
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>>12670019
>But it prolly would have showed people that FF6 has mid gameplay. FF5 u can replay forever
FF6 has magicite which any character can use, not like it isn't re playable. FFV has the job system but a lot of the jobs just suck ass or you need to spend forever grinding to level up to a point where you can pair that job with an actually good job, it is also brain-dead easy to just neuter the difficulty by getting chemist.
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>>12668094
The jarring Saturday morning cartoon vibes kinda turned me off a bit, but once >>12668114 shit started getting real, thats when the game went from a wacky game with good combat to an interesting story with stakes.

But to other shit posters credit, the fact that ExDeath is a disgruntled tree who has a DBZ fight with a turtle was a bit stupid lmfao.
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>>12668831
Based rydia posting ffiv enjoyer.
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>>12672195
You know it!
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>>12667316
Man, I still need to do a full playthrough sometime. I actually got extremely close to beating FF5 back in like 2001 but I got buttfucked by Shinryu and I shamefully dropped it. Not even sure why, when I went on to beat FF3 soon after. Must've neglected to save for hours or something, that usually ends my runs of games. I then tried playing the GBA version and got to the forest where you get ambushed by Exdeath, and once again I stopped. Then I started a playthrough thread here, and didn't get past a single thread. Someday, though...
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>>12668795
Was SNES9X any good in the 90's?
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>>12668828
But enough about FFVII
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>>12673005
It was decent-ish, but the issue with it at the time was that it was quite a bit slower than ZSNES due to being written in C, where ZSNES was largely in x86 assembly, which allowed it to run at full speed on even a Pentium II. By the mid to late 2000's, though, the difference in speed was basically inconsequential, and once ARM devices and PPC-based consoles like the Wii hit the field, SNES9X was the definite go-to, as C code is portable, unlike x86 assembly.
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>>12668795
That crusty-ass wind sound in FF6 emulated through old ZSNES will forever live rent free in my head.
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>>12673000
> I actually got extremely close to beating FF5 back in like 2001 but I got buttfucked by Shinryu
You quit one teleporter away from the final boss damn.
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>>12673168
lol yeah I guess teen rage got the better of me, only much later did I realize how close I was to beating the fucker.
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>>12667951
Nah, everybody who wanted internet did already have it by '98
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>>12668469
Chrono Trigger took 3 floppies. Used pkzip to store it. Downloaded it at college and brought it home for the summer
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>>12667879
>Stop conflating arguments. The statement was about whether 5 would have been more popular than 4 under equal release conditions, and the rest of the arguments were focused on that.
It means the same thing. FF5 would not have been more popular. Everything in my argument remains the same.

>Honestly, you have no way of knowing.
Only in the sense that you can't know anything 100%. But I was there. I lived it. I played 4, 6 and CT at release and played 5 in 1998 on ZSNES with the RPGe patch. I played sports so had friends in both worlds (the jocks and the nerds) so I pretty much knew what games everyone was playing and what they liked. I remember what seemed like the eternity between the release of FF4 and FF6. By 1998 I was discussing Final Fantasy on the zsnes emulator forums and reading about Squaresoft news on the UOSHP aka www.square.net (during the era when a random student could buy a premium toplevel domain name).

For the Final Fantasy fans, they would have loved both games. Exact preferences do vary, some prefer one or the other. They would have debated the differences the same way people debate SMB3 and SMW. But it wouldn't have been drastic. There was nothing about FF5 that was so dramatically different from FF4 as to make them love one and hate the other. That includes the job system, that includes the settings, the characters, the villains, and so on. Anyone who believes any of these elements would have provoked the level of divisiveness you see among the tards on nu-/vr/, has had their brain poisoned and ruined.

>[FF6] was also a much better game
No, it wasn't. It's better in some ways, but not others. And on the whole delivers a similar gameplay experience (all the things that people fixate on are minor compared to the fundamentals
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>>12667879
>Completely missed the point about CT
Then you made the point stupidly.
>but [CT] absolutely was [deep mechanically] compared to 4.
CT doesn't have more gameplay depth than 4. They are comparable, and between the two, FF4 has significantly more subtlety.
>The point was that CT introduced a lot of people to concepts like NG+, multiple endings, reasons to use different party members and experiment with more than just mashing attack or using a token ability or two.
None of these are critical reasons for CT's popularity (and some are completely factually incorrect, like the comment about "more than just mashing attack").
>>
I've played 1,2,4, 6 but dropped it, 7, 8 and 9 but dropped them, X, 12 but dropped it.

Are 3,5, and 6 worth playing? Dropped 6 because I didn't care about any of the characters about 4 hours in

7 and 4 were my favorites
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>>12675980
All I can saw about FF6 is the first half of the game is very railroaded and pretty much coasts by on the plot developments and character interactions, so if you weren't enjoying those that far into the game, I can't say you'll enjoy the rest of said half. The second half of the game, however, is VERY different and, past a small portion that is railroaded, is almost completely non-linear with a lot of freedom of choice, although plot development takes a back seat here, with a lot of generic character dialogue to accommodate the various possible parties. It only takes about 8 to 10 hours to get that point, and that's if you take your sweet time.
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>>12668810
>>12668831
>>12672197
Glorious taste.
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>>12676295
I'd concur, but that's the wrong Rydia.
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>>12675980
>3
I have a soft spot for it but it's underwhelming, the whole game from exploration to combat is a lot more restrictive than it looks compared to 1 or 5.
>5
Yes if you just want a simple adventure game with nearly limitless flexibility it's unmatched.
>6
Also great and worth a second try
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>>12667316
>rom 98% translated since 1999 and playable on zsnes since then.
Well there is your answer.
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>>12679868
>zsnes
>playable
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>>12679945
The only real problem ZSNES has functionally and not in terms of like, accuracy autism, was having to disable certain background layers to maintain visibility through broken transparency effects. That in itself varied by game and was pretty rare overall. So in short, the fuck is your underage ass talking about?
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>>12680045
How about the music, aka half the reason to play Final Fantasy, being utter ass on ZSNES?
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>>12680058
It plays fine, some retards just argue because have no arguments at all.
>but you have to disable background.
That was mostly to cheat in ff5 to avoid having a perma thief for the skill of the secret passages as well as to cheat in several games (hence removed currently on lot of emus).
Played from start to finish on 0.33 version of zsnes no issue and music was great (which is why you use it instead of being limited to low quality like accurate emus) and all improved on 1.51 but some hate it because lot of old games have bugs that will crash, freeze, or corrupt saves and zsnes won't fix those bugs at all (since is playing the games as they are) like the infamous ff6 bug that can appear one in 65536 times that will delete your save, then there is needing a real good dump of yoshi island because current dumps are bad ones but several fixed the save on emu to make it behave like gba version saving after each stage instead of every castle like the original dump released decades ago was.
>but muhh speedy gonzales game and shadow on this other game.
No one cares and is not that difficult to just shoot on that other game (playdd it from start to finish no issue at all on zsnes, didn't realize there was supposed to be a shadow for aiming and is not like is needed).
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>>12680154
>>12680045
The layer removal in ZSNES wasn't to cheat but because most people played it on a pentium 90 where it needed to run in 8-bit mode to get 60fps, and transparency effects simply did not work on that. Which made some games have a permanent graphic overlay that made them unplayable, unless you removed a certain background layer.

It wasn't transparencies being broken, people just played on machines that couldn't display them. On 16-bit graphic modes this was not a problem but it required a way more powerful machine that most people did not have.

t. actually used ZSNES on a pentium 90.
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>>12675980
5 is absolutely great, nearly limitless gameplay depth.

6 is a rom hack of 6 where they put every class into a different character.
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>>12681504
contrarian
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>>12681498
>pentium 90
>in year 2000
I still have my old PC from then and amd 900 mhz with 392 MB ram and 16 MB gpu, never used 8 bit color for that since was capable of 32 bit color and the monitor had high resolution 8XXX x 4096 that needed a driver and ran quite well at 800x600 which was the normal to use filters, don't know were you saw older cpu but by then pentium 3 1.4 ghz was already released so is not a thing you ran zsnes on shitty PC, the first time i played zsnes was on an intel celeron 333 mhz with 32 bit color without issues (copying it was a pain in the ass).
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>>12681567
>year 2000

ZSNES came out in 1997 and not everybody upgraded every year, especially not in the 90s when PCs cost as much as .... well, today. They actually became cheaper in the 2000s and 2010s.



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