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What are your hot takes on retro games? Mine is that Doom II SUCKS on a first playthrough.
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retro is a fixed concept and we should call the 3D era something else.
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3rd Strike is not nearly as poorly balanced as shitters who don't even play the game want you to believe
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>>12669994
Nights into Dreams is a good game that is unfairly hated.
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>>12670087
utterly mind-broken by that thread still, I see
>>
3d zelda was always bad
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>>12669994
Really? Naw. The stages are more experimental and less cohesive, yes, but that often makes them more engaging and challenging. Way more secrets. Keeps the formula from 1 still fresh, along with the super shotgun and new enemies.

My hot take is that Halo sucks and it's sucked from the beginning in both single and multiplayer.
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>>12670127
there was a thread?
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>>12669994
Credit feeding is not only acceptable, it's the intended way to play. They didn't design these games so people could play for an hour on one quarter and the only way to get that good in the first place is to credit feed to practice so even the people who "got gud" just threw lives at it at some point like everyone else.
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>>12670410
7. i play SHMUPs but i credit feed, use save states, and play in slow-motion
8. i watch someone else play SHMUPs
9. i watch speedrunners play SHMUPs
10. i watch TASs play SHMUPs
11. i just look up the end title/credits
12. i just tell people i've beaten them
>>
>>12670410
playing shmups is an unironic sign of a low IQ, you play the game the same way the same way an african smashes rocks together the same way all day every day
>>
JRPG gameplay peaked on Famicom and went downhill from there.
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>>12670323
>My hot take is that Halo sucks and it's sucked from the beginning in both single and multiplayer.
you can only hate halo in the context of something outside the game. sourgrapes over quake clones declining and console ports taking over. the core of the game, the mad dash to kill an elite as quickly as possible to neutralize the grunts, it's just good solid game design.
>>
>>12670449
all games have an optimal way to play that is the same every time, with the only exception being when RNG affects the game, and games that rely on randomness are shit games.
>>
>>12669994
Gen Z will never the experience the entire run up to PS3/360 and are incapable of appreciating it.
>>
SNK was always superior to capcom when it comes to fighting games.
The first mission in FF8 is cooler than anything FF7 ever did, I thought the whole game was going to be like that but sadly it went to shit after that, at least the seifer/odin/gilgamesh moment was badass.
Crash 3 warped > Mario 64, I love both but crash had the superior music, style and level design.
RE3 is superior to RE2 in every way.
While Tekken 3 is the best fighting game in that era, Dead or alive was a close second.
FF12 has the coolest race in all of the franchise with the masked hunter known as garif.
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>>12670559
>gen z didnt get to experience when our goyslop had REAL diversity!!
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>>12670591
SNK has never made anything better than 3rd Strike and CvS2 shits all over SvC Chaos
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>>12670591
>SNK was always superior to capcom when it comes to fighting games
True.
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>>12670593
For me, it's Kid Vid.
>>
Shmups are cool and there's some weird shit going on with the people who post about them here.

I wish it was just the usual appreciation (or hate) instead of whatever we have right now.
>>
I didnt care for majoras mask. The whole time limit thing is pretty gay honestly
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>>12670858
>Shmups are cool and there's some weird shit going on with the people who post about them here.
Shmup anti's are the most deranged spergs you will ever see on any video game related board.
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>>12670461
How?
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>>12669994
There are hot takes and then there are just plain wrong, like yours
>>
On RE4 guns:

1. TMP - Semiauto - Riot Gun - Blacktail. The best loadout.
2. There's no reason to have magnums, you always have enough fieepower to take down anything anyways.
3. If you still need a magnum, just get a bolt action rifle.
4. Reddit9 is shit. All other handguns save for matilda are more useful.
5. Striker is garbage, hip firing kills it and special upgrade is useless due to ammo spawn limits.
6. TMP and Semiauto are must-have and they are the best weapons in the game.
>>
>>12669994
Videogames weren't good until the SNES
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Chasm is a good level.
Tricks & Traps is a good level.
Refueling Base is a good level.
The Spirit World is a good level.
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Every Doom 2 map is fun
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>>12671912
There's only a couple that I don't really like, otherwise I think Doom 2 is quite fun overall.
>>
Heretic has better level design than all the Doom games. Especially the expansion. And the aesthetic is much cooler.
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>>12670593
>5 whites, 1 brown named lingo, and a black. >One of the whites is a cripple named wheels.
This would be considered offensive beyond words today. Millennial diversity was where it needed to stop.
>>
>>12671942
Heretic's underwater themed levels have a nice vibe to it, and I like the mosaic textures, but the more standard medieval environments feel like a bunch of open plazas separated by the windows 95 maze screensaver
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>>12670092
It might be a good game the thing people don't like is the graphic style.
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>>12669994
>What are your hot takes on retro games?
Retro games are pretty much all shit. We just play them because the lives we live are worse, and while playing we can relive, albeit briefly, our distant memories of a time before all the suffering.
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>>12671896
Ok now play them on UV pistol start no saves and see if you feel the same way.
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>>12672941
I have.
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>>12672941
NTA but anyone who is serious about Doom games can do that just fine. Ep4 is way way worse for pistol start.
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>>12672951
E4M1 is one of my favorite maps, in part because of how fucking mean it is.
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>>12671912
it's a good game but some of the levels suck.
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>>12670087
Thats all fighting games. Tiers are mostly a top end player thing and is hardly relevant to most. But people really like having a reason for both being shit or "too good" at something.
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>>12672941
NTA but I have many times. Chasm and The Spirit World are some of my favorite levels out of Doom 2.
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>>12674313
you dont know what you're talking about
>>
>>12669994
Doom II rocks on a first playthrough, it sucks on subsequent playthroughs
>>
>>12669994
Zelda II good
>>
My biggest complaints about Doom 2 are:
>the new monsters are basically balanced around the SSG which in turn makes the chaingun and shotgun substantially less useful against the full roster
>ditching the episode format means, unless you are shotgun starting deliberately, you end up having your full arsenal the entire way through; this is especially annoying since so many user made wads simply adopted the full 32 levels all in a row format which means you never get to have your equipment reset and brief moments of fighting lower tier monsters with weaker weapons again for a stage or two
>>
>>12670010
I just mentally separate everything from before and after the 7th gen.

>>12670593
Absolutely everyone mocked the Kids Club. You might as well act like people supported Captain Planet and you didn't get bullied for being a massive faggot if you admitted you watched it in school.
>>
>>12674795
>>the new monsters are basically balanced around the SSG
How?
>>
>>12674808
Enough health that they go down in 3-4 shots from it yet too much to quickly down them with the regular shotgun and chaingun
>>
The spell charge system in the earlier FFs was unironically superior to the MP system in the games after FF4. It forced you to actually ration your magic use and prevented you from spamming your best spells all the time, and so it encouraged you to actually use your lesser but more abundant spells.
>>
>>12674812
Anon, no, the game gives you rockets and cells.
>>
>>12674829
Not nearly to the extent it gives you shotgun shells
>>
>>12674795
>>the new monsters are basically balanced around the SSG which in turn makes the chaingun and shotgun substantially less useful against the full roster
The alternative would be to instead add a bunch of "new enemies" that have zombie/imp levels of health. Most are instead health pooled between a cacodemon and a baron save for the chaingunners - and those along with the new pain elementals can be pretty solid SSG deterrent.
>>12674832
>Not nearly to the extent it gives you shotgun shells
Would you rather D2 gave more cells and rockets, then? The game would be much easier as a result, and the game already gives you plenty.
>>
>>12674842
I think adding more than 1 new weapon and/or a greater variety of enemies across the health pool would've been better so it doesn't feel like the SSG is what you rely on 80% of the time.
>>
>>12674847
Better enemy diversity, density, and placement helps out with that. D2 has a huge imp problem, and big clumps of them make the SSG desirable for most of the game.
>>
>>12674851
You know what else works for taking care of a big Imp problem? A fucking rocketlauncher, and the game gives you lots and lots of opportunity to annihilate scores of the bastards with rockets.
>>
>>12674795
this is why you should pistol start. the ssg becomes a fun upgrade instead of a boring everything weapon. also I sort of disagree about it making the chaingun substantially less useful. it is of course less useful as no longer being the sole medium level upgrade to the regular shotgun but the greater stagger control it offers compared to the ssg is regularly useful. enemies can take longer to kill but you're less likely to catch stray shotgun and chain gun rounds.
>>
>>12670593
Kid Vid chads RISE
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>>12675327
Or you could shoot them all with the super shotgun, saving the rockets for a harder encounter (that doesn't happen often in D2).
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>>12671090
Actually balanced, engaging combat. More freedom of exploration. Focus on gameplay rather than animations or story.
>>
>>12670593
>make a character a kid in a wheelchair
>literally just call him Wheels
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>>12669994
What the fuck is the point of a "hot take"
>Hey guys, I'm FUCKING STUPID and my opinions are rancid horse shit.
How is this supposed to be meaningful in any way? You're still dumb, you're not suddenly somehow un-dumb for calling it a "hot take".
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>>12672885
>a bunch of open plazas separated by the windows 95 maze screensaver
damn that's exactly it
>>
>>12670323
Halo was mildly interesting in its first pre-development hype session. It was being sold to the Tribes crowd as an open world game contiguous world, a sort of proto-Planetside, but then it just ended up being basically an Unreal game with more milwanking.
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>>12671090
Just enough story told in simple symbolic ways to let you abstract the adventure and generate meaning in your head, instead of being a dialogue-burdened mess churned out by someone who wished he had been able to break into the anime industry.
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>>12670410
>They didn't design these games so people could play for an hour on one quarter
They did, actually. In Cave shmups you have to 1cc the game to access the second loop.
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>>12670442
13. I just listen the game's music on youtube
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Syphon Filter 3 is better than 1
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>>12670593
>makes no point
I'm sorry, did you experience the jump from 2D to 3D? No? What's that? You just experienced gaming being monetised to shit? That's too bad zoomer.
>>
I played DOOM II first then DOOM I.
DOOM I feels put together better but I like the more open ended levels in DOOM II
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>>12669994
So, next time you're feeling extra fat and needing attention, go pester your parents instead of making a thread.
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>>12670092
Wow, when did the pendulum swing on that one? Last I heard it was a hidden gem that everyone slept on.
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>>12670559
Late Millennials too.
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>>12671989
And the brown one was a late addition.
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>>12670010
who do you think you are telling me what to call my retro games, nyx from fire emblem fates released for the nintendo 3ds wearing a ps2 shirt
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>>12670010
>retro is a fixed concept
Yes.

>and we should call the 3D era something else.
No. The line should be drawn at the netplay/patches/dlc era. Before PS3/360.
>>
Fear 2 is better than Fear. Neither is that great, but at least 2 has some variety. Fear is the same encounter over and over, and pointless crawling through vents because thats what Half Life did right? And no the ai isn't that amazing, doesn't it just need to be exciting and dynamic? Doom 2 has much more dynamic combat than Fear. Also the stories are ultra generic shit.
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>>12670010
If you don't think games like Quake or Resident Evil are retro as fuck, you're eminently retarded.
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>>12679254
quake is indistinguishable from modern m+k shooters aside from graphics quality
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>>12679332
>>
>>12679512
name three meaningful innovations that the gameplay of CS:GO has over quake that don't boil down to the ruleset
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>>12669994
Doom engine is a sandbox game. And it is so much better than modern sandbox games that it is related to be defined by one game made on the sandbox engine.
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>>12669994
pistol starting is a great concept more games should be designed around from the ground up. every high tier weapon having value as a pick up instead of a constant guarantee completely transforms how you value them, and every level can have unique progression. the idea of never resetting the power creep of your loadout through an entire game is rather limiting or even a stack of levels is rather limiting to be the only default design of a shooter.
>>
>>12669994
The SNES is bad, not even in the top 3 of that generation, and there's less than one hand's count worth of games that are actually worth playing on it (and most of them have been ported to another system and play way better on there).
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>>12679583
This is the truth.
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>>12679583
I understand what you're saying, but carrying over stuff is also a useful thing for creating a feeling of progression. I always felt that dividing things up into episodes, and then resetting inventory at the end of each, is the best middleground. Also lets you build a gradual difficulty curve yet also reset it periodically.

Episodes could then be like 8 levels, or maybe even as short as 4.
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>>12679615
it's fine for a game to be designed like vanilla doom, perfectly reasonable, but I don't think it really captures what makes level by level pistol starting interesting, drawn out to 8 levels it feels like a return to the mean of vidya, just a house cleaning measure.
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>>12679653
especially second and third episodes where advanced enemy spawns and late weapons have already been taught to the player and you have everything by level 2.
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>>12669994
That's not even a hot take within the Doom community. Practically only the people that played it back then and the contrarians think Doom 2's levels are any good. Fuck it I'd say you're not even missing out much if you just don't beat Doom 2's campaign and go straight to wads, now that's a real 'hot take'. Although that's what most people do already.
>>
>>12674842
>The game would be much easier as a result
Well here's the thing, it doesn't have to be because if it were to give you more rockets + cells then they'd have to add more enemies or be more antagonistic in the level design to compensate for it. Plutonia does this and it's well-regarded for it. But it's true that the SSG was made to counteract the new tankier enemies, that's fucking obvious. It's your main weapon for a reason.
>>
>>12670092
>Nights into Dreams is a good game that is unfairly hated.
No, it's a crap game that is unfairly loved.
>>
>>12682149
>But it's true that the SSG was made to counteract the new tankier enemies, that's fucking obvious.
The super shotgun does to the weapon roster what the new D2 enemies do for the monster roster: There’s a fatass powergap between the shotgun and plasma gun, the chaingun and rocket launcher. It’s also not like the new enemies are “weaker” specifically to the super shotgun, they’re still dying more quickly to cells and rockets.



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