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Why was it such a dramatic step down in quality from 1-3?
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It wasn't
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A lot of it was either outsourced to Flagship or worked on by the Dino Crisis 2 team.
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>>12671240
I wasn't a huge fan but I wouldn't call it a dramatic step down from 1-3. RE0 on the other hand, is pure garbage.
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>>12671240
I'm a CV hater and even I don't think the "quality" was the issue dog.
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>>12671240
It focused on the sexualization of the worst RE girl rather than good level design.
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>>12671247
>appeal the external authority
It absolutely was. All the back and forth, all the soft locks, all the character swapping instead of two distinct scenarios, shared item box inventory, steve, need I go on?
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Steve Burnside is a faggot.
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>>12671618
I had an awesome time with 0, how come you got filtered so hard?
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>>12671618
>>12672452
>I had an awesome time with 0, how come you got filtered so hard?

Most of the hate for RE3, Code Veronica and Zero is from getting filtered

>RE3
Filtered by nemesis
Filtered by forced clocktower nemesis fight
Filtered by water puzzle

>Code Veronica
Filtered by tyrant
Filtered by Alfred's dad
Filtered by Alexia (muh magnum cope lol)
Filtered by Alexia's final form

>Zero
Filtered by leeches
Filtered by church bat
Filtered by item management
>>
>>12671240
Literally every single day on this board with this same thread made over and over.

What's the deal?
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>>12672478
Mikami-san isn't very busy these days
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>>12671240
>Why was it such a dramatic step down in quality from 1-3?


1- The first point and most important one is, in resident evil 2 there at least 1 type of female zombie. In resident evil 3 there are at least 3 types of female zombies. But in code veronica there are not female zombies. I expected to see female zombies prisoners in the jail area or female soldier zombies in Alfred palace, but no luck. That is the worst downgrade.

2. The only infinite weapon you can get as a reward after beating the game is the slow infinite rocket launcher and you can only get it if you get a S rank. I expected to get points in a mercenaries style game like the one of resident evil 3, so i could buy infinite machine guns or infinite shotgun, but no.

3. The private residence, being the scariest and most unique location in the game, is very short.
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>>12672421
I thought he was in love with Claire?
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>>12673119
He was in love with dat ass
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I liked it.
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>>12671240
Code Veronica is the best game in the franchise, the fact it has filtered so many retards is definitive proof of that.
>>
>>12674229
>>
>>12671240
Wasn't made entirely in-house.
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>>12672470
Nah, CV and 0 suffers genuinely bad design unlike 3.
Besides that, it also lacks anything scary even for RE standards and feels like a soap opera. Silent Hill 1 was already a thing and made this thing feel like a joke in terms of tension. Same with RE3 and DC both having better horror moments than CV.
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>>12671240
why do you keep making this thread every week?
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>>12675280
Because you keep replying.
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>>12673119
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>>12671917
Humans are social creatures. Reality is fabricated by the public consensus. The majority of the populace considered CV to be the best Resident Evil thus making it objective reality. You hating it makes you the fringe schizophrenic. Take your meds.
>>
>>12671247
Truth was spoken.
>>
Code Veronica was super cheesy just like RE 1-3 but lacked the archaic PS1 graphics to make it charming. So some people judged it more harshly, especially after RE4 came out.
>>
>>12673118
You've been posting here for years with your main focus always being on female zombies. Keep going, anon.

>>12674229
Jesus hath spoken the truth.
>>
>>12671240
Homeboy is hitting the crack pipe again. CV is easily the best survival tank game ever made.
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>>12678173
>CV is easily the best survival tank game ever made.
the best RE with tank control is a huge maybe,best survival horror with tank control ? not a chance,the first Silent hill is better and Alone in the dark : the new nightmare is also better and they are both better than every RE.
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>>12678180
AITD4 is not better than CV. Its flaws are far more serious than CV's.

CV excels at the core of RE - navigating a very large (for classic RE) map, hunting keys, backtracking, managing items and resources, with a few curve balls.
What is sucked at is the art design. Its 3D aged like milk, gameplay bells and whistles are inferior to RE3 that pushed the gameplay formula to its limits while somehow also having worse animations than RE1. You can attribute this to the dreamcast jank factor but its still there.

If you want more of the classic RE good time, CV is still ten times better than the best RE clone.

AITD4 has the opposite problem. It has fantastic aesthetics and art style, but everything else is fucking trash or at least trash compared to the golden standard that RE set.

>respawning enemies
>can save anywhere
>last 1/3rd of the game gives you infinite ammo weapons
>in-game files are way too fucking long for a video game, effectively killing momentum
>trash boss fights
>stunlocking everywhere
>console ports are all cursed with extremely annoying micro-loading between the camera angles
>PC port is garbage, GOG included, and you will have to do some nigger rigging to get the game to work when its time to change the disc (on PC, yes)
>>
>>12678219
>respawning enemies
i dont understand how thats a flaw,you might not like it but i find that more interesting than backtracking through empty hallway and its not like every enemy respawn constantly i think its just that there is some randomness element to enemy spawn,CV also technically has that in some place
>can save anywhere
i also dont see how thats a flaw id even argue its an improvement and just like RE saves are limited so what it should be exactly like RE or its bad ?
>last 1/3rd of the game gives you infinite ammo weapons
why is that a problem ? also weird you complain about that when also complaining about respawning enemies
>in-game files are way too fucking long for a video game, effectively killing momentum
take ADHD meds
>trash boss fights
some of them are bad yes but a lot of RE boss are also trash thats almost a given for survival horror
>stunlocking everywhere
literally never happened to me
>console ports are all cursed with extremely annoying micro-loading between the camera angles
minor annoyance but doesnt mean the game is bad,its also a technical limitation because unlike CV it uses prerendered background and it has to load more than 1 because of the flashlight effect and most console games with prerendered background have that problem.
dont know about the PC port and dont care it still doesnt mean the game itself is bad,also nice of you to admit the first SH is better than CV since you didnt say anything about that.
>>
>>12671618
i enjoyed re0 a lot more than veronica.
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>>12678245
>i dont understand how thats a flaw

That's on you and your limitations to perceive good or bad game design.
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>>12678265
i accept your concession.
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>>12672452
I thought RE0 was just very ok.

Wasn't bad, didn't hate it, but there isn't really anything which stands out as exciting, novel, interesting, or particularly engaging. Rebecca being really cute is the best part to me (along with some especially pretty environments at parts), but that doesn't hold up a game, and after I beat it the first time, I felt zero draw to ever play it again.
What it really made me think is that I wish you could play as Rebecca in a better game.
>>
>>12671917
>all the soft locks
Most of the supposed "soft locks" in this game aren't even actual soft locks. The plane Tyrant that people often complain about can be beaten without using any ammo, you just have to launch the cargo at him about six times. You don't even need to leave any weapons in the item box for Chris, since his portion can be beaten just fine using only his handgun and the shotgun you find playing as him.

I'll give you the mutated Steve chase, because that part pretty much requires the player to have at least one healing item in their inventory.
>>
>>12671240
Because it was kind of a mess behind the scenes. It was an experiment in replacing pre rendered backgrounds with full 3D which is a colossal additional cost in resources and production time, it was a cobbled together team while the regular RE devs were spread across like 5 different RE incubation projects and at the same time Sony went "WHAT THE FUCK DO YOU MEAN YOU ARE MAKING AN EXCLUSIVE NEXT GEN RE GAME FOR FUCKING SEGA?!?" and so RE3 had to go into production as well just to stop Sony pulling out of proposed but not yet contracted work for the upcoming PS2.

In a similar vein to how Monster Hunter World is not the old MH engine nor the RE engine but this wierd half measure and feels just kind of 'off' compared to what came before and either it was a perfect storm of winging it that should be praised for making it to retail at all when the odds of it being canned were probably pretty high if not for Sega contracting them for a Dreamcast exclusive.
>>
>>12678245
>Infinite ammo and enemies good
This position alone shows that you have a fundamental misunderstanding of the survival horror genre. The survival aspect isn't just staying alive, you do that in almost every game regardless of genre. It's about resource scarcity and having to navigate a spooky environment with dwindling supplies where every round of ammunition spent is an investment to your continued existence as well as a gamble that you won't need it elsewhere.
>>
>>12679535
stfu retard,in every RE you have more than enough ammo to kill pretty much everything in your way hell im pretty sure you could do 2 playthrough on the same supply of ammo considering how many i had left when i finished them especially RE2 3 and CV.
>>
>>12672470
This is true
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>>12679891
Only if you find all the ammo and don' t miss shots
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>>12680018
the game literally aims for you.
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>>12680082
You can still miss shots
>>
>>12671240
Classic Resident Evil games are all cheesy and only work due to the charm of the archaic PS1 era. Once you start giving them higher fidelity graphics it quickly becomes retarded. Which is why Capcom quickly pivoted to a different format for the series after Code Veronica.
>>
>>12680107
Thats why the villagers in 4 went to bingo
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>>12680107
Code veronica still has the ps1 graphics imo. It does look better yes but still feels super classic to me.
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>>12680104
if you are retarded,that would explain most RE fans.
>>
>>>/v/742777840

Look at him go!
>>
>>12678687
I meant more like leaving the fire extinguisher in the metal detector box, maybe they fixed that in X on the ps2 but in the dreamcast if you left it in there you didn't have it later.
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>>12681793
you can get it back ?
also if you mean when its empty it just means you cant get the magnum,can still finish the game without much trouble,first time i played i didnt even use the magnum.
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>>12678559

My only 2 complains about Rebecca are her breasts size(she would look better with bigger breasts) and her short hair(she would look better with long hair).
>>
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>>12671240

IMO, video game Sequels generally work like this:

1. The originator - the passionate origin, with many ideas left on the cutting room floor due to time and budget constraints. Lots of one-shot style code and rough ideas in the final product. Lots of references to classic media which inspired the project.

2. The improvement - the crystallization of, and the improvement on,the fundamentals of gameplay, control and gameloops into reproducible systems with the expansion or completion of ideas from the original with the fundamental systems fully realized and fleshed out. This often leads to more time for lore development and insertion into the game/series.

3. The cash grab - Often made by a stripped down team led by a few vets of the first two games, marshalling smaller team of interns and newcomers. The cash grab gets off the ground quickly by reusing a lot of code, assets and ideas from 'the improvement' sequel. It usually includes one or two ideas that were passed on or underdeveloped by the team in the first two games, (Eg: Wesker and Mr X are merged into Nemesis which was probably the original idea for Wesker in the first re1, having both the drama and plot points of Wesker and the "unpredictability" of Mr. X appearances). Cash Grabs often use themes of other recently popular media like blockbuster movies to garner popularity and relatabilty and focus less on homages to classic media and the original. It has all the game play of the first two, but is shorter, the puzzles less inspired, etc. The emphasis is no longer on developing original ideas but working within the lore and frame work of the series to ship a series title as quickly and cheaply as possible. There's less developer autonomy than the previous two and thus less heart and soul poured into it.

Cash Grabs can still be fun and engaging games, and devs can enjoy making them, but at their core are just trying to be more of the same - in order to give the audience what the want, cheaply.
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>>12671240
Shib for 5 bucks or nah
Unsure if rev will be more fun with or without re:cv.
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>>12682359
That's basically sequelitis.



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