[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: MageSlayer.jpg (151 KB, 739x901)
151 KB JPG
I can't get into this. The controls are just too bad. Should I just patch the game and play in first person?
>>
>>12672909
I don't remember it having bad controls. what are you using?
>>
>>12672993
My main issue is the orientation. Direction controls based on the character's position instead of the camera. It's just stupid.
>>
>>12673041
Devs hadn't figured out twin stick aiming (except arcade games like Smash TV)
>>
>>12673041
I see what you mean. there is world-absolute moving around that helps, but turning works relative to the character only.
>>
imma try and patch the game to make the character automatically turn to always face towards the mouse cursor.
>>
>>12673047
Okay it's not too bad with tankstrafe
>>12674483
Wouldn't that require some insane amount of work? Not even the menu uses the cursor. This game rather needs a proper remaster. It's basically proto Diablo.
>>
looks like it's going to be harder than I thought.
I could re-enable mouse cursor, disable relative rotation and walking caused by moving it, but to set angle I need to retrieve it first, which is proving difficult.
>>
File: mageslayer_targeting.mp4 (805 KB, 1022x766)
805 KB
805 KB MP4
I did it, I think! Just need to do some testing and clean-up.
>>
>>12676283
Holy shit anon. Does it work with wasd movement and mouse aim now?
>>
>>12676545
Yes, it does! Plays like a modern game.
I tested it on Windows 2000 virtual machine, seems to work fine.
I had fun patching it. But now too tired to play the actual game :P

To make sure it isn't malware, I included source code, also you can compare with the original mageslay.exe version 1.1 sha256: 1a970cd3d2d5065a93cdd1ee0b9fe370d0df107efbf3e4a2f1d4a9a47abfe8a7

https://files.catbox.moe/aosug4.7z
>>
>>12676283
>>12676576
So what made you just do this and where did you get started with doing things like this? I feel like there are a few games that need to be saved and I'd like to look into this.
>>
>>12676580
Your post reminded me of this game, played it long time ago, decided to revisit.
I always liked to extract music from the games and use level editors, so over time that expanded into full reverse-engineering.
This is probably my second biggest patch in assembly, heh.
And yeah, for sure, love fixing stuff that is just a few faults away from greatness.
I used: Ghidra, HIEW, CheatEngine, OllyDbg, fasmg for this one.
>>
>>12676576
You should put it on github or something where people can find it.

I will have to give it a try a bit later.
>>
>>12672909
I remember really enjoying Take No Prisoners, which is a very similar game made on the same engine, if Mageslayer is Heretic, TNP is its Doom Equivalent.

I just looked it up and it's even on Steam.
https://store.steampowered.com/app/2464670/Take_No_Prisoners/
>>
>>12676591
>CheatEngine
I.e. using someone elses work for REing memory addresses?
>>
>>12676740
Huh? It's for finding unknown values by sifting.
>>
>>12676740
Not him, but Cheat Engine has a pretty nice debugger, to the point where I have to question why he bothered with OllyDbg at all.
>>
>>12676283
>>12676576
OP here. Thanks for the mod. You should absolutely made it more widely available and make credit for it. Also it works on Linux too.
>>
>>12676576
is this legit?
>>
>>12680267
You have two ways to check: read the asm source code then assemble it against the original exe, or compare bytes with the original exe, there's only 256 bytes of difference.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.