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Fascinating that RE0 and RE1 Remake were duds when released on the GameCube, but they were big hits when given multi-plat releases. There's probably more people playing it now on Steam than there were people playing it on the Gamecube at its peak.
>>
>casualized controls that break the game's balance and Lookin' Good environments with zoomed in 16:9

They're not playing the games though.
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>another resident evil thread
let's see how long it takes for someone to bring up code veronica
Anyway, remake duds on gamecube, you say?
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>>12677115
nevermind the -vert crop and terrible upscale filter on the 2D backgrounds, the game is just lit differently and it's a massive downgrade
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>>12677110
Everyone broke bought a PS2 for the DVD drive and it seemed very indulgent to own more than one video game console in those days. We didn't see it as essential to play every game. The economy was also in bad shape in 2002-2003 when the RE games came out.
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Don't bring your steam charts faggotry over here from /v/ you fucking subhuman.
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>>12677467
>Everyone broke bought a PS2 for the DVD drive and it seemed very indulgent to own more than one video game console in those days. We didn't see it as essential to play every game. The economy was also in bad shape in 2002-2003 when the RE games came out.
This is complete bullshit.

Every other kid I knew had both a Gamecube and a PS2/Xbox because past a certain point the Gamecube sold for next to nothing. A PS2 wouldn't break anyone's bank either, I remember cousins working part time at pizza places and interning easily affording one. RE sold like shit on the Gamecube because Gamecube-only players just weren't looking for those kinds of games.
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>>12677110
Gamecube was for little kiddos, wrong market for Resident Evil.
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>>12677110
They were seen as dated at the time when everything else had moved on to full 3D. Also being exclusive to a purple launch box for children didn't help. By the time they were released on modern systems the RE games had jumped the shark with RE6 so people were nostalgic for classic RE again.
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>>12677115
meds
>>
>>12677115
>Lookin' Good environments with zoomed in 16:9
Capcom lazily upscaled the backgrounds but mods have fixed that and you can play in the original 4:3
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>>12677110
REmake was objectively not a failure, it was a remake of a then 6 year old game from a dying genre. No survival horror on PS2 sold as many copies. Twin Snakes, that was a genuine dud.
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>>12677660
>REmake was objectively not a failure,

1.35 is downright pathetic, and the series went from selling 5 million copies to less than two million over night. There's a quote by Mikami that cites REmake's and Re0's low sales as the reason RE4 went in a more action direction. It's plain as day him and the Capcom executives were not happy with the sales of Remake. It's possible these games lost money at the time.

>it was a remake of a then 6 year old game from a dying genre.

yes, it was specifically meant to revitalize the genre. It was meant to be the ultimate pinacle of the genre, pushing it to new graphical hieights with new hardware, and having Mikami making a real "director's Cut" where he could finally do everything he wanted to with a much higher budget.
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>>12677749
>and the series went from selling 5 million copies to less than two million over night

Except it wasn’t overnight, the series had been selling less and less since 2. Again, the genre was dead by the turn of sixth gen, REmake was still the best selling survival horror game during that gen, and it was on a console with less than a quarter of the PS2s and PSX’s install base.

The reason Capcom was disappointed was because they somehow hadn’t realized the genre was dead at that point. They should’ve instead taken solace in the fact that their GameCube remake of a 6 year old game outsold every other game of its genre during that time, including Silent Hill 2, a renowned classic on a much better selling console.
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>>12677767
>Sep 1999 - Resident Evil 3 Nemesis - 3.50
>Feb 2000 - Resident Evil Code: Veronica - 1.14
>Sep 2000 - Dino Crisis 2 - 1.20
>Jan 2001 - Onimusha: Warlords - 2.02
>Mar 2001 - Resident Evil Code: Veronica X - 1.40
>Aug 2001 - Devil May Cry - 2.16
>Mar 2002 - Resident Evil - 1.35
>Mar 2002 - Onimusha 2: Samurai’s Destiny - 2.10
>Nov 2002 - Resident Evil 0 - 1.25

Yes, it was almost over night - from Sept to Feb saw sales drop by 1/3. RE3 had good sales for a quickly made sequel that was clearly a cash-grab. CV specifically needed 2 separate releases on two consoles to clear 2 million sales. Look at poor Dino Crisis 2 being a sales disapointment, but DMC and ONimusha being small time hits. Then the next RE games sell pitifully.

So given this context, it's clear that Capcom should ditch Dino Crisis, and keep Onimusha going. RE did sell huge, but is clearly in a HUGE sales slump and fans are growing unsatisifed. Since it did sell well in the past, they tried to woo both old and new fans back with a new game: RE4. It was make or break for the series and it worked. Without that, RE could easily have slowly faded to budget series after that.

There's literally Shinji Mikami, producer for the series at the time explaining this, and citing RE0 and REmake's sales as poor and why they chose a new action focused direction for RE4.

>Silent Hill 2, a renowned classic

Yet another sales dud, which actually ended up killing the Sh series. "Fans" kept trying to remake SH2 forever, repeating all its flaws, and making the SH series more and more niche and forgettable. SH never had its RE4 moment to revitalize things. They just doubled down. The analogy would be if RE0 and Remake were huge hits among American fans, so Capcom decides to make RE a budget series for Americans, and the American fans just made crappy games derivative of RE0 forever, with elss and less sales each time.
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>>12677767
>The reason Capcom was disappointed was because they somehow hadn’t realized the genre was dead at that point.

That I'm calling bullshit - DMC and Onimusha was selling twice what Code Veronica sold. Interest in horror and action and shooting was higher than ever. The new more powerful consoles would allow for fully 3D games, getting away from 2D backgrounds and clear hardware handicaps.

They just needed to realize that boring slog puzzle maze games were on their way out - faster paced action was in.

This console gen was right when TPS and FPS took off - related genres. Hell, Gears of War lead dev, massively cites RE4 for both inspiration for tone, setting, level design, gameplay mechanics, etc. Gears is RE4 pumped full of Americanism without any of RE4's irony and satire.

Functionally you can call RE4 a soft reboot and dileniates the old vs. new series. Old RE died on the PS2/GC just like SH died on the PS2. Only Sh didn't respond.
>>
Remembering friends and forums at the time:
>many big RE fans who loved 1-3 outright saying they had no interest in CV
>Many who had tried RE0 ended up complaining, saying the god damn monkies were ridiculous
>complaints about too many low quality cheap sequels and side-games.

Survival horror wasn't dying, RE was. It became stale. People were checking out Onimusha which is functionally Samurai Evil and Devil May Cry. Both spun out of Re4's development cycle.
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>>12677795
>>12677805
I always thought it was weird how everyone acts like 4 was a smash hit on PS2 when it really didn't sell that great compared to the original trilogy. GC and PS2 sales combined aren't much better than 3 and a far cry from the numbers 1 and 2 did. It did rack up huge numbers over the years as it was ported to everything under the sun though.
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>>12677895
You can see the actual decline in sales in real time, with each game getting less and less then RE4 leading the rebound. Using only retro console gen releases, not later re-releases.

Data from here:
https://www.capcom.co.jp/ir/english/business/million.html#tab6
>>
You have 3 RE games and 2 Dino Crisis games on PS1, and this all in a 4 year window, there was serious fatigue by the time REmake came out, how many stomping around tank control in prerendered background survival horror games would have been enough for you?
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>>12677989
That part was true. They were pumping out too many games, and they got cocky thinking they had set up a perfect "formula" that they could just hand over to some b-team to pump out more games. They should have waited for proper inspiration until they made a new one. Gamers clearly liked Capcom, liked the new consoles, and liked horror titles since Devil May Cry and Onimusha were suprise hits on release. Too many of the RE games were "here we go again" but less polished. Code Veronica takes the cake for being stale and boring. At least Re0 looks good.
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Just to put things in perspective:

Luigi's Mansion outsold REmake, Re0, and Eternal Darkness. All three are critical darlings.
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>>12677110
>Fascinating that RE0 and RE1 Remake were duds when released on the GameCube, but they were big hits when given multi-plat releases.
Not really, it had 15 years of "THE GREATEST REMAKE EVER???" and similar other things.
>>
>>12677115
you can just not use modern controls



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