[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: sonic-overhaul-thumbnail.jpg (396 KB, 1920x1080)
396 KB JPG
Why were we gaslight to believe the Saturn couldn't handle a 3d Sonic game? Just make a 2d Sonic with the Nights engine and boom you have a Sonic game. Don't give me the Saturn is too weak excuse, lot of shit is happening in that game.
>>
>>12682195
No one was asking for another 2D Sonic game
>>
>>12682308
Crash bandicoot is basically a 2d game and everyone loved it, they didn't want 3d games, they wanted games with 3d graphics
>>
>>12682315
Crash Bandicoot was quite literally DKC in 3D.
If it was more so the same opposed to a new IP doing it, it'll get slammed by reviewers like with Mega Man and X.
>>
>Nights Engine
Enough with the retarded cope.
Knuckles Chaotix was originally a SEGA Saturn exclusive by the Sonic CD team before SoA retardedly prioritzed all Sonic development (including Mars) to the 32X.
>>
Both at the time and in hindsight it's quite a big deal that Sonic never got his proper 3D transition until years after Mario had already done so. If only Sega had the balls to force Sonic Team to make that Sonic game, everything could've been different.
Imagine a Sonic game being spoken of in the same tone as SM64. 3D Sonic on the Saturn would've defined what a 3D platformer would be, and everything afterwards would've taken direct inspiration from it in terms of what to do and what not to do.

Instead... well, do I even need to mention the gay clown? I guess I did anyway...
>>
>>12682631
Not matter what they made, SM64 was going to quash it, even DESPITE N64's dogshit launch lineup.
>>
is this the aussie spam thread?
>>
File: NiGHTS.full.573895.jpg (100 KB, 600x600)
100 KB JPG
>>12682635
You didn't notice?
>>
>>12682634
I feel like Nintendo would've altered SM64 if a 3D Sonic had arrived during development, altering how the game played and what they put in it and how the game looks to match or surpass what Sega did.

Either SM64 would've been less special or it could've been an even better game than we got, idk.
>>
>>12682639
No, i thought it was an actually normal Sonic thread, not the usual GAYCLOWNGAYCLOWNELEPHANTSEGASYSTEMGAYCLOWN schizo mumble each time i visit this dead board.
>>
>>12682635
I don't make threads but I have been regularly posting about Nights being a "gay clown" for several months after learning that Nights was the result of an internal rebellion to avoid making Sonic games.
I found it funny and kinda sad how there were so many hypothetical scenarios that would save the Saturn but most people don't realize that the savior of the Saturn was going to be made but Sonic Team forced Sega to abandon their ideas and fund a gay clown flight simulator.
>>
>>12682643
In fact, I'm going to suggets the person spamming Nights threads STOLE my gay clown insult (which I stole from YGOTAS) and also that this spammer is the same as the REmake schizo and the Sega System schizo. He switched it up when one stop getting responses.
>>
>>12682640
Nintendo tends to go hell or high water with most of their projects.
Not to mention Mother 64 was already taking certain elements from hit titles from other platforms.
>>
>>12682642
It's a little ridiculous how /vr/ manage to be worse than Sonic topics on /vg/ and /co/ even. Like imagine having the chance to truely talk about Sonic Golden and Silver ages here and get away from autism discourse, but a lone shitposter manipulating the entire board basically ruins that.
/v/ Sonic threads are actually pretty chill and normal these days.
>>
File: 1712495441002827m-1.jpg (58 KB, 958x1024)
58 KB JPG
I mean it's fine to call NiGHTS a gay clown, but to say the game killed your american flop project is ridiculous.
Maybe we should start blaming Travelers Tales for not making that 2.5D Sonic game OP dreams about, instead of Sonic R.
>>
>>12682651
don't give them idea
>>
>>12682650
>/v/ Sonic threads are actually pretty chill and normal these days.
because /v/ is a normalfag board but still shut itself out from outside nonsense unless it's Pirat and his band of content farmers looking for something to post on X.
>>
File: srb2-title.png (54 KB, 640x400)
54 KB PNG
>Don Goddard says Sonic 4/Mars should go for the Doom-like perspective for the transition to 3D
>gets turned down by team leads because they just want to adapt the 2D Sonic formula to 3D in some way, eventually just quits STI and took a piss on them about it via an interview
>fans from nutty SEGA diehard sites take on this idea with Doom modders
>created what's probably the most perfected early 3D, mid-90s Sonic title since the 3DCG craze
>even today's fangames, which are all made in shitblox, unity, unreal engine, etc. still struggle to make something as good.
SoA and American STI should have listened to Don Goddard, they almost actually made the 32X worth a buy even.
fucking IDIOTS i tell you.

Also Sonic Team should have just made a actual Sonic RPG instead for the Dreamcast, they had the Panzer Dragoon team after all. (t-thanks Naka)
>>
>>12682646
i don't think the sega system spammer posts here anymore. if he did migrate to a new topic he'd undoubtedly be doing the same thread flooding after dark pushing everything else off the board like he used to. i unironically honestly hope he came to his senses what a worthless waste of space he was and he blew a moon roof in his head with a .44. that is the best outcome for him.

>>12682650
>worse than Sonic topics on /vg/
not true in the slightest. have you ever spent more than 5 minutes in that general? it's all porn addicted schizophrenics that have never even played the games. the discussion is 95% character shipping faggotry.
>>
>>12682698
Shut the fuck up shill
>>
>>12682862
>shilling for a freeware overhaul game
retarded SEGA shill
>>
>>12682626
Knuckles Chaotix looks like a Genesis game, it would have been mocked as a saturn game
>>
>>12682651
Traveler's Tales sn't called Sonic's Tales
Maybe Sonic Team should have made a fucking Sonic Game
>>
>>12682830
He still posts though
>>12677502
>>12678120
>>12678103
>>
>>12682870
Well maybe TT shouldn't have made that shitty FPS then
>>
>>12682315
>They
We knew it as the 3d playstation game.
>>
>>12682864
Explain Sonic Mania overwhelming praise and reception on modern platforms then, because the artstyle is directly inspired by KC
>>
>>12682887
>the artstyle is directly inspired by KC
no it's not lmao it's inspired by the OG genesis trilogy + CD. it doesn't even remake a level from that forgotten game
>>
>>12682642
THE GAYGA SHITURN
>>
>>12682887
Sonic Mania came at a time were looking like a retro game is not something bad but nostalgia pandering
>>
>>12682897
>no it's not lmao
Yes it is retard or it wouldn't have that deep detailed applied to the artstyle
Mania was basically made as lost Saturn game and it got overwhelming praise almost a decade ago
>>
>>12682884
again i don't think that's him. if he was here i think he'd be doing the same after dark spamming he did with "sega system".

there definitely is another sega/saturn schizo(s) here though who loves making the same threads and retreading the same arguments in every thread.
>>
>>12682920
>Mania was basically made as lost Saturn game
meaningless headcanon

you're wrong bud sorry. the main inspiration for mania were the other genesis sonic games. everyone but you can see this. you'd have some credence if mania included a level from KC but it doesn't.
>>
>>12682906
Except that was literally a whole gen after that, and Sonic Generations had that covered. During that time, no traditional 2D Sonic platformer was being put out, just Sonic Boom Metroidvanias and shitty Lost World. It was never been a better time to do it at that time.
>>
File: 1783125733817773.gif (28 KB, 220x180)
28 KB GIF
>>12682195
Mike Wallis was a bad producer who split his teams in half and then split one half of the team into 2 quarters. Instead of keeping the main software engineer working on the Saturn, he forced him to stay on PC since the engineer was taking too long in Wallis' eyes to get the code working on Saturn. Wallis then proceeded to bring in some literal who devs to try to port the lead software engineers code and they couldn't do it in time before Nakayama saw it.
>>
>>12682626
SoA only did that because Tom wanted to only sell the 32X and not sell the Saturn. Well not until the 32X blew up in Tom's face and he was forced to sell the Saturn.
>>
>>12682936
>you'd have some credence if mania included a level from KC
Sounds like you didn't play either Mania and KC, there wasn't a lore reason for them to go to any of the KC locations in Mania.
Still didn't stop them from including inspired elements to that game. Plus you make it sound like the devs hated that game too, speaking of meaningless headcanon.
>>
>>12683085
>there wasn't a lore reason for them to go to any of the KC locations in Mania.
??? the fuck does lore have to do with anything? there wasn't a lore reason to put any of the other remade levels in the game either but they're there, and ones from KC aren't.

>Still didn't stop them from including inspired elements to that game.
like what?

>you make it sound like the devs hated that game too
LIKE, but never actually said.
>>
>>12683085
Dude chaotix has a few sprites that were remixed and used for mania like the boats in marina madness and that is it.
The other anon is right, check any website with their sprites and if you can't see the blatant difference than check your eyes. Not even Knuckles is using his KC spritesheet.
>>
>>12683057
>Wallis then proceeded to bring in some literal who devs to try to port the lead software engineers code
And Ofer, the fisheyes lens guy, said the same kind of response Naka said after knowing he's basically being replaced.
>>
>>12682930
I think it's him.
For the massive segasystem spam he used a lot of time and energy to use all these VPNs and probably different computers and phones. He was also doing it practically 24/7 (or 20/7, I guess he had to sleep at some point), but he was clearly going through a derangement episode. Possibly he was out meds or with the wring dosis/drugs.
But he's still around, not with sega system but the shitturn spam is also him for example.
Also, when the segasystem massive spam happened, /vr/ was 100% unmoderated. Now it seems there's at least 1 janitor.
Also, remember he's been spamming sega system for a decade now, I also thought before, like years ago, that he was gone, but nah he's here. I doubt we'll get rid of him until he either dies or gets denied an internet connection by going into a psychward
>>
>>12682631
Retard.
>>
>>12683112
>??? the fuck does lore have to do with anything?
It's Iizuka's project, you think there wouldn't be some autistic reason to not include it? You're delusional.
>like what
Mania's Chemical Plant stages have vertical based design format now which were a trademark design from Chaotix.
>LIKE
and you're not denying it either.
>>
>>12683119
>used for mania like the boats in marina madness
Thanks i missed that.
Oil Ocean was pretty much the only Zone they can get away with a Chaotix reference without upset any of lorefags at Sonic Team.

also the Metal Sonic boss had a newly added boss which was a huge reference to Metal Sonic Kai.
To say Mania had little Chaotix reference is kinda stupid and somewhat proved you didn't play either games
>>
>>12683315
*only other
>>
>>12683301
>It's Iizuka's project
???? Iizuka had next to no involvement in the actual development of mania you gargantuan retard

>Mania's Chemical Plant stages have vertical based design format now which were a trademark design from Chaotix.
i'm willing to concede that there may have been certain sprites reused/reworked from KC, but to say mania was "directly inspired" by it is full on headcanon retardation.

>and you're not denying it either.
i never fucking said it. you're desperately making up strawmen so you can attack them.

this is your last reply from me. you are a dumb gorilla nigger of the highest order.
>>
>>12683435
>Iizuka had next to no involvement in the actual development of mania
He, and Webber getting the team to do it, is the reason why Mania is a thing and even the devs (especially Stealth) suck his fucking dick for it too.
>to say mania was "directly inspired" by it is full on headcanon retardation
Have you actually played or seen both the level design ANY KC level or Mania's Chemical Plant zone stages? This is like saying Advance 3's Ocean Base zone is not Knuckles Chaotix-inspired.

Also you say it like im saying all of Mania's zones are Chaotix inspired, if so, you need to reread what i posted.
>i never fucking said it. you're desperately making up strawmen so you can attack them
Look at you getting so defensive about it. Also chill with the racism, because your actual IQ is showing.
>>
Alert in the gut! Doctor Robotnik has gas again!! The whole of Mobius stinks of rancid shit. Fart and blast your way through eight sticky, shitty and pukey levels with your favorite Blue farting hedgehog and stop the stinking Doctor Robotnik and his stomach antics.
>>
>>12684186
No one asked for your fetishistic sonic fanfic
>>
>>12684186
Funny.
>>
>>12682904
Based
>>
>>12682640
Nintendo never gave half of a fuck about what Sega was doing, especially not R&D developing a Mario game.
>>
>>12682698
I straight up don't get the hype. It controls and plays like total shit. Sure it's better than other fan 3d sonic games, but it still feels like shit.
>>
>>12683057
>Wallis then proceeded to bring in some literal who devs
That was nepotism, either Wallis, or some other exec, used to work for Point of View, which is why he got them the extra job.
>>
>>12682195
Nights: the game that destroyed an empire.
>>
>>12682195
>Why were we gaslight to believe the Saturn couldn't handle a 3d Sonic game?
>Just make a 2d Sonic
anon...
>>
>>12682631
Judging by the fact that Sonic Team didn't know how to make Sonic work in 3D while the rest of the world left them behind by a good 5 years if not 10, a 3D Sonic on the Saturn would've been ass.
>>
>>12682195
>Just make a 2d Sonic
The Saturn was one of Sega's FIRST 3D consoles (obviously). If you were a Sega fan back then and if they heard one of their first-party games like Sonic is going ot be 2D you'd be fucking pissed. the 3D renaissance was fucking real back then, deadass.
>>
>>12682626
But that game sucks
>>
>>12687892
real



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.