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File: Starfox.gif (434 KB, 224x190)
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How was this even possible in 1993?
>>
flat-shaded 3D was nothing new in 1993
>>
>>12688209
>SCRAMBLE

Why was racism allowed back then?
>>
>>12688209
Were people really that hyped up for shitty 3d graphics? I would rather play a goof looking 2d game like afterburner or pilotwings rather than this shit
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How was this possible in 1988?
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>>12688215
>Were people really that hyped up for shitty 3d graphics?
Nintendo were excited enough when Argonaut made a wireframe 3D tech demo for the Game Boy that Nintendo decided to release anyway.
>>
>>12688215
Star Fox is awesome in general and yes, we tendies and console peasants were pretty hyped for those glorified vector graphics. No one cares what gay shit you're into.
>>
>>12688217
Didn't Namco get much of their 3D hardware from defense companies like General Dynamics who were using them to make military training flight simulators?
>>
Namco and Atari are the true pioneers of 3D gaming not Nintendo or Sega
>>
>>12688215
>Were people really that hyped up for shitty 3d graphics?
no. people knew what proper 3d graphics looked like via arcade machines and media

>>12688220
>Nintendo were excited enough when Argonaut made a wireframe 3D tech demo for the Game Boy
because nintendo's own programmers and engineers were made to look like talentless hacks by a bunch of dudes in the UK. too bad nintendo did absolutely fucking nothing with the superfx chips except use them in a handful of a titles
>>
>>12688240
Evans and Sutherland and Mentor Graphics you mean.
>>
>>12688240
facts

>>12688250
>the schizo lolcow really has 100% has no fucking idea about how anything works
this lolcow is amazing lmao
>>
>>12688230
You're probably thinking of Sega and Lockheed Martin for the Model 2 and Model 3 arcade boards.
>>
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>>12688209
LOOK AT THEM YOYOS
>>
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>>12688262
Kek
>>
>>12688260
That's what it is. Thanks.
>>12688236
You're trying way too hard to fit in here.
>>
>>12688240
Simutrek did it before Atari and Namco.
>>
>>12688281
>You're trying way too hard to fit in here.
You're the one making up nonsense and trying to get the board to go along with your dumb ass lies lol.

Now run along and make another RetardoAchievements thread. They're paying for you to fuck those up.
>>
>>12688295
I was just asking a question and had Namco confused with Sega and General Dynamics confused with Lockheed.
>RetardoAchievements
I don't even know what you're talking about lmao
>>
>>12688209
1984
>>
File: cube_quest.mp4 (2.46 MB, 480x360)
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2.46 MB MP4
>>12688321
1983
>>
>>12688209
The revolutionary SuperFX micro chip creates special effects like never before. Nintendo was pretty proud of it too, as it was featured prominently in their trade shows of the day. I also remember there was another 3rd party developer showing off another space mech? game featuring the technology on the SNES.
>>
>>12688303
there's no way you're retarded enough to fuck up two pieces of highly specific, directly connected trivia in the exact same way on a brazilian shitposting forum. There's something VERY wrong with you.
>>
>>12688334
A very cool detail about Cube Quest is that it had two dedicated custom CPUs (on top of the usual Main+Sound CPUs), one for geometry transform and the other for rasterization.
>>
>>12688374
Also used 4 separate AMD ALUs for different 3D calculations. Must've been the most expensive arcade game ever made at the time.
>>
>>12688379
Those parts weren't terribly expensive, everybody was using them in those days for bitslice computers and such. Heck a lot of CPUs were proto'd and even fully made from AMD logic components.
>>
>>12688209

Math coprocessor chip in cart that is several times as powerful as the main console itself.
>>
When I played Star Fox over a friend's house for the first time I was fucking blown away. It seemed like the most advanced thing ever especially when you do those turns inside the enemy mothership.
>>
>>12688209
Drawing flat shaded polygons is not particularly expensive.
>>
>>12688384
It's not that it used expensive components, it's that it used many inexpensive components on seven (7) bespoke PCBs. All of that along with a LaserDisc player.
>>
>>12688395
I thought the flat polygons made everything look futuristic.
>>
>>12688419
They have a charm to them.
>>
>>12688215
Go back to Undertale or whatever woke shit you're into, zoomie
>>
>>12688209
Good ruck
>>
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>>12688391
>pretending you were pulling off those turns yourself when someone who'd never played the game was watching
>>
>>12688230
>>12688303
Evans & Sutherland made high end graphics processing cards back in the day but if I don't check wikipedia I might remember something wrong. E&S was used for professional flight simulators. I haven't double checked this and I don't actually remember which years this was a thing. Before 3dfx at least.
Silicon Graphics is the forefather of OpenGL and modern graphics pipelines, they go back all the way.
>>
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>>12688209
Hard to believe that this game came out 2 years prior and fit on one floppy disc.
>>
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how in the heck
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>>12688686
this looks like crap tho.
>>
>>12688236
You type like a fag.

>>12688295
Unironic schizophrenia should be a bannable offence desu.
>>
>>12688690
you look like crap
>>
>>12688695

Savage.
>>
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>>12688657
All flat-shaded polygons in unchanging environments. Doesn't take up much space.

This is a whole adventure and also fit on one floppy.
>>
>>12688217
Virtua Racing bros???
Our answer???
>>
>>12688240
Namco was the pioneer of pretty much everything.
>>
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>>12689026
This except unironically
They also carried the Famicom during it's early years
>>
>>12689075
I wasn't being ironical.
>>
>>12688209
>how was this possible
Predefined 3d like that isn't as taxing as it might look. The system doesn't necessarily need to do any transformations or 3d calculations, it could just be reading a list of geometric primitives directly off the cart.
>>
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>>12688321
Atari was also working on The Last Starfighter, based on the game within the movie, starting work in early '84. But the project got canned by the end of '85 when the higher ups realized that nobody would pay a massive price premium for a cabinet based on a film that wasn't that good or successful.
The project got along far enough that apparently there's video footage of it running somewhere and old Atari emails state that the hardware exists but never went beyond prototyping.
By the time Atari got around to making Hard Drivin' in mid '87 they had already moved away from the more specialized hardware of The Last Starfighter and were using mostly common off-the-shelf chips.
>>
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>>12689176
There's a prototype dump that runs in MAME:
https://youtu.be/wsLF0A0L-go
It used a TMS320 series DSP for the 3D math.

There were also two "The Last Starfighter" prototype games for Atari consoles/computers that were eventually repurposed as "Star Raiders II" (I played the Spectrum port as a kid, it was awesome) and "Solaris".
>>
>>12689216 (me)
Forgot to add that the dumped arcade proto is a way earlier one than the one you attached a footage capture of.
>>
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>>12689216
Here's the emails talking about the hardware for The Last Starfighter (System IV) and Hard Drivin' (GSP Turbo)
The email archive is from one of the hardware engineers at Atari back then. Fascinating stuff to read if you're into retro vidya history.
https://www.jmargolin.com/vmail/vmail.htm
>>
>>12689384
There's also an entire post describing much more in detail exactly what hardware was used for Hard Drivin', how it all worked and what sort of effort it took to wrangle all that out of late 80's computer chips
https://www.jmargolin.com/schem/schems.htm
>>
>>12689384
>>12689425
Looks interesting, I'll check them out. Cheers!
>>
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>>12688230
No, that was Sega.
Namco did it all on their own. People underestimate the stuff they've done.
>>
>>12689075
>Super Chinese
>>
>>12689642
>Namco did it all on their own
Namco owned a majority stake in the Atari coin-op division from '85 to '87, with Atari distributing and building some of their overseas hardware as well.
Looking at the specs of the prototype dump from >>12689216 and what else we know about The Last Starfighter specs then either Namco felt very inspired by what they saw or they just happened to arrive at very similar hardware by coincidence. Motorola 68k CPU with TMS320 chips for the 3D.
There's even some quotes in computer magazines back in 1989, from Phil Harrison of all people, about how the Namco System 21 is based on Atari hardware.
The Atari engineer who was in the Hard Drivin' team, Jed Margolin, seems to still be updating his website. Someone could probably just ask what level of sharing there was between Namco and Atari on their 3D hardware.
>>
>>12689779
that's a lot of words for a concession
>>
>>12689779
>either Namco felt very inspired by what they saw or they just happened to arrive at very similar hardware by coincidence
...And they still did their own thing on their own, with the assets they owned. My point is that they didn't get Lockheeb Moneylaunderin to do it for them.
>>
>
>>
>>12688214
It was a sports reference for being heavily under attack and having to quickly maneuver quickly out of harm (eg quarterback scramble)
>>
>>12690160
It's a military aviation term.
https://en.wikipedia.org/wiki/Scrambling_(military)



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