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File: kawazuff2.jpg (157 KB, 1276x716)
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>Man behind FF2 asked to come explain the ideas behind the game
>Brings a whole stack of PnP RPG rulebooks
Based

https://youtu.be/_EVGG6dAaAM?si=3lgQIJU1LW_mqco8
>>
>>12688289
>let's rip off an inferior medium instead of making a good videogame
Ah so that's why it sucks
>>
>>12688293
>inferior medium
Nofriend Anon, sad for your life.
>>
>Here's the PnP rulebooks that inspired FF2!
>Said rulebooks are orders of magnitude more complex than the absolutely barebones and even bugged mechanics that run behind FF2
>>
I respect FF2 so much more than FF1 for these kind of things.
There are so many decisions in FF1 that feel like they exist only to subvert expectations people who played DQ2 would get, but FF2 said fuck all that, we might have had a best seller but let's start from scratch and do something nobody's seen in video game form (and not just in gameplay but story too).
>>
>>12688297
Come on, anon
>Why is an 8 bit NES RPG so simple??
>>
>>12688298
It's got some interesting ideas but it's simply far too easy to just exploit the mechanics and get god mode stats rather than having to grind xp like typical rpgs. I like the concept of progression being tied to actually using mechanics but balancing gameplay in such a system is very difficult
>>
>>12688294
My friends aren't pathetic grognards desperate to play make believe
>>
Kawazu is a gem.
>>
>>12688376
You and your friends are fake fans.
>>
>>12688376
The actual man behind ff2 didn't think it was so pathetic. You're just a faggot.
>>
>>12688407
Fake fans of what?
>>12688425
FF2 is a bad game
>>
>>12688306
Double Dribble was doing 3D trigonometry calculations to simulate basketball in 2D. RPG math isn't that complicated.
>>
>>12688376
>My friends aren't pathetic grognards desperate to play make believe
Is the entirety of modern geekdom just self-loathing?
>>
Now if only they could have made the bosses challenging at all
>>
Seeing what he made later, I can only assume the FF brand / Sakaguchi was holding him back
>>
>>12688446
Being a geek is lame and the hipsters calling themselves nerds are retarded
>>
File: thegooch.jpg (104 KB, 623x565)
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>Get me at least 5000 more polygons for this face model, stat
>Nomura-san, we need more BELTS!
>>
To justify these constant masturbatory threads you'd need
1) justify why tabletop rpgs good, instead of something that pretty objectively hurt the medium of tabletop gaming really badly
2) explain why poorly copy these into a video game is good, which pretty objectively hurt the medium of video games really badly
>>
>>12688454
Why are you here then?
>>
>>12688446
The entirety of modern geekdom is consumer culture.
>>
>>12688476
Who says you have to be a fake glasses wearing geek to like retro games?
>>
>Firion's name came from a faction in the Greyhawk setting
neat
>>
>>12688487
Is consuming a genre that any dumb normalfaggot can and does play really liking retro games
>>
>>12688469
>instead of something that pretty objectively hurt the medium of tabletop gaming really badly
Huh?
>justify why tabletop rpgs good
Why? Why not justify why games are good?
>which pretty objectively hurt the medium of video games really badly
You want people to explain something while you do not explain why something "hurt a medium" "objectively"?
>>
>>12688508
In both instances the industry immediately shifted from gameplay to casual experiences for normalfags. The entire terrible state of the industry today can be traced back to rpgs, it's ground zero for the original audience being maligned for a larger and dumber consumer base.
>>
>>12688487
>fake glasses wearing geek
You know, being called a geek or nerd used to be an insult.

>to like retro games
If it wasn't for trends or ease of access, most normies wouldn't be playing retro games.
>>
You're really fucking mad about something thats not really related to the topic of this thread, and you need to go somewhere else to cry about it
>>
>>12688531
Gayest whiniest post I have ever read, I bet you sucked at least 37 dicks
>>
>>12688469
Esl kun...
>>
>>12688293
Typical retard trying to stir shit at the first post. This board is dead.
>>
>>12688547
>implying 4chan hasn’t always been a shitposting troll haven
>>
>>12688446
No, that faggot and his friends are normalfag outsiders.
>>
>>12688549
4chan wasn't always just /b/, newfag. Just because you weren't around when there were actual discussions doesn't mean they didn't exist.
>>
>>12688469
To justify posting on this site you'd need
1) To be over 18+
>>
>>12688294
>>12688547
>They will namecall but they will never say you're wrong
Cardboard fantasy land rules only makes videogame rpgs worse
>>
Well, you are wrong. Thanks for the (You).
>>
>>12688565
Unless you were around before 2008 you don’t know jack shit about what 4chan actually was. Don’t front.
>>
>>12688510
You're still extremely vague. You can find many RPGs in 5th, 6th, and even beyond generations that change their game mechanics, or were finally just taking root in the west after being almost exclusively Japanese for a long period of time. The truth is that video games were always going to go down a path of appealing to the largest audience. It just took decades finding out what retains or appeals to most players and what would repulse them.
>>
>>12688293
>>12688487
What retro games are your favorite? If games basedon tabletop games are bad by default, then don't just throw shit, tell us something you think is good.
>>
>>12688442
Yes I saw that youtube video as well.
>>
>>12688298
The game system and story are way more interesting in FFII other than the utter pain of leveling healing and status magic but like everything else is so fucking barebones. Monster variety sucks, dungeons are tiny except for the 17,000 empty trap rooms added to pad them out, and most of the dungeon bosses are palette swaps of monsters you just killed 500 of.
>>
File: sakaguchi-mega64.gif (2.32 MB, 500x280)
2.32 MB GIF
>>12688465
God I love that video.
>Sakaguuuuuccciii!
>>
>>12688752
sakaguci mane
>>
File: raaaadical dude.jpg (405 KB, 900x1200)
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>>12688752
>Ah! I finally finished my greatest game ever -
>Rad Racer!
>One more game left on my contract and I'm free to pursue my real dreams -
>Hip Hop!
>Yes, it's time for my final game -
>My Final Fantasy!
>>
>>12688293
You genuinely don't have friends, do you? That's so sad. How'd it happen?
>>
>>12688465
Fuck you for closing Terra Battle, cunt
>>
>>12688837
How could it compete with Granblue?
>>
>>12688547
It’s always been like this, you just had a higher tolerance back then and permitted it to escalate
>>
>>12688289
Ah, Kawazu. He never changes.
>>
>>12688298
>subvert expectations
FF1 drew directly from D&D as well, that was also Kawazu

>Akitoshi Kawazu also worked with the battle system and has said he wanted to make it as close to Dungeons & Dragons role playing game as he could. There were certain precepts to a Dungeons & Dragons type of environment, such as zombies always being weak against fire, or monsters made of fire being weak against ice, and up until that point, Japanese RPGs were ignoring these kinds of relationships. Kawazu found this irritating and wanted to incorporate those precepts of western RPGs into Final Fantasy.[5] The majority of the game's bestiary is taken from the first edition of Dungeons & Dragons, including the Mindflayer and the Ochu. The original magic system is inspired by Dungeons & Dragons as well, with a "Vancian" spells-per-day system, and with many spells and their effects, and even "spell levels", mapping directly to counterparts in the Dungeons & Dragons spell list.

>Kawazu feels that the fun in an RPG begins by creating a character, and didn't feel the need to have a suggested party at the beginning. Kawazu wanted players to have an option to be all Black Mages or all Warriors if they wanted. In those days it was customary not to think too deeply on these things, and the imbalance a free party creation could have was never really thought of; the idea was to let people figure things out for themselves.[5]
>>
basically every Square game that's really open ended in character development with nonlinear progression had Kawazu's hand in it. From the SaGa series, Legend of Mana, Crystal Chronicles, things like that.
>>
>>12688289
the hell is this an ai voice translating it? I can't even understand wtf they're talking about and it jumps between a guy and girl voice
>>
>>12689148
He's the only one at Square to consistently make real games. He gets no budget, but it's worth the low production values to get something he had full control over
>>
>>12689146
Too good for this world. We lost so much
>>
File: 48xgtd.jpg (39 KB, 720x960)
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>>12688289
>Man behind FF2
>>
>>12689691
What?
>>
>>12688376
Hahahahahaha get a load of this absolute TRYHARD
>>
>>12688376
There is no convincing evidence you've ever had a friend.
>>
>>12688342
If only there was some way people could take personal responsibility for looking up faqs and choosing to break games.
>>
>>12688469
And why should anyone take your childish opinions as credible? You have never made a game and you were probably born decades after this game came out. Do you even have a job?
>>
>>12688342
So you never ventured into the SaGa series. Kawazu has admitted people grinding on themselves in FFII was an oversight. Why were you able to hit your own party members in FFII? Because hitting someone that is asleep to wake them up made sense.
>>
Did he comment on the wall of doors you see in dungeons?
>>
>>12688289
You ever see someone who posted so much and so incredibly obnoxiously that they were immediately identifiable?
>>
>>12689151
You can turn that off (Settings->Audio track->pick Japanese) but unless you understand Japanese you're still going to have to deal with an AI translation. While you're in Settings, pick auto-generated English subtitles.
>>
>>12689691
why do people on this board hate FF2? the game is a pretty big step up, mana points for magic instead of spell charges, individual stats you can level up which encourages more diversity in gameplay and experimentation, no standard leveling system so every challenge is genuine and can't just be beaten by grinding for an hour, arguably one of the best stories out of the NES trilogy despite how lackluster it may seem compared to later games, its just a great game and I don't get the hatred really.
>>
>>12690026
>the game is a pretty big step up
Square didn't seem to think so as they immediately returned to form for FF3 which is beloved, and every FF after that ignores FF2's bizarre overly experimental systems while SaGa was spun off into its own corner and is basically unknown in the west.

It's a lot of neat ideas that simply don't work well in practice, especially not in the original release.
>>
>>12690130
>Square
People don't seem to understand that NES games had like 5 people developing them. These are all passion projects where the single game designer just did whatever they felt like at the time.
>>
>>12690026
Same reason why it gets memed on anywhere else.
One of the running themes you'll see with how western players treat JRPGs is that any game that challenges the way people play them (grinding and/or abusing the game's systems) will get shit on. Most negative discussion comes from people trying to minmax the game from the moment they boot it up, instead of engaging with the mechanics naturally. It's why most discussion you'll see is some redditor complaining about having to hit yourself and not about the game's actual flaws like the repeated trap rooms or the weird OW design.
It's also largely why games like SaGa, TLR or BoF:DQ get shit on, you can't play them like a "normal" JRPG so therefore it's automatically flawed.
>>
>>12690130
>SaGa was spun off into its own corner and is basically unknown in the west
SaGa was like the best selling GB game until Pokemon
>>
>>12690257
>The Final Fantasy Legend is Square's first game to sell over a million copies; the Game Boy version alone shipped 1.37 million copies worldwide (1.15 million in Japan) as of March 2003.

Those sales weren’t coming from the West.



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