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Just when I thought this game couldn't get any worse, it throws a 16 room teleporter maze with 100% visually identical rooms. The single worst way you could pad out a game, in a game that is already 90% padding. What in the fuck happened with Battle Network 4? In spite of this, it's also the second best selling Mega Man game of all time. Horrifying.
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>>12693441
The rooms aren't all identical. Some have Navis laying around and some don't have 3 teleporters.
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>>12693456
They're close enough. Fuck teleporter mazes, laziest shit ever. I just look up a guide every single time, not putting up with lazy atrocious game design.
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>>12693460
>I just look up a guide every single time
Didn't finish.
>>
Ha

I played the first 3 back in the day

Got the 4th one but never got far in it

I guess I could tell it was shitty even back then
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>>12693441
>In spite of this, it's also the second best selling Mega Man game of all time.
No wonder this is a dead franchise. Imagine if these tasteless people bought the Legends games instead, or the ZX games.
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>>12693441
Everything about this game is shit. But honestly, I could handle the shit story, the shit dungeon layouts and 'puzzles', the backtracking to progress, I could even handle the fact that they make you replay the game THREE TIMES just for final dungeon.

I could handle all that shit if the combat was fun. But it isn't. Just look at a list of all new enemies (I had a art book page showing all of them on a single page but I seem to have lost it). There isn't a SINGLE one of them that are fun to fight, they all have those weird ass patterns that demand of the player to play in a weird ass unfun way. Most of the attacking chips as a result are equally unfun.
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>>12693441
I had a vision for MMBN7 once
>Lan's son Patch is a bully at school because his dad is a big shot and they're rich so he treats others poorly.
>Realizes he's lonely. Even young teacher Cial or classmates Ciel depended which version, saw him having issues
>Asks dad for his custom Navi.
>Lan punishes Patch by giving X and Vile to his soon to be rival.
>Patch gets depressed, feels betrayed etc.
>Lan gives him Zero.exe instead. A virus turned navi in a reformatting experiment to try and solve the virus issues.
>Patch and Zero.exe are both treated with mistrust. Other navis don't trust Zero because he was a virus.
>Slowly learn to redeem themselves and save the world.
>Megaman Battle Network Z (the 7 is inside the Z in the logo)
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>>12693441
>>12693456
This is way worse than you even realise.
On top of that map only being accessible on some runs (depending on which opponents you get in the world tournament), there's a 1/16 chance that one of four rooms has a Gold Mr. Prog in there. Discovering it awards you either zenny, bugfrags, or a battle chip, from a list of 5 possible rewards per save game (determined upon beginning a new game including NG+).
This is the only way to receive specific battle chip codes outside of the chip trader. Trying to grind this thing's rewards are an even bigger time waster.

https://www.therockmanexezone.com/wiki/WaterGod_Comp_Maze#Gold_Program

This shit is like the gold mystery data on steroids (first introduced in Battle Network 6, where 1/4 jack-ins will replace a single green mystery data with a gold one across the entire internet).
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>>12693441
>In spite of this, it's also the second best selling Mega Man game of all time.
more of an comment on MegaMan games as a whole selling less than Capcom's other major players (made up for by MM games being more budget titles) and how goodwill from previous releases in a series can positively affect the sales of proceeding titles. doesn't help that BN as a whole was suffering stagnation and series fatigue as a result of 1-6 all releasing so close to each other; 5 and 6 ended up suffering the most sales wise because of that.
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>>12695623
MMBN4 was also the point where the anime was at its peak in Japan after the success of BN3
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>>12693441
i was about to play the series, i like the combat system. some puzzles suck but it is what it is. could make for a prime rom hack
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>>12695623
>doesn't help that BN as a whole was suffering stagnation and series fatigue as a result of 1-6 all releasing so close to each other; 5 and 6 ended up suffering the most sales wise because of that.
Well what happened was, as >>12696003 noted, the Battle Network anime was becoming very popular in Japan and the first three games were all solid. 3 was intended to basically end the series but you can't have that when the franchise is practically just beginning to take off. So Capcom forced them to shit out BN4 quickly when they'd already wrapped up everything they wanted to and the result was a disaster. Then when everyone went to buy the new game because again, franchise blowing up, it sucked ass and was so bad that even series veterans didn't want to finish it. THAT'S what hurt BN5 and 6's sales, in spite of them being marked improvements (even with 5 itself still being very flawed).



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