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File: ZeldaIIHQ.jpg (1.38 MB, 1536x2100)
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Beat this game recently. It's definitely an NES game with common NES bullshit, but beneath that the game overall feels incredibly modern. It was equally engrossing and compelling a quest as a more modern 3D game and about as grand in scope. I felt just as immersed for the most part and like I really was exploring a vast expansive overworld and cavernous dungeons full of danger. The pacing was far superior to the original and the game generally pointed you where to go next.

Once you get the hammer from Death Mountain, the game just completely opens up. This is sort of where the game clicked for me. You will start going from town to town, dungeon to dungeon collecting items and placing crystals. The pace definitely feels like it picks up, but the game will keep this up for hours, up to the road to the final dungeon. Part of what made the game so good is that I felt like I was constantly progressing. Any challenges and what to do next *for the most part* are clear. Talking to villagers will give you most of the hints you need. There is hefty chunk of cryptic NES bullshit, but it's mostly manageable... mostly.
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>>12693986
The biggest criticism typically leveled at the game is the difficulty, but it's honestly not that bad. You *will* need to learn to play the way the game wants you to. That means understanding the combat system. You *will* need to be blocking and attacking low and high, using all the attacks and most importantly timing them. Enemies have invulnerabiity frames just like you, where they are free to resume attacks. That means you need to prioritize blocking and dodging first, in addition to carefully timing your attacks. An entire page in the manual is devoted to outlining this. Spamming attacks does not work and you will be punished for it.

So overall this was excellent top tier stuff. Among the best on the system. I disregarded the game at first but man am I glad I gave it a second chance. The story sucks but the combat and exploration is just so satisfying. There are few games like this and it really is a shame. So much of it is just brilliantly done. The lack of a map enhanced the feeling of danger and mystery. Exploration is completely on you and you are on your own. The leveling up system mostly bolsters your own skill, you cannot rely on leveling alone. You will feel the effect of leveling up, but also getting better at the game. Despite the overlying mild jankyness in parts, it is responsive, controls great and very well put together overall.
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>>12693994
Tips
>RTFM
It will emphasize certain things and give you hints and pointers that will make it much easier for you.

>Use the shield magic because you RTFM'd
Use it on every boss and strategically to reduce damage by half. I didn't know WTF it did until I RTFM.

>Death Mountain
This is the big difficulty spike at the beginning. It is really, really not that bad but at this point the game is trying to teach you how to play. This section like many that follow will be about endurance and resource management. First, explore and find an easy route to the hole with the rock. Get the one time 1up from the hidden area in the lower left of the blocked off cave by the exit to the cave to Ruto (was it? the one in the northeast). Use the shield magic or jump magic if you acquire it to jump past the red axemen and get the hammer. 4 lives and/or the shield magic will make it a breeze.

>Mirror
Talk to the table in the empty house in town.

>General weird shit
Press buttons on shit in empty houses. Talk to the sleeping characters several times and they will wake up.
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>>12693997
One of my biggest criticisms is the final dungeon, where you have to go through that stretch and then fight 2 bosses back to back. that was bullshit.

Also, I played on Mesen in RetroArch. No hints, look ups, rewinds, save states or any of that bullshit. No run ahead either. I accidentally stumbled across how to get the mirror, so I completed the game without using the life magic (save for a couple times I was just exploring and messing around). Not for any dungeon runs, bosses or really much of anything. Found all swordsmen, magic and heart containers. I used the standard corner exploit everyone knows about for Dark Link because fuck that.

You also get a second quest just like the first one, upon completion.
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>>12693986
>>12693994
>>12693997
>>12694000
>beat this game recently
>posts ai generated slop and begins having a conversation with himself
who are you trying to fool here, schizo lolcow? you never played anything. you don't even have a nes, or know how one works.
>>
>>12694031
Auster Daddy, please be gentle >.<
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>>12694032
>everyone is auster
nobody cares, sex offender.
>>
>>12694048
I am a sexual assault victim. Auster raped me.
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>>12693986
I actually think it aged horribly compared to the first game. The first game felt way more large and i loved all of the dungeons. The top-down combat just works way better and you have more freedom with the movement. Combat in 2 feels more restrictive and stiff.
It's far from the worst the nes has to offer but I don't find it a particularly good game either. It's just alright, I'd give it like a 40 or 50 out of 100. The OG is easily like 90+
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>>12694154
The combat in the first was disappointingly simple and basic I thought. You could only attack in the direction you were walking. There was one attack and a few things like bombs.

The second on the other hand, I thought had a very deep but also open combat system. There were multiple ways to fight the enemies but you actually had to actively fight them and balance dodging, blocking and getting your attacks in while not being vulnerable. At first, I thought the jumping bird men with the shield in the final dungeon were just impossible, so I tried to avoid them. But I couldn't without taking damage. I was forced to fight them, but there was a way to do it. I would wait for them to jump and up thrust underneath them. They were invulnerable to downthrusts. I didn't prefer fighting them head on with standard sword attacks. Yet I also saw people deal with them using magic.

Likewise with the bosses. For the big chain mace boss, I used the jump magic to help time my attacks. He would swing them mace so I would jump and stab him right when he pulled it back. Yet I saw other people just timing the stab (and getting rekt too, resorting to life magic spells). This kind of depth in fighting the original does not have.
>>
I've only beaten it once and I'm scared of trying to again because I think it was a fluke.
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>>12693986
>There is hefty chunk of cryptic NES bullshit, but it's mostly manageable... mostly.

Everything is hinted at though.With that said I can't deny that players needed help even at the time:

https://www.youtube.com/watch?v=xj2drENV9uk
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>>12694240
Basically yes. That mirror though.
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>>12694240
Amazing footage, that must have been a cool job, he seems like he knows the game too. I assumed they would just read off a manual of FAQ's but he actually looks like he's playing a game there. They actually did that?
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>>12694048
i'd like to challenge that narrative



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