>you literally can't die in the 1st game if you want to collect the gems and 100% it>1st game has the spin mechanic have multiple properties - it's a night and day difference in gameplay when you master it, especially combined with zig-zagging>2nd game is easier, but introduces an entirely new movement mechanic in sliding, increasing the skill expression ten-fold.. also I find the last 2 hubs as hard as some of crash 1s later levels>3rd game brings back an even greater challenge than crash 1 in the form of platinum relics (and dev times) not to mention an entire moveset-kit that has an infinite skill ceiling to git gud at them >CTR.. oxide time trials, relics, an incredibly deep and satisfying physics system. It speaks for itselfIn Crash, even when time trials weren't a thing, it's like I discovered new and better ways to master Crash himself and wade through levels in unprecedented speeds and finesse. I also loved how the game rewards you for mastering its mechanics - almost like you're incentivized to - in CTR and Crash 3. In comparison, Mario games make me fall asleep and I think the 2d Mario platformers are some of the most overrated games of all time. Talk about a snoozefest. You can crawl through the levels and still beat the game, there's no incentive to strive for more. No percentage meter, no in-game rewards or badges.. nothing.
Chat GPT thread
>>12695272>Why does this series have a deceptively high skill-ceiling?Because it was created to be the Playstation's answer to Donkey Kong Country, which likewise also has a high skill-ceiling.
>>12695272>In comparison, Mario games make me fall asleep and I think the 2d Mario platformers are some of the most overrated games of all time. Talk about a snoozefest. You can crawl through the levels and still beat the game, there's no incentive to strive for more. No percentage meter, no in-game rewards or badges.. nothing.Do you not have any self-will? There's almost no limit as to how you decide to play Super Mario Bros. alone. Let alone the rest. Beating it as fast as possible, discovering every secret, not using power-ups, killing no enemies. You can create interesting playthroughs by... coming up with them yourself? You don't need a percentage meter to tell you what to do all the time to stay motivated... do you?