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File: file.png (1.54 MB, 1024x1024)
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I'm playing this for the first time on a whim. I've stayed away from it due to its reputation for being a deliberately piss-easy RPG made specifically for Western players to get them used to JRPGs. I'm only about two hours in, and so far it really is very shallow, though I kinda like some of the overworld mechanics, and the music is pretty good. Do you think it could have been expanded upon to better ends? If so, how?
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>>12695483
I died and the game just let me try the boss again without any penalty, I legit thought this was a feature only found on the most modern games, not snes games
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>>12695487
Yeah, that threw me off guard. I legit expected to at least be missing whatever items I used, but no, it's a literal rewind back.
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A chocobo companion and some secrets
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I played Mystic Quest a while ago, and one thing that was annoying was that because you only get two party members, it was easy for some enemies to petrify both characters and force a fight restart.
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>>12695483
>Do you think it could have been expanded upon to better ends?
Yeah they could have expanded it and made it a different game. Its shallow and easy because it was designed to be shallow and easy. They could have expanded upon it by adding racecars in it and it could have been a racecar game. It is what it is and if it was different it would be different.
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>>12695483
I'm looking to play some simple, short but not boring or tedious RPG. Is Final Fantasy Mystic Quest a good choice?
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>>12695487
>I died and the game just let me try the boss again without any penalty
That feature could be found in a few games of that era. Elnard, gameboy saga games, and the various Hudson RPGs would utilize the replay boss feature. A lot of games also just let you save anywhere including right before the last boss which is essentially the same thing.
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>>12695582
I would try Chrono Trigger or Final Fantasy IV
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>>12695582
Mystic Quest is a little on the boring side, especially if story is important to you.
Chrono Trigger is only a bit longer and more complex, and it's a lot more fun. I'd recommend playing that first if you haven't.
If you're interested in something a little more obscure, Madou Monogatari Hanamaru Daiyouchienji is about the same length as Mystic Quest, has perhaps even simpler mechanics, and is wonderfully enjoyable the whole way through.
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>>12695483
>piss-easy RPG
Doesn't this describe literally every JRPG? If you want RPGs that are an actual challenge you need to look to CRPGs (which don't really exist on consoles).
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>>12695668
>Doesn't this describe literally every JRPG?
yeah most of them.
most crpgs are also piss easy, to be quite frank.
indeed, Mystic Quest can actually be more demanding than some JRPGs at certain points, most notably what this anon mentions here >>12695523. Some battles in MQ have much lower threshold for mistakes than typical RPGs of the era.

But, Mystic Quest is very simple, with minimal subtlety. Your main character has four weapon type choices, that's it (each weapon type has 3 power levels). There are twelve spells in the game the MC can learn. Your partner (which you never get to choose) may have a few spells from that list and cannot learn more. Partners also have a fixed set of equipment you cannot upgrade or change in any way.

Within those constraints, it's a remarkably well-made RPG. But it's still very constrained and limited, which is what people are talking about when they say it is "piss-easy." There are just not a lot of choices to make.
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>>12695582
No, it's boring and tedious by design because it's meant to ease you into the genre by being extremely straight forward and simplistic.



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