Does anyone actually like bilinear filtering for low-res textures?
A game with low-res textures should be played at a low res to compensate.
>>12695716the most important thing is consistency. If the backgrounds are low res and blurry while the main character is a 20,000 polygon smooth egg its jarring.
>>12695716yes on PSX, SNES and Genesis emus.on N64 in particular, that was how it originally looked....
>>12695716>blurry shitAI upscaling or bust
>>12695905>SNES and MDI use an RGB filter for these. Less foggy, more vivid.