Could PS2 handle REmake and RE0?According to Capcom, the character Leon was modeled with 10.000 polygons on the Gamecube, and on the PS2 the polygon count will be almost half of that number. By comparison, the Snake on Metal Gear Solid 3 has 4.000 polygons, 1.000 less than the PS2 RE4 Leon.The textures, that on the Gamecube were on the 24bits color standard, will be lowered to 4 or 8 bits. On the other hand, the wider and superior memory bandwidth on the Playstation 2 will allow the use of more varied textures than that used on the Cube.
I don't see why not.
why didn't they port those games to PS2
No, the PS2 was incapable of displaying .jpg background images.
>>12706136Silent Hill 2 matched REmake's graphics in real time.
>>12706136Ps2 was too freakin weak
>>12706153Should've posted SH3 instead. SH2 has horribly low-poly character models compared to RE4.
>>12706149didn't have the earning potential or status to justify the bad blood with nintendo, re4 was big enough for them to say fuck it.
>>12706136I know it's cheating because it's a fighting game but Tekken Tag 1 had like 30.000-32.000 per character which is much higher than Tekken 4 btw because Tag 1 had fully modeled teeth... Which you can't fucking see...
>>12706609>30.000-32.000anon thats tag2 not tag1
>>12706136they didn't utilize the full power of the PS2,the gamecube is basically so bad, this is why no developer touched that shit, LMAO
>>12706136They were using fucking pre-rendered backgrounds. Of course it could handle them. Problem was by the time RE4 came out, people were done with fixed camera games.
>>12706149It took a while for RE ports to get to other platforms. Remake got a Wii release in 2009 but wouldn't be ported to PS3/PS4/360/XBONE/PC until 2015. RE0 came out the following year with the Origins Collection.RE4 was ported to the fucking iPhone in 2009, but wouldn't see PS3/360 port until 2011, in the same month as Code Veronica did.So either Capcom just didn't feel like doing ports, or there was some some absurdly long timed exclusivity deal with very very strange exceptions.
>>12706358Or the RE4 port was shit, as was the case in every other platform.
>>12706136Back then good looking games were tailor made for a specific platform (usually ps2 because gorillion units sold) and shoddily ported onto othersSome games, usually by activision, were made for all systems and looked like shit everywhere
>>12706136PS2 is more powerfull than GameCube so yes
>>12706840meds. now.
>>12706880it is tho
>>12707762Surely this translates into an abundance of games running at a full 640x480.
>>12707762is that why every PS2 game a blurry mess?
>>12707889Wrong thread. That's the N64
>>12706840>>12706880>>12707762>>12707861>>12707889>console warring for a dead gen after 25 yearsyou're like the japanese guy on that island
>>12708046That’s nothing, there are geriatrics on AtariAge still fighting the good fight in the 2600 vs Intellivision war.
>>12706534>>12704730
>>12706840lel