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No, it's fine, responsive controls aren't important in an action game. No biggie.
>>
What do you expect from Falcom? Good game design?
>>
>>12714124
You're being sarcastic yet your words are actually correct: so-called "bad controls" add anticipation, strategy, and a satisfying weight. Not every game has to control identically to Call of Duty.
>>
>>12714124
who are you talking to
>>
File: 69869859795.jpg (62 KB, 922x316)
62 KB JPG
I have been stuck on the bat guy for 27 years.
>>
maybe you just have to get good.
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>>12714163
run in small circles
>>
>>12714124
>get your ass kicked by game
>"ugh these controls are shit"
Hahaha typical mad tard response
The controls are silky smooth, you're just shit
>>
>>12714163
I almost gave up, the most frustrating gaming experience ever. It's just luck, I was just about to quit and uninstall when I managed to beat him.
>>
>>12714124
>responsive controls
I thought Napishtim did have responsive controls except for that jump dash bullshit which thankfully is fully optional. But everything else was fine in this and Felghana/Origin to me. What was so unresponsive about it?
>>
>>12714163
>>12714503
I honestly don't know how some people are so bad at video games. It's not even a reflex issue, the bat boss is just knowing where to place your character at what time. It's an IQ check.
>>
File: 1769603457851738.jpg (38 KB, 367x360)
38 KB JPG
>>12714163
>don't stand in the corners of the room, it makes the bats spread out and hits are unavoidable
>stand closer to the middle to herd the bats
>move in circles
that's the whole magic trick



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