No, it's fine, responsive controls aren't important in an action game. No biggie.
What do you expect from Falcom? Good game design?
>>12714124You're being sarcastic yet your words are actually correct: so-called "bad controls" add anticipation, strategy, and a satisfying weight. Not every game has to control identically to Call of Duty.
>>12714124who are you talking to
I have been stuck on the bat guy for 27 years.
maybe you just have to get good.
>>12714163run in small circles
>>12714124>get your ass kicked by game>"ugh these controls are shit"Hahaha typical mad tard response The controls are silky smooth, you're just shit
>>12714163I almost gave up, the most frustrating gaming experience ever. It's just luck, I was just about to quit and uninstall when I managed to beat him.
>>12714124>responsive controlsI thought Napishtim did have responsive controls except for that jump dash bullshit which thankfully is fully optional. But everything else was fine in this and Felghana/Origin to me. What was so unresponsive about it?
>>12714163>>12714503I honestly don't know how some people are so bad at video games. It's not even a reflex issue, the bat boss is just knowing where to place your character at what time. It's an IQ check.
>>12714163>don't stand in the corners of the room, it makes the bats spread out and hits are unavoidable >stand closer to the middle to herd the bats>move in circles that's the whole magic trick